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TOPIC: Air Strike

Air Strike 05 Sep 2011 00:03 #6152

  • Jasoya
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Creatures=32

Ninja x3
Tetramorph x1
Beelzebub x2
Centaur x4
Gouda x3
Harpy x4
Night Fiend x3
Pegasus x4
Quetzalcoatl x2
Sphinx x1
Virus x3

Items=15

Counter Amulet x4
Gremlin Amulet x3
Hell Blaze x2
Hourglass x3
Wind Amulet x3

Spells=3

Revival x1
Telekinesis x3

Home Map: Any map that is not small, where someone can abuse Word of Recall and does not have an "island of no return"

This deck is all about making the first attackers the best offensive and defensive creatures on the board and making all other creatures obsolete. Even the big anti-elemental god cards are easily squashed with this deck. With Quetzalcoatl, TetriMorph, Virus, and Sphinx in play, invaders can't really really protect themselves all that well against your first attackers and creatures 30mhp or less (40mhp or less for Earth creatures) will die instantly unless equipped with armor. Sure your opponent can try and use a item that neutralizes/reflects attack, but that does the opponent no good when you have either Gremlin Amulet or Counter Amulet in hand. Just spam the board with first attackers and gradually turn the land into a wasteland. Aside from that don't worry too much your creatures are mismatched with their lands (except for non-first attack creatures) because they are already awesome land holders with all the boost creatures in play. When you manage to get Silver Idol out your non-attack first creatures will become just as deadly and force your opponent to direct his attention to the idol. Gouda and Night Fiend are your big land invaders in this deck both have a weakness towards another element (use Gouda to invade water lands and use Night Fiend to invade earth lands. The thing I like about this deck is that, just like Death Strike, is that every thing is a threat to your opponent, there is not one creature he can overlook. But this deck is different than it's sister in that it can protect itself from Mass Damage for the most part, it focuses only on one element, and has a means to make the Creature boosters formidable defenders. Just make sure you don't level lands too high because this deck still lacks the means to defend against spells. Just spread out your money among your territories and watch as your opponent tries to figure out which land to try and take if he can try at all :twisted: . I consider this to be one of the best decks I made for Culdcept PS2 with it's only true weakness being movement/money control combination decks.
"You think I am persistent, right. I agree." - Ryvern, Culdcept PS2
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Air Strike 19 Sep 2011 13:33 #6202

  • Andyman
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OK, this one's added to the Player Decks section as well. Thanks for sharing these!
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