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TOPIC: Pastow Port

Pastow Port 04 Sep 2011 00:16 #6150

  • Jasoya
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Creatures=8

Ebony Idol x4
Ares x1
Powder Eater x3

Spells=42

Aports x4
Catastrophe x2
Drain Magic x3
Find x2
Holy Word x4
Holy Word 1 x3
Holy Word 2 x3
Holy Word X x4
Judgement x2
Pain x3
Permission x3
Shatter x3
Spirit Walk x3
Triumph x2

Home Map: Temple Of the Medium 2

Welcome to Pastow Port. OK to start, this deck is only made for the Temple of the Medium 2 map and no other map. This deck is all about keeping your opponent running-around in circles on the center island while you run laps around him/her and buy symbols (you can easily get 100+ symbols) with this deck. I would advise using Red or Yellow symbols depending which one has the least value. The first and most primary objective is to use Aports to send your foe onto the island. Do this by deliberately landing on the portal that sends you to the Island by whatever means necessary ONLY IF YOU HAVE APORTS IN YOUR HAND, otherwise use Find to search for it and lap until you get Apports. On the turn after you teleport to the island use Aports. This will send your opponent to your square and since Aports makes you forfeit a die roll you will teleport out of there, leaving your opponent stranded. This is when the Holy Words come into play. Use these to keep your opponents at bay. If he escapes just use Holy Word 0 on them. in case that your opponents are packing barrier or movement spells of their own Cleanse and Shatter are there for those exact reasons. Also use Drain Magic, Judgement, and Pain to make your opponent dirt poor (if you manage to keep your opponent at 0-30g that is great and is most desirable :twisted: ). Ebony Idol and Powder Eater are your primary creatures because of their abilities. Ebony Idol will stop those who use TA that gain g especially Witch, which was a weakness in Aports 0 but not in this deck. and use Spirit Walk to spam your powder eaters around the board. Ares is there just to make your powder eaters a bit more fierce (after all he is the Commanding General of Pastow Port, :lol: ). Don't worry about taking any of lands on the island because that will actually help your opponent in the long run. Spells are more important here than creatures so you should average 1 creature card and 5 spell cards in hand. This deck does not need items because your opponents should not be able to frequently invade your creatures and take territories in the first place. If some how your opponent managed to put an army of creatures down, then use the Catastrophe+Catastrophe combo to clear the board.

Overall this deck is made for just one-on-one matches (unlike Aports 0 which could be used in a 3-way FFA), and is the only type of deck that consistently makes an opponent have a respectively flat line graph at the end of every match. The only biggest weakness for this deck is its inability to work well on any other map than the TotM 2. In my opinion this deck in comparison to Aports 0 is about equal if not a tad better in one-on-one matches, because of it's fewer weaknesses such as g generating TAs and Ebony Idle.
"You think I am persistent, right. I agree." - Ryvern, Culdcept PS2
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Pastow Port 15 Sep 2011 11:06 #6178

  • Andyman
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Added to the Player Decks section. :)
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