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TOPIC: What would you like to see on Culdcept Central?

What would you like to see on Culdcept Central? 06 May 2010 11:20 #2491

  • Andyman
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Though the site has a ton of features already, there's always room for improvement, so... what would you like to see on the site? Any and all suggestions are welcome! :D
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What would you like to see on Culdcept Central? 18 May 2010 19:15 #2585

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Seeing as how the vast majority of Culdcept Central's visitors have never visited the chat room, even though it is really, really fun... is there a different type of chat you would prefer that we used? IRC is great, but I'm open to changing it to something else if that means it will be more popular.

Suggestions welcome!
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What would you like to see on Culdcept Central? 15 Jun 2010 11:05 #2732

  • IVIad IVIaxx
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Andyman,

Seeing as how nobody has replied for like 5 weeks, I'd say that your site is perfect! :D

"Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?" - Flavor Text on Furnace Whelp - Magic Card
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What would you like to see on Culdcept Central? 15 Jun 2010 16:09 #2738

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Either that, or nobody cares! :lol:
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What would you like to see on Culdcept Central? 09 Aug 2010 01:39 #3525

I think the ladder section could use an overhaul. It's too easy to overlook anything that's going on in the ladders or to figure out how it works in the first place. I'll try to think of some specific ideas to improve it, but right now I have a match to play.
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What would you like to see on Culdcept Central? 09 Aug 2010 02:30 #3529

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I'll add a link to the Tutorial. That should help. Other than that, it is what it is unless someone would like to come up with a better one that includes keeping everyone's records and places on the ladders.
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What would you like to see on Culdcept Central? 29 Nov 2010 20:52 #4949

i think you should split into factions Fire Earth Water Wind Neutral

also make play sections for people to join
1. Tournament (non blind)
2. Tournament (Blind)
3. Team matches (non blind)
4. Team matches (Blind)

set some site made avatars!

Make a replay section so people can watch deck unfold into greatness

these are more of personal opinions but i think they would make the site more interesting!
Feel the power of RED CAPS!!!
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What would you like to see on Culdcept Central? 29 Nov 2010 21:13 #4950

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deadlybeings wrote:
i think you should split into factions Fire Earth Water Wind Neutral

also make play sections for people to join
1. Tournament (non blind)
2. Tournament (Blind)
3. Team matches (non blind)
4. Team matches (Blind)

set some site made avatars!

Make a replay section so people can watch deck unfold into greatness

these are more of personal opinions but i think they would make the site more interesting!

Not sure what you mean about factions. If you mean each player picks a faction, that'd be neat (but I wouldn't be able to pick one... I love them all equally!)

The chat is a fantastic place for people to matchmake. The more people that hang out in the chat, the easier this becomes!

The site has a whole bunch of avatars... go into User Control Panel, click on Profile, then on Edit Avatar, then on Display Gallery.

You want replays? Oh, we have replays! If anyone would like to submit more (and more are always welcome!, all you need to do is YouTube them and send me the link and I'll add them!

Hope this helps! :D
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What would you like to see on Culdcept Central? 29 Nov 2010 21:16 #4951

its does thanks sorry about not knowing where stuff is lol
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What would you like to see on Culdcept Central? 20 Apr 2011 10:43 #5657

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Now that you have the land values of each map maybe you could use tiny colored circles or arrows to represent where the Warp and Madatory Warp Squares teleport you to upon landing or walking on them. I think you can do this the same way you programmed the land values to appear on the map after scrolling over them under the Saga Map tap. What do you think Andyman?
"You think I am persistent, right. I agree." - Ryvern, Culdcept PS2
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What would you like to see on Culdcept Central? 20 Apr 2011 10:55 #5659

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I'll try it, but I have a feeling the map images are too small for the arrows, especially on maps with long jumps like Kargad. Thanks for the idea.
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What would you like to see on Culdcept Central? 21 Apr 2011 13:17 #5666

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Adding the warp paths actually proved to be cleaner and more elegant than I'd have guessed. All of the maps with warps now have warp path overlays with their land values. I didn't put lines on the maps with bridges, because those are self-explanatory when you play them. Thanks for the idea, Jasoya!
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What would you like to see on Culdcept Central? 03 Nov 2011 13:31 #6287

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How 'bout a "Back to Main Site" link from the Board Index (or better yet, the header/footer of each Forum page)?
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What would you like to see on Culdcept Central? 03 Nov 2011 13:36 #6288

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You can use the forum as part of the main site to accomplish this: <a class="postlink" target="_top" href="www.culdceptcentral.com/index.php?option...le&id=414&Itemid=268" onclick="window.open(this.href);return false;">www.culdceptcentral.com/index.ph ... Itemid=268

This is also the main Forum link on the site menu, if you're wondering. I added a Forum Unwrapped link below it awhile back, so people can use the Forum however they prefer. :)
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What would you like to see on Culdcept Central? 03 Nov 2011 13:42 #6289

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:) Shoulda known... impressive!
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What would you like to see on Culdcept Central? 22 Mar 2012 17:56 #6735

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You all might've noticed that I've started to add the full-size card art to the Culdcept Saga card lists. You can click on a card thumbnail to see the card full-size. I'll be adding this feature to the rest of the Culdcept Saga card lists, and then I'll move on to Culdcept DS, Culdcept PS2/DC, Culdcept Saturn/PS1, and once it is released, Culdcept 3DS, probably in that order.

This project continually reminds me just how awesome the card art is in this series. It really is impressive, especially the high-definition artwork in Culdcept Saga. Too cool. 8-)
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What would you like to see on Culdcept Central? 28 Mar 2012 20:27 #6750

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Cool! I love the artwork in this game!
Aim for the castle.
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What would you like to see on Culdcept Central? 01 Oct 2012 16:17 #7203

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I've enhanced the PS2/DC Complete Card List with links to the full-size card art. Maxx is just about done making the Excel spreadsheet for that game as well, and once that's ready, I'll be adding the spreadsheet and the full-size art links to the various filtered lists for PS2/DC. I'll also be adding a whole bunch of other filtered lists to the PS2/DC Card Lists section very soon (Attack Bonus, Territory Ability, Weapons, Multi-Enchant Spells, etc.) Enjoy! :)
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What would you like to see on Culdcept Central? 10 Jul 2013 11:54 #7827

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I've been pretty busy improving Culdcept Central in the past month, as you probably noticed. Here's some of the fun stuff I've done to the site:

- The site now has a much lighter format file-wise and it's much cleaner and easier to read and navigate overall. It's also much, much nicer to use on your mobile device now, thanks to an all-new mobile-friendly setup.

- Card of the Moment now has the ability text for all cards in the series, it shows which game the Card of the Moment is from, and you can click on it to see it full-size.

- The Forum now has a Private Messaging feature once again. It also sends you an email alert when someone has private-messaged you.

- The Arcade has a whole bunch of new games. Go have some fun!

- Account registration is now self-activating, thanks to some very effective anti-spam protection the new site system has enabled me to implement. No more waiting around for me to activate you!

- All of the cards in the Gallery now show the proper icons in their ability text (rather than [] for discard, for example.)

- The Ladders system is now standalone. This makes it easier to register and to use.

- A bunch of other small improvements throughout the site, but I won't bore you all with the details. Hehe.

As always, if you have any suggestions for stuff you'd like to see on the site, please feel free to say so! Thanks!
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