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TOPIC: I've created a multiplayer Culdcept for Windows

I've created a multiplayer Culdcept for Windows 06 Jan 2018 16:17 #8850

  • DodoBird
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I'm planning on releasing it sometime June 2018. I could release it now, but I'm afraid of getting sued by Nippon Ichi. By June this year the sales of Culdcept Revolt should be down to the point that they will not be able to claim that my simulator had any impact on them and claim damages. I guess this also gives me more time to test and polish the thing.

I attach a screencap of one of the matches my friends have played.

Summary:
- Play Culdcept with friends online or hot-seat style using Windows PCs.
- Free - no paying of any kind, ever
- Based on Culdcept for PS2. Only significant difference in play mechanic is no Symbols (never liked them personally)
- All cards from PS2 version of Culdcept are immediately available to choose from to put into a deck
- Custom map support. Anybody can create their own maps

Card Differences:

Dancing Doll
ST: 20 HP: 20 G: 50
Limits: Armor
Territory: -
Other: Dodge ability

Squonk
ST: 10 HP: 30 G: 80
Limits: Weapon Scroll
Territory: -
Other: -
Support Ability
Aetherial element

Sanctum Guard
ST: 40 HP: 40 G: 80
Limits: -
Territory: -
Other:
First Attack, If opponent is destroyed, Cepter given 200G in magical powers. If opponent is not destroyed takes 100G in magical powers after battle.

Fanatic
* Does 30 damage instead of 20

Heat Imp
ST: 20 HP: 20 G: 30
Limits: BLUE Armor
Territory: [50] Upheaval on placed territory and self-destruct.
Other: -

Lung
ST: 0 HP: 20 G: 60 +BLUEx2
Limits: RED Weapon Armor
Territory: -
Other: During battle, ST and HP increase by number of Blue properties Cepter owns x20.

Raksas
ST: 50 HP: 30 G: 70 +GREENx2
Limits: YELLOW Armor
Territory: -
Other: First Attack. Neutralizes opponent's first attack ability.

Lance of Odin
* removed +10HP
* added "Shield Pierce" ability - cancels opponent's physical immunity from shields

Talisman
cost: 90
* made non-destroyable/stealable (by Gremlin/Thief, etc)

Aurora
cost: 80 (was 50)
Status gradually improves territory. 40G is automatically spent each turn to improve territory by 80G.

New cards:

Mechsoldier
ST: 50 HP: 50 G: 80
Limits: Weapon Scroll
Territory: -
Other: -

Xiuhcoatl
ST: 60 HP: 30 G: 110+Discard
Limits: Weapon Scroll
Territory: -
Other: No effects or abilities can be used during battle. (Items OK, unlike Sea Bonze/Vortex)
Aetherial element

Treant
ST: 40 HP: 60 G: 90 +GREENx2
Limits: Scroll
Territory: -
Other: Boost: If a support creature is being used, gain additional 20 ST (not subject to crit)


New features:

"Dodge" ability:
Chance to evade an opponent's attack. Chance is based on opponent's MHP (so 40% chance to
evade an opponent with 40 MHP) and modified by speed of defender vs speed of attacker. First strike gives
bonus/penalty of 30, last strike gives bonus of 60, super first strike (Hourglass/Raksas) gives bonus/penalty of 60.
Currently only Dancing Doll has this ability.

Aetherial element creatures (only Squonk so far):
Creatures that embody all four elements, enjoy these bonuses:
- receive land bonus from all tiles except Neutral
- can't physically damage Wonder Wall, but can damage all other creatures (except Decoy, Charon, etc)
- benefits from every elemental shield and amulet
- elemental shields only work against it when user's element matches their shield's
- easy to get Prismatic Wand bonus
- resistant to Elemental Rage
- get HP bonuses from all 4 elemental masters
- immune to Turn To The Wall
and suffer these penalties:
- can be criticaly hit by lots of creatures and items
- affected by all four global elemental damage spells
- can be insta-killed by Yeti and Dhampir
- can be penetrated by lots of creatures and all four rings
- immune to Mutation
- get penalized by both Hunbaba and Sphinx
- Hell Hound does normal damage

Buddyup:
When territory is selected (after passing it, etc), a creature with support ability has an option
"Summon a buddy", which has the same effect as if it was given a creature for support during battle.
Useful only to merge Battle Gears, Dragonfly with Carbuncle, buff Bloody Pudding, etc.


MAP CREATION:

Map file contains the following information:
- size of dice (12 max)
- start money
- win target
- dimension of a land tile (they must be squares, at any angles)
- width and height of every button on the board
- x and y coordinates of all buttons
- x and y coordinates and width and height of chat history window
- x and y coordinates of player info
- number of tiles
- description of each tile, most notably its x and y coordinates

To create your own map, you need to know the coordinates of your tiles' corners. If the tiles are all straight and rectangular, then you can figure out the coordinates with simple math. But if your tiles are at angles, then it's best to draw a map using an application like Photoshop and then using its "info" tool, write down somewhere all the x-y coordinates of all the tips/corners of all tiles.

All tiles must have 4 corners, with land tiles required to be squares, and Castle and Fort tiles also supporting a "diamond" shape.

Square tiles' corners are enumerated as follows (like a clockwise loop):
- 1st corner is top-left
- 2nd corner is top-right
- 3rd corner is bottom-right
- 4th corner is bottom-left

Diamond shape tiles also follow this clockwise loop enumeration, but the 1st corner is the top one.

All tiles can be orientated at any angle, with the angle of text being calculated from the 1st and 2nd corners of square tiles and 4th and 2nd corners of diamond tiles.
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I've created a multiplayer Culdcept for Windows 08 Jan 2018 11:40 #8852

  • Andyman
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Neat! I'm looking forward to seeing how this develops. :)
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I've created a multiplayer Culdcept for Windows 10 Feb 2018 17:26 #8886

  • DodoBird
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