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TOPIC: Blue Thunder, a boost deck

Blue Thunder, a boost deck 07 Dec 2011 19:04 #6357

  • Gary Kaiba
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  • Squirrine
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This is a Blue and Neutral Defensive Boost deck for DS. It is harder to do it without good old Poseidon, but here it is.

2 Armed Gear
2 Borgess
2 Decoy
2 Steam Gear
2 Thief
2 Unseen Stalker

2 Charybdis
2 Dagon
2 Giant Eel
2 Mad Clown
2 Mycoron
2 Nessie
(22 Creatures)

2 Boomerang
2 Gaseous Form
2 Gremlin Amulet
2 Hand Cuffs
2 Lance of Odin
2 Nuclear Fusion
(12 Items)

2 Binding Mist
2 Evil Blast
2 Manna
2 Mutation
2 Revival
2 Shatter
2 Unsummon
(14 Spells)

This is also a deck modeled after my experiences in Wifi. It seemed very in nature of the decks I played against. Perhaps defensive decks that are fast were very much the norm in games where there was always a quick round cap. It makes sense that rather than building an unstoppable force, you build a fairly difficult to stop force very fast. The boost decks were always interesting to me since these decks did generally take a good amount of time to set up, yet they were still pretty popular. Once they got going, they weren't unstoppable, but they were rather annoying to deal with.

This deck follows along those same guidelines. My only concern with this deck is that it is rather weak on the offense, and many of the creatures are low MHP. It lends itself to a few distinct weaknesses and I need certain cards which don't come up too often if I want to be offensive at all with this deck.

Feel free to give any criticisms or suggestions. I have lots of these. I need to put my friend code up to play against people that have this game. I haven't played on Wifi super often lately since it seems that I have to do it super late or early to catch regular players.
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Blue Thunder, a boost deck 08 Dec 2011 14:48 #6361

  • Andyman
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This one's in the Player Decks section now too. Thanks again!
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