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Complete Card List

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Neutral Creatures

Amber Mosquito Rare Animal Neutral
ST:0 HP:40 G:50
In Battle: Transforms into Giant Rat or T-Rex.
Baldanders Strange Humanoid Neutral
ST:0 HP:30 G:40
In Battle: Transforms into a random creature.
Bandit Strange Humanoid Neutral
ST:20 HP:20 G:40
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Battle Gear α Rare Undead Neutral
ST:40 HP:20 G:70
Support / Transforms into Vandal Gear when Battle Gear β is used as Support.
Battle Gear β Rare Undead Neutral
ST:20 HP:40 G:75
Support / Transforms into Vandal Gear when Battle Gear α is used as Support.
Berserker Normal Humanoid Neutral
ST:40 HP:50 G:60
Attack Bonus: Using creature receives 30% of damage done to opposing creature.
Borgess Strange Humanoid Neutral
ST:30 HP:40 G:60
Boost: HP+20 to creatures.
Chupa Cabra Rare Humanoid Neutral
ST:20 HP:40 G:30+Card
Attack Bonus: HP+ (damage dealt to opponent).
Cleric Strange Humanoid Neutral
ST:10 HP:30 G:65
Support / Instant Death: 60% against Undead creatures.
Cyclops Normal Humanoid Neutral
ST:50 HP:50 G:85
Attacks Last
Decoy Strange Undead Neutral
ST:0 HP:20 G:40
Reflects: All attacks (except scroll attacks)
Doppelganger Rare Humanoid Neutral
ST:0 HP:30 G:40+Card
In Battle: Transforms into same creature as opponent.
Dragonoid Rare Dragon Neutral
ST:30 HP:30 G:60
Support / Uses items as Humanoid.
Ethereal Queen Rare Humanoid Neutral
ST:30 HP:40 G:60
In Battle: HP=(# of user's Neutral territories x10).
Fighter Normal Humanoid Neutral
ST:40 HP:40 G:50
Giant Crawler Normal Animal Neutral
ST:30 HP:40 G:50
Instant Death: 50% to Plant creatures.
Giant Rat Normal Animal Neutral
ST:20 HP:10 G:5
Attacks First
Giant Snake Normal Animal Neutral
ST:30 HP:20 G:20
Attack Bonus: Poison (Humanoid Animal Dragon)
Giant Spider Normal Animal Neutral
ST:10 HP:30 G:25
Attack Bonus: Paralysis: (Humanoid Animal)
Goblin Normal Humanoid Neutral
ST:20 HP:30 G:10
Hobgoblin Normal Humanoid Neutral
ST:30 HP:40 G:30
Hoodlum Strange Humanoid Neutral
ST:40 HP:40 G:40
Deals only 1/2 damage if opposing creature's ST>=40.
Horned Chameleon Rare Animal Neutral
ST:20 HP:30 G:60
Receives land effect from lands of any element.
Little Gray Rare Humanoid Neutral
ST:10 HP:30 G:55
Instant Death: 50% to all creatures.
Lunatic Hare Rare Animal Neutral
ST:20 HP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Migoal Rare Humanoid Neutral
ST:40 HP:40 G:100+ Card
Critical Hit: / Neutralizes:
Mystic Egg Rare Animal Neutral
ST:0 HP:30 G:40
In Battle: Transforms into a different creature based on the item used.
Ninja Strange Humanoid Neutral
ST:40 HP:40 G:90
Attacks First / Scroll Critical Hit
Samurai Strange Humanoid Neutral
ST:50 HP:30 G:90
Instant Death: 30% to Humanoid creatures.
Shade Strange Undead Neutral
ST:40 HP:20 G:40
Attacks First / Attack Bonus: Opponent's ST=0.
Skeleton Strange Undead Neutral
ST:30 HP:30 G:40
Regenerates
Steam Gear Strange Undead Neutral
ST:50 HP:50 G:70
Toll value for occupied territory becomes 1/2.
T-Rex Strange Dragon Neutral
ST:50 HP:60 G:120+Card
Thief Normal Humanoid Neutral
ST:20 HP:40 G:45
Battle Start: Steals opponent's item if using no items of your own.
Unseen Stalker Rare Humanoid Neutral
ST:20 HP:20 G:20
Neutralizes: All non-scroll attacks.
Werewolf Strange Humanoid Neutral
ST:30 HP:30 G:50+Card
In Battle: Transforms into Wolf (60%)
Wolf Normal Animal Neutral
ST:20 HP:40 G:25
Wraith Strange Undead Neutral
ST:10 HP:30 G:55+Card
Instant Death: 60% to Humanoid Animal creatures. / Battle End: Is destroyed.
Zombie Normal Undead Neutral
ST:20 HP:50 G:30
Battle End: Base HP-20

Special Neutral Creatures

Vandal Gear Extra Undead Neutral
ST:60 HP:70 G:250
Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.

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Fire Creatures

Acheron Strange Undead Fire
ST:10 HP:50 G: 75+Fire+Card
Land Limit: Cannot be placed on Water
Defensive / Battle End: Destroys a card at random from opponent Cepter's hand.
Ashra Strange Humanoid Fire
ST:30 HP:50 G:85+Fire
Upon Victory: Casts Backward on opposing Cepter if battle territory is Fire.
Ba-Al Rare Undead Fire
ST:50 HP:50 G:90+Fire+Card
Attacks First / Battle End: User loses 100G magic.
Bandicoot Strange Animal Fire
ST:20 HP:30 G:75
Battle End: Deals amount of damage received during battle to opponent's base HP.
Barrow Wight Rare Undead Fire
ST:20 HP:40 G:90+Fire+Card
Attack Bonus: Sleep (Humanoid Animal)
Bistair Extra Undead Fire
ST:80 HP:80 G:100+FireFireFire
Land Limit: Cannot be placed on Water
Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Blast Sphere Rare Undead Fire
ST:10 HP:50 G:95+Fire
Land Limit: Cannot be placed on Water
Battle End: If HP is 20 or under, both it and opponent's creature are destroyed as well as the creatures on adjacent territories.
Cait Sith Strange Animal Fire
ST:20 HP:30 G:75
Land Limit: Cannot be placed on Water
Cannot be targeted by spells. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera Strange Animal Fire
ST:20 HP:40 G:90+FireFire
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Dragon Strange Dragon Fire
ST:50 HP:50 G:130+FireFire
Land Limit: Cannot be placed on Water
In Battle: ST+10 when invading, HP+10 when defending.
Dragonfly Normal Animal Fire
ST:30 HP:20 G:50
Attacks First
Drain Roper Normal Plant Fire
ST:20 HP:50 G:60
Defensive / Attack Bonus: HP+ (damage dealt to opponent).
Efreet Strange Undead Fire
ST:50 HP:40 G:60+ Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses G=(creature's remaining HP x2G)
Elder Dragon Rare Dragon Fire
ST:60 HP:80 G:180+FireFireFire
Land Limit: Cannot be placed on Water
Boost: ST+10 to user's Dragon creatures / Battle End: User loses 100G magic.
Flame Weevil Normal Animal Fire
ST:10 HP:30 G:35
In Battle: ST+(# of Flame Weevils in play x10)
Fire Drake Strange Dragon Fire
ST:30 HP:40 G:75+Fire
In Battle: ST+20
Fire Giant Normal Humanoid Fire
ST:50 HP:50 G:125+Fire
Critical Hit: Water
Flame Lord Rare Undead Fire
ST:70 HP:70 G:160+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: ST+10 to user's Fire creatures / Battle End: User loses 100G magic.
Gas Cloud Normal Undead Fire
ST:30 HP:30 G:70
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Golem Strange Dragon Fire
ST:40 HP:40 G:60
Battle End: Base ST-10
Hell Hound Normal Animal Fire
ST:50 HP:40 G:80
Deals only 1/2 damage to Water creatures.
Homunculus Rare Humanoid Fire
ST:10 HP:30 G:35+Fire
Land Limit: Cannot be placed on Water
Evolves into Flame Lord after 3 battles.
Juggernaut Strange Undead Fire
ST:30 HP:60 G:100+Fire
Land Limit: Cannot be placed on Water
Critical Hit: Creatures with ST of 40 and under.
Kobold Normal Humanoid Fire
ST:20 HP:30 G:30
Manticore Strange Animal Fire
ST:0 HP:50 G:90+FireFire
In Battle: ST=HP
Minotaur Normal Humanoid Fire
ST:40 HP:40 G:70
Old Willow Rare Plant Fire
ST:20 HP:40 G:65+FireFire
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phoenix Normal Animal Fire
ST:30 HP:30 G:50
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Undead Fire
ST:30 HP:50 G:60
Land Limit: Cannot be placed on Water
Defensive
Radon Rare Dragon Fire
ST:40 HP:40 G:95+FireFire
Land Limit: Cannot be placed on Water
Instant Death: 30% to FireAir creatures.
Salamander Normal Dragon Fire
ST:40 HP:50 G:100+Fire
Critical Hit: Water / HP increases for every point of damage received from Fire creatures (excludes scroll attacks).
Son Ascetic Strange Humanoid Fire
ST:0 HP:30 G:60
Support (Uses abilities of the supporting creature)
Sorcerer Normal Humanoid Fire
ST:0 HP:30 G:60
Support / Scroll Critical Hit
Valkyria Strange Humanoid Fire
ST:20 HP:30 G:100+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).
Will o' the Wisp Strange Undead Fire
ST:20 HP:50 G:85
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

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Water Creatures

Anubias Strange Plant Water
ST:30 HP:50 G:85+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Behemoth Strange Dragon Water
ST:60 HP:60 G:110+WaterWater
Land Limit: Cannot be placed on Fire
Attacks Last / Battle End: Steals 1 card from opposing Cepter.
Bloody Pudding Strange Undead Water
ST:10 HP:10 G:50
Support / Battle Start: ST & MHP+ (supporting creature's ST & MHP). (Up to a maximum of 80).
Charybdis Rare Undead Water
ST:0 HP:60 G:90+Water
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on Air
In Battle: HP= (level of battle territory x20).
Crustasea Strange Animal Water
ST:20 HP:50 G:95+Water
In Battle: Opposing creature cannot receive land effect.
Dagon Rare Undead Water
ST:60 HP:80 G:180+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: ST+10 to user's Water creatures. / Battle End: User loses 100G magic.
Deadly Fungus Strange Plant Water
ST:20 HP:40 G:65
Defensive / Battle End: MHP+10 (up to a maximum of 80).
Deep Spawn Strange Plant Water
ST:10 HP:50 G:80
Land Limit: Cannot be placed on Fire
Defensive / Upon Victory: Casts "Bind" on opposing Cepter.
Geophage Strange Animal Water
ST:30 HP:50 G:105
Instant Death: 30% to Fire creatures.
Giant Amoeba Normal Undead Water
ST:30 HP:30 G:70
Neutralizes: EarthFire
Giant Eel Normal Dragon Water
ST:30 HP:50 G:95
Neutralizes: Earth
Hydra Strange Dragon Water
ST:40 HP:50 G:105+Water
Regenerates: Except when on Fire land.
Ice Salamander Normal Dragon Water
ST:40 HP:50 G:100+Water
Land Limit: Cannot be placed on Fire
HP increases for every point of damage received from Water creatures (excludes scroll attacks).
Kelpie Rare Animal Water
ST:30 HP:30 G:85+Water
Stops all passing Cepters other than user when placed on a Water land.
King Tortoise Normal Animal Water
ST:10 HP:50 G:60
Attacks Last
Kraken Strange Animal Water
ST:50 HP:60 G:110+WaterWater
Land Limit: Cannot be placed on Fire
Neutralizes: Neutral / In Battle: ST- (User's Fire territories x10).
Leviathan Rare Dragon Water
ST:40 HP:50 G:125+WaterWater
Upon Victory: Battle territory changes to a Water land.
Lilith Normal Undead Water
ST:0 HP:40 G:90
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lion Mane Strange Animal Water
ST:20 HP:50 G:60
Land Limit: Cannot be placed on AirCannot be placed on EarthCannot be placed on Fire
Defensive / Instant Death: Humanoid Animal Dragon creatures (if ST<=40).
Lizardman Normal Humanoid Water
ST:30 HP:30 G:70
Attacks First
Lung Rare Dragon Water
ST:0 HP:30 G:100+WaterWater
Land Limit: Cannot be placed on Fire
In Battle: ST & HP= (number of Water symbols owned by user).
Mad Clown Rare Humanoid Water
ST:10 HP:20 G:25+Water+Card
Boost: ST+10 to user's creatures.
Marfolk Normal Humanoid Water
ST:20 HP:30 G:30
Medusa Strange Humanoid Water
ST:10 HP:40 G:70+Water
Attack Bonus: Petrify (60%)
Megalodon Strange Animal Water
ST:50 HP:50 G:90+Water
Land Limit: Cannot be placed on FireCannot be placed on AirCannot be placed on EarthCannot be placed on Neutral
Mujina Strange Humanoid Water
ST:30 HP:30 G:55
In Battle: ST & HP= (number of cards in opposing Cepter's hand x10).
Nessie Strange Dragon Water
ST:20 HP:40 G:45+WaterWater
In Battle: HP+ (level of battle territory x5).
Nymph Rare Humanoid Water
ST:10 HP:40 G:75+Water
Land Limit: Cannot be placed on FireCannot be placed on Air
Neutralizes: Fire / Attack Bonus: Charm: Humanoid (60%)
Pirate Normal Humanoid Water
ST:10 HP:30 G:55
Support
Remora Strange Animal Water
ST:20 HP:40 G:55
Land Limit: Cannot be placed on EarthCannot be placed on Fire
Battle End: Steals 1 card from opposing Cepter.
Sea Monk Rare Humanoid Water
ST:30 HP:40 G:90+Water
Land Limit: Cannot be placed on Fire
Neutralizes: Humanoid / Scroll Critical Hit / Attack Bonus: Paralysis: Humanoid
Storm Giant Normal Humanoid Water
ST:40 HP:60 G:140+Water
Critical Hit: Fire
Undine Normal Undead Water
ST:30 HP:30 G:50
In Battle: HP= (number of user's Water territories x20). / Neutralizes: Water
Wall of Ice Normal Undead Water
ST:0 HP:40 G:60
Land Limit: Cannot be placed on Fire
Defensive / In Battle: HP+20
Wizard Normal Humanoid Water
ST:0 HP:30 G:60
Support / Scroll Critical Hit

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Earth Creatures

Armadillo Strange Animal Earth
ST:20 HP:60 G:40
In Battle: Even rounds HP=60, Odd rounds HP=30
Basilisk Rare Dragon Earth
ST:30 HP:50 G:115+EarthEarth
Instant Death: Humanoid Animal Dragon creatures (60%) / Battle End: Battle territory is lowered to level 1.
Carbuncle Normal Animal Earth
ST:20 HP:20 G:50
Support / Reflects: Scroll attacks.
Cerberus Strange Animal Earth
ST:20 HP:40 G:75+Earth
Land Limit: Cannot be placed on Air
Attacks twice.
Coati Strange Animal Earth
ST:20 HP:40 G:60
In Battle: ST+ (number of Animal creatures in play x5).
Cockatrice Strange Animal Earth
ST:20 HP:50 G:95+Earth
Attack Bonus: Petrify (60%)
Dark Elf Strange Humanoid Earth
ST:30 HP:30 G:75+Earth
Attacks First / Critical Hit: Humanoid
Dark Master Rare Undead Earth
ST:60 HP:80 G:180+EarthEarth+Card
Land Limit: Cannot be placed on Air
Boost: ST+10 to user's Earth creatures. / Battle End: User loses 100G magic.
Death Gaze Rare Undead Earth
ST:40 HP:40 G:120+EarthEarth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks / Attack Bonus: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Dee&Dum Rare Humanoid Earth
ST:20 HP:40 G:60
Land Limit: Cannot be placed on Water
Neutralizes: If damage received= (odd number x10)
Dragon Zombie Strange Undead Earth
ST:40 HP:60 G:110+EarthEarth
Land Limit: Cannot be placed on Air
Druid Normal Humanoid Earth
ST:0 HP:30 G:60
Support / Scroll Critical Hit
Dryad Normal Humanoid Earth
ST:20 HP:30 G:75
Land Limit: Cannot be placed on Air
Support / Can move to any vacant Earth land.
Dwarf Normal Humanoid Earth
ST:30 HP:50 G:75
Gargoyle Strange Undead Earth
ST:30 HP:50 G:100+Earth
Attacks First / Upon Victory: ST=50
Ghoul Strange Undead Earth
ST:40 HP:30 G:90+Card
Attack Bonus: Paralysis: Humanoid Animal Dragon / Attack Bonus: HP+ (damage dealt to opponent).
Giant Slug Normal Animal Earth
ST:30 HP:50 G:85
Attacks Last / Critical Hit: Plant
Gnome Strange Humanoid Earth
ST:20 HP:40 G:70
Toll value for occupied territory becomes 1.5x.
Green Mold Normal Undead Earth
ST:10 HP:50 G:65
Defensive / Regenerates
Mandrake Rare Plant Earth
ST:10 HP:50 G:85+Earth
Defensive / Battle End: If HP is 20 or under, both it and opponent's creature are destroyed.
Mantrap Normal Plant Earth
ST:20 HP:60 G:100
Defensive / Instant Death: Humanoid creatures (60%).
Mimic Rare Undead Earth [Saturn only]
ST:30 HP:50 G:65+Earth
Land Limit: Cannot be placed on Air
ability text coming soon...
Mummy Normal Undead Earth
ST:20 HP:50 G:60
Defensive / Upon Defeat: User gains G= (number of user's territories in same area x100)
Ooze Strange Undead Earth
ST:10 HP:40 G:70
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Ormec Head Rare Undead Earth
ST:0 HP:30 G:55+Card
Neutralizes: All non-scroll attacks. / Battle End: HP-10
Pan Strange Humanoid Earth
ST:30 HP:30 G:75+Earth
Boost: ST+20 to Humanoid Animal Dragon creatures.
Sandman Strange Humanoid Earth
ST:40 HP:30 G:75+Earth
Neutralizes: Scroll attacks / Cannot be targeted by spells.
Selenear Extra Undead Earth
ST:80 HP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Toll value for occupied territory becomes 1.5x.
T'ao T'ieh Rare Animal Earth
ST:30 HP:40 G:65+EarthEarth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+10 (up to a maximum of 80).
Tiger Beetle Normal Animal Earth
ST:20 HP:30 G:30
Toxic Flower Rare Plant Earth
ST:30 HP:40 G:80
Defensive / Attacks First / Attack Bonus: Poison: Humanoid Animal Dragon
Troll Normal Humanoid Earth
ST:40 HP:40 G:80
Land Limit: Cannot be placed on AirCannot be placed on Fire
Regenerates
Vampire Rare Undead Earth
ST:40 HP:40 G:80+EarthEarth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Wall of Stone Normal Undead Earth
ST:0 HP:60 G:70
Land Limit: Cannot be placed on Air
Defensive
Wereboar Normal Humanoid Earth
ST:40 HP:40 G:70
Woodfolk Normal Plant Earth
ST:30 HP:30 G:70
Support

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Air Creatures

Beelzebub Rare Undead Air
ST:70 HP:70 G:160+AirAir+Card
Land Limit: Cannot be placed on Earth
Boost: ST+10 to user's Aircreatures. / Battle End: User loses 100G magic.
Dullahan Strange Undead Air
ST:0 HP:50 G:105+Air+Card
In Battle: ST= (number of user's Air territories x20).
Eidolon Normal Humanoid Air
ST:30 HP:40 G:50
Elf Strange Humanoid Air
ST:30 HP:30 G:85+Air
Attacks First / Critical Hit: Undead
Genie Rare Undead Air
ST:40 HP:-- G:100+AirAir
Land Limit: Cannot be placed on Earth
Battle End: Is destroyed (after 3 battles).
Ghost Normal Undead Air
ST:30 HP:40 G:45
Upon Victory: HP-10 when on Air land.
Giant Bat Normal Animal Air
ST:20 HP:30 G:30
Gremlin Normal Humanoid Air
ST:20 HP:30 G:70
Battle Start: Destroys opponent's item.
Griffon Strange Animal Air
ST:50 HP:50 G:105
Land Limit: Cannot be placed on Earth
Harpy Normal Humanoid Air
ST:30 HP:30 G:70
Attacks First
Hornet Normal Animal Air
ST:40 HP:30 G:70
Attacks First / Attack Bonus: Poison: Humanoid Animal Dragon
Hurricane Normal Undead Air
ST:20 HP:50 G:70
Land Limit: Cannot be placed on Earth
Attacks First / Defensive
Igneous Fatui Rare Undead Air
ST:1 HP:40 G:50+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: 80% to Humanoid Animal Dragon creatures.
Knight Normal Humanoid Air
ST:50 HP:40 G:110
Critical Hit: Dragon
Kung-Fu Monk Strange Humanoid Air
ST:0 HP:50 G:90
Attacks First / In Battle: ST= (60-HP)
Leveler Strange Animal Air
ST:50 HP:60 G:130+AirAir
Battle End: Lowers level of battle territory by 1 (30%).
Mage Normal Humanoid Air
ST:0 HP:30 G:60
Support / Scroll Critical Hit
Mermecoleo Rare Animal Air
ST:30 HP:40 G:50
Attacks Last / Upon Defeat: Transforms into Dragonfly.
Mothman Rare Humanoid Air
ST:20 HP:30 G:60+Air
Land Limit: Cannot be placed on Earth
Attacks First / In Battle: ST= (number of user's Neutral territories x10).
Nightmare Strange Undead Air
ST:30 HP:40 G:75
Land Limit: Cannot be placed on Earth
Penetrates
Nue Rare Animal Air
ST:40 HP:50 G:105+AirAir
Land Limit: Cannot be placed on Earth
Boost: ST-10 to all creatures.
Paladin Rare Humanoid Air
ST:50 HP:50 G:145+AirAir
Land Limit: Cannot be placed on Earth
Regenerates / Critical Hit: Undead
Pegasus Normal Animal Air
ST:30 HP:20 G:65+Air
Neutralizes: Scroll attacks / Attacks First / Cannot be targeted by spells.
Powder Eater Rare Plant Air
ST:1 HP:1 G:20
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Rare Animal Air
ST:0 HP:40 G:65
Attacks twice.
Roadrunner Rare Animal Air
ST:20 HP:30 G:50
Moves 2 spaces.
Sabre Claw Strange Humanoid Air
ST:40 HP:30 G:80+Air
In Battle: ST+20 when invading.
Simurgh Strange Animal Air
ST:40 HP:30 G:60
In Battle: HP= (number of user's Air territories x20).
Siren Rare Humanoid Air
ST:30 HP:30 G:100
Neutralizes: Humanoid / Support / Attacks First
Spectre Strange Undead Air
ST:-- HP:-- G:40
In Battle: ST & HP= (random value between 10 and 70).
Sprite Normal Humanoid Air
ST:20 HP:20 G:35
Land Limit: Cannot be placed on Fire
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Humanoid Air
ST:40 HP:40 G:70+Card
Land Limit: Cannot be placed on FireCannot be placed on Earth
Attack Bonus: Opponent's ST=0.
Thunderbeak Strange Animal Air
ST:50 HP:20 G:70+Air
Land Limit: Cannot be placed on Earth
Attacks First / Attack Bonus: Paralysis: Water
Virus Rare Undead Air
ST:10 HP:20 G:20+Air
Land Limit: Cannot be placed on Earth
Boost: HP-10 to all creatures.
Wyvern Strange Dragon Air
ST:40 HP:40 G:110+Air
Land Limit: Cannot be placed on Earth
Attacks First / Can move to any vacant Air land.

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Items

Air Slasher Strange Weapon
G:25
ST+20 / Critical Hit: Air
Armet Strange Tool
G:30
HP+20
Battle Axe Strange Weapon
G:40
ST+40
Bell of Law Strange Tool
G:20
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand.
Blast Horn Rare Tool [Saturn only]
G:100
ability text coming soon...
Blood Spoil Normal Scroll
G:20
Scroll Attack: Poison: Humanoid Animal Dragon
Boomerang Strange Tool
G:80
Attacks First / ST+10 / HP+20
Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:60
ST+20 / HP+20
Chain Mail Normal Armor
G:20
HP+30
Changing Salve Normal Tool
G:10
Battle Start: Swaps using creature's ST and HP values.
Charm Rare Scroll
G:100
Scroll Attack: Charm: Humanoid Animal (60%)
Claw of Ghoul Normal Tool
G:10
Attack Bonus: Paralysis: Humanoid Animal Dragon
Claymore Strange Weapon
G:60
ST+50
Coin of Piety Strange Tool
G:10
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet Strange Tool
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow Rare Weapon
G:50
ST+30 / HP+20
Deadly Thorn Normal Scroll
G:40
Scroll Attack: Petrify
Dragon Shield Rare Armor
G:10
Neutralizes: Dragon
Dragon Slayer Normal Weapon
G:15
ST+20 / Critical Hit: Dragon
Dynamite Strange Weapon
G:70
ST+60 / Battle End: Using creature is destroyed.
Earth Shield Strange Armor
G:20
Neutralizes: Earth
Elven Cloak Strange Tool
G:10
HP+30 / Using creature becomes Plant
Evil Eyeball Rare Tool
G:40
Instant Death: 80% to creatures.
Fire Bolt Normal Scroll
G:30
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield Strange Armor
G:20
Neutralizes: Fire
Flame Tongue Strange Weapon
G:25
ST+20 / Critical Hit: Water
Flame Whip Normal Weapon
G:35
ST+20 / Critical Hit: Animal
Freeze Normal Scroll
G:30
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:80
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life Strange Tool
G:10
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Golden Goose Normal Tool
G:10
Upon Defeat: User gains (MHP x5G) magic.
Gremlin Amulet Normal Tool
G:40
Battle Start: Destroys opponent's item.
Hand Bomb Normal Tool
G:40
ST=20 / Acts as a scroll.
Hand Cuffs Strange Tool
G:10
ST=0 / Reflects: Scroll attacks.
Heavy Halberd Normal Weapon
G:30
Attacks Last / ST+50
Hell Blaze Rare Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Humanoid
Holy Grail Strange Tool
G:60
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Holy Shield Rare Armor
G:15
Neutralizes: Undead
Holy Symbol Rare Tool
G:40
Instant Death: 80% to Undead creatures.
Icicle Strange Weapon
G:25
ST+20 / Critical Hit: Fire
Iksear Extra Tool
G:100
Attacks First / ST+30 / HP+40 / Neutralizes: FireAir
Lance of Odin Rare Weapon
G:70
ST+50 / HP+10
Leather Armor Normal Armor
G:10
HP+20
Lightning Bolt Strange Scroll
G:
80
Instant Death: 60% to Humanoid Animal Dragon creatures.
Long Sword Normal Weapon
G:20
ST+30
Mace Normal Weapon
G:10
ST+20
Man Eater Normal Weapon
G:25
ST+20 / Critical Hit: Humanoid
Magic Belt Strange Tool
G:30
ST+40 / Battle End: ST-20
Magic Shield Normal Armor
G:20
Neutralizes: Scroll attacks.
Masamune Rare Weapon
G:55
ST+50 / HP-10
Morning Star Strange Weapon
G:45
ST+30 / HP+10
Mujina Mask Rare Tool
G:50
HP+ (number of opponent's cards in hand x10).
Necro Scarab Strange Tool
G:10
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet Strange Tool
G:10
Equipped creature becomes Neutral.
Nuclear Fusion Rare Scroll
G:100
Scroll Attack: ST=50
Nunchaku Normal Weapon
G:15
ST+30 / HP-10
Offering Doll Normal Tool
G:10
Battle End: Raises base value of battle territory by 20%.
Petrify Stone Strange Tool
G:40
ST=0 / HP=80
Phoenix Amulet Normal Tool
G:10
Upon Defeat: Returns to user's hand.
Plate Mail Rare Armor
G:60
HP+50
Polestar Rare Tool
G:50
Neutralizes: All non-scroll attacks. / HP=1
Pot of Soul Strange Tool
G:10
Regenerates
Protean Ring Rare Tool
G:10
Transforms equipped creature into a random different creature.
Ring of Succubus Normal Tool
G:10
Attack Bonus: Opponent's base ST=0.
Ring of Vampire Normal Tool
G:10
Attack Bonus: HP+ (damage dealt to opponent).
Ripper Knife Strange Weapon
G:10
ST+40 / Attack Bonus: Using creature receives 30% of damage done to opposing creature.
Rock Biter Strange Weapon
G:25
ST+20 / Critical Hit: Earth
Sallet Normal Tool
G:25
HP+10
Scale Armor Strange Armor
G:40
HP+40
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.
Sleep Normal Scroll
G:40
Scroll Attack: Adds Sleep to opponent.
Sling Normal Weapon
G:0
ST+10 / HP+10 / Attacks First
Sonic Drum Strange Weapon
G:0
ST+40 / HP-20
Soul Blast Rare Scroll
G:40
Scroll Attack: ST=30 / Opposing Cepter loses pays (amount of damage x2G) magic.
Spear Normal Weapon
G:35
ST+20 / HP+10
Stone Hail Normal Scroll
G:30
Scroll Attack: ST=30 / Scroll Critical Hit: Air
Sword of Falcon Rare Weapon
G:30
Attacks First / ST+20
Sword of Worm Normal Weapon
G:15
ST+20 / Critical Hit: Plant
Terrair Extra Tool
G:100
Attacks First / ST+40 / HP+30 / Instant Death: WaterEarth
The Hand Rare Tool
G:50
Battle Start: Steals opponent's item and uses it.
Tiger Robe Rare Armor
G:20
ST+40 if opponent equipped an item, ST-20 if opponent did not equip an item.
Torch of Queen Rare Tool
G:60
HP increases for every point of damage received from Humanoid Animal creatures (excludes scroll attacks).
Tower Shield Strange Armor
G:50
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Vampire Killer Normal Weapon
G:25
ST+20 / Critical Hit: Undead
Water Shield Strange Armor
G:20
Neutralizes: Water
Wind Cutter Normal Scroll
G:30
Scroll Attack: ST=30 / Scroll Critical Hit: Earth
Wind Shield Strange Armor
G:20
Neutralizes: Air
Wing Boots Normal Tool
G:20
Attacks First

Jump to: ~ ~ ~ ~ ~ ~

Spells

Acid Rain Normal Attack
G:80
Deals 20 damage to all Plant creatures in the target area.
Anti-Element Strange Attack
G:40
Target creature cannot receive land effect.
Aports Normal Movement
G:60
Moves target Cepter to user's location.
Armor Smith Rare Other
G:30
Transforms a card in target Cepter's hand into a random Armor card.
Babble Strange Attack
G:10
For 6 rounds, target Cepter cannot use shops and temples.
Backward Normal Movement
G:30
Target Cepter moves backward instead of forward upon rolling the die.
Balance Strange Attack
G:20
Each Cepter gains G= (ranking x lap number x30G).
Barricade Strange Other
G:80
For 3 rounds, the tolls of user's lands are increased by 30%.
Barrier Normal Defense
G:40
For 6 rounds, target Cepter cannot be targeted by spells (except for spells which remove effects)
Bind Normal Attack
G:50
Target Cepter skips 1 round.
Binding Mist Normal Attack
G:20
Adds "Paralysis" to target creature.
Camouflage Strange Other
G:30
Target creature receives land effect from lands of any element.
Catastrophe Rare Attack
G:400
Lowers HP of all creatures by 1/2.
Changeling Rare Attack
G:100
Turns 3 cards in target enemy Cepter's deck into Goblins.
Chaos Panic Strange Other
G:40
Adds "Backward" to all Cepters.
Chariot Strange Other
G:30
Moves target creature belonging to user 2 spaces.
Corruption Rare Attack
G:150
Target enemy Cepter loses (number of symbols owned x5G) magic.
Cure Normal Defense
G:5
Fully recovers target creature's HP.
Death Cloud Strange Attack
G:80
Deals damage = 30% of HP to all Air creatures in the target area.
Dimension Door Normal Movement
G:40
Random teleports target Cepter (user cannot use die this round).
Dispel Magic Normal Defense
G:10
Removes effect from target Cepter.
Drain Magic Strange Attack
G:80
User steals 30% of target enemy Cepter's magic.
Drought Strange Other
G:50
Level of target territory cannot be changed.
Earth Shaker Rare Attack
G:400
Lowers the level of all territories to 1.
Evil Blast Rare Attack
G:100
Deals 30 damage to target enemy creature.
Fire Explosion Strange Attack
G:80
Deals damage = 30% of HP to all creatures in the target area.
Fly Normal Movement
G:30
User rolls 2 dice for movement this round.
Fog Normal Movement
G:50
Toll of target territory is 1/2.
Forest Leap Rare Movement
G:40
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Grace Normal Other
G:10
Caster gains 10% of the total value of target Cepter's symbols in magical powers.
Growth Body Normal Defense
G:30
HP+10 to target creature (up to a maximum of 80).
Haste Normal Movement
G:50
Locks target Cepter's die roll to 6-8 for 3 rounds.
Haunt Rare Other
G:40
For 1 round, target Cepter becomes AI-controlled.
Holy Blight Normal Attack
G:80
Deals 20 damage to all Undead creatures.
Holy Word 0 Strange Movement
G:40
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Movement
G:30
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Movement
G:20
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Movement
G:20
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Movement
G:20
Target Cepter's next die roll yields a 6.
Holy Word X Normal Movement
G:20
Target Cepter's next die roll yields a 10.
Ice Storm Strange Attack
G:80
Deals damage = 30% of HP to all Fire creatures.
Insect Swarm Strange Attack
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Judgement Rare Attack
G:80
Target enemy Cepter or caster (2:1 chance) loses 80% of G.
Jump Normal Movement
G:20
Transports user to the nearest land he owns within the area. User cannot roll the die this turn.
Lake Leap Rare Movement
G:40
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection Normal Defense
G:30
Target territory cannot be targeted by spells (except those that dispel effects).
Land Transfer Strange Other
G:10
Releases target territory from user's control and reverts it to magic.
Life Force Rare Other
G:80
Target Cepter cannot cast spells, but summons creatures at 1/2 normal cost.
Life Stream Rare Defense
G:80
Fully recovers HP of all user's creatures.
Locust Strange Attack
G:100
Lowers target territory's level by 1.
Magic Bolt Normal Attack
G:50
Deals 20 damage to target enemy creature.
Magic Dice Rare Movement
G:40
Locks target Cepter's die roll to 5-6 for 3 rounds.
Manna Normal Other
G:10
User gains (lap number x50G) magic.
Meteor Rare Attack
G:300
Lowers target territory's level to 1.
Mind Blast Strange Attack
G:50
Every round, target Cepter 5G. Effect ends when target reaches the castle.
Mind Seeker Rare Attack
G:20
User sees 6 cards from target Cepter's book and chooses 1 to steal.
Mine Normal Attack
G:20
The first Cepter to stop on the territory enchanted by this effect loses 50% of G.
Mountain Leap Rare Movement
G:40
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Defense
G:30
HP+20 to target creature (up to a maximum of 80). / Adds Poison.
Omnipotent Extra Other
G:80
User chooses 1 of 7 Shrine effects.
Permission Normal Other
G:100
User gets clearance from all forts.
Phantasm Strange Attack
G:80
Target creature's HP cannot be altered by spells.
Plain Leap Rare Movement
G:40
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Poison Mist Normal Attack
G:20
Adds Poison to target creature.
Pressure Normal Attack
G:50
Lowers the value of all symbols by 30%.
Raise Dead Strange Other
G:50
Returns last destroyed creature to user's hand.
Remove Curse Normal Defense
G:10
Removes effect from target creature (territory).
Reincarnation Strange Other
G:10
User discards all cards from current hand and draws 6 new cards from their book.
Revival Normal Other
G:20
Target Cepter's book is reverted to the state it was in when the game began.
Shatter Normal Defense
G:20
User chooses an item card from target enemy Cepter's hand and destroys it.
Silence Strange Attack
G:60
Prevents target enemy Cepter from using creature cards for 2 rounds.
Sink Rare Other
G:150
Transforms target territory into a Water land.
Slow Normal Movement
G:50
Locks target Cepter's die roll to 1-3 for 3 rounds.
Snatch Strange Attack
G:50
User steals a random card from target enemy Cepter's hand.
Solitude Normal Attack
G:30
Target creature cannot receive support effect.
Soul Steal Rare Other
G:40
User receives 50G for each creature destroyed for 3 rounds.
Squeeze Strange Defense
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Swap Spell Strange Other
G:50
User exchanges hands with target Cepter.
Telekinesis Rare Other
G:80
Moves target creature 1 space.
Teleport Normal Movement
G:10
Teleports user to closest special land (user cannot use die this round).
Tempest Rare Attack
G:200
Deals 20 damage to all creatures.
Thunder Storm Strange Attack
G:80
Deals damage = 30% of HP to all Earth creatures in the target area.
Time Bomb Strange Attack
G:20
Target territory explodes 3 rounds later, Cepters within 1 square lose 50% of G.
Unsummon Rare Attack
G:300
Returns target creatures to its owner's hand.
Upheaval Rare Other
G:150
Transforms target territory into a Fire land.
Waste Strange Attack
G:60
Target enemy Cepter's cards cost double magic until target reaches the castle.
Weakness Normal Attack
G:20
ST=0 to target creature.
Weapon Smith Rare Other
G:30
Transforms a card in target Cepter's hand into a random Weapon card.
Weathering Rare Other
G:150
Transforms target territory into a Air land.
Wild Growth Rare Other
G:150
Transforms target territory into a Earth land.
Wind of Hope Strange Other
G:30
User draws 2 cards from their book.
Wizard Eye Normal Other
G:10
User views the top 6 cards in target Cepter's book.
Word of Recall Strange Movement
G:80
Transports user straight to castle. User cannot roll the die this turn.

Thanks to: Gene, S.F

Last Updated on Thursday, 11 July 2013 13:18

Card of the Moment

Fire Drake PS1
ST:30 HP:40
G:75+
In Battle: ST+20

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