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Neutral Creatures
Amber Mosquito ST:0 HP:40 G:50 Item Limit: In Battle: Transforms into Giant Rat or T-Rex. |
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Baldanders ST:0 HP:30 G:40 In Battle: Transforms into a random creature. |
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Bandit ST:20 HP:20 G:40 Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent. |
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Battle Gear α ST:40 HP:20 G:70 Item Limit: Support / Transforms into Vandal Gear when Battle Gear β is used as Support. |
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Battle Gear β ST:20 HP:40 G:75 Item Limit: Support / Transforms into Vandal Gear when Battle Gear α is used as Support. |
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Berserker ST:40 HP:50 G:60 Attack Bonus: Using creature receives 30% of damage done to opposing creature. |
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Borgess ST:30 HP:40 G:60 Boost: HP+20 to creatures. |
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Chupa Cabra ST:20 HP:40 G:30+ Attack Bonus: HP+ (damage dealt to opponent). |
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Cleric ST:10 HP:30 G:65 Support / Instant Death: 60% against creatures. |
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Cyclops ST:50 HP:50 G:85 Attacks Last |
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Decoy ST:0 HP:20 G:40 Item Limit: Reflects: All attacks (except scroll attacks) |
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Doppelganger ST:0 HP:30 G:40+ In Battle: Transforms into same creature as opponent. |
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Dragonoid ST:30 HP:30 G:60 Support / Uses items as . |
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Ethereal Queen ST:30 HP:40 G:60 In Battle: HP=(# of user's territories x10). |
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Fighter ST:40 HP:40 G:50 |
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Giant Crawler ST:30 HP:40 G:50 Item Limit: Instant Death: 50% to creatures. |
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Giant Rat ST:20 HP:10 G:5 Item Limit: Attacks First |
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Giant Snake ST:30 HP:20 G:20 Item Limit: Attack Bonus: Poison ( ) |
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Giant Spider ST:10 HP:30 G:25 Item Limit: Attack Bonus: Paralysis: ( ) |
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Goblin ST:20 HP:30 G:10 |
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Hedgehog [Saturn only] ST:10 HP:30 G:60 Item Limit: Reflects 1/2 damage received back to attacker (except scroll attacks). |
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Hobgoblin ST:30 HP:40 G:30 |
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Hoodlum ST:40 HP:40 G:40 Deals only 1/2 damage if opposing creature's ST>=40. |
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Horned Chameleon ST:20 HP:30 G:60 Receives land effect from lands of any element. |
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Little Gray ST:10 HP:30 G:55 Instant Death: 50% to all creatures. |
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Living Legend [Saturn only] ST:40 HP:60 G:145 Item Limit: Defensive / Critical Hit: If all lands adjacent to battle territory are vacant. |
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Lunatic Hare ST:20 HP:30 G:30 Item Limit: Battle End: Swaps opponent's ST and HP values. |
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Migoal ST:40 HP:40 G:100+ Critical Hit: / Neutralizes: |
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Mystic Egg ST:0 HP:30 G:40 Item Limit: In Battle: Transforms into a different creature based on the item used. |
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Ninja ST:40 HP:40 G:90 Attacks First / Scroll Critical Hit |
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Samurai ST:50 HP:30 G:90 Instant Death: 30% to creatures. |
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Shade ST:40 HP:20 G:40 Item Limit: Attacks First / Attack Bonus: Opponent's ST=0. |
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Skeleton ST:30 HP:30 G:40 Item Limit: Regenerates |
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Steam Gear ST:50 HP:50 G:70 Item Limit: Toll value for occupied territory becomes 1/2. |
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T-Rex ST:50 HP:60 G:120+ Item Limit: |
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Thief ST:20 HP:40 G:45 Battle Start: Steals opponent's item if using no items of your own. |
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Unseen Stalker ST:20 HP:20 G:20 Neutralizes: All non-scroll attacks. |
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Werewolf ST:30 HP:30 G:50+ In Battle: Transforms into Wolf (60%) |
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Wolf ST:20 HP:40 G:25 Item Limit: |
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Wraith ST:10 HP:30 G:55+ Item Limit: Instant Death: 60% to creatures. / Battle End: Is destroyed. |
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Zombie ST:20 HP:50 G:30 Item Limit: Battle End: Base HP-20 |
Special Neutral Creatures
Vandal Gear ST:60 HP:70 G:250 Item Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks. |
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Fire Creatures
Acheron ST:10 HP:50 G: 75++ Land Limit: Item Limit: Defensive / Battle End: Destroys a card at random from opponent Cepter's hand. |
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Ashra ST:30 HP:50 G:85+ Upon Victory: Casts Backward on opposing Cepter if battle territory is . |
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Ba-Al ST:50 HP:50 G:90++ Item Limit: Attacks First / Battle End: User loses 100G magic. |
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Bandersnatch [Saturn only] ST:40 HP:20 G:75++ Item Limit: Attack Bonus: Returns opposing creature to its owner's hand.(30%) |
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Bandicoot ST:20 HP:30 G:75 Battle End: Deals amount of damage received during battle to opponent's base HP. |
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Barrow Wight ST:20 HP:40 G:90++ Item Limit: Attack Bonus: Sleep ( ) |
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Bistair ST:80 HP:80 G:100+ Land Limit: Item Limit: Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G) |
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Blast Sphere ST:10 HP:50 G:95+ Land Limit: Item Limit: Battle End: If HP is 20 or under, both it and opponent's creature are destroyed as well as the creatures on adjacent territories. |
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Cait Sith ST:20 HP:30 G:75 Land Limit: Item Limit: Cannot be targeted by spells. / Neutralizes: Attacks from creatures with ST of 40 and up. |
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Chimera ST:20 HP:40 G:90+ Item Limit: Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80). |
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Dragon ST:50 HP:50 G:130+ Land Limit: Item Limit: In Battle: ST+10 when invading, HP+10 when defending. |
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Dragonfly ST:30 HP:20 G:50 Item Limit: Attacks First |
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Drain Roper ST:20 HP:50 G:60 Item Limit: Defensive / Attack Bonus: HP+ (damage dealt to opponent). |
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Efreet ST:50 HP:40 G:60+ Land Limit: Item Limit: Attacks Last / Scroll Critical Hit / Battle End: User loses G=(creature's remaining HP x2G) |
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Elder Dragon ST:60 HP:80 G:180+ Land Limit: Item Limit: Boost: ST+10 to user's creatures / Battle End: User loses 100G magic. |
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Fire Drake ST:30 HP:40 G:75+ Item Limit: In Battle: ST+20 |
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Fire Giant ST:50 HP:50 G:125+ Critical Hit: |
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Flame Lord ST:70 HP:70 G:160++ Land Limit: Item Limit: Boost: ST+10 to user's creatures / Battle End: User loses 100G magic. |
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Flame Weevil ST:10 HP:30 G:35 Item Limit: In Battle: ST+(# of Flame Weevils in play x10) |
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Gas Cloud ST:30 HP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Golem ST:40 HP:40 G:60 Item Limit: Battle End: Base ST-10 |
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Hell Hound ST:50 HP:40 G:80 Item Limit: Deals only 1/2 damage to creatures. |
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Homunculus ST:10 HP:30 G:35+ Land Limit: Evolves into Flame Lord after 3 battles. |
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Juggernaut ST:30 HP:60 G:100+ Land Limit: Item Limit: Critical Hit: Creatures with ST of 40 and under. |
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Kobold ST:20 HP:30 G:30 |
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Manticore ST:0 HP:50 G:90+ Item Limit: In Battle: ST=HP |
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Minotaur ST:40 HP:40 G:70 |
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Old Willow ST:20 HP:40 G:65+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land. |
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Phoenix ST:30 HP:30 G:50 Item Limit: Upon Defeat: Returns to user's hand. |
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Pillar of Flame ST:30 HP:50 G:60 Land Limit: Item Limit: Defensive |
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Radon ST:40 HP:40 G:95+ Land Limit: Item Limit: Instant Death: 30% to creatures. |
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Salamander ST:40 HP:50 G:100+ Item Limit: Critical Hit: / HP increases for every point of damage received from creatures (excludes scroll attacks). |
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Son Ascetic ST:0 HP:30 G:60 Support (Uses abilities of the supporting creature) |
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Sorcerer ST:0 HP:30 G:60 Support / Scroll Critical Hit |
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Valkyria ST:20 HP:30 G:100+ Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80). |
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Will o' the Wisp ST:20 HP:50 G:85 Item Limit: Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter. |
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Water Creatures
Anubias ST:30 HP:50 G:85+ Land Limit: Item Limit: In Battle: HP= (number of creatures destroyed thus far x5). |
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Behemoth ST:60 HP:60 G:110+ Land Limit: Attacks Last / Battle End: Steals 1 card from opposing Cepter. |
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Bloody Pudding ST:10 HP:10 G:50 Item Limit: Support / Battle Start: ST & MHP+ (supporting creature's ST & MHP). (Up to a maximum of 80). |
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Charybdis ST:0 HP:60 G:90+ Land Limit: Item Limit: In Battle: HP= (level of battle territory x20). |
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Crustasea ST:20 HP:50 G:95+ Item Limit: In Battle: Opposing creature cannot receive land effect. |
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Dagon ST:60 HP:80 G:180++ Land Limit: Item Limit: Boost: ST+10 to user's creatures. / Battle End: User loses 100G magic. |
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Deadly Fungus ST:20 HP:40 G:65 Item Limit: Defensive / Battle End: MHP+10 (up to a maximum of 80). |
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Deep Spawn ST:10 HP:50 G:80 Land Limit: Item Limit: Defensive / Upon Victory: Casts "Bind" on opposing Cepter. |
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Geophag ST:30 HP:50 G:105 Item Limit: Instant Death: 30% to creatures. |
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Giant Amoeba ST:30 HP:30 G:70 Item Limit: Neutralizes: |
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Giant Eel ST:30 HP:50 G:95 Item Limit: Neutralizes: |
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Giant Leech [Saturn only] ST:20 HP:40 G:55 Item Limit: Regenerates: If more than 25% of the opponent's MHP is damaged. |
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Hydra ST:40 HP:50 G:105+ Item Limit: Regenerates: Except when on land. |
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Ice Salamander ST:40 HP:50 G:100+ Land Limit: Item Limit: HP increases for every point of damage received from creatures (excludes scroll attacks). |
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Kelpie ST:30 HP:30 G:85+ Item Limit: Stops all passing Cepters other than user when placed on a land. |
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King Tortoise ST:10 HP:50 G:60 Item Limit: Attacks Last |
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Kraken ST:50 HP:60 G:110+ Land Limit: Item Limit: Neutralizes: / In Battle: ST- (User's territories x10). |
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Leviathan ST:40 HP:50 G:125+ Item Limit: Upon Victory: Battle territory changes to a land. |
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Lilith ST:0 HP:40 G:90 Item Limit: Attacks First / In Battle: ST= (number of cards in user's hand x10). |
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Lion Mane ST:20 HP:50 G:60 Land Limit: Item Limit: Defensive / Instant Death: creatures (if ST<=40). |
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Lizardman ST:30 HP:30 G:70 Attacks First |
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Lung ST:0 HP:30 G:100+ Land Limit: Item Limit: In Battle: ST & HP= (number of symbols owned by user). |
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Mad Clown ST:10 HP:20 G:25++ Boost: ST+10 to user's creatures. |
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Marfolk ST:20 HP:30 G:30 |
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Medusa ST:10 HP:40 G:70+ Attack Bonus: Petrify (60%) |
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Megalodon ST:50 HP:50 G:90+ Land Limit: Item Limit: |
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Mujina ST:30 HP:30 G:55 Item Limit: In Battle: ST & HP= (number of cards in opposing Cepter's hand x10). |
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Nessie ST:20 HP:40 G:45+ Item Limit: In Battle: HP+ (level of battle territory x5). |
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Nymph ST:10 HP:40 G:75+ Land Limit: Neutralizes: / Attack Bonus: Charm: (60%) |
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Pirate ST:10 HP:30 G:55 Support |
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Remora ST:20 HP:40 G:55 Land Limit: Item Limit: Battle End: Steals 1 card from opposing Cepter. |
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Sea Monk ST:30 HP:40 G:90+ Land Limit: Neutralizes: / Scroll Critical Hit / Attack Bonus: Paralysis: |
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Storm Giant ST:40 HP:60 G:140+ Critical Hit: |
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Undine ST:30 HP:30 G:50 Item Limit: In Battle: HP= (number of user's territories x20). / Neutralizes: |
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Wall of Ice ST:0 HP:40 G:60 Land Limit: Item Limit: Defensive / In Battle: HP+20 |
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Wizard ST:0 HP:30 G:60 Support / Scroll Critical Hit |
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Earth Creatures
Armadillo ST:20 HP:60 G:40 Item Limit: In Battle: Even rounds HP=60, Odd rounds HP=30 |
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Basilisk ST:30 HP:50 G:115+ Item Limit: Instant Death: creatures (60%) / Battle End: Battle territory is lowered to level 1. |
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Carbuncle ST:20 HP:20 G:50 Item Limit: Support / Reflects: Scroll attacks. |
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Cerberus ST:20 HP:40 G:75+ Land Limit: Item Limit: Attacks twice. |
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Coati ST:20 HP:40 G:60 Item Limit: In Battle: ST+ (number of creatures in play x5). |
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Cockatrice ST:20 HP:50 G:95+ Item Limit: Attack Bonus: Petrify (60%) |
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Dark Elf ST:30 HP:30 G:75+ Attacks First / Critical Hit: |
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Dark Master ST:60 HP:80 G:180++ Land Limit: Item Limit: Boost: ST+10 to user's creatures. / Battle End: User loses 100G magic. |
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Death Gaze ST:40 HP:40 G:120+ Land Limit: Item Limit: Neutralizes: Scroll attacks / Attack Bonus: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. |
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Dee&Dum ST:20 HP:40 G:60 Land Limit: Neutralizes: If damage received= (odd number x10) |
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Dragon Zombie ST:40 HP:60 G:110+ Land Limit: Item Limit: |
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Druid ST:0 HP:30 G:60 Support / Scroll Critical Hit |
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Dryad ST:20 HP:30 G:75 Land Limit: Support / Can move to any vacant land. |
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Dwarf ST:30 HP:50 G:75 |
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Gargoyle ST:30 HP:50 G:100+ Item Limit: Attacks First / Upon Victory: ST=50 |
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Ghoul ST:40 HP:30 G:90+ Item Limit: Attack Bonus: Paralysis: / Attack Bonus: HP+ (damage dealt to opponent). |
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Giant Slug ST:30 HP:50 G:85 Item Limit: Attacks Last / Critical Hit: |
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Gnome ST:20 HP:40 G:70 Toll value for occupied territory becomes 1.5x. |
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Green Mold ST:10 HP:50 G:65 Defensive / Regenerates |
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Mandrake ST:10 HP:50 G:85+ Item Limit: Defensive / Battle End: If HP is 20 or under, both it and opponent's creature are destroyed. |
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Mantrap ST:20 HP:60 G:100 Item Limit: Defensive / Instant Death: creatures (60%). |
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Mimic [Saturn only] ST:30 HP:50 G:65+ Land Limit: Item Limit: Upon Defeat: User steals a random card from the opposing Cepter. |
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Mummy ST:20 HP:50 G:60 Item Limit: Defensive / Upon Defeat: User gains G= (number of user's territories in same area x100) |
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Ooze ST:10 HP:40 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Ormec Head ST:0 HP:30 G:55+ Item Limit: Neutralizes: All non-scroll attacks. / Battle End: HP-10 |
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Pan ST:30 HP:30 G:75+ Boost: ST+20 to creatures. |
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Sandman ST:40 HP:30 G:75+ Neutralizes: Scroll attacks / Cannot be targeted by spells. |
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Selenear ST:80 HP:80 G:100+ Land Limit: Item Limit: Attacks First / Toll value for occupied territory becomes 1.5x. |
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T'ao T'ieh ST:30 HP:40 G:65+ Land Limit: Item Limit: Upon Victory: ST & MHP+10 (up to a maximum of 80). |
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Tiger Beetle ST:20 HP:30 G:30 Item Limit: |
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Toxic Flower ST:30 HP:40 G:80 Item Limit: Defensive / Attacks First / Attack Bonus: Poison: |
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Troll ST:40 HP:40 G:80 Land Limit: Regenerates |
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Vampire ST:40 HP:40 G:80+ Land Limit: Item Limit: Attacks First / Attack Bonus: HP+ (damage dealt to opponent). |
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Wall of Stone ST:0 HP:60 G:70 Land Limit: Item Limit: Defensive |
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Wereboar ST:40 HP:40 G:70 |
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Woodfolk ST:30 HP:30 G:70 Item Limit: Support |
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Air Creatures
Beelzebub ST:70 HP:70 G:160++ Land Limit: Item Limit: Boost: ST+10 to user's creatures. / Battle End: User loses 100G magic. |
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Dullahan ST:0 HP:50 G:105++ Item Limit: In Battle: ST= (number of user's territories x20). |
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Eidolon ST:30 HP:40 G:50 |
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Elf ST:30 HP:30 G:85+ Attacks First / Critical Hit: |
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Genie ST:40 HP:-- G:100+ Land Limit: Item Limit: Battle End: Is destroyed (after 3 battles). |
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Ghost ST:30 HP:40 G:45 Item Limit: Upon Victory: HP-10 when on land. |
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Giant Bat ST:20 HP:30 G:30 Item Limit: |
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Gremlin ST:20 HP:30 G:70 Battle Start: Destroys opponent's item. |
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Griffon ST:50 HP:50 G:105 Land Limit: Item Limit: |
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Harpy ST:30 HP:30 G:70 Attacks First |
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Hornet ST:40 HP:30 G:70 Item Limit: Attacks First / Attack Bonus: Poison: |
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Hurricane ST:20 HP:50 G:70 Land Limit: Item Limit: Attacks First / Defensive |
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Igneous Fatui ST:1 HP:40 G:50++ Land Limit: Item Limit: Attacks Last / Instant Death: 80% to creatures. |
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Knight ST:50 HP:40 G:110 Critical Hit: |
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Kung-Fu Monk ST:0 HP:50 G:90 Attacks First / In Battle: ST= (60-HP) |
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Leveler ST:50 HP:60 G:130+ Item Limit: Battle End: Lowers level of battle territory by 1 (30%). |
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Mage ST:0 HP:30 G:60 Support / Scroll Critical Hit |
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Mermecoleo ST:30 HP:40 G:50 Item Limit: Attacks Last / Upon Defeat: Transforms into Dragonfly. |
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Mothman ST:20 HP:30 G:60+ Land Limit: Attacks First / In Battle: ST= (number of user's territories x10). |
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Nightmare ST:30 HP:40 G:75 Land Limit: Item Limit: Penetrates |
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Nue ST:40 HP:50 G:105+ Land Limit: Item Limit: Boost: ST-10 to all creatures. |
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Paladin ST:50 HP:50 G:145+ Land Limit: Regenerates / Critical Hit: |
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Pegasus ST:30 HP:20 G:65+ Item Limit: Neutralizes: Scroll attacks / Attacks First / Cannot be targeted by spells. |
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Powder Eater ST:1 HP:1 G:20 Item Limit: Multiplies when moving, leaving copies in both former and new locations. |
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Pushpull ST:0 HP:40 G:65 Attacks twice. |
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Roadrunner ST:20 HP:30 G:50 Item Limit: Moves 2 spaces. |
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Sabre Claw ST:40 HP:30 G:80+ In Battle: ST+20 when invading. |
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Simurgh ST:40 HP:30 G:60 Item Limit: In Battle: HP= (number of user's territories x20). |
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Siren ST:30 HP:30 G:100 Neutralizes: / Support / Attacks First |
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Spectre ST:-- HP:-- G:40 Item Limit: In Battle: ST & HP= (random value between 10 and 70). |
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Sprite ST:20 HP:20 G:35 Land Limit: Neutralizes: Attacks from creatures with MHP of 40 and up. |
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Strangle Vine [Saturn only] ST:40 HP:40 G:70 Item Limit: Defensive / Critical Hit: |
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Succubus ST:40 HP:40 G:70+ Land Limit: Item Limit: Attack Bonus: Opponent's ST=0. |
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Thunderbeak ST:50 HP:20 G:70+ Land Limit: Item Limit: Attacks First / Attack Bonus: Paralysis: |
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Virus ST:10 HP:20 G:20+ Land Limit: Item Limit: Boost: HP-10 to all creatures. |
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Wyvern ST:40 HP:40 G:110+ Land Limit: Item Limit: Attacks First / Can move to any vacant land. |
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Items
Air Slasher G:25 ST+20 / Critical Hit: |
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Armet G:30 HP+20 |
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Battle Axe G:40 ST+40 |
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Bell of Law G:20 Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. |
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Blast Horn [Saturn only] G:100 Attack Bonus: 60% chance of moving opponent to a random vacant land. |
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Blood Blade [Saturn only] G:25 ST+10 / HP=1/2 / Critical Hit: All |
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Blood Spoil G:20 Scroll Attack: Poison: |
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Boomerang G:80 Attacks First / ST+10 / HP+20 |
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Buckler G:20 Neutralizes: Attacks from creatures with ST of 30 and under. |
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Catapult G:60 ST+20 / HP+20 |
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Chain Mail G:20 HP+30 |
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Changing Salve G:10 Battle Start: Swaps using creature's ST and HP values. |
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Charm G:100 Scroll Attack: Charm: (60%) |
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Claw of Ghoul G:10 Attack Bonus: Paralysis: |
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Claymore G:60 ST+50 |
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Coin of Piety G:10 Upon Victory: User gains 10 symbols of same element as battle territory. |
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Counter Amulet G:100 ST=0 / Reflects: All non-scroll attacks. |
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Crossbow G:50 ST+30 / HP+20 |
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Deadly Thorn G:40 Scroll Attack: Petrify |
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Dragon Shield G:10 Neutralizes: |
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Dragon Slayer G:15 ST+20 / Critical Hit: |
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Dynamite G:70 ST+60 / Battle End: Using creature is destroyed. |
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Earth Shield G:20 Neutralizes: |
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Elven Cloak G:10 HP+30 / Using creature becomes |
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Evil Eyeball G:40 Instant Death: 80% to creatures. |
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Fire Bolt G:30 Scroll Attack: ST=30 / Scroll Critical Hit: |
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Fire Shield G:20 Neutralizes: |
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Flame Tongue G:25 ST+20 / Critical Hit: |
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Flame Whip G:35 ST+20 / Critical Hit: |
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Freeze G:30 Scroll Attack: ST=30 / Scroll Critical Hit: |
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Gaseous Form G:80 ST=0 / Neutralizes: All non-scroll attacks. |
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Gem of Life G:10 Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed. |
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Golden Goose G:10 Upon Defeat: User gains (MHP x5G) magic. |
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Gremlin Amulet G:40 Battle Start: Destroys opponent's item. |
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Hand Bomb G:40 ST=20 / Acts as a scroll. |
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Hand Cuffs G:10 ST=0 / Reflects: Scroll attacks. |
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Heavy Halberd G:30 Attacks Last / ST+50 |
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Hell Blaze G:80 Scroll Attack: ST=40 / Scroll Critical Hit: |
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Holy Grail G:60 Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic. |
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Holy Shield G:15 Neutralizes: |
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Holy Symbol G:40 Instant Death: 80% to creatures. |
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Icicle G:25 ST+20 / Critical Hit: |
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Iksear G:100 Attacks First / ST+30 / HP+40 / Neutralizes: Â |
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Lance of Odin G:70 ST+50 / HP+10 |
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Leather Armor G:10 HP+20 |
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Lightning Bolt G:80 Instant Death: 60% to creatures. |
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Long Sword G:20 ST+30 |
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Mace G:10 ST+20 |
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Man Eater G:25 ST+20 / Critical Hit: |
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Magic Belt G:30 ST+40 / Battle End: ST-20 |
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Magic Shield G:20 Neutralizes: Scroll attacks. |
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Masamune G:55 ST+50 / HP-10 |
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Morning Star G:45 ST+30 / HP+10 |
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Mujina Mask G:50 HP+ (number of opponent's cards in hand x10). |
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Necro Scarab G:10 Upon Defeat: Transforms equipped creature into Zombie. |
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Neutral Amulet G:10 Equipped creature becomes . |
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Nuclear Fusion G:100 Scroll Attack: ST=50 |
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Nunchaku G:15 ST+30 / HP-10 |
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Offering Doll G:10 Battle End: Raises base value of battle territory by 20%. |
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Petrify Stone G:40 ST=0 / HP=80 |
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Phoenix Amulet G:10 Upon Defeat: Returns to user's hand. |
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Plate Mail G:60 HP+50 |
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Polestar G:50 Neutralizes: All non-scroll attacks. / HP=1 |
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Pot of Soul G:10 Regenerates |
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Protean Ring G:10 Transforms equipped creature into a random different creature. |
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Ring of Succubus G:10 Attack Bonus: Opponent's base ST=0. |
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Ring of Vampire G:10 Attack Bonus: HP+ (damage dealt to opponent). |
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Ripper Knife G:10 ST+40 / Attack Bonus: Using creature receives 30% of damage done to opposing creature. |
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Rock Biter G:25 ST+20 / Critical Hit: |
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Sallet G:25 HP+10 |
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Scale Armor G:40 HP+40 |
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Silver Plow G:100 Battle End: Raises level of battle territory by 1. |
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Sleep G:40 Scroll Attack: Adds Sleep to opponent. |
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Sling G:0 ST+10 / HP+10 / Attacks First |
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Sonic Drum G:0 ST+40 / HP-20 |
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Soul Blast G:40 Scroll Attack: ST=30 / Opposing Cepter loses pays (amount of damage x2G) magic. |
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Spear G:35 ST+20 / HP+10 |
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Stone Hail G:30 Scroll Attack: ST=30 / Scroll Critical Hit: |
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Sword of Falcon G:30 Attacks First / ST+20 |
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Sword of Worm G:15 ST+20 / Critical Hit: |
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Terrair G:100 Attacks First / ST+40 / HP+30 / Instant Death: |
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The Hand G:50 Battle Start: Steals opponent's item and uses it. |
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Tiger Robe G:20 ST+40 if opponent equipped an item, ST-20 if opponent did not equip an item. |
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Torch of Queen G:60 HP increases for every point of damage received from creatures (excludes scroll attacks). |
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Tower Shield G:50 Neutralizes: 1/2 of damage received (excludes scroll attacks). |
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Vampire Killer G:25 ST+20 / Critical Hit: |
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Water Shield G:20 Neutralizes: |
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Wind Cutter G:30 Scroll Attack: ST=30 / Scroll Critical Hit: |
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Wind Shield G:20 Neutralizes: |
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Wing Boots G:20 Attacks First |
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Spells
Acid Rain G:80 Deals 20 damage to all creatures in the target area. |
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Alchemy [Saturn only] G:40 Transforms into a card in the Target Cepter's hand. |
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Anti-Element G:40 Target creature cannot receive land effect. |
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Aports G:60 Moves target Cepter to user's location. |
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Armor Smith G:30 Transforms a card in target Cepter's hand into a random Armor card. |
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Babble G:10 For 6 rounds, target Cepter cannot use shops and temples. |
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Backward G:30 Target Cepter moves backward instead of forward upon rolling the die. |
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Balance G:20 Each Cepter gains G= (ranking x lap number x30G). |
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Barricade G:80 For 3 rounds, the tolls of user's lands are increased by 30%. |
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Barrier G:40 For 6 rounds, target Cepter cannot be targeted by spells (except for spells which remove effects) |
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Bind G:50 Target Cepter skips 1 round. |
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Binding Mist G:20 Adds "Paralysis" to target creature. |
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Camouflage G:30 Target creature receives land effect from lands of any element. |
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Catastrophe G:400 Lowers HP of all creatures by 1/2. |
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Changeling G:100 Turns 3 cards in target enemy Cepter's deck into Goblins. |
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Chaos Panic G:40 Adds "Backward" to all Cepters. |
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Chaos Stream [Saturn only] G:10 Shuffles the player turn order next round. |
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Chariot G:30 Moves target creature belonging to user 2 spaces. |
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Corruption G:150 Target enemy Cepter loses (number of symbols owned x5G) magic. |
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Cure G:5 Fully recovers target creature's HP. |
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Death Cloud G:80 Deals damage = 30% of HP to all creatures in the target area. |
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Dimension Door G:40 Random teleports target Cepter (user cannot use die this round). |
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Dispel Magic G:10 Removes effect from target Cepter. |
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Drain Magic G:80 User steals 30% of target enemy Cepter's magic. |
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Drought G:50 Level of target territory cannot be changed. |
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Earth Shaker G:400 Lowers the level of all territories to 1. |
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Evil Blast G:100 Deals 30 damage to target enemy creature. |
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Fire Explosion G:80 Deals damage = 30% of HP to all creatures in the target area. |
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Fly G:30 User rolls 2 dice for movement this round. |
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Fog G:50 Toll of target territory is 1/2. |
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Forest Leap G:40 Transports user to nearest land within the area. User cannot roll the die this turn. |
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Grace G:10 Caster gains 10% of the total value of target Cepter's symbols in magical powers. |
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Growth Body G:30 HP+10 to target creature (up to a maximum of 80). |
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Haste G:50 Locks target Cepter's die roll to 6-8 for 3 rounds. |
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Haunt G:40 For 1 round, target Cepter becomes AI-controlled. |
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Holy Blight G:80 Deals 20 damage to all creatures. |
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Holy Word 0 G:40 Target Cepter's next die roll yields a 0. |
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Holy Word 1 G:30 Target Cepter's next die roll yields a 1. |
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Holy Word 2 G:20 Target Cepter's next die roll yields a 2. |
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Holy Word 3 G:20 Target Cepter's next die roll yields a 3. |
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Holy Word 6 G:20 Target Cepter's next die roll yields a 6. |
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Holy Word X G:20 Target Cepter's next die roll yields a 10. |
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Ice Storm G:80 Deals damage = 30% of HP to all creatures. |
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Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage. |
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Judgement G:80 Target enemy Cepter or caster (2:1 chance) loses 80% of G. |
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Jump G:20 Transports user to the nearest land he owns within the area. User cannot roll the die this turn. |
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Lake Leap G:40 Transports user to nearest land within the area. User cannot roll the die this turn. |
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Land Protection G:30 Target territory cannot be targeted by spells (except those that dispel effects). |
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Land Tax [Saturn only] G:80 All Cepters lose G= (# of owned territories) x20G. |
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Land Transfer G:10 Releases target territory from user's control and reverts it to magic. |
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Life Force G:80 Target Cepter cannot cast spells, but summons creatures at 1/2 normal cost. |
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Life Stream G:80 Fully recovers HP of all user's creatures. |
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Locust G:100 Lowers target territory's level by 1. |
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Magic Bolt G:50 Deals 20 damage to target enemy creature. |
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Magic Dice G:40 Locks target Cepter's die roll to 5-6 for 3 rounds. |
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Manna G:10 User gains (lap number x50G) magic. |
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Meteor G:300 Lowers target territory's level to 1. |
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Meteor Storm [Saturn only] G:400 Randomly set five lands to level 1. |
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Mind Blast G:50 Every round, target Cepter 5G. Effect ends when target reaches the castle. |
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Mind Seeker G:20 User sees 6 cards from target Cepter's book and chooses 1 to steal. |
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Mine G:20 The first Cepter to stop on the territory enchanted by this effect loses 50% of G. |
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Mountain Leap G:40 Transports user to nearest land within the area. User cannot roll the die this turn. |
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Mutation G:30 HP+20 to target creature (up to a maximum of 80). / Adds Poison. |
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Omnipotent G:80 User chooses 1 of 7 Shrine effects. |
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Permission G:100 User gets clearance from all forts. |
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Phantasm G:80 Target creature's HP cannot be altered by spells. |
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Plain Leap G:40 Transports user to nearest land within the area. User cannot roll the die this turn. |
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Poison Mist G:20 Adds Poison to target creature. |
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Pressure G:50 Lowers the value of all symbols by 30%. |
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Raise Dead G:50 Returns last destroyed creature to user's hand. |
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Recover [Saturn only] G:20 Fully recovers target creature's HP. |
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Remove Curse G:10 Removes effect from target creature (territory). |
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Reincarnation G:10 User discards all cards from current hand and draws 6 new cards from their book. |
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Revival G:20 Target Cepter's book is reverted to the state it was in when the game began. |
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Shatter G:20 User chooses an item card from target enemy Cepter's hand and destroys it. |
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Silence G:60 Prevents target enemy Cepter from using creature cards for 2 rounds. |
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Sink G:150 Transforms target territory into a land. |
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Slow G:50 Locks target Cepter's die roll to 1-3 for 3 rounds. |
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Snatch G:50 User steals a random card from target enemy Cepter's hand. |
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Solitude G:30 Target creature cannot receive support effect. |
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Soul Steal G:40 User receives 50G for each creature destroyed for 3 rounds. |
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Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic. |
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Swap Spell G:50 User exchanges hands with target Cepter. |
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Telekinesis G:80 Moves target creature 1 space. |
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Teleport G:10 Teleports user to closest special land (user cannot use die this round). |
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Tempest G:200 Deals 20 damage to all creatures. |
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Thunder Storm G:80 Deals damage = 30% of HP to all creatures in the target area. |
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Time Bomb G:20 Target territory explodes 3 rounds later, Cepters within 1 square lose 50% of G. |
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Unsummon G:300 Returns target creatures to its owner's hand. |
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Upheaval G:150 Transforms target territory into a land. |
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Waste G:60 Target enemy Cepter's cards cost double magic until target reaches the castle. |
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Weakness G:20 ST=0 to target creature. |
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Weapon Smith G:30 Transforms a card in target Cepter's hand into a random Weapon card. |
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Weathering G:150 Transforms target territory into a land. |
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Wild Growth G:150 Transforms target territory into a land. |
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Wind of Hope G:30 User draws 2 cards from their book. |
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Wizard Eye G:10 User views the top 6 cards in target Cepter's book. |
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Word of Recall G:80 Transports user straight to castle. User cannot roll the die this turn. |
Thanks to: Gene, S.F
Last Updated on Thursday, 29 March 2018 12:50