Mouse over each map image for its base land values and warp paths.
Forts: EW/150G Highest Die Roll: 8 Number of Areas: 3 Starting/Lap: 250G/250G Default Goal: 8000G Land Composition: 6 5 5 5 5 4 4 Total Lands: 44 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 4 Warp Reward Cards: 9 (5/3/1) A map with three areas. Be careful with your route selection and magic distribution. |
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Forts: SEW/100G Highest Die Roll: 8 Number of Areas: 1 Starting/Lap: 250G/250G Story Mode Goal: 8000G Story Mode Opponent: Ticomun "KILL" Land Composition: 10 5 5 5 5 0 0 Total Lands: 35 Special Lands: 1 Fortune-Teller Reward Cards: 12 (6/4/2) A figure-eight map. You'll need to be careful to choose the right path at the intersection. |
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Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Opponent: Ticomun "Rip!" Land Composition: 12 4 4 4 4 0 0 Total Lands: 38 Special Lands: 1 Temple 1 Shrine - 4 Warp Reward Cards: 12 (6/4/2) A loop map with a temple. Make good use of symbols and neutral lands here. |
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Forts: SEW/120G Highest Die Roll: 9 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 11000G Story Mode Opponents: Gottlieb "My Slaves", Ticomun "DropDead!" Land Composition: 4 4 4 4 4 4 14 Total Lands: 51 Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp Reward Cards: 14 (8/4/2) A map split into two areas. Use the neutral and morphing lands to aid your strategy. |
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Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 3 Starting/Lap: 300G/300G Story Mode Goal: 13000G Story Mode Opponent: High Priest Sapphius "TruePower" Land Composition: 6 10 10 10 10 4 4 Total Lands: 79 Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp Reward Cards: 16 (9/5/2) A three-area map. Watch out for the warp circles, or you'll be sent to the isolated island. |
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Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4 Starting/Lap: 300G/300G Story Mode Goal: 13000G Story Mode Opponent: Faustina (Darkness) "Despair" Land Composition: 10 9 9 9 9 8 4 Total Lands: 81 Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp Reward Cards: 16 (9/5/2) A complex map of four areas. Make use of all your power. |
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Forts: NSEW/150G Highest Die Roll: 10 Number of Areas: 4 Starting/Lap: 300G/300G Story Mode Goal: 13000G Story Mode Opponent: High Priest Sapphius "Dark Side" Land Composition: 8 10 10 10 10 2 8 Total Lands: 81 Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 12 Warp Reward Cards: 16 (9/5/2) A complex map of four areas. Make use of all the powers available to you. |
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Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 1 Starting/Lap: 200G/200G Default Goal: 8000G Land Composition: 6 7 8 8 7 0 0 Total Lands: 43 Special Lands: 1 Temple - 1 Fortune-Teller - 1 Fountain Reward Cards: 9 (5/3/1) A map comprised of loops connected by a straight line. Make effective use of symbols from the temple. |
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Forts: S/100G Highest Die Roll: 6 Number of Areas: 3 Starting/Lap: 200G/200G Story Mode Goal: 10000G Story Mode Opponents: Dirham "Escort", Gottlieb "Kill Men!" Land Composition: 26 1 1 1 1 0 0 Total Lands: 43 Special Lands: 1 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp Reward Cards: 14 (8/4/2) A three-area map comprised of two neutral loop routes and a straight-line route. Pay attention to the warp circles. |
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Forts: NSW/120G Highest Die Roll: 7 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Opponents: Drachma "Killer", Wongen "The Air" Land Composition: 0 4 4 4 12 8 0 Total Lands: 46 Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp Reward Cards: 12 (6/4/2) A map comprised of a double loop and a straight line route. The unavoidable straight route holds strategic value. |
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Forts: EW/150G Highest Die Roll: 9 Number of Areas: 3 Starting/Lap: 300G/300G Story Mode Goal: 11000G Story Mode Opponents: Castora "Come On!", Irville "Sacrifice" Land Composition: 0 13 13 13 13 0 10 Total Lands: 75 Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 4 Warp Reward Cards: 14 (8/4/2) A three-area map with many branches. Try making use of the valuable land on the isolated islands. |
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Forts: EW/120G Highest Die Roll: 6 Number of Areas: 3 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Opponents: Krone "The Water", Ticomun "Kill You!"* Land Composition: 0 4 12 4 4 0 8 Total Lands: 44 Special Lands: 1 Shrine - 1 Fortune-Teller - 6 Warp Reward Cards: 12 (6/4/2) A map with three areas. Entering the warp circle will transport you to an isolated island. *Ticomun can show up on any of the four elemental maps in Story Mode, depending on the order you choose to play them in. |
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Forts: EW/80G Highest Die Roll: 6 Number of Areas: 1 Starting/Lap: 200G/200G Story Mode Goal: 5000G Story Mode Opponent: Koenig "STAR" Land Composition: 0 4 4 4 4 0 0 Total Lands: 20 Special Lands: 1 Shrine Reward Cards: 10 (6/3/1) A simple map with a shrine. When you stop at a shrine, the only thing you can do is pray for a beneficial effect. |
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Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1 Starting/Lap: 250G/250G Story Mode Goal: 6000G Story Mode Opponent: Pondon "Heel" Land Composition: 0 8 8 8 8 0 0 Total Lands: 37 Special Lands: 2 Fortune-Teller Reward Cards: 11 (6/3/2) A map with forks. Consider your book when choosing your route. |
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Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 8000G Story Mode Opponents: Markt "Champion", Rilara "Plunder" Land Composition: 0 8 8 8 8 0 0 Total Lands: 40 Special Lands: 2 Shrine - 1 Fortune-Teller - 2 Bridge Reward Cards: 12 (6/4/2) A two-area map with a bridge. The route selection after you cross the bridge is important. |
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Forts: EW/120G Highest Die Roll: 9 Number of Areas: 3 Starting/Lap: 250G/250G Story Mode Goal: 10000G Story Mode Opponents: Guilder & Rouble "The Sage", Rupiah "Revenge" Land Composition: 0 5 7 5 7 0 0 Total Lands: 37 Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 1 Fountain - 4 Bridge Reward Cards: 14 (8/4/2) A map split into two directions with a castle at the center. After crossing the bridge, use the forks to your advantage. |
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Forts: NEW/100G Highest Die Roll: 7 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Ally: Rilara "Conspire" Opponents: Castora "Cherish", Drachma "Pursuer" Land Composition: 8 4 4 4 4 4 0 Total Lands: 36 Special Lands: 2 Shrine - 2 Bridge Reward Cards: 12 (6/4/2) A two-area map with four branches surrounding the castle. Make effective use of the branches. |
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Forts: SEW/150G Highest Die Roll: 9 Number of Areas: 1 Starting/Lap: 300G/300G Story Mode Goal: 12000G Story Mode Ally: Faustina "Hope" Opponents: Dirham "Bodyguard", Escudo "BattleCry" Land Composition: 9 7 7 7 7 12 14 Total Lands: 80 Special Lands: 1 Temple - 4 Shrine - 2 Fortune-Teller - 2 Fountain - 3 Switch Reward Cards: 15 (9/4/2) A map with moving land. Depending on the land's position, only one of the islands is accessible. |
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Forts: N/100G Highest Die Roll: 7 Number of Areas: 2 Starting/Lap: 250G/250G Default Goal: 7000G Land Composition: 0 9 9 9 9 0 0 Total Lands: 48 Special Lands: 2 Temple - 1 Fortune-Teller - 1 Fountain - 4 Warp Reward Cards: 9 (5/3/1) A two-area map with temples. The two areas are independent, so you can complete a lap within either one of them. |
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Forts: S/150G Highest Die Roll: 7 Number of Areas: 3 Starting/Lap: 250G/250G Story Mode Goal: 10000G Story Mode Opponents: Diarna "The 3rd", Rilara "Resolve" Land Composition: 8 6 6 6 6 8 8 Total Lands: 64 Special Lands: 2 Shrine - 2 Fortune-Teller - 2 Fountain - 6 Warp Reward Cards: 13 (7/4/2) A large loop map with two castles. Pay attention to your magic distribution and the warp circle to the separate island. |
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Forts: NSEW/120G Highest Die Roll: 7 Number of Areas: 3 Starting/Lap: 300G/300G Story Mode Goal: 11000G Story Mode Opponents: Faustina (Darkness) "Despair", Rupiah "Crave" Land Composition: 4 10 10 10 10 16 0 Total Lands: 81 Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller - 2 Fountain - 8 Warp Reward Cards: 14 (8/4/2) A double loop map. The isolated islands have valuable land, but traveling there will slow you down greatly. |
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Forts: SEW/120G Highest Die Roll: 8 Number of Areas: 1 Starting/Lap: 250G/250G Story Mode Goal: 10000G Story Mode Opponents: Flammefleur "The 2nd", Rilara "Schemer" Land Composition: 0 8 8 8 8 0 8 Total Lands: 51 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 3 Switch Reward Cards: 13 (7/4/2) A map with moving land. You'll need to get a grasp on how the clockwise-rotating route behaves. |
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Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 3 Starting/Lap: 300G/300G Story Mode Goal: 11000G Story Mode Opponents: Castora "My Harem", Escudo "War Cry" Land Composition: 8 6 6 6 6 4 0 Total Lands: 52 Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 6 Warp Reward Cards: 14 (8/4/2) A map separated into three areas. Pay careful attention to your direction and make use of the forks along the way. |
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Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 2 Starting/Lap: 300G/300G Story Mode Goal: 11000G Story Mode Opponents: Castora "Love&Dead", Rilara (Oracle) "Rival" Land Composition: 0 8 8 8 8 18 0 Total Lands: 68 Special Lands: 2 Temple - 2 Shrine - 1 Fortune-Teller - 1 Fountain - 6 Warp Reward Cards: 14 (8/4/2) A loop map split into two areas. Be sure to get a grasp on where the warp circles lead. |
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Forts: EW/120G Highest Die Roll: 8 Number of Areas: 2 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Opponent: Meltia "The Earth" Land Composition: 0 5 5 12 5 0 6 Total Lands: 41 Special Lands: 1 Shrine - 1 Fortune-Teller - 3 Warp Reward Cards: 12 (6/4/2) A loop map with two areas. Taking the warp circle will extend your journey, so be careful. |
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Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 2 Starting/Lap: 250G/250G Default Goal: 9000G Land Composition: 4 12 12 12 12 0 8 Total Lands: 80 Special Lands: 1 Temple - 3 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp Reward Cards: 9 (5/3/1) A loop map with two areas. Both the outer and inner sides have castles, so route selection will be important. |
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Forts: EW/120G Highest Die Roll: 8 Number of Areas: 1 Starting/Lap: 300G/250G Story Mode Goal: 9000G Story Mode Opponents: Diarna "Coacher", Rilara "Exploit" Land Composition: 4 10 10 10 10 0 0 Total Lands: 57 Special Lands: 2 Temple - 2 Shrine - 2 Fortune-Teller Reward Cards: 12 (6/4/2) A grid-shaped map with many branches. Secure the land around the unavoidable fort and make effective use of symbols. |
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Forts: NSE/120G Highest Die Roll: 9 Number of Areas: 2 Starting/Lap: 300G/300G Story Mode Goal: 12000G Story Mode Opponents: Escudo "Storm", Rupiah "Enmity" Land Composition: 8 8 8 8 8 0 4 Total Lands: 61 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp Reward Cards: 15 (9/4/2) A map comprised of a cross and a loop. Picking the wrong route will be costly. |
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Forts: NS/120G Highest Die Roll: 9 Number of Areas: 1 Starting/Lap: 250G/250G Story Mode Goal: 9000G Story Mode Opponent: Borival "The Fire" Land Composition: 0 12 4 4 4 8 0 Total Lands: 40 Special Lands: 1 Shrine - 1 Fortune-Teller - 2 Warp Reward Cards: 12 (6/4/2) Two loops connected with a straight line. Make effective use of the warp circle along the way. |
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Forts: NS/150G Highest Die Roll: 7 Number of Areas: 1 Starting/Lap: 250G/250G Story Mode Goal: 10000G Story Mode Ally: Rilara "Awakening" Opponents: "Drachma "Chance!", Rouetsoleil "Distort" Land Composition: 8 8 8 8 8 0 4 Total Lands: 56 Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp Reward Cards: 13 (7/4/2) A map split into four directions with a castle at the center. Secure the land around the castle that all Cepters must pass. |
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Forts: NEW/150G Highest Die Roll: 8 Number of Areas: 3 Starting/Lap: 250G/250G Default Goal: 8000G Land Composition: 3 12 12 12 12 0 0 Total Lands: 63 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp Reward Cards: 9 (5/3/1) A loop map split into three areas. Route selection and magic distribution will be important. |
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Forts: S/100G Highest Die Roll: 6 Number of Areas: 1 Starting/Lap: 200G/200G Story Mode Goal: 5000G Story Mode Opponent: Rilara "Robbery" Land Composition: 0 4 4 4 4 0 0 Total Lands: 18 Special Lands: none Reward Cards: 9 (5/3/1) The simplest map. Just complete laps and secure territory. |
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Forts: NSEW/180G Highest Die Roll: 10 Number of Areas: 4 Starting/Lap: 350G/350G Story Mode Goal: 15000G Story Mode Opponent: Ancient God Baltias "Curse" Land Composition: 2 4 6 6 6 12 18 Total Lands: 80 Special Lands: 1 Temple - 3 Shrine - 2 Fortune-Teller - 1 Fountain - 12 Warp Reward Cards: 16 (9/5/2) A complex map of four areas. Use all of your strength to achieve victory. |
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Forts: S/100G Highest Die Roll: 6 Number of Areas: 1 Starting/Lap: 200G/200G Default Goal: 6000G Land Composition: 0 4 4 4 4 0 0 Total Lands: 20 Special Lands: 1 Temple - 1 Fortune-Teller Reward Cards: 9 (5/3/1) A simple map with a temple. Symbols can be used in this match. |
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Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1 Starting/Lap: 200G/200G Default Goal: 7000G Land Composition: 0 8 8 8 8 0 2 Total Lands: 39 Special Lands: 1 Temple - 1 Fortune-Teller Reward Cards: 9 (5/3/1) A figure-eight map. Make effective use of the branches and secure land that matches the elements in your book. |
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Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 1 Starting/Lap: 250G/250G Default Goal: 8000G Land Composition: 16 5 5 5 5 0 0 Total Lands: 52 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 8 Warp Reward Cards: 9 (5/3/1) A loop map with many warp circles. If you make effective use of the warp circles, you can lap quickly. |
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Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 3 Starting/Lap: 250G/250G Story Mode Goal: 10000G Story Mode Opponents: Fontaciel "The 1st", Rilara "Fierce" Land Composition: 0 6 6 6 6 0 12 Total Lands: 48 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain - 4 Warp Reward Cards: 13 (7/4/2) A loop map divided into three areas. Be careful with your route selection after taking the warp circle. |
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Forts: NSEW/150G Highest Die Roll: 8 Number of Areas: 1 Starting/Lap: 250G/250G Default Goal: 9000G Land Composition: 20 5 5 5 5 0 4 Total Lands: 53 Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 1 Fountain Reward Cards: 9 (5/3/1) A map split into four directions with a castle at the center. Claim lands that match the creatures in your book. |
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Forts: NSEW/100G Highest Die Roll: 7 Number of Areas: 1 Starting/Lap: 200G/200G Default Goal: 6000G Land Composition: 0 4 4 4 4 0 0 Total Lands: 21 Special Lands: none Reward Cards: 9 (5/3/1) A simple X-shaped map with just a castle and forts. Consider carefully which way to go. |
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Forts: EW/150G Highest Die Roll: 9 Number of Areas: 1 Starting/Lap: 300G/300G Story Mode Goal: 12000G Story Mode Opponents: Dirham "Desperate", Rupiah "Ambition" Land Composition: 8 11 11 11 11 8 4 Total Lands: 76 Special Lands: 2 Temple - 2 Shrine - 2 Fountain Reward Cards: 15 (9/4/2) A map of five connected loops. Choose carefully the order in which you traverse them and the direction in which you travel. |
Last Updated on Saturday, 17 December 2016 13:10