Crusher G:30 User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Crusher Storm G:80 Destroys all item cards from all Cepters' hands.
Cure G:10 Fully recovers target creature's HP.
Debility G:30 ST=0 to target creature. / Doublecast
Desert Storm G:80 Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation G:100 Lowers the level of all level 3 territories by 1.
Disaster G:100 HP=1/2 to all creatures with MHP of 60 and up.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Dispel Magic G:10 Removes Enchantment from target Cepter. / Recycles to Book.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought G:50 Level of target Cepter's lands cannot be changed for 3 rounds.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Elemental Rage G:80 Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Elevation G:100 Raises the level of target level 1 territory by 1.
Erosion G:20 If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exile G:100 Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame G:80 User gains (own highest-level territory's level x100G) magic.
Fat Body G:50 MHP+20, ST-20 to target creature. / Doublecast
Fear G:100 Returns target Cepter's creature with the lowest MHP to their hand.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:20 User draws 1 card. / Adds Find to hand.
Fistfight G:50 No effects or abilities can be used during battle on the target territory. / Doublecast
Float G:30 Target Cepter's die roll yields a 5 for 2 rounds.
Fog G:50 Decreases target territory's toll value by 1/2.
Foresight G:40 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Forfeit G:70+ Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone G:120 Deals 20 damage to all and creatures.
Frost Needle G:80 Deals 30 damage to target or creature.
Gift G:50 Target Cepter gains 100G magic and draws a card.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Hold Curse G:40 Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Asylum G:70 Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Holy Blight G:60 Deals 20 damage to all creatures in target area.
Holy Word 0 G:30 Target Cepter's next die roll yields a 0.
Holy Word 1 G:20 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:10 Target Cepter's next die roll yields a 6.
Holy Word 8 G:30 Target Cepter's next die roll yields an 8.
Hunter's Song G:10 Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Hustle G:40 In battle, ST & HP+30 to target creature. / Doublecast
Iksear G:100 User draws 6 cards if user owns a combined total of 5 or more and territories.
Illness G:40 In battle, ST & HP-20 to target creature. / Doublecast
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Innocence G:60 Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage.
Intrusion G:180 User invades target enemy territory with creature from hand that has no summoning conditions.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain G:20 User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form G:20 In battle, target creature's ST & HP= (random value between 10-70).
Locust G:80 Lowers target territory's level by 1.
Lunatic Light G:70+ Swaps target creature's ST and HP values.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:30 MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Mesozoic Song G:50 Protection: Transforms into Tyrannosaurus for 3 rounds.
Mimicry G:50 Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:40 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain G:20 Target enemy Cepter loses 100G magic.
Paralyzer G:50 Adds Paralysis to target creature. / Doublecast
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind G:20 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Polymorph G:80+ Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with Enchantments.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target territory into a land.
Ray of Law G:80 Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection G:80 Target creature reflects all non-scroll attack damage during battle.
Refresh G:40 Fully recovers HP of all creatures in target area.
Refuge G:0+ User gains 80G magic. / Adds Refuge to hand.
Reincarnation G:50 User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Reinforce G:60 ST+10 to all creatures in target area (up to a maximum of 100).
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70+ Target Cepter's book is reverted to the state it was in when the game began.
Revolt G:70 MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Rouetsoleil G:80+ User steals 50% of a random opponent Cepter's magic.
Scourge G:80 Decreases magic of all Cepters with Enchantments by 30%.
Sculpture G:150+ Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection G:70 Deals 20 damage to all creatures with territory abilities.
Selenear G:100 User gains 500G if user owns a combined total of 5 or more and territories.
Senility G:100 Target creature is destroyed at Battle End.
Shrink G:20 ST & MHP-10 to target enemy creature.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:160 Transforms target territory into a land.
Sinking Song G:40 Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120 Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression G:100 User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures.
Terrair G:100 Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Theft G:80 User chooses a spell card from target enemy Cepter's hand and steals it.
Time Tide G:40 Returns ability values of all creatures in target area to the original values on their cards.
Tough Song G:30 Protection: HP+20 for 4 rounds.
Trade G:100 User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass G:60 For two rounds caster gains the other Cepters' castle bonus.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Upheaval G:160 Transforms target territory into a land.
Venomous Boil G:80 Deals 30 damage to target or creature.
Wall Transform G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weathering G:160 Transforms target territory into a land.
Wild Growth G:160 Transforms target territory into a land.
Wind of Hope G:40 User draws 2 cards from their book.
Word of Recall G:80+ Transports target Cepter straight to castle. User cannot roll the die this turn.
Zap G:30 Deals 10 damage to target creature. / Doublecast
Zeromn G:100 User chooses 1 effect among 7 possible choices.
Last Updated on Wednesday, 15 May 2013 08:48
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Aura Blade 360 G:40 ST+ (MHP value).
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