Menu

Complete Card List

If you're looking for an easy-to-print list, grab IVIad IVIaxx's spreadsheet here.

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Armored Dragon
ST:60 HP:60 MHP:60 G:100+
Item Limit:
Attacks First / Neutralizes: / Territory (70G): Deals 30 damage to target creature.
Baldanders
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Beast Gear
ST:30 HP:30 MHP:30 G:70
Item Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Borgess
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Clay Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Clockwork Owl
ST:0 HP:20 MHP:20 G:10
Item Limit:
Immediate / Territory (30G): Target Cepter can choose movement direction next turn.
Colossus
ST:70 HP:70 MHP:70 G:120
Item Limit:
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Dancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Doppelganger
ST:0 HP:30 MHP:30 G:10+
In Battle: Transforms into same creature as opponent.
Dragon's Egg
ST:0 HP:30 MHP:30 G:50
Item Limit:
Territory (100G): Evolves into a random dragon.
Ebony Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter
ST:40 HP:40 MHP:40 G:40
Gemoid
ST:20 HP:20 MHP:20 G:0
Item Limit:
Defensive / HP and MHP cannot be altered by spells or territory abilities. / Does not claim tolls.
Giant Rat
ST:20 HP:10 MHP:10 G:0
Item Limit:
Attacks First.
Goblin
ST:20 HP:30 MHP:30 G:0
Gold Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Granite Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Great Fossil
ST:0 HP:50 MHP:50 G:60+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear
ST:20 HP:40 MHP:40 G:70
Item Limit:
Support / Neutralizes: Scroll attacks. / Transforms into Androgear if Sky Gear is used as Support.
Horned Chameleon
ST:20 HP:30 MHP:30 G:40
Item Limit:
Receives land effect from lands of any element.
Iron Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol
ST:0 HP:20 MHP:20 G:60
Item Limit:
Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Jade Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Lead Idol
ST:0 HP:20 MHP:20 G:40
Item Limit:
Defensive / Global Ability: Disables Move and Exchange commands.
Leoknight
ST:0 HP:40 MHP:40 G:100
Item Limit:
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Fossil
ST:0 HP:30 MHP:30 G:40
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Giant Rat.
Living Claw
ST:10 HP:20 MHP:20 G:50
Item Limit:
Attack Bonus: Paralysis / Item Creature
Living Mirror
ST:0 HP:30 MHP:30 G:60
Item Limit:
Reflects: Scroll attacks. / Item Creature
Living Rapier
ST:20 HP:10 MHP:10 G:60
Item Limit:
Attacks First / Item Creature
Living Scroll
ST:0 HP:20 MHP:20 G:40
Item Limit:
In Battle: Performs a scroll attack of ST=20 if not equipped with an item. / Item Creature
Living Shield
ST:0 HP:30 MHP:30 G:40
Item Limit:
Item Creature
Living Spear
ST:20 HP:20 MHP:20 G:50
Item Limit:
Item Creature
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Marble Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Metal Shambler
ST:20 HP:70 MHP:70 G:80+
Item Limit:
In Battle: ST+30, HP-30 if user possesses less magic than opponent.
Migoal
ST:40 HP:40 MHP:40 G:80+
Critical Hit: / Neutralizes:
Nil
ST:60 HP:60 MHP:60 G:150+
Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Ogre Lord
ST:40 HP:50 MHP:50 G:90
Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Opal Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all creatures gain Regenerates ability.
Possession
ST:10 HP:10 MHP:10 G:40
Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Red Cap
ST:20 HP:40 MHP:40 G:50
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Samurai
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter
ST:20 HP:30 MHP:30 G:10
Territory (50G): Evolves into a random creature.
Silver Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton
ST:30 HP:40 MHP:40 G:30
Item Limit:
Regenerates.
Sky Gear
ST:40 HP:20 MHP:20 G:70
Item Limit:
Attacks First / Support / Transforms into Androgear if Ground Gear is used as Support.
Statue
ST:0 HP:50 MHP:50 G:20
Item Limit:
Defensive / Does not receive lap recovery.
Thief
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trap Spider
ST:30 HP:40 MHP:40 G:40
Item Limit:
Attack Bonus: Paralysis / Enchanted: Mimicry
Trojan Horse
ST:0 HP:30 MHP:30 G:50
Item Limit:
Penetrates / Support
Tyrannosaurus
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Wonder Wall
ST:0 HP:30 MHP:30 G:30+
Item Limit:
Defensive / Neutralizes:
Wraith
ST:10 HP:30 MHP:30 G:40+
Item Limit:
Instant Death: 50% / Battle End: Is destroyed.

Special Neutral Creatures

Androgear
ST:50 HP:50 MHP:50 G:200+
Item Limit:
Attacks First / Support / Neutralizes: Scroll attacks. / Transforms into Gearion if Beast Gear is used as Support.
Gearion
ST:80 HP:80 MHP:80 G:250+
Item Limit:
Attacks First / Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Grass Strider
ST:40 HP:40 MHP:40 G:250+
Attacks First / In Battle: ST+ (number of opponent's cards in hand x10).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Fire Creatures

Ares
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: ST+20 to invading creatures.
Avenger
ST:40 HP:40 MHP:40 G:100
In Battle: ST & HP+ (current standing x10).
Ba-al
ST:50 HP:50 MHP:50 G:80++
Attacks First / Battle End: Destroys a random card from user's hand.
Barbarian
ST:50 HP:40 MHP:40 G:90
Immediate
Barrow Wight
ST:20 HP:30 MHP:30 G:50+
Attack Bonus: Sleep
Bia
ST:30 HP:40 MHP:40 G:60
In Battle: ST & HP+30 if opponent is recipient of Support effect.
Boggart
ST:10 HP:30 MHP:30 G:40
Item Limit:
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Burnacle
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Defensive / Territory (50): Casts Fog on target land.
Burning Titan
ST:60 HP:60 MHP:60 G:90
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith
ST:20 HP:30 MHP:30 G:60
Land Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera
ST:30 HP:50 MHP:50 G:80+
Item Limit:
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Coaloid
ST:30 HP:30 MHP:30 G:60+
Land Limit:
In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Conjurer
ST:20 HP:30 MHP:30 G:40
Item Limit:
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Creeping Flame
ST:30 HP:50 MHP:50 G:40
Land Limit:
Item Limit:
Defensive / Territory (30G): Moves to a neighboring land.
Death Scythe
ST:70 HP:10 MHP:10 G:40+
Item Limit:
Territory (50G): Evolves into Mummy.
Domovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragonewt
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (120G): Evolves into Dragon Lord. / Neutralizes: Scroll attacks.
Fay
ST:20 HP:40 MHP:40 G:50
Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Fire Giant
ST:50 HP:50 MHP:50 G:100+
Critical Hit:
Gas Cloud
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Gladiator
ST:50 HP:40 MHP:40 G:70
Item Limit:
Critical Hit:
Golem
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Heat Imp
ST:20 HP:20 MHP:20 G:10+
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Hell Pyron
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Helltic
ST:20 HP:20 MHP:20 G:20+
Territory (60G): Deals 20 damage to target creature.
Hive Queen
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Territory (20G): Adds Hive Worker to user's hand.
Hive Worker
ST:20 HP:20 MHP:20 G:10
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).
Kasha
ST:30 HP:40 MHP:40 G:70
Land Limit:
In Battle: ST & HP+20 if battle territory has an Enchantment upon it.
Lava Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Manticore
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Minotaur
ST:40 HP:40 MHP:40 G:70
Peluda
ST:40 HP:30 MHP:30 G:40+
Item Limit:
Territory (100G): Deals 10 damage to all creatures.
Peri
ST:30 HP:30 MHP:30 G:50+
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phlogiston
ST:20 HP:30 MHP:30 G:30
In Battle: ST+20 when invading.
Phoenix
ST:30 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.
Red Ogre
ST:30 HP:40 MHP:40 G:50
Salamander
ST:40 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Sorcerer
ST:0 HP:30 MHP:30 G:40
Item Limit:
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon
ST:10 HP:30 MHP:30 G:15+
Item Limit:
Upon Defeat: HP-30 to opponent's base HP.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.
Ukobach
ST:40 HP:30 MHP:30 G:60
In Battle: ST & HP+20 if user has less magic than opponent Cepter.
Volcanic Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.

Special Fire Creatures

Dragon Lord
ST:70 HP:70 MHP:70 G:250+
Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Water Creatures

Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Amazon
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias
ST:30 HP:50 MHP:50 G:70+
Land Limit:
In Battle: HP= (number of creatures destroyed thus far x5).
Aquahorn
ST:40 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:30
Neutralizes: Creatures with MHP of 30 and under.
Aspidochelone
ST:30 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
In Battle: ST & HP+ (round number).
Behemoth
ST:60 HP:60 MHP:60 G:90+
Land Limit:
Item Limit:
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Blue Ogre
ST:30 HP:40 MHP:40 G:50
Bookworm
ST:10 HP:20 MHP:20 G:10+
Item Limit:
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Bunyip
ST:50 HP:40 MHP:40 G:90
Item Limit:
Neutralizes: Penetrates
Charon
ST:20 HP:30 MHP:30 G:70+
Item Limit:
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Deathquito
ST:30 HP:20 MHP:20 G:50
Item Limit:
Attacks First / Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Deep-Sea Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Drool
ST:0 HP:40 MHP:40 G:70
Item Limit:
Penetrates / In Battle: ST= (number of user's territories x10).
Fate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid
ST:30 HP:40 MHP:40 G:60
Item Limit:
Battle End: MHP+10 (up to a maximum of 100).
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Giant Amoeba
ST:30 HP:30 MHP:30 G:50
Item Limit:
Neutralizes:
Grendel
ST:50 HP:50 MHP:50 G:110+
Critical Hit: Creatures with ST of 20 and under.
Hyde
ST:30 HP:30 MHP:30 G:50+
Land Limit:
Territory (50G): Adds Paralysis to target creature.
Hydra
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Regenerates: Except when on land.
Kelpie
ST:30 HP:30 MHP:30 G:70+
Item Limit:
Stops all passing Cepters other than user when placed on a land.
Lamia
ST:30 HP:40 MHP:40 G:70
Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Lilith
ST:0 HP:30 MHP:30 G:80
Item Limit:
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizard Man
ST:30 HP:40 MHP:40 G:70
Attacks First
Luk-Oie
ST:20 HP:30 MHP:30 G:50
Enchanted: Land Protection / In Battle: HP+20 if battle territory has no Enchantment upon it.
Lung
ST:0 HP:30 MHP:30 G:50+
Land Limit:
Item Limit:
In Battle: ST & HP= (number of symbols owned by user).
Medusa
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opponent into Statue.
Mistwing
ST:30 HP:40 MHP:40 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Aquahorn.
Noble Shaman
ST:20 HP:30 MHP:30 G:40
Scroll Critical Hit / Territory (50G): Removes Enchantments from all creatures (territories).
Poseidon
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: HP+20 to defending creatures.
Quicksilver
ST:20 HP:30 MHP:30 G:50
Territory (60G): Evolves into creature with highest MHP currently in play.
Rahab
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Neutralizes: Creatures with MHP of 50 and up. / Boost: HP+10 to creatures.
Saint
ST:30 HP:30 MHP:30 G:60
Neutralizes: / Instant Death: 80% against creatures.
Sea Bonze
ST:20 HP:40 MHP:40 G:70
Land Limit:
Defensive / In Battle: No effects or abilities can be used during battle.
Sea Hag
ST:40 HP:40 MHP:40 G:80
Enchanted: Greed
Sir Gawain
ST:40 HP:30 MHP:30 G:100
In Battle: ST & HP+30 after round 20.
Storm Giant
ST:40 HP:60 MHP:60 G:110+
Critical Hit:
Swamp Spawn
ST:10 HP:40 MHP:40 G:20
Land Limit:
Item Limit:
Defensive / Territory (50G): Adds Holy Word 0 to target Cepter.
Tarasque
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Triton
ST:30 HP:40 MHP:40 G:60
Battle End: User draws a card if an item was equipped on Triton during battle.
Undine
ST:30 HP:30 MHP:30 G:60
Item Limit:
In Battle: HP= (number of user's territories x20). / Neutralizes:
Wall of Ice
ST:0 HP:40 MHP:40 G:60
Land Limit:
Item Limit:
Defensive / In Battle: HP+30
Yeti
ST:40 HP:40 MHP:40 G:80+
Item Limit:
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Earth Creatures

Angostura
ST:20 HP:60 MHP:60 G:80
Item Limit:
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Blynx
ST:20 HP:20 MHP:20 G:40
Item Limit:
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Bone Golem
ST:40 HP:50 MHP:50 G:100+
Land Limit:
Regenerates / Territory (60G): Transforms target Skeleton into Bone Golem.
Branch Army
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Brontides
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Support / Boost: HP+10 to creatures.
Cerberus
ST:20 HP:40 MHP:40 G:50+
Land Limit:
Item Limit:
Attacks twice.
Cockatrice
ST:30 HP:40 MHP:40 G:60+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie
ST:40 HP:60 MHP:60 G:100
Land Limit:
Item Limit:
Dryad
ST:20 HP:30 MHP:30 G:60
Land Limit:
Item Limit:
Support / Can move to any vacant land within the area.
Dwarf
ST:30 HP:50 MHP:50 G:70
Gargoyle
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST=50 when defending.
Gigantherium
ST:50 HP:60 MHP:60 G:90+
Item Limit:
In Battle: HP-20 if battle territory has an Enchantment upon it.
Green Ogre
ST:30 HP:40 MHP:40 G:50
Grimalkin
ST:20 HP:30 MHP:30 G:60+
Support / Cannot be targeted by spells or territory abilities.
Hardrock Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Healer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit
ST:30 HP:30 MHP:30 G:60
Immediate / Territory (50G): Adds Enlightenment to user until next round.
Humbaba
ST:50 HP:40 MHP:40 G:80++
Land Limit:
Attack Bonus: Poison / Boost: ST-10 to creatures.
Hypno Sloth
ST:20 HP:40 MHP:40 G:60
Item Limit:
Immediate / Territory (40G): Adds Holy Word 1 to target Cepter.
Leshy
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid
ST:30 HP:30 MHP:30 G:60
Item Limit:
Immediate / Territory (40G): MHP+10 to target creature (up to a maximum of 100).
Mudman
ST:20 HP:40 MHP:40 G:65
Land Limit:
Item Limit:
In Battle: HP+ (number of creatures in play x5).
Mummy
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Necromancer
ST:30 HP:30 MHP:30 G:50
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pangolin
ST:30 HP:60 MHP:60 G:60
Item Limit:
In Battle: 50% chance of HP=30.
Raksas
ST:50 HP:30 MHP:30 G:70+
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Revenant
ST:20 HP:50 MHP:50 G:70
Land Limit:
Attack Bonus: Paralysis / In Battle: Transforms into Vampire if battle territory has an Enchantment upon it.
Rock Shell
ST:40 HP:30 MHP:30 G:70
Item Limit:
Immediate / Territory (40G): Adds Peace to itself.
Sage
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Seismodon
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Territory (120G): Evolves into Brontides. / Upon Defeat: Lowers level of battle territory by 1.
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine
ST:20 HP:30 MHP:30 G:30
Support
T'ao T'ieh
ST:40 HP:40 MHP:40 G:70+
Land Limit:
Upon Victory: ST & MHP+10 (up to a maximum of 100).
Trench Wurm
ST:40 HP:50 MHP:50 G:70+
Item Limit:
Penetrates:
Unnameable
ST:40 HP:10 MHP:10 G:20++
Item Limit:
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Vampire
ST:40 HP:40 MHP:40 G:80+
Land Limit:
Item Limit:
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Venomouspore
ST:10 HP:50 MHP:50 G:10+
Item Limit:
Defensive / Regenerates / Territory (100G): Plague
Wall of Stone
ST:0 HP:60 MHP:60 G:30
Land Limit:
Item Limit:
Defensive
Wereboar
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Weretiger
ST:60 HP:50 MHP:50 G:90
In Battle: ST & HP-20 in round 25 and later.
Wolverine
ST:30 HP:40 MHP:40 G:80
Item Limit:
Immediate / Toll value for occupied territory becomes 1.5x.
Woodfolk
ST:30 HP:30 MHP:30 G:60
Item Limit:
Support

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Air Creatures

Assassin
ST:40 HP:10 MHP:10 G:20++
Territory (80G): Destroys target creature if it has taken damage of 20 or more, then returns to user's hand.
Blitz Raven
ST:20 HP:30 MHP:30 G:30
Item Limit:
Critical Hit: Creatures with MHP of 30 and under.
Centaur
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Cherub
ST:10 HP:30 MHP:30 G:30+
Attack Bonus: 60% chance of causing creatures with MHP of 50 and up to return to their hand.
Cloud Gizmo
ST:10 HP:30 MHP:30 G:30
Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Dhampir
ST:40 HP:40 MHP:40 G:80+
Neutralizes: / Instant Death: 60% to creatures.
Doodle Beetle
ST:10 HP:50 MHP:50 G:40+
Item Limit:
Defensive / Enchanted: Quicksand
Flying Puffer
ST:20 HP:40 MHP:40 G:40++
Item Limit:
Upon Victory: Is destroyed. / Upon Defeat: Destroys opponent.
Fortress
ST:10 HP:50 MHP:50 G:30
Item Limit:
Defensive / Territory (30G): Deals 10 damage to target creature.
Garuda
ST:0 HP:40 MHP:40 G:60+
Land Limit:
In Battle: ST & HP= (number of creatures in play x10).
Gremlin
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Griffon
ST:50 HP:50 MHP:50 G:90
Land Limit:
Item Limit:
Harpy
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama
ST:20 HP:40 MHP:40 G:60
Item Limit:
Territory (30G): Adds Holy Word 6 to target Cepter. / Able to move to any vacant land in the area.
Knight
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Leveller
ST:40 HP:60 MHP:60 G:100++
Item Limit:
Battle End: Lowers level of battle territory by 1 unless it's an land.
Lightning Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (60G): Target enemy Cepter loses (number of symbols owned x5G) magic. / Boost: ST+10 to creatures.
Mirage
ST:30 HP:30 MHP:30 G:50
Enchanted: Simulacrum
Mothman
ST:30 HP:50 MHP:50 G:90+
Attacks First / In Battle: ST & HP= (number of creatures in play x10).
Mutitan
ST:50 HP:60 MHP:60 G:70+
Item Limit:
Enchanted: Senility
Night Fiend
ST:20 HP:40 MHP:40 G:70+
Land Limit:
Item Limit:
Attacks First / In Battle: ST+ (level of battle territory x20).
Nightmare
ST:30 HP:30 MHP:30 G:50+
Penetrates
Nike
ST:30 HP:30 MHP:30 G:60+
Item Limit:
Attacks First / Attack Bonus: Paralysis
Paladin
ST:50 HP:50 MHP:50 G:90+
Land Limit:
Critical Hit: / Regenerates
Pegasus
ST:30 HP:20 MHP:20 G:60
Item Limit:
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Powder Eater
ST:1 HP:1 MHP:1 G:0
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Pulgasari
ST:40 HP:40 MHP:40 G:90
Item Limit:
Battle End: ST & MHP+10 if opponent equipped an item (up to a maximum of 100).
Sleipnir
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Territory (60G): Moves target creature belonging to user 2 spaces.
Soul Collector
ST:20 HP:30 MHP:30 G:60+
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx
ST:40 HP:50 MHP:50 G:80++
Land Limit:
Attack Bonus: Confusion / Boost: HP-10 to creatures.
Spriggan
ST:30 HP:30 MHP:30 G:40
Territory (80G): Evolves into Grendel.
Succubus
ST:40 HP:40 MHP:40 G:50+
Land Limit:
Attack Bonus: Opponent's ST=0.
Sword Princess
ST:40 HP:30 MHP:30 G:90+
Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Tengu
ST:40 HP:40 MHP:40 G:110
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Tetrarm
ST:10 HP:40 MHP:40 G:60+
Attacks twice.
Tornado
ST:20 HP:50 MHP:50 G:50
Land Limit:
Item Limit:
Attacks First / Defensive / In Battle: ST+30, HP-10
Trample Weed
ST:20 HP:60 MHP:60 G:30+
Item Limit:
Defensive / Level of occupied land cannot be changed.
Wendigo
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Witch
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern
ST:40 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
Attacks First / Can move to any vacant land in the area.
Yellow Ogre
ST:30 HP:40 MHP:40 G:50

Special Air Creatures

Armed Princess
ST:40 HP:40 MHP:40 G:250+
Attacks First / Support / HP & MHP cannot be damaged by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Dual-Element Creatures

Crimson Vine
ST:30 HP:50 MHP:50 G:90
Item Limit:
Attack Bonus: HP+ (damage dealt to opponent).
Flammefleur
ST:50 HP:40 MHP:40 G:90+
In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Fontaciel
ST:40 HP:30 MHP:30 G:90+
In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Frost Beast
ST:0 HP:30 MHP:30 G:40+
Reflects:
Gogma
ST:40 HP:50 MHP:50 G:100+
Item Limit:
Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Jack-o'-Lantern
ST:10 HP:60 MHP:60 G:40+
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Stymphalides
ST:50 HP:40 MHP:40 G:90
Item Limit:
Penetrates:
Warlock
ST:20 HP:30 MHP:30 G:60+
Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Items

Abyssal Tome
G:10
Attack Bonus: Transforms opponent into Statue. / Battle End: Equipped creature is transformed into Statue.
Amethyst Ring
G:50
ST+20 / Penetrates:
Angry Mask
G:10
Battle End: Deals amount of damage received during battle to opponent's base HP.
Aura Blade
G:40
ST+ (MHP value).
Battering Ram
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe
G:30
ST+40
Beryl Ring
G:50
ST+20 / Penetrates:
Blade of Culdra
G:80
ST+40 / HP+40 / Attack Bonus: Opponent Cepter discards entire hand and draws 6 new cards.
Blaster Ray
G:70
Scroll Attack: 50% chance of moving opponent to a random vacant land.
Boomerang
G:40
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult
G:90
ST+30 / HP+30
Chain Mail
G:10
HP+30
Claymore
G:60
ST+50
Coin of Piety
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Corrosive Knife
G:20
Battle End: Destroys opponent if they regenerated.
Counter Amulet
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow
G:70
ST+30 / HP+20
Cursed Seal
G:10
Upon Defeat: Deals damage equal to 50% of opponent's base HP.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.
Diamond Armor
G:60
Attacks Last / ST-30 / HP+60
Doom Needle
G:30
ST+20 / Battle End: Adds Senility to opponent.
Eagle Rapier
G:50
Attacks First / ST+30
Earth Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Fire Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Fire Stone
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Force Anklet
G:80
HP+ (number of cards in user's hand x10).
Force Bracelet
G:80
ST+ (number of cards in user's hand x10).
Freezing Wind
G:60
Scroll Attack: ST=30 / Scroll Critical Hit:
Gaseous Form
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive
G:40
ST+20 / HP+20
Godless Pike
G:40
ST+20 / Upon Victory: Lowers value of symbols of the same element as opponent by 50%.
Gremlin Claw
G:50
Battle Start: Destroys opponent's weapon, scroll, or tool.
Gremlin Tooth
G:50
Battle Start: Destroys opponent's armor, tool, or supporting creature.
Knight's Shield
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Leather Armor
G:0
HP+20
Long Bow
G:60
ST+20 / HP+30
Long Sword
G:10
ST+30
Mace
G:0
ST+20
Magma Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Magma Counter
G:40
HP+20 / Neutralizes:
Magma Hammer
G:20
ST+20 / Critical Hit: When equipped creature is or
Metamorphose Belt
G:70
Transforms equipped creature into Grass Strider.
Morning Star
G:40
ST+30 / HP+10
Necro Scarab
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak
G:20
HP+20 / Equipped creature becomes .
Nuclear Fusion
G:120
Scroll Attack: ST=50
Petrify Stone
G:50
ST=0 / HP=80
Plate Mail
G:60
HP+50
Prismatic Wand
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring
G:0
Transforms equipped creature into a random different creature.
Rat Hunter
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Scale Armor
G:30
HP+40
Shadow Armor
G:30
HP+ ((7- battle territory level) x10).
Silver Plow
G:100
Battle End: Raises level of battle territory by 1.
Sleep
G:50
Scroll Attack: Adds Sleep to opponent.
Sling
G:40
Attacks First / ST+10 / HP+10
Smoke Torch
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Soul Ray
70
Scroll Attack: ST=30 / Battle End: Recycles to Hand
Spectre's Robe
G:40
ST & HP+ (random value between 10 and 70).
Spiked Shield
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Stormcauser
G:60
ST+60, HP-30.
Storm Counter
G:40
HP+20 / Neutralizes:
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or
Tearing Halo
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
The Hand
G:80
Battle Start: Steals opponent's item and uses it.
Tombstone
G:0
Upon Defeat: User draws cards until their hand contains 6 cards.
Tonfa
G:70
Attacks twice.
Tower Shield
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trident
G:70
ST+40 / HP+10
Vestment
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword
G:40
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Water Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Wind Shield
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by an creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Spells

Acid Rain
G:70
Deals 30 damage to all Defensive creatures.
Anti-Element
G:60
Target creature cannot receive land effect.
Anti-Magic
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aurora
G:50
Raises the value of all symbols by 20%.
Avalanche
G:150
Deals 30 damage to all creatures in level 5 territories.
Backward
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray
G:70
Destroys target creature.
Bistair
G:100
Deals 40 damage to target creature if user owns a combined total of 5 or more and territories.
Blackout
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Brave Song
G:30
Protection: ST+20 for 4 rounds.
Bulimia
G:50
Destroys a single card at random from hand of target creature's owner at Battle End. / Doublecast
Burning Hail
G:120
Deals 20 damage to all and creatures.
Capture
G:80
User chooses an item card from target enemy Cepter's hand and steals it.
Changeling
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chariot
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cleanse
G:20
Removes Enchantment from target creature (territory). / Doublecast
Comet
G:120+
Lowers level of target enemy territory by 2.
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Corruption
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp
G:60
ST-20 to all creatures in target area.
Crusher
G:30
User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Crusher Storm
G:80
Destroys all item cards from all Cepters' hands.
Cure
G:10
Fully recovers target creature's HP.
Debility
G:30
ST=0 to target creature. / Doublecast
Desert Storm
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation
G:100
Lowers the level of all level 3 territories by 1.
Disaster
G:100
HP=1/2 to all creatures with MHP of 60 and up.
Disbelief
G:90
All Cepters lose (number of symbols owned x5G) magic.
Dispel Magic
G:10
Removes Enchantment from target Cepter. / Recycles to Book.
Drain Magic
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought
G:50
Level of target Cepter's lands cannot be changed for 3 rounds.
Echo
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Elemental Rage
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Elevation
G:100
Raises the level of target level 1 territory by 1.
Erosion
G:20
If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exile
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Fat Body
G:50
MHP+20, ST-20 to target creature. / Doublecast
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find
G:20
User draws 1 card. / Adds Find to hand.
Fistfight
G:50
No effects or abilities can be used during battle on the target territory. / Doublecast
Float
G:30
Target Cepter's die roll yields a 5 for 2 rounds.
Fog
G:50
Decreases target territory's toll value by 1/2.
Foresight
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Forfeit
G:70+
Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone
G:120
Deals 20 damage to all and creatures.
Frost Needle
G:80
Deals 30 damage to target or creature.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity
G:50
All Cepters' next die roll yields a 1.
Greed
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Hold Curse
G:40
Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Asylum
G:70
Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Holy Blight
G:60
Deals 20 damage to all creatures in target area.
Holy Word 0
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6
G:10
Target Cepter's next die roll yields a 6.
Holy Word 8
G:30
Target Cepter's next die roll yields an 8.
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Hustle
G:40
In battle, ST & HP+30 to target creature. / Doublecast
Iksear
G:100
User draws 6 cards if user owns a combined total of 5 or more and territories.
Illness
G:40
In battle, ST & HP-20 to target creature. / Doublecast
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence
G:80
Transforms target territory into its owner's most numerous land type.
Innocence
G:60
Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Insect Swarm
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain
G:20
User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Land Protection
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form
G:20
In battle, target creature's ST & HP= (random value between 10-70).
Locust
G:80
Lowers target territory's level by 1.
Lunatic Light
G:70+
Swaps target creature's ST and HP values.
Magic Bolt
G:50
Deals 20 damage to target enemy creature.
Manna
G:0
User gains (lap number x50G) magic.
Mass Growth
G:30
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm
G:100
Adds Phantasm to all creatures in target area.
Mesozoic Song
G:50
Protection: Transforms into Tyrannosaurus for 3 rounds.
Mimicry
G:50
Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation
G:40
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain
G:20
Target enemy Cepter loses 100G magic.
Paralyzer
G:50
Adds Paralysis to target creature. / Doublecast
Peace
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission
G:80
User gets clearance from all forts.
Phantasm
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague
G:100
Adds Poison to all creatures in target area.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Polymorph
G:80+
Transforms target creature into a random different creature.
Pressure
G:70
Lowers the value of all symbols by 30%.
Prophecy
G:40
User draws 1 card of specified type from their book.
Punisher
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence
G:60
Transforms target territory into a land.
Ray of Law
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle.
Refresh
G:40
Fully recovers HP of all creatures in target area.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Reincarnation
G:50
User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Reinforce
G:60
ST+10 to all creatures in target area (up to a maximum of 100).
Relief
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Replace
G:120
Exchanges target creature with another from its owner's hand.
Revelation
G:50
Adds Enlightenment to user for 2 rounds.
Revival
G:70+
Target Cepter's book is reverted to the state it was in when the game began.
Revolt
G:70
MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Rouetsoleil
G:80+
User steals 50% of a random opponent Cepter's magic.
Scourge
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture
G:150+
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection
G:70
Deals 20 damage to all creatures with territory abilities.
Selenear
G:100
User gains 500G if user owns a combined total of 5 or more and territories.
Senility
G:100
Target creature is destroyed at Battle End.
Shrink
G:20
ST & MHP-10 to target enemy creature.
Silence
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink
G:160
Transforms target territory into a land.
Sinking Song
G:40
Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Slow
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Sonic Wave
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spartoi
G:40+
Places a Skeleton on a random vacant land.
Spirit Walk
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis
G:100
Moves target creature 1 space.
Teleport
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance
G:70
MHP=30 to target creature.
Tempest
G:200+
Deals 20 damage to all creatures.
Terrair
G:100
Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Theft
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Time Tide
G:40
Returns ability values of all creatures in target area to the original values on their cards.
Tough Song
G:30
Protection: HP+20 for 4 rounds.
Trade
G:100
User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Upheaval
G:160
Transforms target territory into a land.
Venomous Boil
G:80
Deals 30 damage to target or creature.
Wall Transform
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Waste
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.
Wind of Hope
G:40
User draws 2 cards from their book.
Word of Recall
G:80+
Transports target Cepter straight to castle. User cannot roll the die this turn.
Zap
G:30
Deals 10 damage to target creature. / Doublecast
Zeromn
G:100
User chooses 1 effect among 7 possible choices.

Last Updated on Wednesday, 15 May 2013 12:48

Poll of the Moment

How's your Culdcept Revolt card collection coming along?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on Twitter! Follow us on Reddit! Chat with us on Discord!
Watch Culdcept videos on YouTube! Watch Culdcept videos on Twitch! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top