Baldanders ST:0 HP:30 MHP:30 G:10 In Battle: Transforms into a random creature.
Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Beast Gear ST:30 HP:30 MHP:30 G:70 Item Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Borgess ST:30 HP:30 MHP:30 G:50 Boost: HP+20 to creatures.
Brass Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Clay Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Clockwork Owl ST:0 HP:20 MHP:20 G:10 Item Limit: Immediate / Territory (30G): Target Cepter can choose movement direction next turn.
Colossus ST:70 HP:70 MHP:70 G:120 Item Limit: Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Dancing Doll ST:20 HP:20 MHP:20 G:30 Territory (70G): Lowers the value of all symbols by 20%.
Doppelganger ST:0 HP:30 MHP:30 G:10+ In Battle: Transforms into same creature as opponent.
Dragon's Egg ST:0 HP:30 MHP:30 G:50 Item Limit: Territory (100G): Evolves into a random dragon.
Ebony Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter ST:40 HP:40 MHP:40 G:40
Gemoid ST:20 HP:20 MHP:20 G:0 Item Limit: Defensive / HP and MHP cannot be altered by spells or territory abilities. / Does not claim tolls.
Giant Rat ST:20 HP:10 MHP:10 G:0 Item Limit: Attacks First.
Goblin ST:20 HP:30 MHP:30 G:0
Gold Idol ST:0 HP:20 MHP:20 G:70 Item Limit: Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Granite Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: All Cepters cannot be targeted by Flash spells or Flash territory abilities (except those that dispel Enchantment effects).
Great Fossil ST:0 HP:50 MHP:50 G:60+ Item Limit: Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear ST:20 HP:40 MHP:40 G:70 Item Limit: Support / Neutralizes: Scroll attacks. / Transforms into Androgear if Sky Gear is used as Support.
Horned Chameleon ST:20 HP:30 MHP:30 G:40 Item Limit: Receives land effect from lands of any element.
Iron Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: Cards of rarity S require 1.5x magic to use. Cards of rarity R and E require double.
Jade Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Lead Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: Disables Move and Exchange commands.
Leoknight ST:0 HP:40 MHP:40 G:100 Item Limit: In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Fossil ST:0 HP:30 MHP:30 G:40 Item Limit: Defensive / Does not claim tolls. / Upon Defeat: Transforms into Giant Rat.
Nil ST:60 HP:60 MHP:60 G:150+ Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Ogre Lord ST:40 HP:50 MHP:50 G:90 Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Opal Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: In battle, all creatures gain Regenerates ability.
Possession ST:10 HP:10 MHP:10 G:40 Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Red Cap ST:20 HP:40 MHP:40 G:50 In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Samurai ST:50 HP:30 MHP:30 G:80 Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard ST:40 HP:40 MHP:40 G:70 Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter ST:20 HP:30 MHP:30 G:10 Territory (50G): Evolves into a random creature.
Silver Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Androgear ST:50 HP:50 MHP:50 G:200+ Item Limit: Attacks First / Support / Neutralizes: Scroll attacks. / Transforms into Gearion if Beast Gear is used as Support.
Gearion ST:80 HP:80 MHP:80 G:250+ Item Limit: Attacks First / Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Grass Strider ST:40 HP:40 MHP:40 G:250+ Attacks First / In Battle: ST+ (number of opponent's cards in hand x10).
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Fire Creatures
Ares ST:50 HP:60 MHP:60 G:90+ Land Limit: Boost: ST+20 to invading creatures.
Avenger ST:40 HP:40 MHP:40 G:100 In Battle: ST & HP+ (current standing x10).
Ba-al ST:50 HP:50 MHP:50 G:80++ Attacks First / Battle End: Destroys a random card from user's hand.
Bia ST:30 HP:40 MHP:40 G:60 In Battle: ST & HP+30 if opponent is recipient of Support effect.
Boggart ST:10 HP:30 MHP:30 G:40 Item Limit: Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Burnacle ST:50 HP:60 MHP:60 G:80+ Item Limit: Defensive / Territory (50): Casts Fog on target land.
Burning Titan ST:60 HP:60 MHP:60 G:90 Item Limit: In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Chimera ST:30 HP:50 MHP:50 G:80+ Item Limit: Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Coaloid ST:30 HP:30 MHP:30 G:60+ Land Limit: In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Conjurer ST:20 HP:30 MHP:30 G:40 Item Limit: Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Creeping Flame ST:30 HP:50 MHP:50 G:40 Land Limit: Item Limit: Defensive / Territory (30G): Moves to a neighboring land.
Death Scythe ST:70 HP:10 MHP:10 G:40+ Item Limit: Territory (50G): Evolves into Mummy.
Domovikha ST:10 HP:20 MHP:20 G:10 Territory (70G): Adds Land Protection to target territory.
Domovoi ST:20 HP:20 MHP:20 G:10 Territory (30G): Adds Phantasm to target territory.
Golem ST:40 HP:50 MHP:50 G:60 Battle End: Base ST & Base HP-10
Heat Imp ST:20 HP:20 MHP:20 G:10+ Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound ST:50 HP:40 MHP:40 G:80 Deals only 1/2 damage to creatures.
Hell Pyron ST:70 HP:60 MHP:60 G:160++ Land Limit: Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Manticore ST:0 HP:50 MHP:50 G:70 In Battle: ST & HP= (number of cards in user's hand x10).
Minotaur ST:40 HP:40 MHP:40 G:70
Peluda ST:40 HP:30 MHP:30 G:40+ Item Limit: Territory (100G): Deals 10 damage to all creatures.
Peri ST:30 HP:30 MHP:30 G:50+ Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phlogiston ST:20 HP:30 MHP:30 G:30 In Battle: ST+20 when invading.
Phoenix ST:30 HP:30 MHP:30 G:40 Item Limit: Upon Defeat: Returns to user's hand.
Red Ogre ST:30 HP:40 MHP:40 G:50
Salamander ST:40 HP:50 MHP:50 G:80+ Land Limit: Item Limit: HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad ST:20 HP:30 MHP:30 G:55 Support / Territory (30G): Clears all Cepters of Enchantments.
Sorcerer ST:0 HP:30 MHP:30 G:40 Item Limit: Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon ST:10 HP:30 MHP:30 G:15+ Item Limit: Upon Defeat: HP-30 to opponent's base HP.
Tokebi ST:20 HP:30 MHP:30 G:40 Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.
Ukobach ST:40 HP:30 MHP:30 G:60 In Battle: ST & HP+20 if user has less magic than opponent Cepter.
Volcanic Dragon ST:60 HP:50 MHP:50 G:140+ Land Limit: Item Limit: Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Special Fire Creatures
Dragon Lord ST:70 HP:70 MHP:70 G:250+ Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.
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Water Creatures
Ahuizotl ST:30 HP:50 MHP:50 G:60+ Land Limit: Item Limit: Territory (80G): Transforms target territory belonging to user into a land.
Amazon ST:40 HP:40 MHP:40 G:80 Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias ST:30 HP:50 MHP:50 G:70+ Land Limit: In Battle: HP= (number of creatures destroyed thus far x5).
Charon ST:20 HP:30 MHP:30 G:70+ Item Limit: Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Deathquito ST:30 HP:20 MHP:20 G:50 Item Limit: Attacks First / Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Deep-Sea Dragon ST:50 HP:60 MHP:60 G:140+ Land Limit: Item Limit: Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Drool ST:0 HP:40 MHP:40 G:70 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10).
Fate ST:30 HP:40 MHP:40 G:60 Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid ST:30 HP:40 MHP:40 G:60 Item Limit: Battle End: MHP+10 (up to a maximum of 100).
Cockatrice ST:30 HP:40 MHP:40 G:60+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie ST:40 HP:60 MHP:60 G:100 Land Limit: Item Limit:
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land within the area.
Dwarf ST:30 HP:50 MHP:50 G:70
Gargoyle ST:30 HP:50 MHP:50 G:90+ Attacks First / In Battle: ST=50 when defending.
Gigantherium ST:50 HP:60 MHP:60 G:90+ Item Limit: In Battle: HP-20 if battle territory has an Enchantment upon it.
Green Ogre ST:30 HP:40 MHP:40 G:50
Grimalkin ST:20 HP:30 MHP:30 G:60+ Support / Cannot be targeted by spells or territory abilities.
Hardrock Dragon ST:50 HP:60 MHP:60 G:140+ Land Limit: Item Limit: Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Healer ST:10 HP:40 MHP:40 G:50 Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit ST:30 HP:30 MHP:30 G:60 Immediate / Territory (50G): Adds Enlightenment to user until next round.
Humbaba ST:50 HP:40 MHP:40 G:80++ Land Limit: Attack Bonus: Poison / Boost: ST-10 to creatures.
Hypno Sloth ST:20 HP:40 MHP:40 G:60 Item Limit: Immediate / Territory (40G): Adds Holy Word 1 to target Cepter.
Leshy ST:30 HP:40 MHP:40 G:50 Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid ST:30 HP:30 MHP:30 G:60 Item Limit: Immediate / Territory (40G): MHP+10 to target creature (up to a maximum of 100).
Mudman ST:20 HP:40 MHP:40 G:65 Land Limit: Item Limit: In Battle: HP+ (number of creatures in play x5).
Mummy ST:20 HP:50 MHP:50 G:40 Item Limit: Defensive / Upon Defeat: User gains (lap number x50G) magic.
Necromancer ST:30 HP:30 MHP:30 G:50 Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek ST:20 HP:20 MHP:20 G:40 Support / HP & MHP cannot be altered by spells or territory abilities.
Pangolin ST:30 HP:60 MHP:60 G:60 Item Limit: In Battle: 50% chance of HP=30.
Raksas ST:50 HP:30 MHP:30 G:70+ Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Revenant ST:20 HP:50 MHP:50 G:70 Land Limit: Attack Bonus: Paralysis / In Battle: Transforms into Vampire if battle territory has an Enchantment upon it.
Rock Shell ST:40 HP:30 MHP:30 G:70 Item Limit: Immediate / Territory (40G): Adds Peace to itself.
Sage ST:20 HP:30 MHP:30 G:70 Support / Immune to Destroy Item and Steal Item effects.
Sakuya ST:20 HP:30 MHP:30 G:40+ Land Limit: Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Seismodon ST:40 HP:50 MHP:50 G:90+ Item Limit: Territory (120G): Evolves into Brontides. / Upon Defeat: Lowers level of battle territory by 1.
Spiny Agama ST:20 HP:30 MHP:30 G:50 Item Limit: Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Spudfolk ST:0 HP:40 MHP:40 G:40 Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine ST:20 HP:30 MHP:30 G:30 Support
T'ao T'ieh ST:40 HP:40 MHP:40 G:70+ Land Limit: Upon Victory: ST & MHP+10 (up to a maximum of 100).
Unnameable ST:40 HP:10 MHP:10 G:20++ Item Limit: Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Vampire ST:40 HP:40 MHP:40 G:80+ Land Limit: Item Limit: Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Flammefleur ST:50 HP:40 MHP:40 G:90+ In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Fontaciel ST:40 HP:30 MHP:30 G:90+ In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Frost Beast ST:0 HP:30 MHP:30 G:40+ Reflects:
Gogma ST:40 HP:50 MHP:50 G:100+ Item Limit: Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Jack-o'-Lantern ST:10 HP:60 MHP:60 G:40+ Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Magma Avatar ST:30 HP:30 MHP:30 G:100+ In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar ST:30 HP:30 MHP:30 G:100+ In Battle: ST & HP= (number of lands owned by user x15).
Warlock ST:20 HP:30 MHP:30 G:60+ Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit
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Items
Abyssal Tome G:10 Attack Bonus: Transforms opponent into Statue. / Battle End: Equipped creature is transformed into Statue.
Amethyst Ring G:50 ST+20 / Penetrates:
Angry Mask G:10 Battle End: Deals amount of damage received during battle to opponent's base HP.
Aura Blade G:40 ST+ (MHP value).
Battering Ram G:30 ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe G:30 ST+40
Beryl Ring G:50 ST+20 / Penetrates:
Blade of Culdra G:80 ST+40 / HP+40 / Attack Bonus: Opponent Cepter discards entire hand and draws 6 new cards.
Blaster Ray G:70 Scroll Attack: 50% chance of moving opponent to a random vacant land.
Boomerang G:40 ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler G:30 Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult G:90 ST+30 / HP+30
Chain Mail G:10 HP+30
Claymore G:60 ST+50
Coin of Piety G:0 Upon Victory: User gains 10 symbols of same element as battle territory.
Corrosive Knife G:20 Battle End: Destroys opponent if they regenerated.
Counter Amulet G:100 ST=0 / Reflects: All non-scroll attacks.
Crossbow G:70 ST+30 / HP+20
Cursed Seal G:10 Upon Defeat: Deals damage equal to 50% of opponent's base HP.
Death Choker G:60 ST+30 / Penetrates / Battle End: Equipped creature is destroyed.
Crusher G:30 User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Crusher Storm G:80 Destroys all item cards from all Cepters' hands.
Cure G:10 Fully recovers target creature's HP.
Debility G:30 ST=0 to target creature. / Doublecast
Desert Storm G:80 Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation G:100 Lowers the level of all level 3 territories by 1.
Disaster G:100 HP=1/2 to all creatures with MHP of 60 and up.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Dispel Magic G:10 Removes Enchantment from target Cepter. / Recycles to Book.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought G:50 Level of target Cepter's lands cannot be changed for 3 rounds.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Elemental Rage G:80 Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Elevation G:100 Raises the level of target level 1 territory by 1.
Erosion G:20 If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Exile G:100 Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame G:80 User gains (own highest-level territory's level x100G) magic.
Fat Body G:50 MHP+20, ST-20 to target creature. / Doublecast
Fear G:100 Returns target Cepter's creature with the lowest MHP to their hand.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:20 User draws 1 card. / Adds Find to hand.
Fistfight G:50 No effects or abilities can be used during battle on the target territory. / Doublecast
Float G:30 Target Cepter's die roll yields a 5 for 2 rounds.
Fog G:50 Decreases target territory's toll value by 1/2.
Foresight G:40 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Forfeit G:70+ Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone G:120 Deals 20 damage to all and creatures.
Frost Needle G:80 Deals 30 damage to target or creature.
Gift G:50 Target Cepter gains 100G magic and draws a card.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Hold Curse G:40 Target Cepter's territories with Enchantments cannot be targeted by Enchantment spells or Enchantment territory abilities for 8 rounds.
Holy Asylum G:70 Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Holy Blight G:60 Deals 20 damage to all creatures in target area.
Holy Word 0 G:30 Target Cepter's next die roll yields a 0.
Holy Word 1 G:20 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:10 Target Cepter's next die roll yields a 6.
Holy Word 8 G:30 Target Cepter's next die roll yields an 8.
Hunter's Song G:10 Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Hustle G:40 In battle, ST & HP+30 to target creature. / Doublecast
Iksear G:100 User draws 6 cards if user owns a combined total of 5 or more and territories.
Illness G:40 In battle, ST & HP-20 to target creature. / Doublecast
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Innocence G:60 Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage.
Intrusion G:180 User invades target enemy territory with creature from hand that has no summoning conditions.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain G:20 User steals (number of target's possessed territories x20G) magic from target enemy Cepter.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form G:20 In battle, target creature's ST & HP= (random value between 10-70).
Locust G:80 Lowers target territory's level by 1.
Lunatic Light G:70+ Swaps target creature's ST and HP values.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:30 MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Mesozoic Song G:50 Protection: Transforms into Tyrannosaurus for 3 rounds.
Mimicry G:50 Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:40 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain G:20 Target enemy Cepter loses 100G magic.
Paralyzer G:50 Adds Paralysis to target creature. / Doublecast
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind G:20 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / Doublecast
Polymorph G:80+ Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with Enchantments.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target territory into a land.
Ray of Law G:80 Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection G:80 Target creature reflects all non-scroll attack damage during battle.
Refresh G:40 Fully recovers HP of all creatures in target area.
Refuge G:0+ User gains 80G magic. / Adds Refuge to hand.
Reincarnation G:50 User discards all cards from current hand and draws an equal number of new cards from their book. / Doublecast
Reinforce G:60 ST+10 to all creatures in target area (up to a maximum of 100).
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70+ Target Cepter's book is reverted to the state it was in when the game began.
Revolt G:70 MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Rouetsoleil G:80+ User steals 50% of a random opponent Cepter's magic.
Scourge G:80 Decreases magic of all Cepters with Enchantments by 30%.
Sculpture G:150+ Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection G:70 Deals 20 damage to all creatures with territory abilities.
Selenear G:100 User gains 500G if user owns a combined total of 5 or more and territories.
Senility G:100 Target creature is destroyed at Battle End.
Shrink G:20 ST & MHP-10 to target enemy creature.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:160 Transforms target territory into a land.
Sinking Song G:40 Protection: Deals only 1/2 damage to all creatures for 3 rounds.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120 Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression G:100 User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures.
Terrair G:100 Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Theft G:80 User chooses a spell card from target enemy Cepter's hand and steals it.
Time Tide G:40 Returns ability values of all creatures in target area to the original values on their cards.
Tough Song G:30 Protection: HP+20 for 4 rounds.
Trade G:100 User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass G:60 For two rounds caster gains the other Cepters' castle bonus.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Upheaval G:160 Transforms target territory into a land.
Venomous Boil G:80 Deals 30 damage to target or creature.
Wall Transform G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weathering G:160 Transforms target territory into a land.
Wild Growth G:160 Transforms target territory into a land.
Wind of Hope G:40 User draws 2 cards from their book.
Word of Recall G:80+ Transports target Cepter straight to castle. User cannot roll the die this turn.
Zap G:30 Deals 10 damage to target creature. / Doublecast
Zeromn G:100 User chooses 1 effect among 7 possible choices.
Last Updated on Friday, 18 November 2022 11:26
Card of the Moment
Nil 360 ST:60 HP:60 MHP:60 G:150+ Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Culdcept Saga
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