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Spells - Multi-Flash

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Spells

Acid Rain
G:70
Deals 30 damage to all Defensive creatures.
Aurora
G:50
Raises the value of all symbols by 20%.
Avalanche
G:150
Deals 30 damage to all creatures in level 5 territories.
Burning Hail
G:120
Deals 20 damage to all and creatures.
Cramp
G:60
ST-20 to all creatures in target area.
Crusher Storm
G:80
Destroys all item cards from all Cepters' hands.
Desolation
G:100
Lowers the level of all level 3 territories by 1.
Disaster
G:100
HP=1/2 to all creatures with MHP of 60 and up.
Disbelief
G:90
All Cepters lose (number of symbols owned x5G) magic.
Elemental Rage
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Erosion
G:20
If any card exists more than once across all Cepters' hands, said copies of that card are destroyed.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Freeze Cyclone
G:120
Deals 20 damage to all and creatures.
Holy Blight
G:60
Deals 20 damage to all creatures in target area.
Insect Swarm
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Mass Growth
G:30
MHP+5 to all creatures (up to a maximum of 100).
Pressure
G:70
Lowers the value of all symbols by 30%.
Punisher
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Ray of Law
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Refresh
G:40
Fully recovers HP of all creatures in target area.
Reinforce
G:60
ST+10 to all creatures in target area (up to a maximum of 100).
Revolt
G:70
MHP=40 to all creatures with Enchantments and MHP of 30 and under.
Scourge
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture
G:150+
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection
G:70
Deals 20 damage to all creatures with territory abilities.
Sonic Wave
G:70
Deals 20 damage to all creatures with Attacks First ability.
Tempest
G:200+
Deals 20 damage to all creatures.
Time Tide
G:40
Returns ability values of all creatures in target area to the original values on their cards.

Last Updated on Wednesday, 15 May 2013 08:48

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Tough Song 360
G:30
Protection: HP+20 for 4 rounds.

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