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Creatures, Items, & Spells - Land Color-Related

If you're looking for an easy-to-print list, grab IVIad IVIaxx's spreadsheet here.

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Neutral Creatures

Horned Chameleon
ST:20 HP:30 MHP:30 G:40
Item Limit:
Receives land effect from lands of any element.
Jade Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Trap Spider
ST:30 HP:40 MHP:40 G:40
Item Limit:
Attack Bonus: Paralysis / Enchanted: Mimicry

Fire Creatures

Coaloid
ST:30 HP:30 MHP:30 G:60+
Land Limit:
In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.

Water Creatures

Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Drool
ST:0 HP:40 MHP:40 G:70
Item Limit:
Penetrates / In Battle: ST= (number of user's territories x10).
Hydra
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Regenerates: Except when on land.
Kelpie
ST:30 HP:30 MHP:30 G:70+
Item Limit:
Stops all passing Cepters other than user when placed on a land.
Undine
ST:30 HP:30 MHP:30 G:60
Item Limit:
In Battle: HP= (number of user's territories x20). / Neutralizes:

Earth Creatures

Dryad
ST:20 HP:30 MHP:30 G:60
Land Limit:
Item Limit:
Support / Can move to any vacant land within the area.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.

Air Creatures

Holy Llama
ST:20 HP:40 MHP:40 G:60
Item Limit:
Territory (30G): Adds Holy Word 6 to target Cepter. / Able to move to any vacant land in the area.
Leveller
ST:40 HP:60 MHP:60 G:100++
Item Limit:
Battle End: Lowers level of battle territory by 1 unless it's an land.
Wyvern
ST:40 HP:40 MHP:40 G:90
Land Limit:
Item Limit:
Attacks First / Can move to any vacant land in the area.

Dual-Element Creatures

Flammefleur
ST:50 HP:40 MHP:40 G:90+
In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Fontaciel
ST:40 HP:30 MHP:30 G:90+
In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).

Items

Coin of Piety
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.

Spells

Anti-Element
G:60
Target creature cannot receive land effect.
Bistair
G:100
Deals 40 damage to target creature if user owns a combined total of 5 or more and territories.
Elemental Rage
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Iksear
G:100
User draws 6 cards if user owns a combined total of 5 or more and territories.
Influence
G:80
Transforms target territory into its owner's most numerous land type.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Mimicry
G:50
Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Quintessence
G:60
Transforms target territory into a land.
Selenear
G:100
User gains 500G if user owns a combined total of 5 or more and territories.
Sink
G:160
Transforms target territory into a land.
Terrair
G:100
Target territory's level becomes 1 if user owns a combined total of 5 or more and territories.
Upheaval
G:160
Transforms target territory into a land.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.

Last Updated on Wednesday, 15 May 2013 08:48

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