Nil ST:60 HP:60 MHP:60 G:150+ Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Ogre Lord ST:40 HP:50 MHP:50 G:90 Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Possession ST:10 HP:10 MHP:10 G:40 Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Red Cap ST:20 HP:40 MHP:40 G:50 In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST & HP+20 to all Goblins.
Samurai ST:50 HP:30 MHP:30 G:80 Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard ST:40 HP:40 MHP:40 G:70 Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter ST:20 HP:30 MHP:30 G:10 Territory (50G): Evolves into a random creature.
Thief ST:20 HP:40 MHP:40 G:30 Battle Start: Steals opponent's item if using no items of your own.
Special Neutral Creatures
Grass Strider ST:40 HP:40 MHP:40 G:250+ Attacks First / In Battle: ST+ (number of opponent's cards in hand x10).
Fire Creatures
Ares ST:50 HP:60 MHP:60 G:90+ Land Limit: Boost: ST+20 to invading creatures.
Avenger ST:40 HP:40 MHP:40 G:100 In Battle: ST & HP+ (current standing x10).
Ba-al ST:50 HP:50 MHP:50 G:80++ Attacks First / Battle End: Destroys a random card from user's hand.
Bia ST:30 HP:40 MHP:40 G:60 In Battle: ST & HP+30 if opponent is recipient of Support effect.
Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Coaloid ST:30 HP:30 MHP:30 G:60+ Land Limit: In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Domovikha ST:10 HP:20 MHP:20 G:10 Territory (70G): Adds Land Protection to target territory.
Domovoi ST:20 HP:20 MHP:20 G:10 Territory (30G): Adds Phantasm to target territory.
Fay ST:20 HP:40 MHP:40 G:50 Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Fire Giant ST:50 HP:50 MHP:50 G:100+ Critical Hit:
Golem ST:40 HP:50 MHP:50 G:60 Battle End: Base ST & Base HP-10
Heat Imp ST:20 HP:20 MHP:20 G:10+ Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound ST:50 HP:40 MHP:40 G:80 Deals only 1/2 damage to creatures.
Hell Pyron ST:70 HP:60 MHP:60 G:160++ Land Limit: Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Kasha ST:30 HP:40 MHP:40 G:70 Land Limit: In Battle: ST & HP+20 if battle territory has an Enchantment upon it.
Manticore ST:0 HP:50 MHP:50 G:70 In Battle: ST & HP= (number of cards in user's hand x10).
Minotaur ST:40 HP:40 MHP:40 G:70
Peri ST:30 HP:30 MHP:30 G:50+ Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phlogiston ST:20 HP:30 MHP:30 G:30 In Battle: ST+20 when invading.
Red Ogre ST:30 HP:40 MHP:40 G:50
Sharazad ST:20 HP:30 MHP:30 G:55 Support / Territory (30G): Clears all Cepters of Enchantments.
Tokebi ST:20 HP:30 MHP:30 G:40 Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.
Ukobach ST:40 HP:30 MHP:30 G:60 In Battle: ST & HP+20 if user has less magic than opponent Cepter.
Special Fire Creatures
Dragon Lord ST:70 HP:70 MHP:70 G:250+ Attacks First / Boost: ST+10 to ST=60 or more creatures. / Battle End: Evolves into Dragonewt.
Water Creatures
Amazon ST:40 HP:40 MHP:40 G:80 Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias ST:30 HP:50 MHP:50 G:70+ Land Limit: In Battle: HP= (number of creatures destroyed thus far x5).
Aqualing ST:20 HP:30 MHP:30 G:30 Neutralizes: Creatures with MHP of 30 and under.
Blue Ogre ST:30 HP:40 MHP:40 G:50
Fate ST:30 HP:40 MHP:40 G:60 Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Grendel ST:50 HP:50 MHP:50 G:110+ Critical Hit: Creatures with ST of 20 and under.
Hyde ST:30 HP:30 MHP:30 G:50+ Land Limit: Territory (50G): Adds Paralysis to target creature.
Lamia ST:30 HP:40 MHP:40 G:70 Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Lizard Man ST:30 HP:40 MHP:40 G:70 Attacks First
Luk-Oie ST:20 HP:30 MHP:30 G:50 Enchanted: Land Protection / In Battle: HP+20 if battle territory has no Enchantment upon it.
Triton ST:30 HP:40 MHP:40 G:60 Battle End: User draws a card if an item was equipped on Triton during battle.
Earth Creatures
Bone Golem ST:40 HP:50 MHP:50 G:100+ Land Limit: Regenerates / Territory (60G): Transforms target Skeleton into Bone Golem.
Branch Army ST:30 HP:30 MHP:30 G:60 In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Brontides ST:60 HP:70 MHP:70 G:160++ Land Limit: Support / Boost: HP+10 to creatures.
Dwarf ST:30 HP:50 MHP:50 G:70
Gargoyle ST:30 HP:50 MHP:50 G:90+ Attacks First / In Battle: ST=50 when defending.
Green Ogre ST:30 HP:40 MHP:40 G:50
Grimalkin ST:20 HP:30 MHP:30 G:60+ Support / Cannot be targeted by spells or territory abilities.
Healer ST:10 HP:40 MHP:40 G:50 Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit ST:30 HP:30 MHP:30 G:60 Immediate / Territory (50G): Adds Enlightenment to user until next round.
Humbaba ST:50 HP:40 MHP:40 G:80++ Land Limit: Attack Bonus: Poison / Boost: ST-10 to creatures.
Leshy ST:30 HP:40 MHP:40 G:50 Defensive / Battle End: Raises level of battle territory by 1.
Necromancer ST:30 HP:30 MHP:30 G:50 Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek ST:20 HP:20 MHP:20 G:40 Support / HP & MHP cannot be altered by spells or territory abilities.
Raksas ST:50 HP:30 MHP:30 G:70+ Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Revenant ST:20 HP:50 MHP:50 G:70 Land Limit: Attack Bonus: Paralysis / In Battle: Transforms into Vampire if battle territory has an Enchantment upon it.
Sage ST:20 HP:30 MHP:30 G:70 Support / Immune to Destroy Item and Steal Item effects.
Sakuya ST:20 HP:30 MHP:30 G:40+ Land Limit: Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Spudfolk ST:0 HP:40 MHP:40 G:40 Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Squirrine ST:20 HP:30 MHP:30 G:30 Support
T'ao T'ieh ST:40 HP:40 MHP:40 G:70+ Land Limit: Upon Victory: ST & MHP+10 (up to a maximum of 100).
Wereboar ST:20 HP:40 MHP:40 G:80 In Battle: ST+30 when invading.
Weretiger ST:60 HP:50 MHP:50 G:90 In Battle: ST & HP-20 in round 25 and later.
Air Creatures
Assassin ST:40 HP:10 MHP:10 G:20++ Territory (80G): Destroys target creature if it has taken damage of 20 or more, then returns to user's hand.
Centaur ST:30 HP:40 MHP:40 G:80 Attacks First / Battle End: Items equipped recycle to user's book.
Cherub ST:10 HP:30 MHP:30 G:30+ Attack Bonus: 60% chance of causing creatures with MHP of 50 and up to return to their hand.
Cloud Gizmo ST:10 HP:30 MHP:30 G:30 Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Sword Princess ST:40 HP:30 MHP:30 G:90+ Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
Sylph ST:20 HP:20 MHP:20 G:20 Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Tengu ST:40 HP:40 MHP:40 G:110 Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Tetrarm ST:10 HP:40 MHP:40 G:60+ Attacks twice.
Wendigo ST:30 HP:50 MHP:50 G:70 Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Yellow Ogre ST:30 HP:40 MHP:40 G:50
Special Air Creatures
Armed Princess ST:40 HP:40 MHP:40 G:250+ Attacks First / Support / HP & MHP cannot be damaged by spells or territory abilities.
Dual-Element Creatures
Flammefleur ST:50 HP:40 MHP:40 G:90+ In Battle: ST= (number of territories user owns x10). / Battle End: Destroys opponent if no damage was dealt to opponent during battle.
Fontaciel ST:40 HP:30 MHP:30 G:90+ In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Frost Beast ST:0 HP:30 MHP:30 G:40+ Reflects:
Jack-o'-Lantern ST:10 HP:60 MHP:60 G:40+ Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Magma Avatar ST:30 HP:30 MHP:30 G:100+ In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar ST:30 HP:30 MHP:30 G:100+ In Battle: ST & HP= (number of lands owned by user x15).
Warlock ST:20 HP:30 MHP:30 G:60+ Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit
Last Updated on Wednesday, 15 May 2013 08:48
Card of the Moment
Spiked Shield 360 G:60 Reflects: 1/2 of damage received (excluded scroll attacks).
Culdcept Saga
Login
Featured On...
Poll of the Moment
What are you doing until the next Culdcept?
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Votes: (0%)
Total Votes:
First Vote:
Last Vote:
Follow Us!
Please help support our site costs by donating via the PayPal button above. Thanks in advance!