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Creatures, Items, & Spells - Rarity R

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Armored Dragon
ST:60 HP:60 MHP:60 G:100+
Item Limit:
Attacks First / Neutralizes: / Territory (70G): Deals 30 damage to target creature.
Beast Gear
ST:30 HP:30 MHP:30 G:70
Item Limit:
Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Colossus
ST:70 HP:70 MHP:70 G:120
Item Limit:
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Doppelganger
ST:0 HP:30 MHP:30 G:10+
In Battle: Transforms into same creature as opponent.
Dragon's Egg
ST:0 HP:30 MHP:30 G:50
Item Limit:
Territory (100G): Evolves into a random dragon.
Gold Idol
ST:0 HP:20 MHP:20 G:70
Item Limit:
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Great Fossil
ST:0 HP:50 MHP:50 G:60+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Living Mirror
ST:0 HP:30 MHP:30 G:60
Item Limit:
Reflects: Scroll attacks. / Item Creature
Living Scroll
ST:0 HP:20 MHP:20 G:40
Item Limit:
In Battle: Performs a scroll attack of ST=20 if not equipped with an item. / Item Creature
Lunatic Hare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Migoal
ST:40 HP:40 MHP:40 G:80+
Critical Hit: / Neutralizes:
Ogre Lord
ST:40 HP:50 MHP:50 G:90
Scroll Critical Hit / In Battle: ST+30 if Red or Yellow Ogre are in play, HP+30 if Blue or Green Ogre are in play.
Opal Idol
ST:0 HP:20 MHP:20 G:50
Item Limit:
Defensive / Global Ability: In battle, all creatures gain Regenerates ability.
Possession
ST:10 HP:10 MHP:10 G:40
Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Samurai
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shapeshifter
ST:20 HP:30 MHP:30 G:10
Territory (50G): Evolves into a random creature.
Wonder Wall
ST:0 HP:30 MHP:30 G:30+
Item Limit:
Defensive / Neutralizes:

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Fire Creatures

Ares
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: ST+20 to invading creatures.
Ba-al
ST:50 HP:50 MHP:50 G:80++
Attacks First / Battle End: Destroys a random card from user's hand.
Barrow Wight
ST:20 HP:30 MHP:30 G:50+
Attack Bonus: Sleep
Burnacle
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Defensive / Territory (50): Casts Fog on target land.
Coaloid
ST:30 HP:30 MHP:30 G:60+
Land Limit:
In Battle: ST & HP+ (number of user's territories x10). / User gains (number of territories x50G) magic if destroyed by spell or territory ability.
Conjurer
ST:20 HP:30 MHP:30 G:40
Item Limit:
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Death Scythe
ST:70 HP:10 MHP:10 G:40+
Item Limit:
Territory (50G): Evolves into Mummy.
Domovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Gladiator
ST:50 HP:40 MHP:40 G:70
Item Limit:
Critical Hit:
Hell Pyron
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Hive Queen
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Territory (20G): Adds Hive Worker to user's hand.
Peluda
ST:40 HP:30 MHP:30 G:40+
Item Limit:
Territory (100G): Deals 10 damage to all creatures.
Volcanic Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Water Creatures

Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Bookworm
ST:10 HP:20 MHP:20 G:10+
Item Limit:
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Charon
ST:20 HP:30 MHP:30 G:70+
Item Limit:
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Deep-Sea Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / In Battle: Performs a scroll attack of its base ST value if not equipped with an item.
Hyde
ST:30 HP:30 MHP:30 G:50+
Land Limit:
Territory (50G): Adds Paralysis to target creature.
Kelpie
ST:30 HP:30 MHP:30 G:70+
Item Limit:
Stops all passing Cepters other than user when placed on a land.
Lung
ST:0 HP:30 MHP:30 G:50+
Land Limit:
Item Limit:
In Battle: ST & HP= (number of symbols owned by user).
Poseidon
ST:50 HP:60 MHP:60 G:90+
Land Limit:
Boost: HP+20 to defending creatures.
Quicksilver
ST:20 HP:30 MHP:30 G:50
Territory (60G): Evolves into creature with highest MHP currently in play.
Rahab
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Neutralizes: Creatures with MHP of 50 and up. / Boost: HP+10 to creatures.
Saint
ST:30 HP:30 MHP:30 G:60
Neutralizes: / Instant Death: 80% against creatures.
Sea Bonze
ST:20 HP:40 MHP:40 G:70
Land Limit:
Defensive / In Battle: No effects or abilities can be used during battle.
Swamp Spawn
ST:10 HP:40 MHP:40 G:20
Land Limit:
Item Limit:
Defensive / Territory (50G): Adds Holy Word 0 to target Cepter.
Yeti
ST:40 HP:40 MHP:40 G:80+
Item Limit:
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Earth Creatures

Bone Golem
ST:40 HP:50 MHP:50 G:100+
Land Limit:
Regenerates / Territory (60G): Transforms target Skeleton into Bone Golem.
Branch Army
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Brontides
ST:60 HP:70 MHP:70 G:160++
Land Limit:
Support / Boost: HP+10 to creatures.
Gigantherium
ST:50 HP:60 MHP:60 G:90+
Item Limit:
In Battle: HP-20 if battle territory has an Enchantment upon it.
Hardrock Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Humbaba
ST:50 HP:40 MHP:40 G:80++
Land Limit:
Attack Bonus: Poison / Boost: ST-10 to creatures.
Odradek
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Raksas
ST:50 HP:30 MHP:30 G:70+
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Sage
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.
T'ao T'ieh
ST:40 HP:40 MHP:40 G:70+
Land Limit:
Upon Victory: ST & MHP+10 (up to a maximum of 100).
Unnameable
ST:40 HP:10 MHP:10 G:20++
Item Limit:
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand.
Vampire
ST:40 HP:40 MHP:40 G:80+
Land Limit:
Item Limit:
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Air Creatures

Cherub
ST:10 HP:30 MHP:30 G:30+
Attack Bonus: 60% chance of causing creatures with MHP of 50 and up to return to their hand.
Dhampir
ST:40 HP:40 MHP:40 G:80+
Neutralizes: / Instant Death: 60% to creatures.
Doodle Beetle
ST:10 HP:50 MHP:50 G:40+
Item Limit:
Defensive / Enchanted: Quicksand
Flying Puffer
ST:20 HP:40 MHP:40 G:40++
Item Limit:
Upon Victory: Is destroyed. / Upon Defeat: Destroys opponent.
Garuda
ST:0 HP:40 MHP:40 G:60+
Land Limit:
In Battle: ST & HP= (number of creatures in play x10).
Leprechaun
ST:20 HP:20 MHP:20 G:40+
Battle Start: Gives opponent its own item and forces them to use it.
Lightning Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (60G): Target enemy Cepter loses (number of symbols owned x5G) magic. / Boost: ST+10 to creatures.
Night Fiend
ST:20 HP:40 MHP:40 G:70+
Land Limit:
Item Limit:
Attacks First / In Battle: ST+ (level of battle territory x20).
Paladin
ST:50 HP:50 MHP:50 G:90+
Land Limit:
Critical Hit: / Regenerates
Soul Collector
ST:20 HP:30 MHP:30 G:60+
In Battle: ST+ (number of creatures destroyed thus far x5).
Sphinx
ST:40 HP:50 MHP:50 G:80++
Land Limit:
Attack Bonus: Confusion / Boost: HP-10 to creatures.
Sword Princess
ST:40 HP:30 MHP:30 G:90+
Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
Tetrarm
ST:10 HP:40 MHP:40 G:60+
Attacks twice.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Dual-Element Creatures

Frost Beast
ST:0 HP:30 MHP:30 G:40+
Reflects:
Gogma
ST:40 HP:50 MHP:50 G:100+
Item Limit:
Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Jack-o'-Lantern
ST:10 HP:60 MHP:60 G:40+
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
Magma Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Storm Avatar
ST:30 HP:30 MHP:30 G:100+
In Battle: ST & HP= (number of lands owned by user x15).
Warlock
ST:20 HP:30 MHP:30 G:60+
Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Items

Blaster Ray
G:70
Scroll Attack: 50% chance of moving opponent to a random vacant land.
Claymore
G:60
ST+50
Corrosive Knife
G:20
Battle End: Destroys opponent if they regenerated.
Counter Amulet
G:100
ST=0 / Reflects: All non-scroll attacks.
Death Choker
G:60
ST+30 / Penetrates / Battle End: Equipped creature is destroyed.
Diamond Armor
G:60
Attacks Last / ST-30 / HP+60
Doom Needle
G:30
ST+20 / Battle End: Adds Senility to opponent.
Force Bracelet
G:80
ST+ (number of cards in user's hand x10).
Magma Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Metamorphose Belt
G:70
Transforms equipped creature into Grass Strider.
Nuclear Fusion
G:120
Scroll Attack: ST=50
Plate Mail
G:60
HP+50
Rat Hunter
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Silver Plow
G:100
Battle End: Raises level of battle territory by 1.
Soul Ray
G:70
Scroll Attack: ST=30 / Battle End: Recycles to Hand
Storm Armor
G:50
ST+ (number of creatures in play x10). / HP+ (number of creatures in play x10).
Stormcauser
G:60
ST+60, HP-30.
The Hand
G:80
Battle Start: Steals opponent's item and uses it.
Tonfa
G:70
Attacks twice.
Trident
G:70
ST+40 / HP+10
Vorpal Sword
G:40
ST+30 / Critical Hit: Creatures with MHP of 40 and up.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ ~ Item ~ Spell

Spells

Avalanche
G:150
Deals 30 damage to all creatures in level 5 territories.
Bulimia
G:50
Destroys a single card at random from hand of target creature's owner at Battle End. / Doublecast
Burning Hail
G:120
Deals 20 damage to all and creatures.
Changeling
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Comet
G:120+
Lowers level of target enemy territory by 2.
Conspiracy
G:50
User can summon creatures for no magic cost if creatures of higher cost are already in play. Lasts until user reaches the castle.
Corruption
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Debility
G:30
ST=0 to target creature. / Doublecast
Desert Storm
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Desolation
G:100
Lowers the level of all level 3 territories by 1.
Disaster
G:100
HP=1/2 to all creatures with MHP of 60 and up.
Disbelief
G:90
All Cepters lose (number of symbols owned x5G) magic.
Exile
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Forfeit
G:70+
Target Cepter's symbols of selected element and area are reverted to magic.
Freeze Cyclone
G:120
Deals 20 damage to all and creatures.
Goblin's Lair
G:10+
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Holy Asylum
G:70
Target creature's HP and MHP cannot be altered by spells or territory abilities. / Territory level cannot be lowered.
Hunter's Song
G:10
Protection: Target Cepter gains 200G magic for every creature they destroy in battle for 4 rounds.
Incineration
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Intrusion
G:180
User invades target enemy territory with creature from hand that has no summoning conditions.
Lunatic Light
G:70+
Swaps target creature's ST and HP values.
Mass Growth
G:30
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm
G:100
Adds Phantasm to all creatures in target area.
Polymorph
G:80+
Transforms target creature into a random different creature.
Prophecy
G:40
User draws 1 card of specified type from their book.
Punisher
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence
G:60
Transforms target territory into a land.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle.
Replace
G:120
Exchanges target creature with another from its owner's hand.
Sculpture
G:150+
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selection
G:70
Deals 20 damage to all creatures with territory abilities.
Senility
G:100
Target creature is destroyed at Battle End.
Simulacrum
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink
G:160
Transforms target territory into a land.
Suppression
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telekinesis
G:100
Moves target creature 1 space.
Tempest
G:200+
Deals 20 damage to all creatures.
Trade
G:100
User chooses and exchanges equal-level territories owned by user and target enemy Cepter.
Trespass
G:60
For two rounds caster gains the other Cepters' castle bonus.
Upheaval
G:160
Transforms target territory into a land.
Weathering
G:160
Transforms target territory into a land.
Wild Growth
G:160
Transforms target territory into a land.
Word of Recall
G:80+
Transports target Cepter straight to castle. User cannot roll the die this turn.

Last Updated on Friday, 18 November 2022 11:27

Card of the Moment

Bulimia 360
G:50
Destroys a single card at random from hand of target creature's owner at Battle End. / Doublecast

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