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Spells - Rarity N

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Spells

Acid Rain
G:70
Deals 30 damage to all Defensive creatures.
Backward
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Brave Song
G:30
Protection: ST+20 for 4 rounds.
Chariot
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cleanse
G:20
Removes Enchantment from target creature (territory). / Doublecast
Crusher
G:30
User chooses a non-creature card from target enemy Cepter's hand and destroys it. / Doublecast
Cure
G:10
Fully recovers target creature's HP.
Dispel Magic
G:10
Removes Enchantment from target Cepter. / Recycles to Book.
Dream Terrain
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Escape
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Fairy Light
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Fame
G:80
User gains (own highest-level territory's level x100G) magic.
Feast
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find
G:20
User draws 1 card. / Adds Find to hand.
Float
G:30
Target Cepter's die roll yields a 5 for 2 rounds.
Fog
G:50
Decreases target territory's toll value by 1/2.
Foresight
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Gift
G:50
Target Cepter gains 100G magic and draws a card.
Grace
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Greed
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Haste
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Holy Word 1
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6
G:10
Target Cepter's next die roll yields a 6.
Hustle
G:40
In battle, ST & HP+30 to target creature. / Doublecast
Illness
G:40
In battle, ST & HP-20 to target creature. / Doublecast
Innocence
G:60
Target Cepter is exempt from tolls but cannot invade enemy territories for 2 rounds.
Lake Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Liquid Form
G:20
In battle, target creature's ST & HP= (random value between 10-70).
Magic Bolt
G:50
Deals 20 damage to target enemy creature.
Manna
G:0
User gains (lap number x50G) magic.
Mimicry
G:50
Target creature receives land effect from lands of any element. / Doublecast
Mountain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation
G:40
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Pain
G:20
Target enemy Cepter loses 100G magic.
Plain Leap
G:20
Transports user to nearest land within the area. User cannot roll the die this turn.
Pressure
G:70
Lowers the value of all symbols by 30%.
Refresh
G:40
Fully recovers HP of all creatures in target area.
Refuge
G:0+
User gains 80G magic. / Adds Refuge to hand.
Relief
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Revival
G:70+
Target Cepter's book is reverted to the state it was in when the game began.
Shrink
G:20
ST & MHP-10 to target enemy creature.
Slow
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Spartoi
G:40+
Places a Skeleton on a random vacant land.
Telegnosis
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Teleport
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Tough Song
G:30
Protection: HP+20 for 4 rounds.
Triumph
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Wind of Hope
G:40
User draws 2 cards from their book.
Zap
G:30
Deals 10 damage to target creature. / Doublecast

Last Updated on Wednesday, 15 May 2013 08:48

Card of the Moment

Wolverine 360
ST:30 HP:40 MHP:40
G:80
Item Limit:
Immediate / Toll value for occupied territory becomes 1.5x.

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