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Creatures - Territory Ability

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Armored Dragon
ST:60 HP:60 MHP:60 G:100+
Item Limit:
Attacks First / Neutralizes: / Territory (70G): Deals 30 damage to target creature.
Clockwork Owl
ST:0 HP:20 MHP:20 G:10
Item Limit:
Immediate / Territory (30G): Target Cepter can choose movement direction next turn.
Dancing Doll
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Dragon's Egg
ST:0 HP:30 MHP:30 G:50
Item Limit:
Territory (100G): Evolves into a random dragon.
Nil
ST:60 HP:60 MHP:60 G:150+
Instant Death: 50% / Battle End: User loses 100G. / Territory (100G): Deals damage to all creatures equal to 50% their MHP value, then is destroyed.
Possession
ST:10 HP:10 MHP:10 G:40
Territory (80G): Steals target level 1 enemy territory, then is destroyed.
Shapeshifter
ST:20 HP:30 MHP:30 G:10
Territory (50G): Evolves into a random creature.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Fire Creatures

Burnacle
ST:50 HP:60 MHP:60 G:80+
Item Limit:
Defensive / Territory (50): Casts Fog on target land.
Conjurer
ST:20 HP:30 MHP:30 G:40
Item Limit:
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Creeping Flame
ST:30 HP:50 MHP:50 G:40
Land Limit:
Item Limit:
Defensive / Territory (30G): Moves to a neighboring land.
Death Scythe
ST:70 HP:10 MHP:10 G:40+
Item Limit:
Territory (50G): Evolves into Mummy.
Domovikha
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragonewt
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (120G): Evolves into Dragon Lord. / Neutralizes: Scroll attacks.
Fay
ST:20 HP:40 MHP:40 G:50
Immediate / Territory (60G): ST+20 to target creature (up to a maximum of 100).
Heat Imp
ST:20 HP:20 MHP:20 G:10+
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hell Pyron
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (30G): User gains (number of creatures destroyed thus far x50G) magic, then number is reset. / Boost: ST+10 to creatures.
Helltic
ST:20 HP:20 MHP:20 G:20+
Territory (60G): Deals 20 damage to target creature.
Hive Queen
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Territory (20G): Adds Hive Worker to user's hand.
Peluda
ST:40 HP:30 MHP:30 G:40+
Item Limit:
Territory (100G): Deals 10 damage to all creatures.
Sharazad
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Tokebi
ST:20 HP:30 MHP:30 G:40
Immediate / Territory (0G): Releases target territory from user's control and reverts it to magic.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Water Creatures

Ahuizotl
ST:30 HP:50 MHP:50 G:60+
Land Limit:
Item Limit:
Territory (80G): Transforms target territory belonging to user into a land.
Aquahorn
ST:40 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Mistwing.
Bookworm
ST:10 HP:20 MHP:20 G:10+
Item Limit:
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Fate
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Hyde
ST:30 HP:30 MHP:30 G:50+
Land Limit:
Territory (50G): Adds Paralysis to target creature.
Lamia
ST:30 HP:40 MHP:40 G:70
Enchanted: Spirit Walk / Territory (40G): ST-20 to target creature.
Mistwing
ST:30 HP:40 MHP:40 G:70
Item Limit:
Neutralizes: / Territory (30G): Evolves into Aquahorn.
Noble Shaman
ST:20 HP:30 MHP:30 G:40
Scroll Critical Hit / Territory (50G): Removes Enchantments from all creatures (territories).
Quicksilver
ST:20 HP:30 MHP:30 G:50
Territory (60G): Evolves into creature with highest MHP currently in play.
Swamp Spawn
ST:10 HP:40 MHP:40 G:20
Land Limit:
Item Limit:
Defensive / Territory (50G): Adds Holy Word 0 to target Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Earth Creatures

Bone Golem
ST:40 HP:50 MHP:50 G:100+
Land Limit:
Regenerates / Territory (60G): Transforms target Skeleton into Bone Golem.
Branch Army
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of creatures in play x5). / Territory (50G): Evolves into Mudman.
Hardrock Dragon
ST:50 HP:60 MHP:60 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Healer
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Herald Spirit
ST:30 HP:30 MHP:30 G:60
Immediate / Territory (50G): Adds Enlightenment to user until next round.
Hypno Sloth
ST:20 HP:40 MHP:40 G:60
Item Limit:
Immediate / Territory (40G): Adds Holy Word 1 to target Cepter.
Lichenoid
ST:30 HP:30 MHP:30 G:60
Item Limit:
Immediate / Territory (40G): MHP+10 to target creature (up to a maximum of 100).
Necromancer
ST:30 HP:30 MHP:30 G:50
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Rock Shell
ST:40 HP:30 MHP:30 G:70
Item Limit:
Immediate / Territory (40G): Adds Peace to itself.
Sakuya
ST:20 HP:30 MHP:30 G:40+
Land Limit:
Immediate / Territory (80G): Transforms target territory in user's possession to a land.
Seismodon
ST:40 HP:50 MHP:50 G:90+
Item Limit:
Territory (120G): Evolves into Brontides. / Upon Defeat: Lowers level of battle territory by 1.
Spiny Agama
ST:20 HP:30 MHP:30 G:50
Item Limit:
Reflects: 1/2 of damage received (excludes scroll attacks). / Territory (80G): Evolves into Seismodon.
Spudfolk
ST:0 HP:40 MHP:40 G:40
Territory (0G): User gains (number of creatures in play x20G) magic. / Upon Defeat: User gains (number of creatures in play x10G) magic.
Venomouspore
ST:10 HP:50 MHP:50 G:10+
Item Limit:
Defensive / Regenerates / Territory (100G): Plague

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Air Creatures

Assassin
ST:40 HP:10 MHP:10 G:20++
Territory (80G): Destroys target creature if it has taken damage of 20 or more, then returns to user's hand.
Cloud Gizmo
ST:10 HP:30 MHP:30 G:30
Territory (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Fortress
ST:10 HP:50 MHP:50 G:30
Item Limit:
Defensive / Territory (30G): Deals 10 damage to target creature.
Holy Llama
ST:20 HP:40 MHP:40 G:60
Item Limit:
Territory (30G): Adds Holy Word 6 to target Cepter. / Able to move to any vacant land in the area.
Lightning Dragon
ST:60 HP:50 MHP:50 G:140+
Land Limit:
Item Limit:
Attacks First / Neutralizes: / Territory (80G): Deals 30 damage to target or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:160++
Land Limit:
Territory (60G): Target enemy Cepter loses (number of symbols owned x5G) magic. / Boost: ST+10 to creatures.
Sleipnir
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Territory (60G): Moves target creature belonging to user 2 spaces.
Spriggan
ST:30 HP:30 MHP:30 G:40
Territory (80G): Evolves into Grendel.
Sword Princess
ST:40 HP:30 MHP:30 G:90+
Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
Sylph
ST:20 HP:20 MHP:20 G:20
Neutralizes: Attacks from creatures with MHP of 40 and up. / Territory (100G): Evolves into Garuda.
Witch
ST:20 HP:30 MHP:30 G:50
Item Limit:
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~

Dual-Element Creatures

Fontaciel
ST:40 HP:30 MHP:30 G:90+
In Battle: HP= (number of territories user owns x10). / Territory (50G): MHP+5 to all user's creatures (up to a maximum of 100).
Gogma
ST:40 HP:50 MHP:50 G:100+
Item Limit:
Attacks First / Territory (200G): Raises target level 1 territory to level 3.
Warlock
ST:20 HP:30 MHP:30 G:60+
Cannot be targeted by spells or territory abilities. / Territory (60G): Adds Anti-Magic to target Cepter. / Scroll Critical Hit

Last Updated on Wednesday, 15 May 2013 08:48

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MHP=30 to target creature.

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