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Quest Maps

Anchor
Anchor
Gates: NSE Min. Steps: 28 Variations: Normal - Flat - Trap
Lands:
5Fire 5Water 5Earth 5Air 4Multi 2Morph Special Lands: 1Fortune Teller's Hut 1Gem Store
A map with gates at both dead ends. You only need to reach one of these two gates.
 
Battle Wagon
Battle Wagon
Gates: NSW Min. Steps: 20 Variations: Normal - Tower
Lands:
5Fire 5Water 5Earth 5Air 10Multi Special Lands: 1Card Shop 1Path Switch
A map with 2 adjacent loops. The Path Switch in the center determines your path.
 
Bullseye
Bullseye
Gates: NWE Min. Steps: 24 Variations: Normal
Lands:
7Fire 7Water 7Earth 7Air Special Lands: none
The land by the outer circle E&W gates is high value. Duplicate gates give you more options.
 
Bumblebee
Bumblebee
Gates: NSE Min. Steps: 27 Variations: Normal - Flat - Trap
Lands:
8Fire 8Water 8Earth 8Air 2Multi 2Morph Special Lands: 1Fortune Teller's Hut 1Spell Circle
A map with 3 loops. It's possible to complete a lap with either one of the S gates on the left or right.
 
Catch Away
Catch Away
Gates: NS Min. Steps: 10 Variations: Normal
Lands:
6Fire 6Water 6Earth 6Air Special Lands: 2Warp
A map with 2 vertical loops. Laps in the South loop take longer, but the land value is higher.
 
Chaos Palace
Chaos Palace
Gates: NS Min. Steps: 26 Variations: Normal - Flat - Tower
Lands:
6Fire 6Water 6Earth 6Air 6Morph Special Lands: 1Fortune Teller's Hut 2Warp 2Spell Circle 1Magic Trap 1Gem Store
A complex map with many crossroads and Special Lands. Use the crossroads to dodge tolls.
 
Destiny
Destiny
Gates: NS Min. Steps: 27 Variations: Normal - Tower - Gem
Lands:
9Fire 9Water 9Earth 9Air 4Morph Special Lands: 2Warp 2Magic Trap 2Path Switch
A chaotic map with lots of Warps and Path Switches. You can enjoy testing your luck here.
 
Diamond
Diamond
Gates: NWE Min. Steps: 25 Variations: Normal - Flat - Tower
Lands: 6Fire 6Water 6Earth 6Air 4Multi 6Morph Special Lands: 1Gem Store
A map with a Northern road, and a Southern lattice. The road is good for taking toll fees on.
 
Doom Wheel
Doom Wheel
Gates: NS Min. Steps: 28 Variations: Normal - Gem
Lands:
5Fire 5Water 5Earth 5Air 10Multi 2Morph Special Lands: 1Fortune Teller's Hut 1Spell Circle 4Path Switch
A map with 2 crossroads. The Path Switch will decide your route.
 
Dual Branch
Dual Branch
Gates: NS Min. Steps: 28 Variations: Normal - Flat - Full Morph
Lands:
7Fire 7Water 7Earth 7Air 4Multi Special Lands: 2Fortune Teller's Hut 2Spell Circle
A map with 2 branches. Land around the N and S gates is the most important to claim.
 
Duplicity
Duplicity
Gates: WE Min. Steps: 18 Variations: Normal - Natural
Lands:
4Fire 4Water 4Earth 4Air 16Morph Special Lands: none
A map with 2 of each gate. Going halfway around the large loop counts as a full lap.
 
Gold Bug
Gold Bug
Gates: NWE Min. Steps: 22 Variations: Normal - Magical
Lands:
7Fire 7Water 7Earth 7Air 6Morph Special Lands: 1Siege Tower
A huge map with many crossroads. Sometimes, taking longer routes will get you more land.
 
Great Goddess
Great Goddess
Gates: NSWE Min. Steps: 32 Variations: Normal - Gem - Tower
Lands:
7Fire 7Water 7Earth 7Air 4Multi 8Morph Special Lands: 1Fortune Teller's Hut
A huge map with a lot of land. It is important to plan ahead and take the lead in the match.
 
Grid
Grid
Gates: NS Min. Steps: 20 Variations: Normal - Tower - Gem
Lands:
8Fire 8Water 8Earth 8Air 2Multi 2Morph Special Lands: 2Spell Circle
A complex map with lots of crossroads. It's hard to take tolls. Creature Movement is key here.
 
Heavy Chain
Heavy Chain
Gates: NSE Min. Steps: 24 Variations: Normal - Flat - Gem
Lands:
6Fire 6Water 6Earth 6Air 5Multi Special Lands: 1Fortune Teller's Hut 1Spell Circle
A map that has 3 loops. The land around the N and S gates is high in value.
 
Jail Tower
Jail Tower
Gates: NWE Min. Steps: 28 Variations: Normal - Flat
Lands:
4Fire 4Water 4Earth 4Air 8Morph Special Lands: 1Fortune Teller's Hut 3Warp 1Card Shop 1Spell Circle 3Siege Tower
A map made up of 2 circles. It's hard to escape the inner loop, but it's full of high value land.
 
Junction
Junction
Gates: NS Min. Steps: 28 Variations: Normal - Flat - Full Morph
Lands:
5Fire 5Water 5Earth 5Air 5Multi Special Lands: 1Fortune Teller's Hut 1Spell Circle
A balanced and compact map. Land near the central intersection is higher in value.
 
Large Window
Large Window
Gates: SWE Min. Steps: 24 Variations: Normal - Flat - Tower
Lands:
7Fire 7Water 7Earth 7Air 8Morph Special Lands: 2Spell Circle 2Magic Trap
A map featuring many crossroads. Use them to avoid your enemy's high value territory.
 
Long Horn
Long Horn
Gates: NSE Min. Steps: 22 Variations: Normal - Flat - Trap
Lands:
5Fire 5Water 5Earth 5Air 4Multi Special Lands: 1Fortune Teller's Hut 1Card Shop
Choose one of the dead end paths to the north. They each have a N gate, so either is fine.
 
Magatama
Magatama
Gates: NWE Min. Steps: 22 Variations: Normal - Magical
Lands:
6Fire 6Water 6Earth 6Air 8Multi Special Lands: 1Siege Tower
A map that branches left and right. Claim land carefully, as the enemy may choose another path.
 
Metro Bridge
Metro Bridge
Gates: NS Min. Steps: 22 Variations: Normal
Lands:
6Fire 6Water 6Earth 6Air 4Multi Special Lands: none
When in the inner circle, choose between the top and bottom routes.
 
Middle Circle
Middle Circle
Gates: NWE Min. Steps: 24 Variations: Normal - Trap - Full Morph
Lands:
4Fire 4Water 4Earth 4Air 4Morph Special Lands: 1Spell Circle
A simple loop-shaped map. Be sure to look out for Special Lands, such as Morphing Lands.
 
Morph Arrow
Morph Arrow
Gates: NWE Min. Steps: 30 Variations: Normal - Natural - Trap
Lands:
4Fire 4Water 4Earth 4Air 8Morph Special Lands: 1Fortune Teller's Hut
A map with two circular routes connected by bridges. The north side has higher value land.
 
Number 8
Number 8
Gates: NWE Min. Steps: 21 Variations: Normal - Natural
Lands:
3Fire 3Water 3Earth 3Air 11Multi Special Lands: none
An 8-shaped map. The land by the intersections is good for taking tolls.
 
Odd Circle
Odd Circle
Gates: NWE Min. Steps: 28 Variations: Normal - Tower - Gem
Lands:
6Fire 6Water 6Earth 6Air Special Lands: 1Fortune Teller's Hut
A map that is just a simple loop. Its variations feature different types of Special Lands.
 
Parallel Land
Parallel Land
Gates: WE Min. Steps: 20 Variations: Normal - Magical - Tower
Lands:
5Fire 5Water 5Earth 5Air 8Multi Special Lands: 2Fortune Teller's Hut 4Warp 1Card Shop 1Magic Trap
It's possible to complete a lap on either loop. Warp tiles will take you to the other loop.
 
Quattro Box
Quattro Box
Gates: NSWE Min. Steps: 28 Variations: Normal - Flat - Trap
Lands:
6Fire 6Water 6Earth 6Air 8Multi 12Morph Special Lands: 2Fortune Teller's Hut 2Card Shop
A map with 4 loops connected by bridges. It's important to not lose track of your route.
 
Route Change
Route Change
Gates: NS Min. Steps: 24 Variations: Normal
Lands:
7Fire 7Water 7Earth 7Air 4Morph Special Lands: 2Path Switch
A map with a Path Switch. You can only move a set direction when passing it.
 
Side Trip
Side Trip
Gates: NS Min. Steps: 12 Variations: Normal - Flat
Lands:
5Fire 5Water 5Earth 5Air 2Multi 2Morph Special Lands: 1Warp 1Spell Circle 1Magic Trap
Two loops to the North and to the South. The smaller loop on the South has higher value.
 
Simple Branch
Simple Branch
Gates: NWE Min. Steps: 24 Variations: Normal - Full Morph
Lands:
6Fire 6Water 6Earth 6Air 2Multi Special Lands: none
Circle with a branching route. Choose the best path for the elements in your book.
 
Simple Circle
Simple Circle
Gates: NS Min. Steps: 22 Variations: Normal
Lands:
5Fire 5Water 5Earth 5Air Special Lands: none
A simple, circular map. Since there's no escape path, taking tolls is easy.
 
Simple Line
Simple Line
Gates: NS Min. Steps: 18 Variations: Fire+Earth - Water+Air
Lands:
4Fire 4Earth Special Lands: none
(Not selectable in Solo or Online play - used in the Quest series, Awakening.)
 
Small Circle
Small Circle
Gates: NS Min. Steps: 14 Variations: Normal
Lands:
3Fire 3Water 3Earth 3Air Special Lands: none
(Not selectable in Solo or Online play - used in the Quest series, Awakening.)
 
Spikes
Spikes
Gates: NWE Min. Steps: 20 Variations: Normal - Flat
Lands:
6Fire 6Water 6Earth 6Air Special Lands: 1Spell Circle
Map with four spikes. Land at the tip of the spikes has higher value.
 
Switch Box
Switch Box
Gates: SE Min. Steps: 16 Variations: Normal - Flat
Lands:
7Fire 7Water 7Earth 7Air 2Multi 2Morph Special Lands: 1Card Shop 1Magic Trap 2Path Switch
A map with two loops. You can make a lap on one side, but the Path Switch may disrupt you.
 
Twin Ring
Twin Ring
Gates: NWE Min. Steps: 18 Variations: Normal
Lands:
5Fire 5Water 5Earth 5Air Special Lands: none
Four paths branch off from the center. There are many different ways to complete a lap.
 
Yin Yang
Yin Yang
Gates: NS Min. Steps: 12 Variations: Normal - Flat
Lands:
5Fire 5Water 5Earth 5Air 4Multi 2Morph Special Lands: 1Fortune Teller's Hut 1Warp 1Spell Circle
A complete lap can be done in either loop, but the warp will fly you to the other one.


Downloadable Maps

Avian
Downloadable Map - Avian
Gates: NSWE Min. Steps: 22 Variations: Normal
Lands:
5Fire 5Water 5Earth 5Air 2Multi 8Morph Special Lands: 2Card Shop 1Spell Circle 1Fortune Teller's Hut 1Siege Tower
Map in the shape of a bird. There are many special lands on it.
 
Bypass
Downloadable Map - Bypass
Gates: NS Min. Steps: 22 Variations: Normal
Lands:
6Fire 6Water 6Earth 6Air 4Multi 2Morph Special Lands: 1Card Shop 1Spell Circle 2Path Switch
How far you'll need to travel depends heavily on the direction of the Path Switch.
 
Double Helix
Downloadable Map - Double Helix
Gates: NWE Min. Steps: 21 Variations: Normal - Trap - Tower
Lands:
7Fire 7Water 7Earth 7Air 2Multi Special Lands: 1Fortune Teller's Hut 1Spell Circle
A map with dead ends connected by a bridge. You can make a lap without backtracking.
 
Heartbeat
Downloadable Map - Heartbeat
Gates: NS Min. Steps: 22 Variations: Normal - Magical - Tower
Lands:
5Fire 5Water 5Earth 5Air 8Morph Special Lands: 1Fortune Teller's Hut 1Card Shop
Although the gates are the same on both sides, you must alternate between them.
 
Hopping Toad
Downloadable Map - Hopping Toad
Gates: NS Min. Steps: 15 Variations: Normal - Trap
Lands:
5Fire 5Water 5Earth 5Air 4Multi 6Morph Special Lands: 4Warp 1Siege Tower
On your way back, you can use the Warp tiles for a shortcut.
 
Ink Fish
Downloadable Map - Inkfish
Gates: NSE Min. Steps: 28 Variations: Normal - Gem
Lands:
6Fire 6Water 6Earth 6Air 3Multi 6Morph Special Lands: 1Card Shop 2Warp 1Spell Circle
A squid-shaped map. The Warp flies you to a Multi-Element land near the N gate.
 
Long Arcade (not available in the West yet)
Downloadable Map - Long Arcade
Gates: NS Min. Steps: 16 Variations: Normal - Gem
Lands:
6Fire 6Water 6Earth 6Air 8Multi 6Morph Special Lands: 2Card Shop 2Path Switch
Since the course is forced by the branch switch, the freedom of movement is extremely low.
 
Lost Wood (not available in the West yet)
Downloadable Map - Lost Wood
Gates: NSWE Min. Steps: 32 Variations: Normal - Tower
Lands:
10Fire 10Water 10Earth 10Air 2Multi 5Morph Special Lands: 1Card Shop 1Spell Circle 1Gem Store
Map with many lands and branches. Be careful not to lose sight of your path.
 
Pandemonium
Downloadable Map - Pandemonium
Gates: NS Min. Steps: 24 Variations: Normal - Trap
Lands:
4Fire 4Water 4Earth 4Air 4Multi 10Morph Special Lands: 2Warp 1Fortune Teller's Hut 1Siege Tower
From the Warp tile you fly to the center. The Warp tile becomes a shortcut and a detour.
 
Raccoon
Downloadable Map - Raccoon
Gates: NSE Min. Steps: 17 Variations: Normal - Trap
Lands:
5Fire 5Water 5Earth 5Air 6Multi 4Morph Special Lands: 2Gem Store
Has many intersections, making it difficult to take tolls. Figure out the best land to claim early.
 
Spider
Downloadable Map - Spider
Gates: NSE Min. Steps: 21 Variations: Normal - Full Morph
Lands:
4Fire 4Water 4Earth 4Air 2Multi 4Morph Special Lands: 1Siege Tower
Has high value land. The small amount of land means battles will happen more frequently.
 
Tripwire
Downloadable Map - Tripwire
Gates: NWE Min. Steps: 20 Variations: Normal
Lands:
7Fire 7Water 7Earth 7Air 2Multi 4Morph Special Lands: 1Fortune Teller's Hut 1Spell Circle 2Magic Trap
Map with a lot of intersections. Avoiding the Magic Trap puts you on a longer path.
 
Zigzag Tour
Downloadable Map - Zigzag Tour
Gates: NSWE Min. Steps: 23 Variations: Normal - Tower
Lands:
6Fire 6Water 6Earth 6Air 8Multi 6Morph Special Lands: 2Magic Trap 2Gem Store
Make sure to plan your route carefully along the complex paths on the left and right.

Last Updated on Thursday, 07 December 2017 16:07

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