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Culdcept Revolt - Player Decks

Goblin Kingdom (NB, 23/6/21)

from the Official Guide

Concept: A book that floods the map with Goblins and uses Red Cap's ability to power up both creatures. A Culdcept classic.

Quick strategy: While placing and strengthening Neutral creatures, level up your Water territories as you can hold them in the early game with Apsaras and Giant Eel. By spamming the map with Goblins via Goblin's Lair, you can power up Red Cap to steal high-level enemy territories. If you can get a single Borgess out, then even no-cost Neutral creatures will have decent protection. The enemy's Neutral creatures will also get boosted, but you can deal with them with Armored Dragon's creature spell.

On small maps, it'll be easy for the enemy to deal with Goblins and Borgess early before you can really get started, even if you spam Goblin's Lair. So, the book works much better on larger maps with many branches. Halflings will be key to establishing chains as they naturally gain the land effect bonus and have protection from magic. In particular, they aren't susceptible to Holy Banishment.

Key Card: Halfling

2 Armored Dragon
2 Borgess
4 Goblin
3 Halfling
4 Living Armor
3 Red Cap
3 Apsaras
2 Giant Eel

2 Burning Heart
2 Golden Goose
2 Wonder Charm

1 Drain Magic
3 Goblin's Lair
2 Haste
2 Holy Word 8
2 Magic Shelter
2 Peace
2 Prophecy
1 Revival
2 Shatter
2 Water Shift
2 Wind of Hope


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Last Updated on Thursday, 01 February 2018 08:55

Card of the Moment

Barong Revolt
ST:30 HP:40 MHP:40
G:60+
Upon Defeat: Returns to user's hand. / Immune to spells that lower land level or change its element.

Culdcept Revolt

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