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Battle Timetable

General Flow of Battle

Initiator is the creature attacking first, Terminator is the creature attacking last.

Start of Battle
1. Land effect calculation
2. Invader item selection
3. Defender item selection
4. Battle Start abilities

During Battle
5. Initiator offensive abilities
6. Terminator defensive abilities
7. Initiator attacks
8. Successful/failed attack ability activation
9. Terminator offensive abilities
10. Initiator defensive abilities
11. Terminator attacks
12. Successful/failed attack ability activation

End of Battle
13. End of battle abilities

Detailed Timetable of Battle

• Summary of the processing order of battle abilities
• Priority has two colors, red and blue. The colors aren't important but changes in color are as they describes changes in priority.
• During each battle phase abilities are processed in the following order
   - higher priority > lower priority
   - initiator > terminator
   - creature > enchantment > item

Example 1
Skeleton (Invader, Initiator) + Plate Mail vs. Minotaur (Defender, Terminator) + Angry Mask
Both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Weakness Damage (Angry Mask) > Regeneration (Skeleton).

Example 2
Minotaur (Invader, Initiator) + Angry Mask vs. Skeleton (Defender, Terminator)
Both survive the battle, and after damage is calculated, the end of battle abilities are still activated in this order: Weakness Damage (Angry Mask) > Regeneration (Skeleton).

The order doesn't change because Angry Mask's weakness damage corresponds to a higher priority ability than regeneration.

Example 3
Skeleton (Invader, Initiator) + Plate Mail vs. Minotaur (Defender, Terminator) + Silver Plow
Both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Regeneration (Skeleton) > Land Level Up (Silver Plow).

Example 4
Minotaur (Invader, Initiator) + Angry Mask vs. Skeleton (Defender, Terminator)
Again, both survive the battle, and after damage is calculated, the end of battle abilities are activated in this order: Land Level Up (Silver Plow) > Regeneration (Skeleton).

In examples 3 and 4, since both regeneration and land level up have the same priority, their activation order depends on who is the initiator and who is the terminator.

As alluded to above, if one creature has two abilities of the same they activate in this order: creature > enchantment > item.

Example 5
Cockatrice (Invader, Initiator) + Battering Ram vs. Minotaur (Defender, Terminator) + Plate Mail
After Cockatrice attacks and damage is calculated, on successful attack, abilities are activated in this order: Forced Transformation (Cockatrice) > Instant Death (Battering Ram).

Minotaur becomes Wall of Stone from the Cockatrice's ability, and is instantly killed by the Battering Ram afterwards.

Example 6
Saint (Invader, Initiator) + Twin Spike vs. Minotaur (Defender, Terminator) + Plate Mail
After Saint attacks and damage is calculated, on successful attack abilities are activated in this order: Instant Death (Saint) > Forced Transformation (Twin Spike).

The combo fails here because the Saint's Instant Death [ 100%] activates before Twin Spike changes the enemy into a creature.

In the tables below, names in ( ) refer not to the card having the ability, but to the card that grants the ability to a creature.

Start of Battle

Activation
Timing
Priority Ability Example
Creature
Example
Item
Example
Spell
Comments
Before item
selection
  Can't Engage in Battle (Hyde) Binding Whip Binding Mist Items can't be used nor abilities activated
No Land Effect (Screamer)   Diselement  
Land Effect (Hidebehind)      
  No Battle Abilities Sea Bonze   Vortex  

Item Selection

While selecting
an item
  Support Woodfolk      
Item Creature   Living Armor    

Item Determination

Before battle   No Battle Abilities   Warlock's Disk    
  Destroy/Steal Item Ineffective Sage Angel Cape    
  No End of Battle Abilities     Natural World  
  Support Effect Woodfolk Living Armor   ST & HP for creatures using support increases
  Destroy Item Gremlin Gremlin's Eye   Ability scores readjusted if supporting creature destroyed
Steal Item Thief      
  Transform Baldanders Dragon Orb    
Combine Ground Gear      
Neutralize/Reflect Ineffective   Murasame    
  Element Change   Neutral Cloak    
  Camouflage Halfling      
Support Absorption Bloody Pudding      
Attack First Ninja Eagle Rapier    
Attack Last King Tortoise Diamond Armor   Initiator is determined
Ability Score Change Fire Drake All Weapons / Armors / Tools    
Ability Score Substitution Spectre Living Glove Liquid Form  
Self Destruction Sludge Titan   Mirror World  
  Boost Borgess      
  Ability Score Change (mash) Vigilante      
to Combat
*If either creature is destroyed at this point, battle proceeds to the End of Battle phase

Combat

Activation
Timing
Priority Ability Example
Creature
Example
Item
Example
Spell
Comments
Before attack
phase
  Scroll Critical Hit Ninja Shadow Blaze    
Critical Hit Knight Magma Hammer    
Penetrate Nightmare Drill Lance    
Attack Twice Tetrarm Tonfa    

For each attack, the abilities of this phase are triggered as usual • Tetrarm+Tonfa still attacks only twice • Critical Hit does not stack

Attack
*If total ST=0, battle proceeds to Terminator's attack phase
Before attack
effect
  Neutralize Migoal Sphere Shield   If damage gets neutralized, no reflection is triggered later
Attack Effect
Before damage
calculation
  Reflect Decoy Magus's Mirror   If opponent receives 1+ damage, battle proceeds to "on successful attack", else proceeds to "on failed attack"
Damage Calculation
On successful
attack
  Steal Magical Power Bandit      
Draw Cards Nebiros      

Creature Destruction
*If enemy HP=0, battle proceeds to the End of Battle phase

  Forced Transformation Cockatrice Twin Spike    
Instant Death Saint Battering Ram   If successful, battle proceeds to the End of Battle phase
ST Drain Shadowgeist Ring of the Succubus    
Enchantment Nike Binding Whip   Enchantments can vary; they may have no effect this battle
  Forced Movement   Argent Key    
On failed attack

Creature Destruction
* If attacker's HP=0, battle proceeds to the End of Battle phase

  Revenge   Napalm Arrow   Activates if attacker was neutralized or reflected and survived

End of Battle

Activation
Timing
Priority Ability Example
Creature
Example
Item
Example
Spell
Comments
End of battle (1)   MHP Decrease Samhain      
Weakness (ST&MHP) Rock Titan      
Basic Ability Score Change Pulgasari      
Permanent Ability Score Change Lunatic Hare      
Ability Score Substitution Pyromancer      
Weakness (Poison) (Spitting Cobra)      
End of Battle Destruction     (Senility)  
Weakness (Damage)   Angry Mask    
  Mutual Destruction Living Bomb      
Upon defeat (1)   Counterattack Sulfurous Balloon      
Mutual Destruction (2)   Burning Heart    
  Resurrection Hellgrammite Necro Scarab    
End of battle (2)   Card Destruction Ba-al      
Enchantment Scylla      
Steal Magical Power     (Energy Field)  
Acquire Magical Power Creeping Coin      
Gain Magical Power Gelatinous Wall Gelatinous Armor    
Card Draw Triton      
Land Level Up Leshy Silver Plow    
Land Level Down Devastator      
Spread Mycoron      
Regeneration Skeleton      
Recycle (Centaur) Eternal Mail    
Upon defeat (2)   Lose Magical Power Chironex      
Inherit Magical Power Cornfolk Golden Goose    
Inherit Card Fate Tombstone    
Resurrection (To Hand) Phoenix      
Upon victory   Land Element Change Tiamat      
Basic Ability Score Change (2) Valkyria      
Creature Erasure Unnameable      

Last Updated on Thursday, 26 October 2017 18:49

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