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Achievements Guide

Many of Culdcept Revolt's Achievements have incorrect or unclear text in the game - we've corrected these and linked to a note at the bottom of the list where needed.

All strategies within this guide are verified to ensure they do, in fact, get you the Achievement in question. Realize that every strategy detailed in this guide is a suggested strategy and not the only way to earn these Achievements. We're not about starving creativity and we encourage you to figure out things on your own. Most of these can be obtained in any number of ways; we've just presented the methods we found to be the simplest for us. We're also not about insulting your intelligence, so a few of the strategies will be very minimal (i.e. Play Free Match). Have fun!

# Namenote How to Unlock Condition(s) PP
 
1 Play Free Match Play Free Match online. - 40

All you have to do to earn this Achievement is to play - and finish - a match in the Free lobby online. That's it.
Difficulty: Easy

 
2 Win Free Match Win in Free Match online. Victory 80

Since the Free lobby usually consists of 3-player and 4-player matches, earning this one might be challenging for some players. If you're having trouble, you might cooperate with some players in our Discord chat to help each other earn this one. If you all enter the Free lobby close to the same time, you should be matched together. If you'd like to do it without the assistance of other players, we recommend building a book specifically for the current map and playing as often as possible while refining your book until you find a winning combination.
Difficulty: Medium

 
3 Cleared all the Quests Clear all the quests. - 60

"All the Quests" refers to the Quest mode stages that are across the top row from left to right in each series. You don't need to complete the second row and below to earn this Achievement. Some of the Quests are challenging (several of the matches against Terrormire come to mind), but they're very doable with knowledge of the AI Decks. Remember also that you can always Forfeit a match and try again!
Difficulty: Medium

 
4 Cleared all the Substages Clear all the Substages. - 60

"All the Substages" refers to all Quest mode stages that aren't in the top row. The Challenge stages aren't included. This one is a very long grind, but it's not all that difficult once you have a solid card collection and understand the game well.
Difficulty: Medium

 
5 Cleared a Challenge Quest Clear one Challenge Quest. - 80

There isn't a whole lot of challenge to this Achievement. In fact, The Second Trial in Qualities of an Emperor is arguably the fastest and easiest way to earn Gp (see our Gp Farming guide for more info), but you'll have already earned this Achievement by then. It's nearly effortless.
Difficulty: Easy

 
6 Achieved 100 Victories Win 100 matches against a story character. Solo - Victory - No Alliance 60

Assuming you're going the Kelpie-grind route of earning Gp (see the Achievement above), you'll almost certainly earn this one by pounding Gen to a pulp repeatedly. The amount of time involved makes this one tedious, but that's the only difficult part of it.
Difficulty: Medium

 
7 Your Baby Reached 10 Have your Evo Card reach age 10. - 20
You'll get this one as part of your Gp farming routine. Including two Evo Cards in your Kelpie book gains you an extra 6000 Gp (3000x2) for every 10 matches you win. You'll earn this Achievement before you know it.
Difficulty: Easy
 
8 Your Baby's Learning Fast8 Play 50 matches or more using a book with an Evo Card. - 60

Same as #7... it just takes you five times as long. Of course, you could get this one by using Evo Cards in online matches versus human opponents... but you won't make many friends doing that. :-)
Difficulty: Medium

 
9 Card Shopaholic9 Purchase 100 card packs or more. - 40

Don't make this one harder than it needs to be. It's quite a grind, but as long as you're buying card packs properly, you'll make steady progress on this. Even if you're not, you will get this one eventually as long as you keep playing. It just takes time.
Difficulty: Medium

 
10 Parts Shopaholic10 Purchase 100 parts packs or more. - 40

Most players will earn this Achievement long after completing their card collections, because once you've acquired four of every card in the game, the only thing left to spend your hard-earned Gp on is Evo Card Parts, really. This one is hard only because of the considerable playing time required to progress to the point where you start buying parts packs. Once you start putting all of your Gp toward parts, you'll be surprised at how quickly you earn this one.
Difficulty: Hard

 
11 Cards Galore11 Obtain 1000 cards or more. - 80
12 Collector Obtain all types of cards. - 40
13 Collector Obtain all types of cards. - 40
14 Collector Obtain all types of cards. - 40
15 Collector Obtain all types of cards. - 40
16 Collector Obtain all types of cards. - 40
17 Creature Collector Obtain all types of Creature Cards. - 40
18 Spell Collector Obtain all types of Spell Cards. - 40
19 Item Collector Obtain all types of Item Cards. - 40
20 Card Collector Obtain all types of cards. - 80

These ten Achievements are all earned as part of the normal game progression. You'll probably get #11 first, followed by #12-#16 in no particular order, then #17-#19, and finally #20. Just keep playing and you'll earn all ten before you know it!
Difficulty: Medium

 
21 Tab's On Me Win in a two-against-two alliance match without your ally paying any toll fees. Solo - Victory 100

You'll get this one more by luck than anything, and it'll probably happen on one of the maps with a branching route (like Grid), where your teammate can dodge tolls at will. If you somehow don't earn this one in Quest mode, setup a 2v2 Solo Match with a low G goal on a branching map and play until you do get it.
Difficulty: Medium

 
22 Underdog Victory Win after depleting your magic. Solo - Victory - No Alliance 120

This one can be a royal pain, but the hardest part about it is actually causing your own magic exhaustion quickly. The addition of the turn bonus in Culdcept Revolt makes this more difficult than it seems, because you get more G each turn. The trick is to spend - but not waste - all of your G as quickly as possible, so your opponent doesn't get too well-established, making your comeback difficult, if not impossible. Try to go below 30G in hand while avoiding lapping and then deliberately walk onto a level 1 toll to exhaust yourself. One effective way is with a Kelpie book versus Zonx. Put your before-exhaustion G to use smashing item threats, putting Peace on lands that might cause you a problem later and turning lands to Water with Makara for an easier comeback. Hold cards like Land Drain for use right after exhaustion. After you go into the negative and are whisked away to the starting gate, summon a Vigorous creature in a prime spot on Water, level it way up, then swap in Kelpie and make repeated massive withdrawals from the Bank of Zonx until you win.
Difficulty: Hard

 
23 Waste Not, Want Not Win without discarding cards. Solo - Victory - No Alliance 80

Another mostly luck-based Achievement. You can turn the luck in your favor by playing efficiently and trying to maintain around four cards in hand. Naturally, you're more likely to earn this one in a match with a low G goal than in a long match.
Difficulty: Medium

 
24 Steal The Win Win after the enemy has achieved their magic goal. Solo - Victory - No Alliance 80

At some point in Quest mode, you'll earn this one without actually trying to via a nail-biter of a match. If you somehow don't, setup a Solo Match on Simple Branch versus Zonx. Smash him flat with a Kelpie book while avoiding the win until your G in hand is more than double the G goal, then cast Redivision to push him over the G goal and race to the nearest gate before he does.
Difficulty: Easy

 
25 Stingy Traveler Win without paying any toll fees. Solo - Victory - No Alliance 100

Equal parts luck and proper setup. Create a match with a low G goal on a branching map and use a very aggressive book so you can kill anything you somehow stumble onto. Simple.
Difficulty: Easy

 
26 This Land is My Land Win without losing your territory. Solo - Victory - No Alliance 80

This refers to losing a territory in battle - in other words, getting your defending creature killed. Assuming you're playing solid fundamental Culdcept, you'll probably earn this one not long into Quest mode. If you don't, you can always build a very passive, protective book and play a Solo Match with a low G goal versus Gen (because Zonx can be invasion-happy).
Difficulty: Easy

 
27 Double-teamed Win an alliance match of one-against-two. Solo - Victory - No Alliance 60

How do you win an inherently unfair match? It's not as hard as you might think. Play a Solo Match with a goal of 12,000G or so using your Vigorous + Kelpie Gp-farming book and include toll-limitation cards (Peace, Scylla, Moon Scimitar) on a mostly linear map like Simple Branch. Zonx and Gen are probably the best team to play against. Put your Kelpie on one of the long paths by the starting gate or at either intersection and watch the G roll in.
Difficulty: Medium

 
28 Triple-teamed Win a match of one-against-three. Solo - Victory - No Alliance 100

Like #27, but add Yuma to the opposing team and set the G goal a bit higher, maybe 15,000G. Since none of your three opponents has Drain Magic, once you have your high-level Kelpie trap in place, you can simply walk around the bottom loop over and over until they pay you enough G to win. It's hard, and you may have to restart a time or two until you get a favorable start, but it's a breeze once you're established on the map.
Difficulty: Hard

 
29 Beat the Odds Win against an enemy with a level 10 handicap. Solo - Victory - No Alliance 80

This Achievement is arguably the most difficult one of the bunch, but it would be even worse if Zonx wasn't around. As with many of the other how-to's in this guide, beat on Zonx with your trusty Kelpie deck. You'll need to beat him repeatedly at ever-increasing handicap levels to unlock the ability to play him at handicap 10. Each match will be progressively more difficult (see also: unfair in Zonx's favor and annoying), but you'll get there with some luck and patience. Peace, Moon Scimitar and Scylla are all essential in this one so you can lay your trap before his inflated tolls overwhelm you. Wear him down and win.
Difficulty: Very Hard

 
30 God of Friendship30 Form an alliance with all of the story characters at least once and win. Solo - Victory 60

Another incredible time-suck of an Achievement. If you're doing this one after completing all of the Quests, substages and Challenges, one way to save yourself some time is to play 2v2 matches against Zonx and Gen, leaving the Free Bats for last, because you probably have already won alliance matches with them as your allies. It's also good advice to setup a book specifically for 2v2 matches that doesn't have Secret Arts or other exotic strategies because your AI ally will absolutely sabotage your plan with inept play. Just play basic, solid Culdcept and you should win with no trouble.
Difficulty: Very Hard

 
31 Master31 Win using a book with only element creatures (20 or more creatures in the book). Solo - Victory - No Alliance 60

There are two distinctly different ways to earn this one, and they're both fairly low on the difficulty scale: 1) Play a Goblin book with Borgess, Red Cap and whatever other Neutral creatures you like. Outrun Zonx on a large map by flooding the place with minions, win. 2) Play a Neutral Support book with the Gears and Bandit and beefy helpers like T-Rex and Rock Titan. Outmuscle Zonx on a small map, win.
Difficulty: Easy

 
32 Creatures? Who Needs 'Em? Win using a book without any Creature Cards. Solo - Victory - No Alliance 60

On the surface, this seems like it would be very difficult, but it's actually not hard at all. Note that the condition says "creature cards"... this means you can include Goblin's Lair and Spartoi! Play against Zonx (of course), because he has no spells and no scrolls. Use normal-damage neutralizing items like Sphere Shield and Wonder Charm, level something way up in a prime spot with Greed on it and push Zonx onto it with a Holy Word spell. Cake.
Difficulty: Easy

 
33 Spells? Who Needs 'Em? Win using a book without any Spell Cards. Solo - Victory - No Alliance 40

Creatures with Secret Art abilities are your best friends here. The single biggest problem with having no Spell cards is that you have no draw power at all. Overcome this with creatures like Fate and Ironmonger. Other than that, do the usual Vigorous + Kelpie stomp on Zonx. Since he has no Spell cards either, you're not at a disadvantage.
Difficulty: Easy

 
34 Items? Who Needs 'Em?34 Win using a book without any Item Cards, after taking a toll of 1000 Gs or more. Solo - Victory - No Alliance 40

If you chose the Fire+Earth Starter book when you began Quest mode, you already know the solution to earning this Achievement: Support creatures. A simple, solid Support book will get the job done easily enough against Zonx. If you're concerned about the toll requirement, toss in some Holy Word to push him onto something expensive.
Difficulty: Easy

 
35 Guidance of God Win using the free-selected book, Lady Luck. Solo - Victory - No Alliance 40

Guidance of God was the name of the Lady Luck book in the Japanese version, hence the name of this Achievement. There's also a typo in its "how to earn it" text, so we've corrected that here. So, what's the Lady Luck book and how do you get it? Read our Unlocking Virtual Books guide and you'll learn how to get Lady Luck and all the others, as well as what cards are in each one. As for winning a match with it, that's a little more challenging. Lady Luck is kind of a random mess, but as usual, playing against Zonx makes the task a bit easier. You might need to restart a time or two if you're given an unfavorable card set and/or shuffle, but play well with what you're given and you should win without too much aggravation.
Difficulty: Medium

 
36 Free-selected Battle Royale Win in a 4 person non-alliance match, with everyone using a free-selected book. Solo - Victory - No Alliance 40

Probably the best way to tilt the odds in your favor on this one is to use the Free Water book, because you have eight chances of getting a Kelpie (remember, Hippocampus evolves into Kelpie). The free-selected books for the AI are the ones with "Sworn" in their titles. Play against the usual suspects (Zonx, Gen and Yuma) on a mid-size map so it doesn't become a total slugfest. Even without a Kelpie, this shouldn't be too difficult, but you never know with a pile of semi-random cards.
Difficulty: Medium

 
37 Virtual Book Victory Win with a Virtual Book that is not a free-selected book. Solo - Victory - No Alliance 40

You have two choices for this one: Fire+Earth Starter, or Water+Air Starter. Once you've unlocked them (using our Unlocking Virtual Books guide), just setup a match versus Zonx on your map of choice and you shouldn't have much trouble beating him.
Difficulty: Easy

 
38 No Dupes Win a match with only one of each kind of card in your book. Solo - Victory - No Alliance 20

"One of each kind of card" means 50 different cards in your book. This one is only difficult if you don't have many cards in your collection. If you have enough cards, build a Water book with Kelpie and Hippocampus, 1 of each Vigorous Water creature, plenty of different Armor cards, and lots of draw and G spells to level a prime land and put a Kelpie on it ASAP. Play on a linear map against Zonx and this one should be no problem if you've prepared adequately.
Difficulty: Medium

 
39 Evo Card Victory Win using a book with more than one Evo Card. Solo - Victory - No Alliance 20

Once you've acquired two Evo Cards via your Quest victories, build a speedy Vigorous+Kelpie book with two Puppy Dragons (like the one suggested in our Gp Farming guide) and go drown Zonx on Simple Circle or a linear map similar to that. You'll earn this Achievement without breaking a sweat.
Difficulty: Easy

 
40 Normal Victory40 Win using a book with only rarity Normal cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20

This will probably be the first rarity-based Achievement you earn, and the easiest also. As soon as you're able to play Zonx in Solo Match, go beat on him with your Starter book. If you're struggling to win that way, swap in some stronger N-rarity cards (such as the Shift spells) and try again. Simple.
Difficulty: Easy

 
41 Victory41 Win using a book with only rarity cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20

A little more challenging, but only because it'll take you a little while to accumulate enough S-rarity cards to build a viable S-only book. You know the drill once you have them though: Vigorous+Kelpie and Energy Field versus Zonx. He'll fall easily.
Difficulty: Medium

 
42 Victory42 Win using a book with only rarity cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20

More challenging still, because it takes quite a bit of progression in Quest mode to get the R-rarity cards you'll want for this one: Shadowgeist, Old Willow and Metal Form. Claim at least two Fire lands and level Shadowgeist on the best land you have ASAP, then swap Old Willow in and enchant the money tree with Metal Form, because Zonx's first book has nothing that can overcome that enchantment. Fun!
Difficulty: Hard

 
43 One With the Elements Win after leveling a land of each element ( ) to level 5. Solo - Victory - No Alliance 80

There are many ways to earn this Achievement, but they all have two things in common: 1) No creatures with land prerequisites, and 2) Lots and lots of G cards. Vigorous creatures work well for this one, and if you include Assemble Cards to generate G and some Holy Word spells to push Zonx onto your high tolls, that'll help speed things along too. Setup a match with a high G goal (around 20,000G) on Simple Branch, so you can loop the lower-right area to avoid winning before you've completed the required leveling.
Difficulty: Medium

 
44 Turbo Chain Win after creating a chain of five level 5 territories. Solo - Victory - No Alliance 80

A fun way to do this one is with a modified Kelpie Gp-farming book that includes 4x Undine in a high-goal match (around 20,000G) on Simple Branch versus Zonx once again. Once your Water chain exceeds 5, you won't even have to use items to defend your level 5 Undines, because his HP in battle will surpass anything Zonx can throw at you. You might include Alarm in your book so you can un-Fatigue the creatures you want to level up if you find yourself looking the lower-right area (which will prevent you from lapping to restore them).
Difficulty: Medium

 
45 I Only Need 15 Rounds Achieve the Magic Goal by the 15th round. Solo - Victory - No Alliance 60

This guide is beginning to sound like a broken record at this point. Hehe. All you need for this one are some Vigorous creatures, Kelpie, cards to protect the seahorse, and lots and lots of G spells. Play a 7000G match on Simple Circle versus Zonx and you should win well before 15 rounds have passed.
Difficulty: Easy

 
46 Steal The Wins Win a 4 person non-alliance match after all enemies have achieved their Magic Goal. Solo - Victory - No Alliance 120

See #24 above. Play a 7000G match vs. Zonx, Yuma and Gen on Simple Branch using your trusty Kelpie book. Your objective in this one is simple in concept, but very difficult/lucky in practice: place two high-level Kelpies in prime spots on the left and right paths, then loop the lower-right area until your G in hand exceeds 28,000. Once you've reached this crazy amount of G, cast Redivision to put everyone over the 7000G goal at the same time, then hit the nearest gate before any of the other three players do. It helps to roll right next to a gate (preferably one space away) then cast Redivision on your next turn and then roll onto the gate immediately. But, why two Kelpies? Because this match will take forever if you earn your G with a single Kelpie, that's why! But hey, if you're the patient type, have at it with just one.
Difficulty: Very Hard

 
47 Nomad Warrior Win without any territories of your own. Solo - Victory - No Alliance 120
This one is a whole lot easier than it might seem to be. Work 4x Land Transfer into your Kelpie book. Proceed to beat on Zonx on Simple Branch again, but keep your Water chain small this time (three lands or less). Level your Kelpie to 5 (preferably with Greed to move things along), and then Land Transfer the other Water creatures, leaving only Kelpie on the map. Loop the lower-right area again to avoid winning too soon, and when you're a fair amount over the G goal (at least 20%), Land Transfer your Kelpie and sprint for home. If you're lucky, you'll earn Achievement #52 at the same time!
Difficulty: Medium
 
48 World Win after making all territories element. Solo - Victory - No Alliance 100
49 World Win after making all territories element. Solo - Victory - No Alliance 100
50 World Win after making all territories element. Solo - Victory - No Alliance 100
51 World Win after making all territories element. Solo - Victory - No Alliance 100

You're probably well-acquainted with the plan here if you've been using this guide to get other Achievements - as before, play a Solo Match against Zonx on Simple Branch. Set the map subtype to Full Morph and set the G goal somewhat high (10,000G should be fine). Cram your book full of Vigorous creatures of the same element as the Achievement you're shooting for to easily change vacant lands to your color and use a great toll-taker of some kind (Fire: Old Willow, Water: Kelpie, Earth: Dwarven Miner, Air: Yowie) to force Zonx to sell off his lands (so you can color-change back everything he changed to the wrong color and then keep him from changing them to his color again). Pack plenty of defensive items and don't worry about offensive firepower. Fire and Water are simple. For Earth and Air, use Quicksand and/or Holy Word to make Zonx stop and pay you. Include 4x Fire/Water/Earth/Air Shift to more easily change lands to your color that Zonx manages to turn to Air or Multi. If you're getting too close to the G goal before you're done color-changing, just loop the lower-right and use a combination of your Vigorous creatures, Chariot, Exchange and Spirit Walk to finish up color-changing the lands you can't walk to without winning prematurely. Once you have every land the color you want, race to the nearest gate.
Difficulty: Easy/Medium

 
52 Young World Win with all territories level 1. Solo - Victory - No Alliance 100

Like #47 above, this one is a lot easier than it looks. If you didn't already get this one along with Nomad Warrior, just beat on Zonx with your Kelpie book on Simple Branch, leaving all of your lands at level 1 except for Kelpie. When it's time to win (see also: when Zonx has no lands or only level 1), cast Land Transfer on Kelpie and run to the nearest gate. Done.
Difficulty: Easy

 
53 Crushing Defeat53 Have 100 G or less total magic when the enemy wins the match. Solo - No Alliance 40

Like #22, this one revolves around overcoming the turn bonus. Play on a fairly large branching map in a match with a low G goal. Make a book with a bunch of spell cards that allow you to use up your G in a controlled way. You can pay big tolls to speed things along for awhile, but once your opponent is getting close to the win, make sure you can knock your own total G down below 100 and keep it there. Assuming you've prepared well and luck is on your side, this one should be a cakewalk.
Difficulty: Easy

 
54 Overflowing Magic54 Win with 90000 Gs or more of total magic. Solo - Victory - No Alliance 60

It's Simple Branch time again, starring your favorite whipping boy, Zonx. You know the drill - park a well-defended level 5 Greedy Kelpie at each of the two intersections and watch the G pour in. The only challenging parts of this Achievement are laying the trap and the length of time it takes to reach 90,000G.
Difficulty: Medium

 
55 Exile Cause your enemy to have no territories when you win the match. Solo - Victory - No Alliance 100

If you somehow haven't gotten this one by accident while doing one of the earlier Achievements, an easy way to make sure you get this one is to play against Zonx on Battle Wagon. Put your Kelpie toll machine right next to the starting gate - once Zonx is magic-exhausted, he'll go back to the start... and be forced to visit Kelpie over and over and over until you win (and he'll be completely unable to claim any lands in the process).
Difficulty: Easy

 
56 All Chained Up Win after making 10 chains with your own territory. Solo - Victory - No Alliance 80

There are two different easy ways to do this one. 1) Play any large map that has a Full Morph subtype and just spam your creatures all over the place, or 2) Build a book full of creatures of the same element and use the Home Ground spell to make a gigantic chain. Either way, you won't have any trouble at all. You might even get this one unintentionally in Quest mode during a dominant match.
Difficulty: Easy

 
57 Rolling in Gems57 Win with 40 Element Gems or more. Solo - Victory - No Alliance 60

First things first: You'll need to get this one on a map that has a Gem Store. Pick out your favorite using our Map List and build a book that's heavy on the G cards, so you can afford lots and lots of Element Gems. Buying Gems alone probably won't be enough to win this, so you'll want to use a cheap-but-effective creature strategy so you can use the majority of your G for Gem purchases. How do you do that? One great way is with Hive Queen and Hive Worker - just spam ants all over the place. As usual, play against Zonx because he has no spells and your Hive Workers will quickly be too strong for him to deal with in battle, making them mostly self-sufficient.
Difficulty: Medium

 
58 Evo Explosion Win with 4 Evo creatures placed on the map. Solo - Victory - No Alliance 80

"But... you can only have 2 Evo creatures in a book!", you say. This is true, but Culdcept Revolt has another creature that makes this Achievement a breeze: Shapeshifter. Take some time before the match to grow two Evo dragons into formidable foes and this one will be a breeze... just don't give your Evo dragons the Anti-Spell part, or you won't be able to target them with Shapeshifter's Secret Art! You can also help your chances by including a bunch of draw cards in your book and playing until you draw both of your Evo dragons a second time.
Difficulty: Medium

 
59 Speedster59 Win by making at least 3 laps more than the other Cepters. Solo - Victory - No Alliance 40
Probably the easiest way to do this one is with a book that has any combination of Holy Word 8, Haste, Magical Leap, Form Portal and Remission. Play against Zonx on Simple Circle, since it only has two gates and you can exploit Remission easily. Remember, Zonx has no spells, so he can only lap as fast as the dice will allow him to. Also, since you'll be lapping quickly already, include Dwarven Miner and Manna to profit even more and make the win that much easier!
Difficulty: Easy
 
60 Synthesizer60 Activate Synthesis abilities 10 times or more. Solo - No Alliance 40

Because cards with a Synthesis ability force you to discard a card when using them, draw power is crucial for this Achievement. Fortunately, Culdcept Revolt has the perfect spell for the job - Philosophy. With it, you draw 2 cards like Wind of Hope... unless you have a Synthesis card in hand, in which case you draw 3! Use our Card Lists section to see all of the Creatures with Synthesis and the Spells with Synthesis, and build a book that allows you to use them early and often. You don't have to win the match to earn this one, so you can focus on making sure you activate Synthesis abilities at least 10 times before the match ends. A G goal of around 10,000 should be plenty.
Difficulty: Easy

 
61 Secret Plans Successfully use Hidden Cards 10 times. Solo - No Alliance 40

Hidden spells were called Secret in the Japanese version, hence the name of this Achievement. Only these five Hidden spells with secondary abilities count toward the 10 - Assemble Cards, Flatland, Home Ground, Long Line and Tiny Army. Four Hidden spells do not count - Sneak Hand, Sudden Impact, Fluxion and Thunderclap. Also note the word "successfully" in the condition text - a Hidden spell's secondary ability does not count for this one, but with a little creativity in your book and strategy, you can successfully cast most of them consistently. Fire lends itself well here, with low-MHP creatures like Birdmaiden (who also helps setup Long Line), Cait Sith, Gas Cloud, Knight-errant and Hive Worker. Play a high-goal match versus Zonx on a larger non-linear map like Grid to give yourself plenty of time and room to work. (Thanks for the tip about the Hidden spell exclusions, yosimi360!)
Difficulty: Hard

 
62 Forward March62 Perform the Move Creature Territory Command 20 times or more. Solo - No Alliance 60

Vigorous Nomads might be a better title for this one, because that's by far the easiest way to earn Forward March. You don't need to win, so play on a large map and just move things around until you've done it at least 20 times. A high goal (10,000G+) will ensure you have lots of time to get it done.
Difficulty: Easy

 
63 Conqueror63 Take enemy territory 10 or more times. Solo - No Alliance 60

If you want to make #62 a bit more fun, do it with this one at the same time. Martial Monk and Shadowgeist are great Vigorous creatures for invading enemy lands from next door. Include plenty of item-smashing cards and lots of offensive firepower and you'll be amazed at how easy this Achievement is.
Difficulty: Easy

 
64 Steadfast64 Defend your territory from enemy invasions 10 times or more. Solo - No Alliance 60

There are three keys to making this happen: 1) A small map. 2) An aggressive opponent, like Zonx. 3) Fantastic defense. Note that while the condition text of this Achievement implies that you need to defend a single territory 10 times or more, it actually means that you just need to defend your lands that many times total. There's a decent chance you've already gotten Steadfast in one of the higher-goal Quest stages, whether you won or lost.
Difficulty: Medium

 
65 Marathon Runner65 Receive 10 or more lap bonuses. Solo - No Alliance 40

You'll probably get this one with #59, whether you try to or not. You might have even earned it in a Quest stage on a small map. It's super-easy, at any rate!
Difficulty: Easy

 
66 Global Domination Have your creatures on every territory. Solo - No Alliance 100

A fun way to do this one is by playing a Powder Eater book against Zonx on a smaller map. Use Fay to pump one Powder Eater's ST up to 100 and use various cards to pump its MHP up to 100 also. Once you've done that, use Spirit Walk to copy your fuzzy nightmare all over the map, crushing everything in its path. You don't have to win the match to earn this one... but you will win it, with only time standing in your way.
Difficulty: Medium

 
67 Elemental Domination Have the same element creatures on every territory. Solo - No Alliance 120

Assuming you finish #66 with Powder Eaters on every land, you'll achieve Elemental Domination too! Use Exchange and/or Land Transfer to remove any non-Powder Eaters you might have on the map a little more easily.
Difficulty: Medium

 
68 Snake Eyes Roll two 1s on the dice twice in a row without using spells. Solo - No Alliance 60

Just play the game, and you're bound to be unlucky enough to earn this one at some point. Plain bad luck is the only way to get it anyway, so if it's taking you awhile... um... be happy that Culdra is smiling upon your dice rolls?
Difficulty: Irritating

 
69 Storm the Castle Take a level 5 enemy territory. Solo - No Alliance 40

A lot easier than it might seem at first, Storm the Castle just requires an aggressive book and strategy, really. The idea is to render the AI's usually well-defended level 5 land vulnerable somehow while avoiding the growing toll before you're ready. Here's one fun method: Cast Peace on something the AI has already begun leveling. This will lure the AI into leveling it even more, and it'll save you from paying the toll in the meantime. When it's time to drop the hammer, cast Binding Mist on the AI's creature and smash it flat with something fierce like Great Tusker + Sword of Pluck. Remember also that you don't need to win the match, so you can completely devote your attention to the big heist.
Difficulty: Medium

 
70 Elemental Attunement70 Have 4 or more of the same element of cards in your hand. Solo - No Alliance 40

If you've created a single-element book and played a match with it, chances are good that you've already unlocked this one. If you somehow haven't yet, just play a match until you accumulate 4 creatures of the same element in hand. You don't have to win the match, so just focus on drawing the stuff you need for the Achievement and discard everything else. Simple.
Difficulty: Easy

 
71 Mass Destruction71 Destroy 10 or more creatures at the same time. Solo - No Alliance 80

This one really should've been named I Kill Me! because that's exactly what you'll do to pull this one off more easily. It sounds like a luck-intensive Achievement, but luck has almost nothing to do with it. 1) Build a book with Hive Queen, Hive Worker, Freeze Cyclone, some solid defensive items and a ton of draw cards. 2) Play against Zonx on a large map and give the match a goal high enough to give your ant infestation time to grow. 3) Summon Hive Workers anywhere and everywhere. 4) When you have at least 10 Hive Workers on the map, bust out your can of Black Flag (Freeze Cyclone) and watch them all drop dead in one shot. Don't worry about winning the match - you don't need to for this one.
Difficulty: Medium

 
72 World's Strongest72 Have the ST of both creatures in battle total 200 or more. Solo - No Alliance 60
73 World's Toughest73 Have the HP of both creatures in battle total 200 or more. Solo - No Alliance 60

For even more enjoyment of #71 as you commit mass murder, wait until you have at least 18 Hive Workers on the map and invade one of Zonx's creatures before you kill your ants. You'll get both of these Achievements at the same time.
Difficulty: Medium

 
74 Magic Trap Activated74 Steal magic 3 times or more using a magic trap. Solo - No Alliance 40

Without proper preparation, this Achievement comes down to pure luck. With some forethought, though, you can steal from a magic trap very easily. Probably the most ideal way is to build a book with movement cards at both ends of the spectrum - Haste and Holy Word 8 so you can put G into the magic trap, and Holy Word 1, 3, and Swamp Spawn to steal it back (and plenty of draw cards to ensure you have what you need when you need it). A match versus Zonx on the downloadable map Zigzag Tour is probably the most ideal place to make it happen. Since you don't need to win the match, don't worry too much about lapping - just walk around the magic traps until you've taken your own G back at least three times. Fate smiles upon you!
Difficulty: Easy

 
75 Big Score Take 3000 G or more in a single toll fee. Solo - No Alliance 80

This one is so fun, because Zonx can do virtually nothing to stop it from happening. Build a book with Dwarven Miner or Yowie, some solid defensive items and include Greed and some low-roll Holy Word spells. Play a match on a linear map like Simple Circle and setup a decent chain. Enchant your toll-taker with Greed and level it up. Push Zonx onto it with Holy Word and watch a ridiculous amount of G roll in. What's the most you've taken?
Difficulty: Medium

 
76 Robbed Blind Lose 3000 G or more in a single toll fee. Solo - No Alliance 80

It's only fair after abusing Zonx as much as you surely have by now that you allow him to get a little revenge! You don't even need to change his book to make it happen - his first one, "Execute!", has 4 Yowies. Build a book with 4 Magical Leaps. Play a match on a branching map so you can avoid Zonx's tolls until you're ready to pay up. Let Zonx level a Yowie and enchant it with Greed to give you the best chance of losing at least 3000G. Once Zonx levels it to 5, cast Magical Leap to jump onto Yowie, or roll onto it normally. If you're somehow (un)lucky enough to pay less than 3000G, stay another night at the Yowie Hotel. You're also virtually assured of being bankrupted while doing this, handing #80 to you on a plate!
Difficulty: Easy

 
77 Highwayman77 Take a toll fee 20 or more times. Solo - No Alliance 80

The only difficult part of this one is the time involved. Play a very long match against Zonx on a linear map like Simple Circle using a Kelpie or Old Willow book. As long as your defense is up to the task, you'll easily take 20+ tolls.
Difficulty: Medium

 
78 Hapless Traveler78 Pay a toll fee 20 or more times. Solo - No Alliance 60

Like #77, but in reverse. You don't have to win the match, so just pay the toll without fighting when you roll onto Zonx's lands. If you find that the match is ending before you get to 20 tolls paid, build a book designed to slow his progress down (Sudden Impact and Land Drain work very well) and try again. It's tedious, but not difficult.
Difficulty: Medium

 
79 Bankrupter Make your enemy go bankrupt. Solo - No Alliance 40

See #75. You'll bankrupt Zonx with very little difficulty. If you're having trouble, a high-level Greedy Kelpie will do the job for sure.
Difficulty: Easy

 
80 Bankruptee Be bankrupted by your enemy. Solo - No Alliance 40

You've probably had the misfortune of getting sent back to the starting gate at some point without even trying, but if you somehow haven't yet, see #76 and make the job a fun one!
Difficulty: Easy

8 The game says "over 50", but the condition is actually 50 matches or more.
9 The game says "over 100", but the condition is actually 100 or more packs purchased.
10 The game says "over 100", but the condition is actually 100 or more packs purchased.
11 The game says "over 1000", but the condition is actually 1000 or more cards.
30 The game says "more than once", but the condition is actually once or more.
31 The game says "more than 20", but the condition is actually 20 creatures or more.
34 The game says "over 1000", but the condition is actually 1000 Gs or more.
40 The game says "over 10000", but the condition is actually 10000 Gs or more.
41 The game says "over 10000", but the condition is actually 10000 Gs or more.
42 The game says "over 10000", but the condition is actually 10000 Gs or more.
53 The game says "less than 100", but the condition is actually 100 Gs or less.
54 The game says "over 90000", but the condition is actually 90000 Gs or more.
57 The game says "more than 40", but the condition is actually 40 Element Gems or more.
59 The game says "more than 3", but the condition is actually at least 3 laps more.
60 The game says "more than 10", but the condition is actually 10 times or more.
62 The game says "over 20", but the condition is actually 20 or more times performed.
63 The game says "more than 10", but the condition is actually 10 or more territories taken.
64 The game says "more than 10", but the condition is actually 10 or more territories defended.
65 The game says "more than 10", but the condition is actually 10 or more lap bonuses.
70 The game says "more than 4", but the condition is actually 4 or more of the same element.
71 The game says "over 10", but the condition is actually 10 or more creatures destroyed.
72 The game says "over 200", but the condition is actually 200 or more ST.
73 The game says "over 200", but the condition is actually 200 or more HP.
74 The game says "more than 3", but the condition is actually 3 or more times stolen.
77 The game says "more than 20", but the condition is actually 20 or more tolls taken.
78 The game says "more than 20", but the condition is actually 20 or more tolls paid.

Last Updated on Wednesday, 25 April 2018 07:52

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Great Dragon Revolt
ST:40-75 HP:40-75 100<=ST+HP<=140
G:(varies)
(abilities vary)

Culdcept Revolt

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