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Natural Land Transfer

One of the strongest book types in Culdcept Revolt is a "self-sufficiency" book, like "Freedom":

Freedom card list

The spell card Land Transfer is the only card to boost magic:

Land Transfer Strange Instant
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.

Land Values with the Land Transfer spell card (70% of actual)

Base value 100G Chain Length
1 2 3 4 5+
Level 1 70 105 126 140 154
Level 2 140 210 252 280 308
Level 3 280 420 504 560 616
Level 4 560 840 1008 1120 1232
Level 5 1120 1680 2016 2240 2464

Land Values with the Land Transfer spell card (70% of actual)

Base value 120G Chain Length
1 2 3 4 5+
Level 1 84 126 151 168 184
Level 2 168 252 302 336 369
Level 3 336 504 604 672 739
Level 4 672 1008 1209 1344 1478
Level 5 1344 2016 2419 2688 2956

But that card isn't effective in the early stages of a match. So, adding three Land Transfer spells to your book seems like too many. This is why you need to learn the alternative way - "natural land transfer". When you step on an opponent's land, pay the toll to make your G go into the negative (preferably with a very low toll). When your G becomes negative, you can sell a chained land for a greater profit (80%) than with the Land Transfer spell card:

Land Values with "natural land transfer" (80% of actual)

Base value 100G Chain Length
1 2 3 4 5+
Level 1 80 120 144 160 176
Level 2 160 240 288 320 352
Level 3 320 480 576 640 704
Level 4 640 960 1152 1280 1408
Level 5 1280 1920 2304 2560 2816

Land Values with "natural land transfer" (80% of actual)

Base value 120G Chain Length
1 2 3 4 5+
Level 1 96 144 172 192 211
Level 2 192 288 345 384 422
Level 3 384 576 691 768 844
Level 4 768 1152 1382 1536 1689
Level 5 1536 2304 2764 3072 3379

Benefits:

  1. You don't need to add the Land Transfer spell card to your book.
  2. You don't need to wait to draw Land Transfer from your book.
  3. You don't have to spend 100G to cast the Land Transfer spell.
  4. You can get 80%, not 70%.

Drawbacks:

  1. You risk being the target of Drain Magic and Fluxion until your next turn.
  2. The toll you pay may boost your opponent's G.

Ideas:

  1. Use this strategy with Vigorous creatures (and/or spells like Alarm) to maximize your level-up opportunities.
  2. Deposit your profits into Anti-Spell creatures to help prevent spells like Asteroid and land theft.
  3. Combine with spells like Barrier and/or Misty World to reduce the risk of G theft.

Last Updated on Thursday, 15 February 2018 13:14

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ST:30 HP:30 MHP:30
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Land Limit:
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