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Angry Mob and Vigilante

(Adapted and translated from Yoshi's blog article on Culdcept.net)

Culdcept Revolt is so fun, and a lot of gameplay elements that have never existed before have been added... Vigorous, Synthesis, Global-effect spells, etc. In this guide, I'll examine the two "button-pushing" creatures, Angry Mob and Vigilante:

Angry Mob Rare Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.

"Quickly tap the A Button to increase __" - it's kind of silly, isn't it? This is Culdcept, an intellectual game... something like this, why? Let's deepen your understanding about both of these unique creatures.

In battle, each of these creatures gives the Cepter about a 2-second opportunity to raise its ST or HP at the moment item selection is over. If you tap A only once, ST or HP is raised by a random value of 1 to 5. To test, I tapped A only once in 29 different battles and found there was basically no consistency (see Table 4). In one battle, tapping A once didn't raise the stat at all, possibly due to time lag, though my co-researcher Mr. Kokyu confirmed that the button was pressed within the time. Given this, I think we can develop a deadly technique that forces the opponent into action due to the unsure nature of the situation.

My limited number of tests leaves the question open - is it really 1 to 5 for each tap? Eh, make sure you try enough times? Do it yourself!

The increase in ST & HP due to the number of consecutive taps

So, let's say that stat increases of 1 to 5 every time you tap A will similarly appear with probable probability. We decided to treat the total value when we shook five side dice N times as the rising width of ST & HP. We summarized the results of 50 trials of them. I posted it as Table 5 at the end of the sentence, so if you are interested please come later.

Where it is difficult to handle this number. Except for special cases such as swipe, basically ST is the same value (even with ST 50 even with HP 50 even if the tens digit is the same), ST can withstand ST 50 in HP 50 and HP 51 It changes whether or not. I thought that it is not practical to just calculate the average value. So, I made a table that summarizes the range of increase in practical range for each of ST and HP.

Table 1. ST rise with each tap (Distribution of the results of 50 trials at each tap)

Angry Mob

Number of times A is tapped

ST+ 10 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
+<=19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+20-29 20 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+30-39 28 6 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
+40-49 1 34 28 16 10 9 2 1 1 0 0 0 0 0 0 0 0
+50-59 0 10 16 29 30 26 17 17 9 3 4 2 1 0 1 0 0
+60-69 0 0 4 4 7 15 27 25 29 23 17 9 4 3 3 0 0
+70-79 0 0 0 0 1 0 4 6 9 21 26 20 18 18 6 5 5
+>=80 0 0 0 0 1 0 0 1 2 3 3 19 27 29 40 45 45

Table 2. HP rise with each tap (Distribution of the results of 50 trials at each tap)

Vigilante

Number of times A is tapped

HP+ 10 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
+<=20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+21-30 27 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
+31-40 22 12 1 1 2 0 0 0 0 0 0 0 0 0 0 0 0
+41-50 0 29 28 18 9 13 2 2 2 0 0 0 0 0 0 0 0
+51-60 0 9 17 27 31 25 20 19 11 3 5 3 1 0 1 0 0
+61-69 0 0 3 4 6 12 24 22 26 23 16 8 4 3 3 0 0
+>=70 0 0 0 0 1 0 4 7 11 24 29 39 45 47 46 50 50

Explaining with Table 2 as an example, it can be read that "When Vigilante's HP increase with 15 taps was obtained 50 times, the number of times its HP was increased by 41-50 was 29 times."

I think that it will be different when I try the number of trials again, but for the time being, this section will be based on this table's results.

Case Studies: Number of consecutive taps required

Rock Titan Invasion / Defense

For our first case study, we're attacking Rock Titan. An ST of 70 or more but 99 or less is required. According to the results in Table 1, it is possible to obtain the necessary ST at the probability of 96% of the time with 20 or 21 taps. Since we can hit a sufficiently high probability, 20 taps can be said to be the basic number of Angry Mob.

Next, when a Rock Titan is invading Vigilante, an HP of 70 or more but 99 or less is necessary. Since the invader's ability is not influenced by the land bonus, it's only necessary to achieve 60 HP by tapping A. It's ideal that we're at 100% probability with 17 taps. How about if you want to achieve a number that lets you leave a little extra HP because the other party uses Sigil of Shrink? Considering that the 10 HP return will occur at a probability (20%) which can't be ignored from 20 taps, it seems that 19 taps are the best.

Under ordinary circumstances, let's use the saying "20 taps on offense, 19 taps on defense" as the general rule.

High-Priced Invasion

Even though Angry Mob can use Weapons, 99 ST is the highest value. Think of Tiamat as an example regarding the high price of 100 HP or higher - and think about what happens when you roll onto a level 5 Minotaur with a Gremlin's Eye.

In this case, numbers up to 89 are almost meaningless, as you need to risk achieving a 70 to 79 increase with pinpoint accuracy. There are many possibilities of returning to 0 ST if you tap 24 times, but you can take a high-value land with a 52% chance. Since the probability worsens extremely when you tap 25 times, it is necessary to aim for a perfect 24 taps. Remember: "24 for preparedness, 25 for barbarism".

If you have Hell Pyron in play, you're aiming for 60 to 69 instead of 70 to 79. In this case, limit your taps to 22 for optimal anger. The head is cool, the mind is Angry.

Defense Against Fire Beak + Hell Pyron's Boost

But, how about a scenario where the highest defensive power is required?

When Hell Pyron is boosting Fire Beak, it has a 90 ST attack. In order to protect Vigilante from this threat, 91 to 99 HP is required. This number can be achieved with a probability of 52% by tapping 22 times. I am surprised that guaranteed high numbers are unexpectedly high with this probability. Perhaps Vigilante + Gremlin's Eye gives an unexpected bonus. Could you use a Warlock's Disk? I don't know, I only had a Sneak Hand.

Burning Heart Invasion

One of the advantages of these two creatures is that you can control their ST and HP numbers after the items are decided.

For example, suppose a Deep-Sea Dragon attacks you. If you did not use items, definitely aim for 50 HP (19 taps), or 24 taps when I brought Sword of Pluck. When I got 150 ST with Chain Saw, I gave up and used items differently, such as preserving the overall attack power, etc. There are also choices afterwards.

Let's assume that this is also valid at the time of the invasion. For example, there was a 10 HP Vigilante who was shot by Magic Bolt. Suppose that this 10 HP Vigilante is invading in a situation with Necro Plasma and Burning Heart in hand. The opposing Gelatinous Wall had a Sphere Shield and a Gelatinous Armor in hand, but seems likely to be wearing the Gelatinous Armor in fear of your Necro Plasma. The moment the items are revealed, this is the situation:

Invasion side: 10 HP Vigilante + Burning Heart - 20/30
Defense side: Gelatinous Wall + Gelatinous Armor - 10/90 + land bonus

You can't defeat the Wall as it is. But, here is the strength of the Vigilante. If you choose to return to 10 HP to 10 by over-tapping, you can activate the Burning Heart by receiving 10 damage from Gelatinous Wall. You can almost certainly return to 10 HP with more than 29 taps, so train well so that you can tap more than 29 strokes in order to make yourself as strong or as weak as needed.

After attacking, you can say that attacking creatures with options that you can control even after being attacked has very strategic and technical advantages!

In addition, though I thought that "a number deck is more interesting" I set it up as "a Vigilante shot with a Magic Bolt", but basically if I give a Burning Heart to a Vigilante with full HP, it will go to HP 50 alone. Burning Heart suicide is established if it is over +50, so it will be approx. 96% at 20 taps. This guy is frustrating.

Summary

Table 3. Assumed scenarios and number of consecutive taps to goal

Assumed scenario Number of consecutive taps to goal
Defense of Vigilante (general) 19
Angry Mob invasion (general) 20
Vigilante + Burning Heart (aim for suicide) over 20
Aim for the highest HP for Vigilante 22
Aim for the highest ST for Angry Mob 24
10 HP Vigilante + Burning Heart (aim for suicide) 29 or more

If you remember this table, you're also a Vigilante and Angry Mob Master! I'm glad if your Revolt life will be enriched with this. Well, are you going to put Angry Mob and Vigilante in a book? If I can't push it while counting the number of consecutive taps, I include Hell Pyron and Rahab.

Supplementary Raw Data

Table 4. Stat increase when A is tapped only once with Vigilante or Angry Mob

Test Stat Increase
1st 3
2nd 2
3rd 1
4th 5
5th 5
6th 3
7th 4
8th 0
9th 2
10th 3
11th 5
12th 3
13th 1
14th 4
15th 5
16th 4
17th 3
18th 4
19th 3
20th 5
21st 1
22nd 2
23rd 5
24th 1
25th 2
26th 3
27th 5
28th 2
29th 1
Number of 0s 1
Number of 1s 5
Number of 2s 5
Number of 3s 7
Number of 4s 4
Number of 5s 7

Table 5. Test results of each trial by each tap amount

 

Number of times A is tapped

Test 10 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
1st 28 52 47 64 57 62 66 59 65 73 73 69 82 69 80 97 89
2nd 30 40 42 51 55 48 53 58 60 69 79 78 74 94 84 89 88
3rd 27 52 58 51 54 64 55 61 58 57 79 75 93 88 84 82 86
4th 31 42 63 46 56 59 44 57 64 63 86 73 80 74 87 80 104
5th 31 34 52 48 63 55 55 64 70 70 67 76 68 77 88 91 90
6th 18 48 53 57 47 51 56 63 73 61 71 86 81 73 68 90 99
7th 32 49 38 55 66 53 75 62 50 75 59 84 87 89 83 103 99
8th 33 45 41 53 55 45 61 60 68 83 60 76 85 81 63 88 107
9th 23 37 48 59 51 50 52 59 62 71 64 82 63 75 93 96 83
10th 30 49 51 59 51 57 63 55 66 72 73 73 79 82 85 91 99
11th 30 48 42 43 52 66 51 60 69 69 64 79 79 96 88 85 109
12th 27 48 45 54 47 50 67 54 62 63 77 89 65 88 81 77 87
13th 30 38 56 51 57 49 61 69 60 61 78 75 79 93 78 90 98
14th 33 40 45 52 71 60 62 55 74 63 66 80 81 72 95 106 91
15th 37 46 59 51 55 52 65 68 69 69 78 78 80 79 94 89 84
16th 32 43 48 52 55 63 55 76 67 66 76 86 71 83 84 91 76
17th 25 46 46 55 57 57 66 65 68 70 66 76 78 77 68 83 96
18th 26 52 51 54 37 63 60 63 62 66 57 72 79 61 91 91 88
19th 25 40 55 47 60 52 67 65 61 73 73 68 74 82 83 90 74
20th 28 37 65 66 49 54 64 56 56 80 70 57 84 100 85 80 88
21st 40 40 48 52 48 54 72 55 58 74 73 86 82 94 90 92 96
22nd 30 56 41 48 57 69 63 67 73 69 71 88 79 85 82 79 88
23rd 27 49 45 53 55 57 71 75 80 58 79 60 82 74 94 74 97
24th 33 40 41 41 53 61 65 64 64 71 79 82 90 81 54 94 83
25th 30 56 46 44 51 47 61 62 72 71 84 76 84 92 80 95 80
26th 32 58 54 49 54 53 63 66 72 72 68 65 74 72 74 80 80
27th 36 33 46 52 68 55 67 60 46 74 64 73 85 65 93 99 85
28th 34 41 41 52 65 45 54 68 59 69 83 84 81 80 81 85 90
29th 25 47 44 59 65 60 71 49 63 65 75 73 79 70 88 91 84
30th 31 40 54 50 45 57 67 70 61 71 77 84 75 92 85 90 96
31st 34 49 48 44 56 59 60 55 67 72 67 81 79 72 87 73 99
32nd 28 44 29 51 59 47 62 61 80 56 70 76 77 75 99 93 77
33rd 22 41 51 46 47 57 62 65 60 68 68 75 85 85 86 89 96
34th 29 45 44 53 55 50 51 59 67 74 53 69 84 84 81 94 80
35th 29 46 46 69 59 57 57 65 62 80 69 88 81 85 87 88 86
36th 29 50 43 46 55 68 52 61 74 77 57 61 80 74 74 93 85
37th 30 44 57 51 62 43 56 66 72 69 76 76 88 85 87 91 90
38th 39 47 41 50 52 59 62 50 67 69 71 58 91 72 88 81 78
39th 33 38 42 38 54 63 60 57 64 72 69 76 57 78 82 92 95
40th 33 44 60 51 55 53 63 55 63 67 65 69 80 70 82 91 83
41st 28 45 46 46 47 44 51 54 63 68 73 83 79 78 73 83 82
42nd 37 45 44 47 58 57 55 72 53 62 71 81 86 87 79 95 107
43rd 27 52 49 44 40 69 48 70 63 76 77 68 87 82 97 84 88
44th 37 54 61 52 51 52 55 71 69 67 79 76 67 90 81 87 100
45th 25 54 51 47 47 66 68 62 72 63 63 70 75 87 98 93 101
46th 35 45 41 48 55 58 62 63 64 73 61 68 85 77 86 87 87
47th 25 43 42 52 54 62 55 58 59 76 63 84 78 87 90 85 93
48th 28 45 52 53 59 60 65 57 68 69 79 80 87 85 81 97 101
49th 31 41 53 54 49 48 59 66 55 69 67 85 89 80 88 93 96
50th 35 44 55 64 51 50 61 80 57 70 72 89 77 91 70 76 77

Last Updated on Thursday, 28 December 2017 09:44

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