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Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.
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(any mass-damage spell or Secret Art)
Insect Swarm G:120 HP-20 to all creatures that are not at maximum HP.
"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05
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(any of the mutually-assured destruction combos)
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
"Managed to clear off that level 5 land last turn, but your creature also died in the process? Plop a placeholder Goblin down on it during your spell phase so that you can Relief or exchange a better land holder in." - Fluff
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(creatures with Vigorous ability and no Secret Art)
Sigil of Drain G:20 Adds "Drain Spell" to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float G:40 Adds "Move Spell" to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" to target Cepter.")
Sigil of Shrink G:40 Adds "Shrink Spell" to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
"Let's you gain access to certain Secret Arts every round. Try Sigil of Drain on Great Nimbus and steal 10% of an opponent's G at the start of every round. That's what I call round gain!" - SBRJCT
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Borgess ST:30 HP:30 MHP:30 G:40 Boost: HP+20 to creatures.
Necro Plasma G:70 Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Neutral Cloak G:50 HP+40 / In Battle: Equipped creature's element is .
"Necro Plasma changes your creature into a Skeleton, which has 40 HP (+20 HP from Borgess) and Regenerates, making it both defensive as well as offensive. And Neutral Cloak gives 40 HP (+20 HP from Borgess) and evades most Critical Hit, Instant Death and Neutralizes abilities, and blocks all but the very strongest of spells." - R Dude
Great Fossil ST:0 HP:30 MHP:30 G:30+ Item Limit: Defensive / Does not claim tolls / Upon Defeat: Transforms into Tyrannosaurus.
Twin Spike G:30 ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
"That massive level 5 toll making you nervous? Negate the problem for everybody with a quick visit from Great Fossil. Now, they can't collect tolls and you have a little breathing room." - Whooh05
Influence G:80 Changes target territory into its owner's most numerous land element.
"Time to get to that vacant leveled-up land and change its color to satisfy your need to raise the value of your symbols." - Jasoya
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Coatlicue ST:30 HP:50 MHP:50 G:70+ In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Poison Mind G:20 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
"Tear your opponent's book apart using Coatlicue's spell and Poison Mind. She gets a nice stat boost out of it, too." - SBRJCT
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Creeping Coin ST:10 HP:30 MHP:30 G:20 Battle End: User gains 100G / If destroyed in combat or by a spell, user gains 100G.
Borgess ST:30 HP:30 MHP:30 G:40 Boost: HP+20 to creatures.
Energy Field G:60 Adds "Magic Barrier" to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
"Really, this can be done with any incapacitating item effect and Creeping Coin. If you set it up right, you can keep revisiting the same territory and cashing in on Creeping Coin's battle end. Just be aware that if you're spending close to 100G an invasion, you're not doing yourself any favors. Energy Field will let you continually drain your opponent while boosting your own bank account. " - Whooh05
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Discord G:80+ Transforms all of the most numerous kind of creature on the map into Goblins.
Tiny Army G:100 Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
"Discord into Goblins, cast Tiny Army. Later, use Discord to reset the Goblins back to 30 MHP and cast Tiny Army all over again." - Old Willow Scrub
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Disease G:30 Adds "Ability -20" to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User draws a card.
Lunatic Hare ST:20 HP:30 MHP:30 G:30 Battle End: Swaps opponent's ST and HP values.
"Here's a delightfully evil combo. Infect your target with Disease, then invade - by the way, this also combos perfectly with Chariot. If they have <=20ST or <=40MHP, they're probably worm food. You know what's especially nasty about this combo? It's kinda hard for them to kill your Hare with 0ST!" - Andyman
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Exchange G:60 Exchanges target creature with another creature from its owner's hand.
Brontides ST:60 HP:60 MHP:60 G:80++ Land Limit: Item Limit: Support: / Boost: HP+10 to & creatures.
"The best defender of the elemental lords, Exchange lets you summon him without meeting the discard and Earth land costs. Of course, this works for any large creature (I see you, Massive Dragon)." - SBRJCT
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Foresight G:30 User views the top 6 cards in their book, then selects 1 to place in their hand.
Sense of Wild G:80 User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
"Foresight lets you see when you have a creature coming so you can use Sense of Wild for a guaranteed summon (Sense of Wild draws the top card of the book)." - SBRJCT
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Gargoyle ST:30 HP:50 MHP:50 G:70+ Attacks First / In Battle: ST=50 when defending.
Fat Body G:40 MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
"Gargoyle's ability keeps it at 50ST as long as it is defending. This means you can Fat Body it to your heart's desire and it will still have its awesome ST. With one Fat Body, it will have 50ST/70HP. With two, it will have 50ST/90HP. Please note this is only while defending. If you Chariot or Move it to attack another monster Gargoyle will keep its original attack which will probably be close to 0." - Russel09
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Immobilize G:80 Adds "Immobilize" to all creatures. (Cannot be moved by Territory Commands.)
Nil-Vana ST:40 HP:40 MHP:40 G:70+ Support: / Attacks First / Secret Art (100G): HP-20 to all creatures with an on them.
Insect Swarm G:120 HP-20 to all creatures that are not at maximum HP.
"More reliable mass damage sequence. With Immobilize, creatures can't move to remove the enchantment." - SBRJCT
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Joint World G:50 Adds "Cross-Element Chains" to world. (For 6 rounds, and territories chain together and and territories chain together.)
Chain Saw G:50 ST+ (Length of battle territory's chain x20).
"Joint World can increase the chain the opponent's territory is a part of, thus strengthening your attack." - SBRJCT
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Leshy ST:30 HP:40 MHP:40 G:40 Defensive / Battle End: Raises level of battle territory by 1.
Outrage G:100 Moves target creature to adjacent enemy territory.
Silver Plow G:30 ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 200G. I'm thinking of making a Leshy deck. One that involves Debility, Leshy, Outrage, Senility, Chariot, Silver Plow, and Relief. Make one with at least 1 of each of those cards, I think you could have a very scary standalone Leshy deck." - Whooh05
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Leshy ST:30 HP:40 MHP:40 G:40 Defensive / Battle End: Raises level of battle territory by 1.
Outrage G:100 Moves target creature to adjacent enemy territory.
Twin Spike G:30 ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
"You'll need Leshy to survive since it attacks last, but if it does you can pump the land level up by 2 and later reinvade against a Leshy to steal the territory. Alternatively, use Outrage to push a creature onto Leshy. It you can manage (say, with the control tower) summon Leshy next to a low ST enemy defensive creature and use the combo then." - SBRJCT
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Life Force G:50 Adds "Life Force" to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this vanishes.)
Rune Adept ST:20 HP:20 MHP:20 G:50+ Item Limit: Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a card in user's hand.
"Life Force blocks you from using spells from your hand, but you can still use Secret Arts. So use Rune Adept's ability to use spell from your hand and still keep Life Force going (and you even keep the card in your hand to use again, and can use Synthesis cards like Shining Geyser without discarding any cards)." - R Dude
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Long Line G:70 Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Legendary Pharos ST:40 HP:50 MHP:50 G:50+ Item Limit: Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
"Three territories for the price of one. Quickly expand your line of territories and cash in with Long Line. This will also help you invest in the appropriate gems if you pick your spot right." - Whooh05
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Mass Phantasm G:70 Adds "Nullified HP Effects" to all creatures. (HP and MHP cannot be altered by spells.)
Exile G:100 Returns 1 creature with and no summoning conditions to its owner's hand.
Uriel ST:40 HP:40 MHP:40 G:90 Critical Hit: Creatures under an effect. / Secret Art (50G): Removes the Global currently in effect.
"Lets you remove creatures who can't be targeted (and have no summoning conditions). Use Uriel to clean the board after." - SBRJCT
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Mirror World G:70 Adds "Extinction" to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Shapeshifter ST:20 HP:20 MHP:20 G:30 Secret Art (70G): Transforms into same creature as target creature.
"If Shapeshifter is imitating a creature on the map (say, an adjacent creature), then you have a good suicide combo by moving them over to invade." - SBRJCT
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Natural World G:70 Adds "Abilities Disabled" to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Rock Titan ST:70 HP:70 MHP:70 G:90 Item Limit: Battle End: ST & MHP-10.
Ba-al ST:50 HP:50 MHP:50 G:40++ Attacks First / Battle End: Destroys a random card from user's hand.
"Natural World removes the inconvenient end of battle detriments." - SBRJCT
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Nil-Vana ST:40 HP:40 MHP:40 G:70+ Support: / Attacks First / Secret Art (100G): HP-20 to all creatures with an on them.
Tyranny G:100+ Adds "Paralysis" to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)
"Quickly damage creatures of MHP 30 and under. Nil-Vana is not subject to the enchantment, so it remains undamaged. If you have MHP >= 40 creatures, you won't suffer." - SBRJCT
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Old Willow ST:20 HP:40 MHP:40 G:70+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Kelpie ST:30 HP:30 MHP:30 G:80+ Item Limit: Stops all passing Cepters other than user when placed on a land.
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
"Level a prime land way up, then Relief... stop. Hammer time." - Andyman
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Pacifism G:70 Adds "No Invasions" to all Cepters. (For 2 rounds, you cannot invade.)
Old Willow ST:20 HP:40 MHP:40 G:70+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Kelpie ST:30 HP:30 MHP:30 G:80+ Item Limit: Stops all passing Cepters other than user when placed on a land.
Quicksand G:100 Adds "Force Stop" to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)
"Ensures that your opponent cannot attack when Kelpie or Old Willow flags them down. Also, you could do a two-step combo by Casting Pacifism then Quicksand on the next turn." - Russel09
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Powder Eater ST:1 HP:1 MHP:1 G:10 Item Limit: Multiplies via Move Creature, leaving copies in both former and new locations.
Fat Body G:40 MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Spirit Walk G:20 Adds "Distant Movement" to target creature. (Creature can move to any vacant land.)
"Why try to grow one Powder Eater to 100/100 before multiplying it? Creating the perfect Powder Eater is long, tedious and expensive. Also, the risk of having your hard work undone grows with every passing turn. Speed things up and save plenty of G by focusing only on its MHP. The game has plenty of items to give a zero-strength fuzzball plenty of attack power in battle anyway." - Andyman "Duplicate higher HP PEs. Consider Birdmaiden so you can pop PEs off to any vacant land. Get enough of them out and Tiny Army will be a nice addition." - SBRJCT
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Powder Eater ST:1 HP:1 MHP:1 G:10 Item Limit: Multiplies via Move Creature, leaving copies in both former and new locations.
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
"Have you taken over an entire row of the board with 100/100 Powder Eaters and there's no place to Spirit Walk to? Relief one puffball onto another arm and start the fuzzy march all over again." - Whooh05
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Quintessence G:80 Changes a target territory with a level lower than 5 to .
Stone Jizo ST:10 HP:30 MHP:30 G:50 Item Limit: Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a land, then is destroyed.
Holy Banishment G:90 Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
"Return a (targetable) creature to its Cepter's hand." - SBRJCT
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Quintessence G:80 Changes a target territory with a level lower than 5 to .
Stone Jizo ST:10 HP:30 MHP:30 G:50 Item Limit: Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a land, then is destroyed.
Thunder Spawn ST:30 HP:40 MHP:40 G:50+ Item Limit: In Battle: ST+ (Number of user's lands x10). / Can move to any enemy land with a mismatching element creature on it.
"Turn an enemy territory into a multi-elemental land so that Thunder Spawn can invade it from afar." - SBRJCT
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Rune Adept ST:20 HP:20 MHP:20 G:50+ Item Limit: Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a card in user's hand.
Form Portal G:140 Teleports user to the nearest gate. (User cannot roll the dice this turn.)
"This combo lets you jump from gate to gate, earning you the gate/lap bonuses and removing Fatigued from all of your creatures. If no one has Speed Penalty, you can lap ultra fast, which is good for creatures like Dwarven Miner, Chimera, Amazon, Mummy, and the spell Manna." - SBRJCT
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Sea Bonze ST:10 HP:40 MHP:40 G:40 Land Limit: Item Limit: Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Fay ST:20 HP:40 MHP:40 G:70 Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up to a max of 100).
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
"Nothing like a 100ST creature that blocks in-battle abilities and item use. Relief and Chariot usually mean most territories are within striking distance." - Dirk Dorkelson
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Senility G:100 Adds "Last Breath" to target creature. (This creature is destroyed at the end of battle.)
Powder Eater ST:1 HP:1 MHP:1 G:10 Item Limit: Multiplies via Move Creature, leaving copies in both former and new locations.
"Senility is great, though there is always the risk of losing the creature you're attempting to overthrow the land with. With Powder Eaters, you can run over and off the senile victim with your own sacrificial lamb. After they're dead and gone, continue to fuzzy march and take the land completely." - Whooh05
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Swamp Spawn ST:20 HP:40 MHP:40 G:20 Land Limit: Item Limit: Defensive / Secret Art (50G): Adds "Dice 1-3" to target Cepter. (Makes the next dice roll 1 to 3.)
Charging Step G:20 Adds "Magic Steps" to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Doom Devourer ST:30 HP:30 MHP:30 G:50 Item Limit: If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
"Moving slowly pumps up Doom Devourer's stats." - SBRJCT
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Thief ST:20 HP:40 MHP:40 G:30 Battle Start: Steals opponent's item if using no items of your own.
Fat Body (x1,2,3) G:40 MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
"For when you need a creature that can only be gibed by creatures who can make ST=>60(80, 100) no using a weapon, and without needing to rely on Borgess. (although the additional 20 doesn't hurt. Vitality against people without Exile is for additional fun times.)" - Shenshinoman
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Thrust Blow G:70 Moves target creature to adjacent vacant territory.
Birdmaiden ST:30 HP:30 MHP:30 G:65 Item Limit: Vigorous / Secret Art (50G): Adds "Distant Movement" to user's target creature.
Dryad ST:20 HP:30 MHP:30 G:55 Land Limit: Item Limit: Support: / Can move to any vacant land.
Breeze Spirit ST:20 HP:30 MHP:30 G:50 Land Limit: Can move to any vacant or land.
"Push a creature off of a high level land and use Birdmaiden (or a creature Birdmaiden enchanted) to move onto it. Can work well with Breeze Spirit or Dryad, etc." - SBRJCT
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Treasure Raider ST:40 HP:40 MHP:40 G:90 Battle End: User gains 100G when invading. / Vigorous
Debility (on a regenerating creature) G:40+ ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
"This combo lets you continually invade an adjacent territory and gain 100G each time." - SBRJCT
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Turn to the Wall G:80 Transforms target creature into a specific Defensive creature of the same element.
Fat Body G:40 MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
General Guan ST:30 HP:40 MHP:40 G:65+ Item Limit: Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
"Increase MHP of creatures so that General Guan gets a... fat bonus. 8)" - SBRJCT
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Vortex G:40 Adds "No Battle Abilities" to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Rock Titan ST:70 HP:70 MHP:70 G:90 Item Limit: Battle End: ST & MHP-10.
"Rock Titan is a printed 70/70 and will kill any creature without printed HP > 70." - SBRJCT
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Waste World G:70 Adds "Raise Cost" to the world. (For 6 rounds, cards of rarity require 1.5xG to use, cards of rarity and require 2x G to use.)
Life Force G:50 Adds "Life Force" to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this vanishes.)
"Make everyone else pay more for creatures whilst yours are free of G cost. Works well with expensive Evo dragons." - SBRJCT
Last Updated on Monday, 12 February 2018 13:20
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Legendary Pharos Revolt ST:40 HP:50 MHP:50 G:50+ Item Limit: Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
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