Menu

Creature-Enchant Combos

Know of a great combo not featured here yet? Let us know in the forum or via e-mail!

Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

   
Cloud Gizmo Strange Air
ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Hyperactive Strange Enchant
G:40
Adds "Vigorous" Enchant to target creature. (For 5 rounds, target creature gains the Vigorous ability.)

"Turn into a Recycle Bin for your opponents' cards for 5 turns." - LiterallyRyan

 
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Yowie
ST:40 HP:40 MHP:40 G:70
Critical Hit: Neutral / Toll value for occupied territory randomly changes by 1/2 to 2.5x.
Greed Normal Single-Enchant
G:30
Adds "1.5x Toll" Enchant to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws a card.

"Greed stacks with Dwarven Miner and Yowie's abilities." - Zen
"It's about an instant win if they pay the 5000-7000 level 5 toll." - Jasoya

 
Amphibian Warrior Strange
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or Air. / HP and MHP cannot be altered by spells.
Aqua Duke
ST:50 HP:50 MHP:50 G:60+
Neutralizes: Normal Attacks when equipped with armor. / Support: Water / HP and MHP cannot be altered by spells.
Odradek
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Magic Shelter Single-Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)

"Unless your opponent has remove curse or a mass enchantment spell you won't be able to topple these creatures easily, forcing your opponent to engage in hand-to-hand combat." - Jasoya

 
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit:
Support: NeutralFireEarth / Can move to any vacant Earth land.
Magic Shelter Single-Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Quicksand Rare Single-Enchant
G:100
Adds "Force Stop" Enchant to target creature. (The next Cepter who tries to pass this creature within 2 rounds must stop here.)

"Make an opponent stop and pay an enhanced toll." - SBRJCT

 
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Birdmaiden Strange Fire
ST:30 HP:30 MHP:30 G:65
Item Limit: Cannot use Weapons
Vigorous / Secret Art (50G): Adds "Distant Movement" Enchant to user's target creature.
Spirit Walk Normal Enchant
G:20
Adds "Distant Movement" Enchant to target creature. (Creature can move to any vacant land.)

"Spirit Walk everything, all the time." - Old Willow Scrub

 
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Caladrius Normal Air
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use Scrolls
Attacks First / Secret Art (40G): Adds "Ability +20" Enchant to target creature.
Vitality Normal Enchant
G:30
Adds "Ability +20" Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.

 

(creatures with the Anti-Spell ability)

"Normally you can't give any enchantments to Anti-Spell creatures, but Enchantress bypasses this and gives all your monsters a boost. Best used before completing a lap, so you can switch out Enchantress, which will protect your Anti-Spell creatures from receiving a negative enchantment. Nothing like a map full of +20 creatures that your opponent can't do anything about." - R Dude

 
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Metal Form Rare Single-Enchant
G:70
Adds "Metallization" Enchant to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)

"Give all of your creatures the Metallization enchantment. Be sure to sack Enchantress after else you opponent can use her against you." - SBRJCT

 
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / If hit with a Enchant Spell, it will add that Enchant to all its ally creatures, then become Fatigued.
Peace Strange Enchant
G:70
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)

"Protect your Goblins or other weak creatures." - Old Willow Scrub

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received from Normal Attacks.
Knight-errant Rare
ST:40 HP:30 MHP:30 G:60+
Synthesis: Earth (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Vitality Normal Single-Enchant
G:30
Adds "Ability +20" Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.

"Killing this monster is an ordeal without removing Vitality first." - Russel09

 
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Vitality Normal Single-Enchant
G:30
Adds "Ability +20" Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.

"You go right ahead and attack me with that Knight... you better hope I don't equip Storm Armor!" - Andyman

 
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Cannot be invaded by Move Creature.
Land Urchin Strange Earth
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / Cannot be invaded by Move Creature.
Magic Shelter Strange Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)

"You can't invade from an adjacent land or target with spells." - Astaroth

 
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Scrolls
Cannot be invaded by Move Creature.
Land Urchin Strange Earth
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / Cannot be invaded by Move Creature.
Vortex Strange Enchant
G:40
Adds "No Battle Abilities" Enchant to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.

"Can't be invaded from an adjacent land, and items can't be used in battle against it. Throw some Fat Body on and it becomes VERY difficult to deal with." - Andyman

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a Water land.
Greed Normal Single-Enchant
G:30
Adds "1.5x Toll" Enchant to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws a card.

"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a Water land.
Peace Strange Single-Enchant
G:70
Adds "Peace" Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)

"Need something to slow down the enemy?  Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05

 
Sage Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit
Magic Shelter Single-Enchant
G:70
Adds "Anti-Spell Wall" Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)

"Grimalkin that laughs at Gremlin and his assorted items." - Russel09

Last Updated on Monday, 12 February 2018 13:29

Card of the Moment

Diamond Armor Revolt
G:60
Attacks Last / ST-30 / HP+60

Culdcept Revolt

culdcept_revolt_usa.png

Featured On...

Culdcept Central featured on Tokyo Game Life!

Poll of the Moment

What are you doing until the next Culdcept?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on X! Follow us on Reddit!
Chat with us on Discord! Watch Culdcept videos on YouTube! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

$19.63 raised in 2024
2.4% of $828 goal

New on the Forum


©2008-24 Culdcept Central.
Game imagery and content
©1997-2024 OmiyaSoft.

Go to top