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Spells - All

This list draws its information directly from the English release of Culdcept Revolt. If you spot an error, please let us know!

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Spell Spells

Air Shift Normal Single-Target Flash
G:100
Changes target territory belonging to user into a land.
Alarm Rare
G:70
Removes Fatigued from all creatures owned by the user.
Assemble Cards Strange Single-Target Flash
G:70
Hidden / User gains 500G if their hand contains at least one creature of each element. () / If not, user draws 2 cards.
Asteroid Rare Single-Target Flash
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Barrier Normal Single-Enchant
G:30
Adds "Anti-Spell" to target Cepter. (For 5 rounds, target Cepter cannot be chosen as the target of a spell.)
Binding Mist Strange Single-Enchant
G:40
Adds "Paralysis" to target creature. (Creatures cannot attack or use items and their abilities do not activate.)
Blackout Normal
G:40
Adds "Sleep" to target enemy Cepter. (For 2 rounds, target enemy Cepter cannot claim tolls.)
Blast Trap Strange Single-Enchant
G:30
Adds "Explosion Trap" to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Bounty Hunt Strange Single-Enchant
G:50
Adds "Bounty" to target creature. (Can't be moved or exchanged by Territory Command. If killed with a weapon, the Cepter that killed it gets 300G.)
Blaze Splash Strange Instant
G:80
HP-30 to target or creature.
Bright World Global
G:70
Adds "No Conditions" to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Burning Hail
G:100
HP-20 to all and creatures.
Chaos Panic Strange Multi-Enchant
G:60
Adds "Reverse Movement" to all Cepters. (On the next turn, all Cepters will move backwards.)
Charging Step Normal Single-Enchant
G:20
Adds "Magic Steps" to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Chariot Strange Instant
G:50
Moves user's target creature 2 spaces. / Recycles to Book.
Clairvoyance Strange Single-Target Flash
G:20
User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Cluster Burst Strange
G:90
HP-20 to all creatures of the most numerous element in play. (Including .)
Dark World Global
G:70
Adds "Anti-Spell" to the world. (For 6 rounds, all creatures with an cannot be targeted by spells.)
Debility Strange Single-Target Flash
G:40+
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Disaster Rare
G:120+Card
HP-30 to all Fatigued creatures with MHP of 50 or more.
Discord Strange
G:80+
Transforms all of the most numerous kind of creature on the map into Goblins.
Disease Normal Single-Enchant
G:30
Adds "Ability -20" to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User will draw 1 card.
Diselement Strange Single-Enchant
G:20+Card
Adds "Nullify Land Effect" to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Dominant Growth Single-Enchant
G:50
Adds "Growth Command" to target creature. (MHP+20 when Terrain Change or Land Level Up are used on this creature's territory (max. 100).)
Drain Magic Strange Instant
G:80
User steals 30% of target enemy Cepter's Current Magic.
Dream Terrain Strange Single-Enchant
G:40
Adds "Shared Toll Fees" to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Earth Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Elemental Wrath Normal
G:70
HP-20 to all creatures whose element doesn't match the land they're on.
Energy Field Strange Single-Enchant
G:60
Adds "Magic Barrier" Single-Enchant to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
Erosion
G:40+Card
If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Escape
G:20
Transports user to the nearest vacant land. (User cannot roll the dice this turn.)
Exchange Strange
G:60
Exchanges target creature with another creature from its owner's hand.
Exile Strange
G:100
Returns 1 creature with Single-Enchant and no summoning conditions to its owner's hand.
Fat Body
G:40
MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Flatland Strange
G:100
Hidden / If user has five or more level 2 territories, raise each land's level by 1. / If not, Recycles to book.
Fluxion Single-Target Flash
G:100
Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Fly Strange Single-Target Flash
G:50
User uses 3 dice for their next roll.
Foresight Strange Instant
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal
G:140
Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Freeze Cyclone
G:100
HP-20 to all and creatures.
Gift
G:100
User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair Instant
G:10+Card
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Greed Normal Single-Enchant
G:30
Adds "1.5x Toll" Single-Enchant to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws 1 card.
Growth Body Normal Instant
G:20
MHP+10 to target creature (up to a max of 100).
Haste Strange Single-Enchant
G:70
Adds "Dice 6-8" Single-Enchant to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Banishment Normal
G:90
Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Holy Word 1 Normal Single-Enchant
G:30
Adds "Dice 1" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 1.)
Holy Word 3 Normal Single-Enchant
G:10
Adds "Dice 3" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 3.)
Holy Word 6 Normal Single-Enchant
G:50
Adds "Dice 6" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 6.)
Holy Word 8 Strange Single-Enchant
G:80
Adds "Dice 8" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 8.)
Home Ground
G:100
Hidden / If user has 4 or more placed creatures whose element doesn't match the land they're on, the lands will change to match the creatures. / If not, Recycles to book.
Hyperactive Strange Single-Enchant
G:40
Adds "Vigorous" Single-Enchant to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
Immobilize Multi-Enchant
G:80
Adds "Immobilize" Single-Enchant to all creatures. (Cannot be moved by Territory Commands.)
Incineration Strange
G:10
User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence Strange Instant
G:80
Changes target territory into its owner's most numerous land element.
Insect Swarm Rare Multi-Flash
G:120
HP-20 to all creatures that are not at maximum HP.
Joint World Global
G:50
Adds "Cross-Element Chains" Single-Enchant to world. (For 6 rounds, and territories chain together and and territories chain together.)
Land Drain
G:50
User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer Strange
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Life Force Single-Enchant
G:50
Adds "Life Force" Single-Enchant to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this Single-Enchant vanishes.)
Life Stream Normal Multi-Flash
G:50
Fully recovers the HP of all creatures owned by the user.
Liquid Form
G:30
Adds "Random Ability Value" to target creature. (In battle, target creature's ST & HP= Random value between 10-70.) / User draws a card.
Long Line Strange
G:70
Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Magical Leap
G:70
Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Magic Shelter Single-Enchant
G:70
Adds "Anti-Spell Wall" Single-Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
Magma Shift
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50)G.
Mass Growth Multi-Flash
G:30+Card
MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Mass Phantasm Normal Multi-Enchant
G:70
Adds "Nullified HP Effects" Single-Enchant to all creatures. (HP and MHP cannot be altered by spells.)
Merciful World Global
G:50
Adds "Mercy" Single-Enchant to world. (For 6 rounds, all Cepters cannot invade territories of Cepters ranked below them.)
Metal Form Rare Single-Enchant
G:70
Adds "Metallization" Single-Enchant to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
Metamorphosis Strange Single-Target Flash
G:80+Card
User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Single-Target Flash
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Mirror World Rare Global
G:70
Adds "Extinction" Single-Enchant to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Misty World Rare Global
G:50
Adds "Anti-Spell" Single-Enchant to the world. (For 6 rounds, all Cepters cannot be targeted by spells.)
Natural World Rare Global
G:70
Adds "Abilities Disabled" Single-Enchant to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Obliteration Rare
G:80
All Cepters lose (number of Element Gems owned x70)G. / If there is no Gem Store, all Cepters lose 10% of their current magic.
Outrage Instant
G:100
Moves target creature to adjacent enemy territory.
Pacifism Normal Multi-Enchant
G:70
Adds "No Invasions" Single-Enchant to all Cepters. (For 2 rounds, you cannot invade.)
Peace Strange Single-Enchant
G:70
Adds "Peace" Single-Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)
Penalize Rare Multi-Enchant
G:80
Adds "Paralysis" Single-Enchant to all Evo Cards. (Can't attack or use items, and abilities do not activate.)
Philosophy Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Plague
G:100
Adds "Poison" Single-Enchant to all creatures. (At the end of a battle, the creature's base HP is reduced by half of its MHP.)
Poison Mind Normal
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy Instant
G:40
User draws 1 card of a specified type from their book.
Purify Normal
G:20
Removes all Single-Enchant effects from the map. User then gains (number of different Single-Enchant removed x50)G.
Quicksand Rare Single-Enchant
G:100
Adds "Force Stop" Single-Enchant to target creature. (The next enemy Cepter who tries to pass this creature within 2 rounds must stop here.)
Quietude Strange Multi-Enchant
G:70
Adds "Mute" Single-Enchant to all Cepters (Spells cannot be used for one round.)
Quintessence
G:80
Changes a target territory with a level lower than 5 to .
Ray of Law Strange Multi-Flash
G:60
Destroys all cards with a value of 100G and up in all Cepters' hands.
Ray of Purge Rare Multi-Flash
G:50
Destroys all Single-Enchant spell cards in all Cepters' hands.
Redivision Strange Multi-Flash
G:100
Redistributes all Cepters' magic so that it is spread equally among them.
Reincarnation Rare Instant
G:70
User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Release Normal Single-Enchant
G:50
Adds "Unlock Limits" Single-Enchant to user. (For 4 rounds, ignore item restrictions and land restrictions.)
Relief Normal Instant
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Remission
G:100
Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch
G:30
Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Restore Normal
G:40
Removes Fatigued from target creature. / Fully recovers target creature's HP.
Revival Rare Instant
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Senility Rare Single-Enchant
G:100
Adds "Last Breath" Single-Enchant to target creature. (This creature is destroyed at the end of battle.)
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shatter Normal
G:30
User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Shining Geyser Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Sigil of Drain Single-Enchant
G:20
Adds "Drain Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float Single-Enchant
G:40
Adds "Move Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" Single-Enchant to target Cepter.")
Sigil of Shrink Strange Single-Enchant
G:40
Adds "Shrink Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Sneak Hand Instant
G:100
Hidden / User steals a card from the hand of a target enemy Cepter with two or more Item Cards.
Solid World Global
G:70
Adds "Land Protection" Single-Enchant to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Spartoi Normal Instant
G:30+Card
Places a Skeleton on a random vacant land.
Speed Penalty Normal
G:70
User steals (target's lap # - user's lap # x100)G from the enemy with the highest lap number. (If user has highest lap number, no G will be taken.)
Spirit Walk Normal Single-Enchant
G:20
Adds "Distant Movement" Single-Enchant to target creature. (Creature can move to any vacant land.)
Squeeze Normal Instant
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G.
Steal Gem Strange Instant
G:40
User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast Strange
G:80
HP-30 to target Earth or creature.
Storm Shift Strange
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Subsidence Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Sudden Impact
G:100
Hidden / Lowers level of target level 4 territory by 1.
Temptation Instant
G:70+Card
Use target creature's Secret Art.
Theft Rare
G:100
User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow Instant
G:70
Moves target creature to adjacent vacant territory.
Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Tiny Army Instant
G:100
Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall Rare Instant
G:80
Transforms target creature into a specific Defensive creature of the same element.
Tyranny Rare
G:100+
Adds "Paralysis" Single-Enchant to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)
Uniformity Strange Single-Enchant
G:60
Gives "200 Toll" Single-Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Vitality Normal Single-Enchant
G:30
Adds "Ability +20" Single-Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
Vortex Strange Single-Enchant
G:40
Adds "No Battle Abilities" Single-Enchant to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Waste World Strange Global
G:70
Adds "Raise Cost" Single-Enchant to the world. (For 6 rounds, cards of rarity Strange require 1.5xG to use, cards of rarity Rare and Extra require 2x G to use.)
Water Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Wind of Hope Normal Instant
G:40
User draws 2 cards from their book.

Last Updated on Monday, 16 October 2017 17:32

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