Blast Trap G:30 Adds "Explosion Trap" to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Bounty Hunt G:50 Adds "Bounty" to target creature. (Can't be moved or exchanged by Territory Command. If killed with a weapon, the Cepter that killed it gets 300G.)
Blaze Splash G:80 HP-30 to target or creature.
Bright World G:70 Adds "No Conditions" to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Burning Hail G:100 HP-20 to all and creatures.
Chaos Panic G:60 Adds "Reverse Movement" to all Cepters. (On the next turn, all Cepters will move backwards.)
Charging Step G:20 Adds "Magic Steps" to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Clairvoyance G:20 User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Cluster Burst G:90 HP-20 to all creatures of the most numerous element in play. (Including .)
Dark World G:70 Adds "Anti-Spell" to the world. (For 6 rounds, all creatures with an cannot be targeted by spells.)
Debility G:40+ ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Disaster G:120+ HP-30 to all Fatigued creatures with MHP of 50 or more.
Discord G:80+ Transforms all of the most numerous kind of creature on the map into Goblins.
Disease G:30 Adds "Ability -20" to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User will draw 1 card.
Diselement G:20+ Adds "Nullify Land Effect" to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Dominant Growth G:50 Adds "Growth Command" to target creature. (MHP+20 when Terrain Change or Land Level Up are used on this creature's territory (max. 100).)
Drain Magic G:80 User steals 30% of target enemy Cepter's Current Magic.
Dream Terrain G:40 Adds "Shared Toll Fees" to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Earth Shift G:100 Changes target territory belonging to user into a land.
Elemental Wrath G:70 HP-20 to all creatures whose element doesn't match the land they're on.
Energy Field G:60 Adds "Magic Barrier" to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
Erosion G:40+ If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Escape G:20 Transports user to the nearest vacant land. (User cannot roll the dice this turn.)
Exchange G:60 Exchanges target creature with another creature from its owner's hand.
Exile G:100 Returns 1 creature with and no summoning conditions to its owner's hand.
Fat Body G:40 MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Fear G:100 Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift G:100 Changes target territory belonging to user into a land.
Flatland G:100 Hidden / If user has five or more level 2 territories, raise each land's level by 1. / If not, Recycles to book.
Fluxion G:100 Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Fly G:50 User uses 3 dice for their next roll.
Foresight G:30 User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal G:140 Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Freeze Cyclone G:100 HP-20 to all and creatures.
Gift G:100 User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Greed G:30 Adds "1.5x Toll" to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws 1 card.
Growth Body G:20 MHP+10 to target creature (up to a max of 100).
Haste G:70 Adds "Dice 6-8" to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Banishment G:90 Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Holy Word 1 G:30 Adds "Dice 1" to target Cepter. (Target Cepter's next dice roll yields a 1.)
Holy Word 3 G:10 Adds "Dice 3" to target Cepter. (Target Cepter's next dice roll yields a 3.)
Holy Word 6 G:50 Adds "Dice 6" to target Cepter. (Target Cepter's next dice roll yields a 6.)
Holy Word 8 G:80 Adds "Dice 8" to target Cepter. (Target Cepter's next dice roll yields a 8.)
Home Ground G:100 Hidden / If user has 4 or more placed creatures whose element doesn't match the land they're on, the lands will change to match the creatures. / If not, Recycles to book.
Hyperactive G:40 Adds "Vigorous" to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
Immobilize G:80 Adds "Immobilize" to all creatures. (Cannot be moved by Territory Commands.)
Incineration G:10 User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence G:80 Changes target territory into its owner's most numerous land element.
Insect Swarm G:120 HP-20 to all creatures that are not at maximum HP.
Joint World G:50 Adds "Cross-Element Chains" to world. (For 6 rounds, and territories chain together and and territories chain together.)
Land Drain G:50 User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer G:100 Releases target territory from user's control and reverts it to magic at 70% of its value.
Life Force G:50 Adds "Life Force" to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this vanishes.)
Life Stream G:50 Fully recovers the HP of all creatures owned by the user.
Liquid Form G:30 Adds "Random Ability Value" to target creature. (In battle, target creature's ST & HP= Random value between 10-70.) / User draws a card.
Long Line G:70 Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Bolt G:50 HP-20 to target enemy creature.
Magical Leap G:70 Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Magic Shelter G:70 Adds "Anti-Spell Wall" to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
Magma Shift G:120 Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Manna G:0 User gains (lap number x50)G.
Mass Growth G:30+ MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Mass Phantasm G:70 Adds "Nullified HP Effects" to all creatures. (HP and MHP cannot be altered by spells.)
Merciful World G:50 Adds "Mercy" to world. (For 6 rounds, all Cepters cannot invade territories of Cepters ranked below them.)
Metal Form G:70 Adds "Metallization" to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
Metamorphosis G:80+ User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call G:70 User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Mirror World G:70 Adds "Extinction" to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Misty World G:50 Adds "Anti-Spell" to the world. (For 6 rounds, all Cepters cannot be targeted by spells.)
Natural World G:70 Adds "Abilities Disabled" to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Obliteration G:80 All Cepters lose (number of Element Gems owned x70)G. / If there is no Gem Store, all Cepters lose 10% of their current magic.
Outrage G:100 Moves target creature to adjacent enemy territory.
Pacifism G:70 Adds "No Invasions" to all Cepters. (For 2 rounds, you cannot invade.)
Peace G:70 Adds "Peace" to target creature. (Cannot be invaded, and toll becomes 0G.)
Penalize G:80 Adds "Paralysis" to all Evo Cards. (Can't attack or use items, and abilities do not activate.)
Philosophy G:50 If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Plague G:100 Adds "Poison" to all creatures. (At the end of a battle, the creature's base HP is reduced by half of its MHP.)
Poison Mind G:20 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy G:40 User draws 1 card of a specified type from their book.
Purify G:20 Removes all effects from the map. User then gains (number of different removed x50)G.
Quicksand G:100 Adds "Force Stop" to target creature. (The next enemy Cepter who tries to pass this creature within 2 rounds must stop here.)
Quietude G:70 Adds "Mute" to all Cepters (Spells cannot be used for one round.)
Quintessence G:80 Changes a target territory with a level lower than 5 to .
Ray of Law G:60 Destroys all cards with a value of 100G and up in all Cepters' hands.
Ray of Purge G:50 Destroys all spell cards in all Cepters' hands.
Redivision G:100 Redistributes all Cepters' magic so that it is spread equally among them.
Reincarnation G:70 User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Release G:50 Adds "Unlock Limits" to user. (For 4 rounds, ignore item restrictions and land restrictions.)
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book
Remission G:100 Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch G:30 Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Revival G:80 Target Cepter's book is reverted to the state it was in when the game began.
Senility G:100 Adds "Last Breath" to target creature. (This creature is destroyed at the end of battle.)
Sense of Wild G:80 User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shatter G:30 User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Shining Geyser G:100+ HP-30 to target enemy creature. / Synthesis: Spells (Changes effect to "HP-40.")
Sigil of Drain G:20 Adds "Drain Spell" to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float G:40 Adds "Move Spell" to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" to target Cepter.")
Sigil of Shrink G:40 Adds "Shrink Spell" to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Sneak Hand G:100 Hidden / User steals a card from the hand of a target enemy Cepter with two or more Item Cards.
Solid World G:70 Adds "Land Protection" to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Spartoi G:30+ Places a Skeleton on a random vacant land.
Speed Penalty G:70 User steals (target's lap # - user's lap # x100)G from the enemy with the highest lap number. (If user has highest lap number, no G will be taken.)
Spirit Walk G:20 Adds "Distant Movement" to target creature. (Creature can move to any vacant land.)
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G.
Steal Gem G:40 User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast G:80 HP-30 to target or creature.
Storm Shift G:120 Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Subsidence G:100+ Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Sudden Impact G:100 Hidden / Lowers level of target level 4 territory by 1.
Temptation G:70+ Use target creature's Secret Art.
Theft G:100 User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow G:70 Moves target creature to adjacent vacant territory.
Thunderclap G:100 Hidden / HP-30 to target creature with summon conditions.
Tiny Army G:100 Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall G:80 Transforms target creature into a specific Defensive creature of the same element.
Tyranny G:100+ Adds "Paralysis" to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)
Uniformity G:60 Gives "200 Toll" to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Vitality G:30 Adds "Ability +20" to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
Vortex G:40 Adds "No Battle Abilities" to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Waste World G:70 Adds "Raise Cost" to the world. (For 6 rounds, cards of rarity require 1.5xG to use, cards of rarity and require 2x G to use.)
Water Shift G:100 Changes target territory belonging to user into a land.
Wind of Hope G:40 User draws 2 cards from their book.
Last Updated on Wednesday, 07 July 2021 10:43
Card of the Moment
Kaiser Penguin Revolt ST:30 HP:50 MHP:50 G:90 Item Limit: Battle Start: Destroys opponent's tool, scroll, or supporting creature.
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