This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.
A demon with a beast- like appearance. It can avoid spells by turning its body invisible. It uses the power of the earth to make itself stronger.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
If an earth element creature is in play, this creature's ability values will rise to 50. That and its Anti-Spell ability make it a formidable defender.
Angry Mob
ST:20 HP:30 MHP:30 G:50+
In Battle: Quickly tap the A Button to increase ST. If ST is raised
above 100 in this way, it becomes 10.Flavor
An angry, disorganized rabble. They become stronger as they whip each other into a frenzy, but if they become too angry, they start to turn on each other.
Advice
It's difficult to obtain the highest amount of ST possible with this card's effect, but with a bit of practice, you can use it and save on item use.
Ba-al ST:50 HP:50 MHP:50 G:40++
Attacks First / Battle End: Destroys a random card from user's hand.Flavor
The brutal general of the demon army. It appears with a burning wind and rips out its victims' hearts with horrifying power.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its Attacks First ability and high ability values make it good for both attack and defense, but it destroys a card from your hand every battle.
Birdmaiden ST:30 HP:30 MHP:30 G:65
Item Limit:
Vigorous / Secret Art (50G): Adds "Distant Movement"
to user's target creature.Flavor
A young girl from the bird tribe. She flies through the sky as gracefully as a bird. Cheerful and kind, she'll lend a helping hand to anyone.
Explanation
Vigorous = Is not Fatigued.
Secret Art = Used as a Spell in the Spell Phase.
Distant Movement = Can move to any vacant land.
Advice
Grants an enchantment that lets creatures move to any land. Best used for snatching up important lands at the start of a match.
Burnacle ST:30 HP:60 MHP:60 G:70
Land Limit:
Item Limit:
Defensive / Secret Art (50G): Adds "Blind"
to target enemy creature. (Toll fees are halved.)Flavor
A colony of fiery barnacles that belch out smoke. Their thick smoke can blanket an entire territory, making it difficult to catch intruders.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Blind = Toll fee is halved.
Advice
A basic Defensive creature. It can use its Secret Art to lower the tolls your opponent's creatures take.
Burning Titan ST:60 HP:60 MHP:60 G:90
Land Limit:
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.Flavor
A titan wreathed in flame. Its flames are so intense, they can burn away anything in its path. However, its own body will eventually succumb to the flames.
Advice
Has very high ability values and is useful for both offense and defense, but becomes weaker in battle once you've claimed enough territories.
Cait Sith ST:20 HP:30 MHP:30 G:50
Land Limit:
Neutralizes: Attacks from creatures with ST of 40 and up. /
Anti-SpellFlavor
A fairy in the form of a cat. Cunning and swift, it can defeat creatures much bigger than itself and dodge even the trickiest of spells.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
It is strong against magic and creatures with high ST, and is a reliable creature for defending territories.
Chimera ST:30 HP:50 MHP:50 G:80+
Item Limit:
Attacks First / ST+10 each time user receives a lap bonus (up to a
max of 100).Flavor
An artificial creature created by a wizard. Its body has not yet fully formed, but with time, it will become monstrously powerful.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Changes to the Base ST last until the creature reverts to a card.
Advice
Its ST increases as you make more laps. If you place it at the beginning of a match, it will become your strongest creature.
Conjurer ST:20 HP:30 MHP:30
G:45 Item Limit: Scroll
Critical Hit / Secret Art (80G): Summons Ba-al to vacant land of
user's choice, then is destroyed.Flavor
A mad summoner who signed a contract with demons. However, he neglected to read the fine print...
Explanation
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase.
Ba-Al = / ST:50 / HP:50
Advice
This card lets you place a Ba-al on any vacant land. This creature is destroyed, but Ba-al's high ability values and Attacks First ability are worth it.
Creeping Flame ST:30 HP:50 MHP:50 G:55
Item Limit:
Defensive / Secret Art (30G): Moves to a neighboring land.Flavor
A bonfire made of angry spirits. Normally a violent pillar of flame, once it's given a target, it will charge towards it as a chaotic firestorm.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A rare Defensive creature that can move by using its Secret Art.
Dead Warlord ST:40 HP:40 MHP:40 G:60+
Synthesis: (ST &
MHP+20). / Boost: ST+10 to invading creatures.Flavor
General of an army of the dead. It is a ruthless and horrible creature, but it cannot defy those it has signed a contract with.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
Its Boost ability increases the ST of all invading creatures. With this creature placed, it will be easier to capture your enemy's territories.
Death Leech ST:20 HP:20 MHP:20 G:20+
Land Limit:
Item Limit:
Secret Art (80G): Destroy target creature that is Fatigued and not
at maximum HP and move to its territory.Flavor
A massive, mutant leech. Always hunting for prey, it lurks around swamps. When it smells a creature's blood, it leaps on it and drains it dry in an instant.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature with a Secret Art ability that steals territories from enemies that are injured and Fatigued. It can easily claim even the toughest territories.
Death Scythe ST:70 HP:10 MHP:10 G:15+
Item Limit:
Secret Art (50G): Evolves into Mummy.Flavor
A demon with giant, menacing scythes on its arms. It's said that once it has reaped enough souls, it buries itself in the earth and sleeps for 100 years.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Mummy = / ST:20 / HP:50
Advice
A powerful but fragile creature that specializes in invasions. Use it for Move Invasions or evolve it to the more defensive Mummy.
Domovikha ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell"
to user's target creature.Flavor
A guardian house spirit that lives beneath stoves. As long as the house they inhabit is well maintained, they help keep it warm and clean.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Anti-Spell = Grants the Anti-Spell ability. (Can't be targeted by single-target spells.)
Advice
Its Secret Art lets it give the Anti-Spell ability to your other creatures. However, its ability values are low, so it may be difficult to keep alive.
Doom Devourer ST:30 HP:30 MHP:30 G:50
Item Limit:
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art
(0G): User gains (MHP x2)G then, ST & MHP-10.Flavor
A beast that feeds on nightmares. It consumes its master's misfortunes and purifies them within its body to convert them into luck.
Explanation
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Every time you roll a low number, this creature's ability values increase. When you use its Secret Art, it will trade its ability values for magic.
Fay ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up
to a max of 100).Flavor
A beautiful witch who grants magical boons to valiant knights who earn her favor.
Explanation
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Secret Art = Used as a Spell in the Spell Phase.
Changes to the Base ST last until the creature reverts to a card.
Advice
It has a Secret Art that increases ST. Use it to strengthen creatures you're planning to use for Move Invasions.
Fire Beak ST:50 HP:40 MHP:40 G:95+
Item Limit:
Attacks First / Critical Hit:
/ Penetrates: Flavor
A species of flying dragon whose beak is constantly aflame. It hunts down and tears apart creatures of the wind and sea.
Explanation
Attacks First = Attacks first in a battle.
Penetrates = Attacks ignore extra HP gained from the land effect.
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
This powerful creature can show its full force against water and air creatures. It has a steep cost, but that cost matches its destructive ability.
Fire Drake
ST:30 HP:40 MHP:40
G:80
In Battle: ST+ (Number of creatures in play x5).Flavor
A dragon born of flames. It absorbs nearby sources of fire into its body and uses that power to destroy its enemies.
Advice
Its ST increases as the number of fire creatures on the map increase. It can become a top invader in a fire book.
Flame Duke ST:50 HP:50 MHP:50 G:60+
Attacks First / Critical Hit: When equipped with a weapon. / Battle
End: Recycles equipped items to user's book.Flavor
A messenger of the Fire God. In the Fire God's absence, he acts as a surrogate and gives power to the spirits of fire.
Explanation
Attacks First = Attacks first in a battle.
Critical Hit = Deals 1.5 times more damage to the opponent.
Recycles = After it is used, the card returns to the user's hand or book.
Advice
A heavyweight creature with top-tier stats and abilities. It costs a lot to summon, but is a champion among attackers.
Gas Cloud ST:30 HP:30 MHP:30 G:45
Item Limit:
Neutralizes: 1/2 of damage received from Normal Attacks.Flavor
A creature made entirely of smoke. Mundane attacks will simply pass through its intangible body.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
It can cut the enemy's attack in half. Because of that, it's useful for both attack and defense.
General Guan ST:30 HP:40 MHP:40 G:65+
Item Limit:
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50
and up x5).Flavor
A brave and valiant god of war. The stronger the enemy army, the more powerful and steadfast he becomes.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its ST increases as high HP creatures are placed. It may be difficult to place many high HP creatures, but if you do, this creature will be mighty.
A swordsman of formidable skill who is always training and seeking new opponents. His honed blade always seems to find his enemy's weak spots.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A powerful creature that can inflict a critical hit on almost any opponent. However, it can't use armor, so its ability to defend is limited.
Hell Pyron ST:70 HP:60 MHP:60 G:80++
Land Limit:
Item Limit:
Boost: ST+10 to
&
creatures. / Secret Art (30G): User gains (# of creatures destroyed
x30)G, then number is reset.
Flavor
A tremendously powerful devil made of flames. As an overseer of hell, the fate of the souls of the damned are in its hands.
Explanation
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Secret Art = Used as a Spell in the Spell Phase.
"Creatures destroyed" only applies to summoned creatures that were destroyed after this creature was placed.
Advice
It boosts the ST of all fire and earth creatures in play (not just yours). Its ability values are high, but so is its cost, so it's difficult to summon.
Hive Queen ST:20 HP:40 MHP:40 G:40+
Item Limit:
Secret Art (20G): Adds Hive Worker to user's hand.Flavor
Queen of an insect hive. She continually spawns Hive Worker eggs from her immense body.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Hive Worker = / ST:20 / HP:20
Advice
Hive Workers get stronger as more of them are placed, so use this creature's Secret Art to flood the map with them.
Hive Worker ST:20 HP:20 MHP:20 G:30
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).Flavor
Drones from an insect hive. Weak individually, but when large numbers of them are gathered, they behave like an army. None can stop their march.
Advice
The more of these creatures you place on the map, the higher their ST and HP will rise. Adding a Hive Queen to your book will help you get even more.
King Varan ST:60 HP:50 MHP:50 G:100
Item Limit: Flavor
King of the lizards. It has no need for special abilities, as its powerful body and razor-sharp fangs can destroy most anything that stands against it.
Advice
A creature with high ST suited for invading. Invasions can be made from your hand or by using Move Creature.
Knight-errant ST:40 HP:30 MHP:30 G:60+
Synthesis:
(Evolves into Armed Paladin). / Reflects: 1/2 of damage received
from Normal Attacks.Flavor
A knight in training. He's still learning the art of swordplay, but is a natural at parrying. He dreams of one day becoming a Holy Knight.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Armed Paladin = / ST:0 / HP:50
Reflects = Reflects attack to opponent, does not receive any damage.
Advice
While its ability to reflect damage is useful, if you use its Synthesis ability, it will evolve into a very powerful creature.
Lavakin ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).Flavor
A creature made fully of lava. When its body is molten, it uses its intense heat to attack fiercely, but as its body cools, it becomes hard as stone.
Advice
As the match goes on, its HP increases and its ST decreases. It may be best to have it invade early on, and then use it to defend after that.
Lone Beast ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user
owns territory adjacent to battle territory.Flavor
A hairy beast creature shunned by people for its terrifying looks. However, it actually has a very gentle personality and values friendship greatly.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Its ST is added to its HP, so by increasing just its ST, it becomes both stronger and tougher.
Minotaur ST:40 HP:40 MHP:40 G:60
Flavor
An ancient creature that is half man, half bull. It stalks its prey and devours it whole. It is feared far and wide.
Advice
A balanced, easy to use creature with solid base stats.
A small species of dragon. They have a snake's head, a lion's body, an eagle's feet, and a scorpion's tail. They are known as guardians of the Earth Temple.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
It has high basic ability values to begin with, but when its Synergy and Critical Hit abilities are triggered, it can become extremely powerful.
Nebiros ST:50 HP:40 MHP:40 G:70+
Attack Bonus: User draws cards until their hand contains 5 cards. /
Critical Hit: If opponent does not equip an item.Flavor
The cunning general of the devil army. It's not only an excellent fighter in single combat, but also a cunning strategist. It proposes new tactics each time it fights.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
When this creature attacks, you can draw back up to 5 cards in your hand. This and its high ST let it overwhelm an opponent who is out of items.
Old Willow ST:20 HP:40 MHP:40 G:70+
Item Limit:
Defensive / Stops all passing Cepters other than user when placed on
a land.Flavor
A weathered old willow tree with an evil heart. It reaches out with its branches to capture passersby and stuff their bodies into its trunk.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
It forces all enemy Cepters to stop on it, so you can get many tolls. However, you need to make sure it survives their invasions.
Phlogiston ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.Flavor
Tiny fire spirits that usually float about peacefully. When provoked, they become enraged and torch their surroundings to nothing but ash.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Has Critical Hit, the signature ability of the fire element. This creature can do x1.5 times the damage against the enemies its effect targets.
Phoenix ST:40 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.Flavor
An immortal bird with a body of flames. When it dies, its body burns away and a new Phoenix is born from the ashes.
Explanation
If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.
Advice
It doesn't have high base stats, but if it's defeated, it will return to your hand. Use it to invade aggressively and don't worry about it dying.
Pyroculus ST:10 HP:40 MHP:40 G:30+
Land Limit:
Item Limit:
Synthesis:
Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.Flavor
A small flame spirit. Once it has absorbed enough magic, its form changes and it becomes the overseer of hell.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Hell Pyron = / ST:70 / HP:60
Neutralizes = Does not receive damage from opponent during battle.
Advice
This creature can become the very powerful Hell Pyron for a relatively low cost with its Synthesis ability.
Pyromancer ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. /
Battle End: ST=20, MHP=30 if the enemy landed an attack.
Flavor
A fire-wielding hero. Can summon giant fireballs to burn through anything, but when wounded, his power leaves him and his flames turn dim.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
A creature that can make a Scroll Attack without a scroll. It's a natural foe of creatures with Neutralizes and Reflects.
Python ST:40 HP:50 MHP:50 G:75+
Item Limit:
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains
100G when invading.Flavor
A dragon with a body of flames. It melts everything in its path, leaving a trail of devastation behind it. Not even the most stalwart castle can stop its invasion.
Explanation
Penetrates = Attacks ignore extra HP gained from the land effect.
Advice
Its Penetrates ability can hit a wide range of targets and its Battle End ability can help pay for Move Creature, so it's great for Move Invasions.
Red Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is red and it prefers to live in far-off mountains.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
Sharazad ST:20 HP:30 MHP:30
G:50
Support:
/ Secret Art (30G): Clears
from all Cepters.Flavor
A legendary storyteller who knows over 1000 tales. Her stories are so thrilling, those who hear them are drawn in and forget bout fighting.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art removes all Cepters' enchantments. This one move can overturn an enemy's strategy.
A shield-bearing valkyrie. She hates fighting, but will stand up to protect her loved ones with great ferocity. Her strong heart will never falter.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Her Vigorous ability lets you repeatedly use Territory Commands. On top of that, her ST and HP are both solid.
Shocker ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target
creature.Flavor
A creature that thrives on fear. It will appear suddenly and reveal its horrifying face to its victims. Those who look directly at it will pass out from shock.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Even if you can't defeat the enemy creature, you can inflict Fatigued on them. It won't affect the battle, but it can trip the opponent up.
Sigurd ST:40 HP:40 MHP:40 G:80+
Instant Death: 60% against creatures with ST of 50 and up. /
Neutralizes: Attacks from creatures with MHP of 50 and up.Flavor
A famous dragon slayer knight. He tirelessly hunts down and slays all giant creatures, but especially enjoys fighting dragons.
Explanation
Instant Death = Defeat the opponent regardless of remaining HP.
Neutralizes = Does not receive damage from opponent during battle.
Advice
An expert at fighting tough creatures. It can easily shut down your enemy's top defenders.
Sulfurous Balloon ST:10 HP:40 MHP:40 G:20+
Item Limit:
Upon Defeat: HP-40 to opponent.Flavor
Spheres filled with poison gas. When ruptured, they explode and spread clouds of poison everywhere.
Explanation
This HP reduction is unaffected by any increases that occurred during battle.
Advice
The damage this creature deals when it's defeated ignores the land effect, so you can use it to wipe out even heavyweight creatures in highly fortified territories.
Tiamat ST:60 HP:60 MHP:60 G:110+
Attacks First / Critical Hit:
/ Upon Victory: Changes battle territory to a
land.Flavor
The dragon god of fire. Its flames breed chaos and destruction all over the world. All lands it invades are burnt to cinders and made part of its fiery kingdom.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
A heavyweight creature with top-tier stats and abilities. Changes all lands in which it wins a battle into fire lands, so it's good for invading anywhere.
Uriel ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an
effect. / Secret Art (50G): Removes the Global
currently in effect.Flavor
The angel of fire. He was sent down to the world to cleanse it of magic. With his flaming sword and wings of fire, he will burn away curses and foul sorceries.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Between its Critical Hit ability and its Secret Art, this creature is an effective counter to an opponent who uses many enchantments.
Valkyria ST:30 HP:30 MHP:30 G:70+
Attacks First / Support:
/ Upon Victory: ST+10 (up to a max of 100).Flavor
The herald of destruction. She sends the soul of every vanquished enemy to the god of destruction and becomes more powerful with each offering.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Attacks First = Attacks first in a battle.
Changes to the Base ST last until the creature reverts to a card.
Advice
A creature specializing in invasions. It has the Support ability and its ST increases with every battle it wins. It's perfect for repeated Move Invasions.
Volcanic Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST
value if not equipped with an item.Flavor
A mighty volcanic dragon. It spews intense flames to incinerate its enemies. Its flames burn away any cover its target tries to hide behind.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Advice
A dragon with high cost, but undeniable power. If it is not given an item, it will perform a powerful Scroll Attack that ignores the enemy's land effect.
Special Fire Creatures
Armed Paladin ST:0 HP:50 MHP:50 G:200+
In Battle: ST= (number of
&
creatures in play x10). / Neutralizes: Scroll AttacksFlavor
A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.
Fire Evo Cards
The
Evo Card Primer has more detailed information on these creatures.
A newborn dragon. Its small body is not yet ready for battle, but its potential is immense.
Advice
Newborn dragons have no strength. However, it holds infinite possibilities.
Young Dragon ST:0-65
HP:5-65
50<=ST+HP<=100
G:(varies) (abilities vary)Flavor
A young dragon that has begun to show the characteristics of the dragon tribe. Its body has started developing for fighting. It dreams of the day it's an adult.
Advice
Although it's young and inexperienced, it is already showing its innate powers. It's intimidating, but caring for it is worth the effort.