This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
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Earth Creatures
Barong ST:30 HP:40 MHP:40 G:60+
Upon Defeat: Returns to user's hand. / Immune to spells that lower
land level or change its element.Flavor
A holy beast that protects the forest. It will not permit the desecration of its land. Even if it's defeated, it will continually revive.
Explanation
If owner's hand has 10 cards in it, this card will be destroyed instead of returning to their hand.
Advice
Is not affected by spells that lower its land's level or change its element, so it's great for defending. If defeated, it returns to your hand.
Black Knight ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle:
Disables opponent's Attack Bonus.Flavor
Knight with an evil heart. Is ruthless to the weak. His armor is black as his heart and deflects his enemies' special techniques.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
His Critical Hit is useful for invasions. Instant Death does not affect him during battle, so you can entrust him with defending as well.
Branch Army ST:30 HP:30 MHP:30 G:80+
In Battle: ST+ (number of
creatures in play x5). / Secret Art (50G): Evolves into Mudman.Flavor
An army of wooden soldiers. Small, but numerous, once their bodies return to the land, they are reborn as a creature of earth.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Mudman = / ST:20 / HP:40
Advice
This creature gains ST as more earth creatures come into play. Once it's done invading, it can evolve into Mudman, which gains HP instead.
Brontides ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit:
Support: / Boost: HP+10 to
& creatures.
Flavor
Ruler of all forested lands. It reigns over the forest with enormous power. It bolsters the strength of its subjects, but also uses them as shields when needed.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
Increases fire and earth creatures' HP and can use them as Support. This creature is powerful, but has steep summon conditions.
Cactus Wall ST:10 HP:50 MHP:50 G:50
Item Limit:
Defensive / In Battle: HP+50 if enemy creature is or . / Regenerates
Flavor
A giant cactus that stands as a wall. If you attack it with the power of water or air, it only hardens its body.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Regenerates = If not killed, HP returns to full after battle.
Advice
Against water and air creatures, it gains overwhelming HP. With such a large amount of HP, it can even withstand Scroll Attacks.
Captain Cock ST:30 HP:30 MHP:30 G:50+
Item Limit:
Vigorous / Secret Art (60G): Removes Fatigued from user's target
creature.Flavor
Captain of the chicken army. A hard worker who never rests, he's not happy when his allies are resting. Everyone will wake up when he calls.
Explanation
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art removes Fatigued from its fellow creatures. Not useful in all situations, but indispensable in books centered around Secret Arts.
Coatlicue ST:30 HP:50 MHP:50 G:70+
In Battle: ST & HP+20 when user's book has more cards left than
enemy's book. / Secret Art (50G): Destroys top card in target's
book.Flavor
Earth goddess with the head of a snake. Although she has a scary appearance, she shows mercy to her followers. She blesses one's fate with better fortune.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature that can destroy cards in the enemy's book. If you decrease the number of cards in your opponent's book, it will become more powerful.
Cockatrice ST:30 HP:40 MHP:40 G:50+
Item Limit:
Attack Bonus: Transforms opponent into Wall of Stone.
Flavor
A giant chicken with a snake tail. Everything its beak touches is turned to stone.
Explanation
Wall of Stone = / ST:0 / HP:60
Advice
Even if this creature can't defeat its enemy, it will turn them into something that can't fight back.
A dragon that revived as a corpse. Its power and stamina are the same as when it was alive, but it has lost its special abilities.
Advice
Has high HP and is a reliable defender. However, its cost is high and it cannot use armor.
Dryad ST:20 HP:30 MHP:30 G:55
Land Limit:
Item Limit:
Support: / Can move to any vacant land.
Flavor
Forest fairies that can teleport from tree to tree. When spotted by travelers, they disappear before the lucky person can even capture their beauty in their memory.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
A creature that can swiftly secure empty land. Its Support ability will be helpful for defending the territory it captures.
Dusk Dweller ST:40 HP:40 MHP:40 G:70+
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Flavor
A vampire assassin. He has an aura of darkness, but is loyal to his clients. He takes his victims' lives to gain power.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
It improves its ability values every time it wins a battle. If kept it alive, it can become unstoppable at defending and move invasions.
Dwarven Miner ST:30 HP:50 MHP:50 G:70+
Toll value for occupied territory becomes 1.5x. / Secret Art (0G):
User gains (lap number x30)G.Flavor
A burly dwarven miner. He usually focuses on digging up gems underground, but once he sees the enemy, he fights daringly using his pickaxe as a weapon.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
It increases toll and obtains magic with its Secret Art. A creature well-suited to obtaining magic.
Earth Spirit ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the
territory this creature is on (up to a max of 100).Flavor
A mineral spirit. Its body hardens in response to magic poured into the land.
Explanation
Changes to MHP last until the creature reverts to a card.
Advice
Each time you use one of the two Territory Commands, its MHP improves. As the land's value increases, this creature's defense will as well.
Gargoyle ST:30 HP:50 MHP:50 G:70+
Attacks First / In Battle: ST=50 when defending.
Flavor
A demon that has skin like stone. It pretends to be a stone statue and ambushes invaders.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Has both Attacks First and an ability that makes it deal more damage when defending. This is a creature that specializes in repelling invaders.
Gigantherium ST:50 HP:60 MHP:60 G:70+
Item Limit:
In Battle: HP-20 if battle territory has an effect upon it.
Flavor
A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.
Advice
It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.
A large beetle with a burning horn. When there's a nearby source of fire energy, its horn burns even hotter.
Explanation
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Advice
Its base stats are high. If the conditions are met for its Synergy ability, you can expect a successful invasion.
Gooba Queen ST:10 HP:40 MHP:40 G:25+
Item Limit:
Secret Art (20G): Summons Gooba to vacant land of user's choice.
Flavor
Queen of the Goobas. She's filled with eggs to continuously give birth. If you don't exterminate her quickly, you'll find yourself surrounded by Goobas.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Gooba = / ST:0 / HP:10
Advice
This creature can spread Goobas all over for cheap. If you summon it at the start of a match, it can dominate the field.
Great Tusker ST:60 HP:50 MHP:50 G:80+
Item Limit:
Neutralizes: Attacks First
Flavor
A beast with giant fangs. When it's enraged, it charges forward. Once that happens, it becomes difficult to land an attack on it.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Attacks First = Attacks first in a battle, even when defending.
Advice
With its high ability values and immunity to damage from creatures that have Attacks First, it makes an excellent invader.
Green Ogre ST:40 HP:50 MHP:50 G:80
Flavor
A member of the ogre tribe, which are strong, but not very bright. Its body color is green and it prefers to live in the forest.
Advice
Its ability values are high, but it's more expensive than other basic creatures. Be sure not to recklessly summon too many all at once.
A cat girl who is so swift, she can even dodge spells. She is fascinated by other living creatures, but in a fight, she'll gladly use them as shields.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Advice
It has low ability values, but its Anti-Spell and Support abilities make it good for defending.
Hardrock Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Secret Art (60G): HP-20 to target or creature.
Flavor
A dragon with a body of stone. The noxious breath it exhales is extremely harmful to fire and air creatures.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Secret Art = Used as a Spell in the Spell Phase.
Advice
A dragon with a high cost, but undeniable power. Its Secret Art lets it damage fire and air element creatures remotely.
Healer ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Flavor
A medicinal herbalist. With her abundant knowledge of medicinal herbs, she can heal any injuries.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Vigorous = Is not Fatigued.
Secret Art = Used as a Spell in the Spell Phase.
Advice
Its Secret Art can heal other creatures, and its Vigorous ability means it can use its Secret Art every turn.
Jackalope ST:20 HP:30 MHP:30 G:60
Item Limit:
Support: /
If destroyed by a spell, transforms into Great Tusker.Flavor
A rabbit with horns. It may not seem much different from a normal rabbit, but it has a great power inside that is released when it is overwhelmed by magic.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Great Tusker = / ST:60 / HP:50
Advice
When it's destroyed by a spell, it transforms into a powerful monster. Because of this, it can be used as a deterrent to your enemy's spells.
Jormungandr ST:60 HP:60 MHP:60 G:110+
Attacks First / Regenerates / Upon Victory: Changes battle territory
to a
land.Flavor
Dragon god of the earth. It has a large body that is capable of wrapping around a mountain. Its large body erodes the land around it.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Regenerates = If not killed, HP returns to full after battle.
Advice
A heavyweight creature with top-tier values and abilities. Changes all lands in which it wins a battle into earth lands, so it's good for invading anywhere.
Land Urchin ST:20 HP:50 MHP:50 G:50
Item Limit:
Defensive / Cannot be invaded by Move Creature.Flavor
A giant sea urchin. Because of its spikes, it's difficult to approach it. Each spike is the size of a pillar.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
Can prevent Move Invasions. When you think an enemy will try to move onto one of your territories, use Exchange Creature to swap this creature in.
Leshy ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Flavor
A forest spirit whose body is connected to the ground. Every time it receives damage, it converts it to magic and uses that to fertilize the surrounding land.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
Increases your territory's level when you successfully defend. Be sure to use defense items to make sure it survives.
Lichenoid ST:30 HP:30 MHP:30 G:60
Secret Art (30G): MHP+10 to target creature (up to a max of 100).Flavor
A resident of the forest with a body of moss. It has a gentle personality and shares its powers of growth with others.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Changes to MHP last until the creature reverts to a card.
Advice
Its Secret Art can increase creatures' MHP. Use it to bolster your weaker creatures.
The young daughter of the Queen of Hell. She is skilled with scroll spells. The red axe she uses increases her power when it absorbs fire energy.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Synergy = ST and/or HP are increased when a creature of a certain element is in play.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
If the conditions of its Synergy ability are met, its ST will increase. Its Support and Scroll Critical Hit abilities help it do well in invasions.
Moss Titan ST:50 HP:30 MHP:30 G:65
Item Limit:
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP
becomes 30.
Flavor
A moving pile of moss. It grows slowly and becomes giant. However, if it gets too large, the moss will start falling off the sides of its body.
Explanation
Changes to MHP last until the creature reverts to a card.
Advice
Its MHP gradually improves with time, but if it exceeds 80, it will return to its original form, so be aware of its current MHP.
Mudman ST:20 HP:40 MHP:40 G:55
Land Limit:
Item Limit: In Battle:
HP+ (number of creatures in play x5).
Flavor
A monster man with a body made out of mud. The stronger the power of the earth grows, the bigger it gets.
Advice
Its HP increases depending on the number of earth element creatures occupying territory. A great addition to any earth-focused book.
Mummy ST:20 HP:50 MHP:50 G:45
Item Limit:
Defensive / Upon Defeat: User gains (lap number x40)G.Flavor
A mummified corpse that walks once more. When the mummy crumbles to dust, it reveals the way to the treasure buried with it in its tomb.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
A creature that specializes in defense. If it does manage to be defeated, it leaves magic behind.
Odradek ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.Flavor
A tiny tree fairy. It's very petite and is sometimes mistaken for a simple carving. Because of its appearance, not many people notice it.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
It's immune to damage from spells, so it's great for defense. It has the Support ability, but its ability values are low, so don't have it fight without help.
A petite fairy. It may look cute and innocent, but it can sweet talk others into being its shields. It's a surprisingly cunning creature for something so cute.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Because of its Vigorous ability, you can have it use Territory Commands repeatedly. This can help you quickly develop your lands.
Rock Shell ST:40 HP:30 MHP:30 G:60
Item Limit:
Secret Art (50G): Adds "Peace"
to itself.
Flavor
A giant snail with a stone shell. When it hides itself in its shell, it is disguised as a boulder. Those who wish to hunt it will have to go home empty-handed.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Peace = Cannot be invaded and toll value becomes 0 G.
Advice
Casts the Peace enchantment that prevents invasions and taking tolls. Lets you create a territory that is more difficult for the enemy to attack.
Rock Troll ST:50 HP:50 MHP:50 G:90
Land Limit:
Regenerates
Flavor
A troll with skin is as sturdy as a rock. This creature has incredible regenerative powers. Because of that, it is feared by many.
Explanation
Regenerates = If not killed, HP returns to full after battle.
Advice
It has high ability values and the Regenerates ability. It recovers all of its damage from battle, so it is a reliable defender.
Sage ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. /
Scroll Critical HitFlavor
A sage of the forest. He is very knowledgeable about magical items and takes care to keep them from being misplaced or broken.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
Its ability values may be low, but its Support ability will let it defend your territory well.
Sakuya ST:20 HP:30 MHP:30 G:30+
Land Limit:
Secret Art (120G): Transforms target territory in user's possession
to a land.Flavor
An earth spirit who protects the forest. No matter how devastated the land is, she can use her power to turn it into a lush forest.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
It can transform a land in your possession to the earth element. It's weak, so you will need to support it against your enemy's attacks.
Screamer ST:20 HP:40 MHP:40 G:30
Land Limit:
Item Limit:
Defensive / Secret Art (40G): Adds "Nullified Land Effect"
to target creature.Flavor
A giant mushroom. Keen on sensing danger, it screams to let its allies know. Enemies will have their cover blown and will no longer be able to hide.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Secret Art = Used as a Spell in the Spell Phase.
Nullified Land Effect = Cannot obtain land effect.
Advice
Its Secret Art lets it cancel the enemy creature's land effect. Best used on high level territory you want to invade.
Shankrubber ST:20 HP:20 MHP:20 G:40
Item Limit:
Anti-Spell / Secret Art (30G): Adds "Immobilize"
to target creature.
Flavor
A phantom beast with the form of a weasel. It wraps around a creature's leg to bind it. It's so quick, the enemy can't grab it.
Explanation
Anti-Spell = Can't be targeted by single-target spells. Is still affected by multi-target spells.
Secret Art = Used as a Spell in the Spell Phase.
Immobilize = cannot be moved with the Move Creature Territory Command.
Advice
Its Secret Art prevents creatures from using Move Creature. This can shut down an enemy that relies on move invasions.
Spitting Cobra ST:40 HP:40 MHP:40 G:80
Item Limit:
Secret Art (30G): Adds "Poison"
to target creature.
Flavor
A poison-spitting cobra. Since it spits poison from its fangs, it can attack without biting the enemy.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Poison = At end of battle, HP decreases by 1/2 of MHP.
Advice
The Poison enchantment itself is useful, but you can also use it to overwrite an enemy's beneficial enchantment.
Sproutling ST:20 HP:30 MHP:30 G:60
Receives land effect from lands. /
Secret Art (50G): Evolves into Old Willow.
Flavor
A young root fairy. It uses its roots as feet to walk around, even though it's a plant. When it finds fertile soil, it plants its roots and grows.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Old Willow = / ST:20 / HP:40
Advice
After evolving, this creature makes all enemy Cepters stop on its space, so evolve it at just the right time to spring a surprise trap!
A small animal similar to a squirrel that lives in the forest. It's powerless on its own, but it moves in groups that work together to protect each other.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
Has Support, the signature ability of the earth element. This ability lets you use the creatures in your hand as though they were items.
A messenger of the Earth God. In the Earth God's absence, she acts as a surrogate and gives power to the spirits of earth.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Regenerates = If not killed, HP returns to full after battle.
Advice
A heavyweight creature with top-tier stats and abilities. It can negate any backup or gear the enemy might have.
Tiger Weta ST:30 HP:40 MHP:40 G:60
Item Limit:
In Battle: ST & HP+20 if user owns territory adjacent to battle
territory.Flavor
Giant cricket. It has limited power when it's alone, but they become a threat when in a group. Even a brawny warrior may have to travel another route.
Advice
Its condition is simple to satisfy and increases both its ST and HP. A solid creature for any role.
Unnameable ST:50 HP:10 MHP:10 G:30++
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
Flavor
An unknowable creature from another dimension that breaks its victims with its mere appearance. The souls of those who die fall into a different dimension.
Explanation
Attacks Last = Attacks after the enemy, even when invading.
Instant Death = Defeat the opponent regardless of remaining HP.
Advice
Its ability to erase all copies of its victim strikes fear into the enemy. Since it has Attacks Last, you'll need to make sure it survives.
Wall of Stone ST:0 HP:60 MHP:60 G:25
Item Limit:
Defensive
Flavor
A living wall of stone created with magic. It's extremely hard and difficult to destroy.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
Has high HP and is good for defending territory. However, it cannot use armor, so be careful.
A man who becomes a bear. He deceives enemies by approaching in his human form, and then transforms into a gigantic bear and mauls them.
Explanation
Synthesis = Activate this effect by discarding a specific kind of card.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.
Advice
Its performance improves greatly when you use its Synthesis ability. Even without that, its Vigorous ability still makes it useful.
Woodfolk ST:30 HP:40 MHP:40 G:75
Item Limit:
Support: All
Flavor
Tree people known as the protectors of the forests. Loved by all the inhabitants of the forest. If need be, the entire forest will rise up to help them.
Explanation
Support = In battle, this creature can use creatures in your hand as items.
Advice
Since it can receive support from any kind of creature you have, it's good for defense. However, it cannot use weapons, so it's not great for invading.
Special Earth Creatures
Gooba ST:0 HP:10 MHP:10 G:0Flavor
A small blob of goo that is defeated by the slightest tap. They are generally considered to be terrible at everything.
Explanation
Cannot be added to your library of cards.
Advice
A low-performing creature that is only used to gain territory. Once you secure a territory, you should swap it with a different creature from your hand.
Earth Evo Cards
The
Evo Card Primer has more detailed information on these creatures.
A newborn dragon. Its small body is not yet ready for battle, but its potential is immense.
Advice
Newborn dragons have no strength. However, it holds infinite possibilities.
Young Dragon ST:0-65
HP:5-65
50<=ST+HP<=100
G:(varies) (abilities vary)Flavor
A young dragon that has begun to show the characteristics of the dragon tribe. Its body has started developing for fighting. It dreams of the day it's an adult.
Advice
Although it's young and inexperienced, it is already showing its innate powers. It's intimidating, but caring for it is worth the effort.