Menu

Complete Card List

This list draws its information directly from the English release of Culdcept Revolt. If you spot an error, please let us know!

If you're looking for an easy-to-print list, grab Whooh05's spreadsheet here.

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Archbishop
ST:30 HP:30 MHP:30 G:50
Immune to Destroy Item and Steal Item effects / Vigorous / Secret Art (30G): Removes from target creature. (Ignores Anti-Spell.)
Archchemic
ST:20 HP:30 MHP:30 G:40
Neutralizes: Scroll Attacks / Reduces cost of Terrain Change for the territory this creature is on to 50G.
Armored Dragon
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks First / Secret Art (80G): HP-30 to target creature.
Baldanders Normal
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Bandit
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Beast Gear Strange
ST:30 HP:30 MHP:30 G:40
Item Limit:
Neutralizes: Scroll Attacks / Anti-Spell
Borgess Rare
ST:30 HP:30 MHP:30 G:40
Boost: HP+20 to creatures.
Clockwork Owl Strange
ST:20 HP:20 MHP:20 G:10
Item Limit:
Secret Art (40G): Target Cepter can choose movement direction next turn.
Creeping Coin Strange
ST:10 HP:30 MHP:30 G:20
Battle End: User gains 100G / If destroyed in combat or by a spell, user gains 100G.
Decoy
ST:0 HP:10 MHP:10 G:50+
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Reflects: Normal Attacks
Fighter Normal
ST:40 HP:40 MHP:40 G:30
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Golden Totem Strange
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Secret Art (0G): Gives its user 200G, then is destroyed.
Great Fossil Strange
ST:0 HP:30 MHP:30 G:30+
Item Limit:
Defensive / Does not claim tolls / Upon Defeat: Transforms into Tyrannosaurus.
Ground Gear
ST:20 HP:40 MHP:40 G:60
Item Limit:
Support: All / Neutralizes: Scroll Attacks. / Transforms into Androgear if Sky Gear is used as Support.
Halfling Normal
ST:30 HP:30 MHP:30 G:50
Anti-Spell / Receives land effect from lands of any element.
Hidebehind Strange
ST:30 HP:40 MHP:40 G:40
Secret Art (40G): Adds "Land Effect" to user's target creature.
Ironmonger Strange
ST:20 HP:30 MHP:30 G:10
Secret Art (50G): User draws an Item Card.
Legendary Pharos
ST:40 HP:50 MHP:50 G:50+
Item Limit: Cannot use armor
Defensive / Does not receive lap recovery / Secret Art (80G): Summons Statue to all adjacent lands.
Living Amulet Strange
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: Revives as Living Amulet if opponent did not equip a weapon.
Living Armor Strange
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.
Living Bomb
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: Destroys opponent and self if your creature has 20 or less HP left.
Living Glove
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Living Helmet Strange
ST:20 HP:30 MHP:30 G:50
Item Creature
Lunatic Hare Strange
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Migoal Strange
ST:40 HP:40 MHP:40 G:40+
Critical Hit: / Neutralizes:
Nil-Vana
ST:40 HP:40 MHP:40 G:70+
Support: / Attacks First / Secret Art (100G): HP-20 to all creatures with an Single-Enchant on them.
Ninja
ST:40 HP:40 MHP:40 G:70
Attacks First / Scroll Critical Hit
Ogre Lord Strange
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a or Ogre are in play / In Battle: HP+20 if a or Ogre are in play.
Red Cap
ST:30 HP:30 MHP:30 G:30+
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Rock Titan Rare
ST:70 HP:70 MHP:70 G:90
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Battle End: ST & MHP-10.
Saint Strange
ST:30 HP:30 MHP:30 G:50
Instant Death: 100% against creatures. / Neutralizes:
Samurai Strange
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or greater.
Shadowgeist
ST:40 HP:30 MHP:30 G:60
Attacks First / Vigorous / Attack Bonus: Opponent's ST=0.
Shapeshifter
ST:20 HP:20 MHP:20 G:30
Secret Art (70G): Transforms into same creature as target creature.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Regenerates
Sky Gear
ST:40 HP:20 MHP:20 G:40
Item Limit:
Attacks First / Support: All / Transforms into Androgear if Ground Gear is used as Support.
Statue Normal
ST:0 HP:50 MHP:50 G:10
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Stone Jizo
ST:10 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor
Defensive / Anti-Spell / Secret Art (100G): Transforms targeted territory into a land, then is destroyed.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Normal
ST:0 HP:30 MHP:30 G:30
Item Limit:
Support: All / Penetrates: All
Tyrannosaurus Strange
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use armor Cannot use scrolls
Wonder Wall Strange
ST:0 HP:30 MHP:30 G:10+
Item Limit:
Defensive / Neutralizes:

Special Neutral Creatures

Androgear
ST:60 HP:60 MHP:60 G:250+
Support: / Attacks First / Transforms into Gearion if Beast Gear is used as support / Neutralizes: Scroll Attacks
Gearion
ST:80 HP:80 MHP:80 G:300+
Attacks First / Neutralizes: Scroll Attacks / Anti-Spell

Neutral Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

 Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Ammon Strange Fire
ST:30 HP:30 MHP:30 G:70
Synergy: Earth (ST & HP+20). / Anti-Spell
Angry Mob Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Ba-al Fire
ST:50 HP:50 MHP:50 G:40+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Birdmaiden Fire
ST:30 HP:30 MHP:30 G:65
Item Limit:
Vigorous / Secret Art (50G): Adds "Distant Movement" Single-Enchant to user's target creature.
Burnacle
ST:30 HP:60 MHP:60 G:70
Land Limit: Cannot be placed on Air
Item Limit:
Defensive / Secret Art (50G): Adds "Blind" Single-Enchant to target enemy creature. (Toll fees are halved.)
Burning Titan Strange
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Neutralizes: Attacks from creatures with ST of 40 and up. / Anti-Spell
Chimera Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a max of 100).
Conjurer Strange Fire
ST:20 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Scroll Critical Hit / Secret Art (80G): Summons Ba-al to vacant land of user's choice, then is destroyed.
Creeping Flame
ST:30 HP:50 MHP:50 G:55
Item Limit:
Defensive / Secret Art (30G): Moves to a neighboring land.
Dead Warlord Strange
ST:40 HP:40 MHP:40 G:60+
Synthesis: Earth (ST & MHP+20). / Boost: ST+10 to invading creatures.
Death Leech
ST:20 HP:20 MHP:20 G:20+
Land Limit: Cannot be placed on Air
Item Limit:
Secret Art (80G): Destroy target creature that is Fatigued and not at maximum HP and move to its territory.
Death Scythe Strange
ST:70 HP:10 MHP:10 G:15+
Item Limit:
Secret Art (50G): Evolves into Mummy.
Domovikha Strange
ST:10 HP:20 MHP:20 G:20
Secret Art (80G): Adds "Anti-Spell" Single-Enchant to user's target creature.
Doom Devourer Strange
ST:30 HP:30 MHP:30 G:50
Item Limit:
If user's roll is 3 or less, ST & MHP+10 (max. 100) / Secret Art (0G): User gains (MHP x2)G then, ST & MHP-10.
Fay Normal
ST:20 HP:40 MHP:40 G:70
Scroll Critical Hit / Secret Art (50G): ST+20 to target creature (up to a max of 100).
Fire Beak Rare Fire
ST:50 HP:40 MHP:40 G:95+Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Critical Hit: / Penetrates:
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (Number of Fire creatures in play x5).
Flame Duke Rare Fire
ST:50 HP:50 MHP:50 G:60+FireFire
Attacks First / Critical Hit: When equipped with a weapon. / Battle End: Recycles equipped items to user's book.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received from Normal Attacks.
General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use tools
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
Gladiator Normal Fire
ST:40 HP:40 MHP:40 G:75
Item Limit: Cannot use armor Cannot use scrolls
Critical Hit:
Hell Pyron
ST:70 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Boost: ST+10 to & creatures. / Secret Art (30G): User gains (# of creatures destroyed x30)G, then number is reset.
Hive Queen Strange
ST:20 HP:40 MHP:40 G:40+Fire
Item Limit:
Secret Art (20G): Adds Hive Worker to user's hand.
Hive Worker Strange
ST:20 HP:20 MHP:20 G:30
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).
King Varan
ST:60 HP:50 MHP:50 G:100
Item Limit:
Knight-errant Rare
ST:40 HP:30 MHP:30 G:60+
Synthesis: (Evolves into Armed Paladin). / Reflects: 1/2 of damage received from Normal Attacks.
Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).
Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user owns territory adjacent to battle territory.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:60
Mushussu Rare Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use scrolls
Synergy: Earth (ST+20, HP+10). / Critical Hit:
Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:70+FireFire
Item Limit: Cannot use weapons Cannot use tools Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phlogiston
ST:30 HP:30 MHP:30 G:35
Critical Hit: Creatures with MHP of 40 and under.
Phoenix Normal Fire
ST:40 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pyroculus Rare Fire
ST:10 HP:40 MHP:40 G:30+
Land Limit: Cannot be placed on Water
Item Limit:
Synthesis: Spells (Evolves into Hell Pyron). / Neutralizes: Scroll Attacks.
Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Python Strange Fire
ST:40 HP:50 MHP:50 G:75+Fire
Item Limit: Cannot use armor
Penetrates: Creatures with ST of 40 and up. / Battle End: User gains 100G when invading.
Red Ogre
ST:40 HP:50 MHP:50 G:80
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:50
Support: FireEarth / Secret Art (30G): Clears from all Cepters.
Shieldmaiden Strange Fire
ST:40 HP:40 MHP:40 G:80
Vigorous
Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target creature.
Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Sulfurous Balloon Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-40 to opponent.
Tiamat Rare Fire
ST:60 HP:60 MHP:60 G:110+FireFire
Attacks First / Critical Hit: / Upon Victory: Changes battle territory to a Fire land.
Uriel Fire
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures under an effect. / Secret Art (50G): Removes the Global currently in effect.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support: / Upon Victory: ST+10 (up to a max of 100).
Volcanic Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.

Fire Special Fire Creatures

Armed Paladin
ST:0 HP:50 MHP:50 G:200+
In Battle: ST= (number of & creatures in play x10). / Neutralizes: Scroll Attacks

Fire Fire Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alp Strange Water
ST:20 HP:20 MHP:20 G:40
Land Limit: Cannot be placed on Fire
Secret Art (50G): Make target enemy creature Fatigued.
Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if this creature is not equipped with an item.
Amphibian Warrior Strange
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or . / HP and MHP cannot be altered by spells.
Apsaras Strange
ST:20 HP:40 MHP:40 G:40+
Item Limit:
Neutralizes: Normal Attacks when occupied territory is level 3 or higher.
Aqua Duke
ST:50 HP:50 MHP:50 G:60+
Neutralizes: Normal Attacks when equipped with armor. / Support: / HP and MHP cannot be altered by spells.
Aquahorn
ST:50 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit:
Neutralizes: / Secret Art (30G): Transforms into Mistwing.
Aqualing
ST:20 HP:30 MHP:30 G:40
Neutralizes: Creatures with MHP of 30 and under.
Bahamut
ST:60 HP:60 MHP:60 G:110+
Attacks First / Upon Victory: Changes battle territory to a Water land. / Regenerates
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use scrolls
Support: WaterEarthAir / Battle Start: MHP+ (supporting creature's MHP) (Max. 100).
Blue Ogre
ST:40 HP:50 MHP:50 G:80
Chironex Strange
ST:30 HP:50 MHP:50 G:50
Item Limit: Cannot use scrolls
Instant Death: 80% chance when defending. / Upon Defeat: User loses 100G.
Deep-Sea Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit: Cannot be placed on Fire
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Echinoderm Strange
ST:20 HP:40 MHP:40 G:70
Item Limit:
Regenerates / Vigorous
Fate Strange Water
ST:10 HP:40 MHP:40 G:60
Upon Defeat: User draws a card. / Secret Art (40G): User draws a card.
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received from Normal Attacks x5)G.
Ghost Ship Strange Water
ST:40 HP:30 MHP:30 G:75
Item Limit: Cannot use armor
Synergy: Air (HP+30). / Neutralizes: Creatures with ST of 40 and under.
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:60+Water
Item Limit:
Neutralizes: Earth
Giant Nautilus Normal Water
ST:10 HP:70 MHP:70 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use scrolls
Gluey Slug Rare Water
ST:30 HP:40 MHP:40 G:60
Land Limit: Cannot be placed on Earth
Item Limit:
Cannot be invaded by Move Creature.
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit:
Upon Defeat: Evolves into Serpent Fly.
Hippocampus Strange Water
ST:20 HP:30 MHP:30 G:40+Water
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: / Secret Art (60G): Evolves into Kelpie.
Hyde Strange Water
ST:30 HP:30 MHP:30 G:20+Water
Land Limit: Cannot be placed on Fire
Secret Art (50G): Adds "Paralysis" to target creature.
Id Rare Water
ST:40 HP:30 MHP:30 G:50+Water+
Synthesis: Creatures (Transforms into discarded creature). / Neutralizes: Scroll Attacks.
Kaiser Penguin Strange Water
ST:30 HP:50 MHP:50 G:90
Item Limit:
Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Kawahime Strange
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Fire
Vigorous / Secret Art (30G): ST-10 to target creature.
Kelpie Strange Water
ST:30 HP:30 MHP:30 G:80+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise
ST:50 HP:60 MHP:60 G:100
Item Limit:
Attacks Last
Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Makara Rare Water
ST:30 HP:40 MHP:40 G:65
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Vigorous / Secret Art (100G): Transforms occupied territory to a Water land.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:40
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Mistwing
ST:30 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: Air / Secret Art (30G): Transforms into Aquahorn.
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:35
Item Limit:
Regenerates / Battle End: If the enemy landed an attack, places a Mycoron on a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit:
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Odontotyrannus Strange
ST:50 HP:50 MHP:50 G:70+Water
Item Limit:
Synergy: Air (ST+20, HP+10)
Otohime Strange
ST:40 HP:40 MHP:40 G:70+Water
Boost: HP+10 to defending creatures. / Battle End: Adds "Last Breath" to enemy creature.
Rahab
ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Neutralizes: Creatures with ST of 50 and up. / Boost: HP+10 to & creatures.
Rune Adept
ST:20 HP:20 MHP:20 G:50+
Item Limit: Cannot use weapons Cannot use armor
Scroll Critical Hit / Anti-Spell / Secret Art (100G): Uses the effect of a card in user's hand.
Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" to enemy creature.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:90
Item Limit: Cannot use armor Cannot use tools
Battle Start: If HP is not at maximum, this creature is destroyed. / Regenerates
Swamp Spawn Rare Water
ST:20 HP:40 MHP:40 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Secret Art (50G): Adds "Dice 1-3" to target Cepter. (Makes the next dice roll 1 to 3.)
Tentacles Strange
ST:40 HP:50 MHP:50 G:70+Water
Item Limit:
Regenerates / Battle End: User draws cards until their hand contains 5 cards.
Triton
ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit / Battle End: User draws a card if an item was equipped to Triton during battle.
Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use armor
In Battle: HP=(number of user's territories x20). / Neutralizes:
Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+20
Yeti Strange
ST:40 HP:40 MHP:40 G:60+
Item Limit:
Instant Death: 60% against creatures. / Neutralizes:

Water Water Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Barong Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Upon Defeat: Returns to user's hand. / Immune to spells that lower land level or change its element.
Black Knight
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 30 and under / In Battle: Disables opponent's Attack Bonus.
Branch Army Strange
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Brontides
ST:60 HP:60 MHP:60 G:80++
Land Limit:
Item Limit:
Support: / Boost: HP+10 to & creatures.
Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use scrolls
Defensive / In Battle: HP+50 if enemy creature is Water or Air. / Regenerates
Captain Cock Earth
ST:30 HP:30 MHP:30 G:50+Earth
Item Limit: Cannot use scrolls
Vigorous / Secret Art (60G): Removes Fatigued from user's target creature.
Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:85
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:55
Land Limit: Cannot be placed on Air
Item Limit:
Support: / Can move to any vacant Earth land.
Dusk Dweller Strange Earth
ST:40 HP:40 MHP:40 G:70+Earth
Attacks First / Upon Victory: ST & MHP+10 (up to a max of 100).
Dwarven Miner Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
Toll value for occupied territory becomes 1.5x. / Secret Art (0G): User gains (lap number x30)G.
Earth Spirit Rare Earth
ST:40 HP:30 MHP:30 G:60
MHP+10 when Terrain Change or Land Level Up are used on the territory this creature is on (up to a max of 100).
Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an effect upon it.
Glowhorn Rare Earth
ST:50 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Synergy: (ST & HP+20)
Gooba Queen Strange Earth
ST:10 HP:40 MHP:40 G:25+Earth
Item Limit: Cannot use weapons
Secret Art (20G): Summons Gooba to vacant land of user's choice.
Great Tusker Normal
ST:60 HP:50 MHP:50 G:80+Earth
Item Limit: Cannot use scrolls
Neutralizes: Attacks First
Green Ogre
ST:40 HP:50 MHP:50 G:80
Grimalkin Rare
ST:20 HP:30 MHP:30 G:40+
Support: / Anti-Spell
Hardrock Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Secret Art (60G): HP-20 to target or creature.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:80
Regenerates / Vigorous / Secret Art (10G): Recovers target user's creature's HP by 30.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Support: / If destroyed by a spell, transforms into Great Tusker.
Jormungandr Rare Earth
ST:60 HP:60 MHP:60 G:110+
Attacks First / Regenerates / Upon Victory: Changes battle territory to a land.
Land Urchin
ST:20 HP:50 MHP:50 G:50
Item Limit:
Defensive / Cannot be invaded by Move Creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Lichenoid Normal
ST:30 HP:30 MHP:30 G:60
Secret Art (30G): MHP+10 to target creature (up to a max of 100).
Mormo Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Support: / Synergy: (ST+30) / Scroll Critical Hit
Moss Titan Earth
ST:50 HP:30 MHP:30 G:65
Item Limit: Cannot use scrolls
MHP+10 each time user receives a lap bonus. / If MHP is greater than 80, MHP becomes 30.
Mudman
ST:20 HP:40 MHP:40 G:55
Land Limit:
Item Limit:
In Battle: HP+ (number of creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:45
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x40)G.
Odradek
ST:20 HP:20 MHP:20 G:40
Support: All / HP and MHP cannot be altered by spells.
Pixie
ST:20 HP:30 MHP:30 G:60
Support: / Vigorous
Rock Shell Rare
ST:40 HP:30 MHP:30 G:60
Item Limit:
Secret Art (50G): Adds "Peace" to itself.
Rock Troll
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Air
Regenerates
Sage Earth
ST:20 HP:30 MHP:30 G:80
Support: All / Immune to Destroy Item and Steal Item effects. / Scroll Critical Hit
Sakuya
ST:20 HP:30 MHP:30 G:30+
Land Limit:
Secret Art (120G): Transforms target territory in user's possession to a land.
Screamer
ST:20 HP:40 MHP:40 G:30
Land Limit:
Item Limit:
Defensive / Secret Art (40G): Adds "Nullified Land Effect" to target creature.
Shankrubber
ST:20 HP:20 MHP:20 G:40
Item Limit:
Anti-Spell / Secret Art (30G): Adds "Immobilize" to target creature.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:80
Item Limit: Cannot use scrolls
Secret Art (30G): Adds "Poison" to target creature.
Sproutling
ST:20 HP:30 MHP:30 G:60
Receives land effect from lands. / Secret Art (50G): Evolves into Old Willow.
Squirrine
ST:20 HP:30 MHP:30 G:50
Item Limit:
Support: All
Sylvan Duchess
ST:50 HP:50 MHP:50 G:60+
Support: / Regenerates / Battle Start: Destroys opponent's tool, scroll, or supporting creature.
Tiger Weta
ST:30 HP:40 MHP:40 G:60
Item Limit:
In Battle: ST & HP+20 if user owns territory adjacent to battle territory.
Unnameable
ST:50 HP:10 MHP:10 G:30++
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent's book and hand (80%).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:25
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Werebear Earth
ST:20 HP:40 MHP:40 G:40+
Synthesis: Earth (ST+30, MHP+10) / Vigorous
Woodfolk Normal Earth
ST:30 HP:40 MHP:40 G:75
Item Limit: Cannot use weapons
Support: All

Special Earth Creatures

Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0

Earth Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon Earth
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon Earth
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon Earth
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon Earth
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super Earth
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super Earth
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon Earth
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super Earth
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Aero Duchess
ST:50 HP:50 MHP:50 G:60+AirAir
Attacks First / Scroll Critical Hit / Secret Art (50G): MHP-10 to target enemy creature.
Blitz Raven
ST:30 HP:20 MHP:20 G:30
Item Limit:
Attacks First
Breeze Spirit Strange Air
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Earth
Can move to any vacant Water or Air land.
Caladrius Air
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Secret Art (40G): Adds "Ability +20" to target creature.
Centaur Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Recycles equipped items to user's book.
Cloud Gizmo Strange
ST:10 HP:30 MHP:30 G:30
Secret Art (20G): User chooses a card from target Cepter's hand and destroys it. Target Cepter draws a new card.
Cornfolk Air
ST:30 HP:40 MHP:40 G:70
If destroyed in combat or by a spell, user gains 200G.
Cu Sith Strange Air
ST:40 HP:30 MHP:30 G:70
Synergy: Water (ST+10, HP+20) / Anti-Spell
Devastator Strange
ST:50 HP:40 MHP:40 G:80+Air
Battle End: Lowers level of battle territory by 1 when invading.
Dhampir Strange Air
ST:40 HP:40 MHP:40 G:60+Air
 Instant Death: 60% against Earth creatures. / Neutralizes: Earth
Dune Titan Strange Air
ST:50 HP:60 MHP:60 G:75
Item Limit: Cannot use armor
When Terrain Change or Land Level Up are used on the territory this creature is on, MHP-10 (to a minimum of 10).
Elven Archer Strange
ST:40 HP:40 MHP:40 G:70+Air
Attacks First / Secret Art (20G): HP-10 to target enemy creature.
Enchantress Strange Air
ST:10 HP:20 MHP:20 G:30
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
Scroll Critical Hit / If hit with a Spell, it will add that to all its ally creatures, then become Fatigued.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (Number of Air creatures in play x10).
Great Nimbus Normal Air
ST:30 HP:60 MHP:60 G:100
Item Limit: Cannot use armor
Vigorous
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:80
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Secret Art (50G): Adds "Dice 6" to user.
Kirin Air
ST:20 HP:40 MHP:40 G:80
Attacks First / Synergy: Water (ST & HP+20)
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 or greater.
Lemures
ST:20 HP:30 MHP:30 G:30+
Secret Art (50G): User steals a Creature Card from targeted enemy Cepter's hand and then this creature moves to the targeted Cepter's hand.
Lightning Dragon
ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / Secret Art (60G): HP-20 to target or creature.
Lord of Bane
ST:70 HP:60 MHP:60 G:80++
Land Limit:
Item Limit: Cannot use tools
Boost: ST+10 to & / Secret Art (60G): ST+20 to creatures with ST 30 or less, ST-20 to those with ST 50 or more.
Mad Harlequin Strange
ST:20 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Earth
Item Limit:
Boost: ST & HP+ (Number of user's territories adjacent to battle territory x20). / Vigorous
Martial Monk Strange
ST:20 HP:50 MHP:50 G:70+
Synthesis: Items (ST+40, MHP-10). / Attacks First / Vigorous
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: "Paralysis" .
Patronus
ST:30 HP:20 MHP:20 G:30+Air
Anti-Spell / Secret Art (50G): Adds "Anti-Spell" to target Cepter.
Powder Eater
ST:1 HP:1 MHP:1 G:10
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Pulgasari
ST:40 HP:40 MHP:40 G:90
Item Limit:
In Battle: ST+20 if equipped with an item. / Battle End: MHP+10 if opponent equipped an item.
Rokh
ST:40 HP:50 MHP:50 G:60+Air
Item Limit:
Synergy: Water (ST+30)
Samhain Normal Air
ST:20 HP:40 MHP:40 G:50+
Synthesis: Single-Enchant Spells (ST+20). / Battle End: Opponent's MHP- (this creature's Base ST).
Scolopendra Air
ST:30 HP:40 MHP:40 G:50+
Item Limit: Cannot use scrolls
Synthesis: Water (Evolves into Deep-Sea Dragon). / Attack Bonus: Adds "Poison" Single-Enchant.
Serpent Fly Normal Air
ST:40 HP:30 MHP:30 G:70
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Attacks First / Receives land effect from Water territories.
Sleipnir
ST:30 HP:40 MHP:40 G:70
Item Limit:
Secret Art (60G): Moves user's target creature up to 2 spaces.
Soul Collector
ST:20 HP:30 MHP:30 G:30+
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sword Princess
ST:40 HP:30 MHP:30 G:70+
Attacks First / HP and MHP cannot be altered by spells. / Secret Art (60G): Evolves into Armed Princess.
Sylph
ST:20 HP:20 MHP:20 G:30
Neutralizes: Attacks from creatures with MHP of 40 and up. / Secret Art (60G): Evolves into Garuda.
Tetrarm
ST:20 HP:30 MHP:30 G:50+
Attacks Twice.
Thunder Spawn
ST:30 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+ (Number of user's lands x10). / Can move to any enemy land with a mismatching element creature on it.
Tornado
ST:20 HP:50 MHP:50 G:55
Item Limit:
Defensive / Attacks First / In Battle: ST+20, HP-10.
Treasure Raider
ST:40 HP:40 MHP:40 G:90
Battle End: User gains 100G when invading. / Vigorous
Typhon
ST:60 HP:60 MHP:60 G:110+
Attacks First / Critical Hit: / Upon Victory: Changes battle territory to a land.
Witch
ST:20 HP:30 MHP:30 G:55
Item Limit:
Scroll Critical Hit / Secret Art (30G): Steals (number of Spell Cards in target enemy Cepter's hand x40)G.
Wyvern Normal Air
ST:40 HP:40 MHP:40 G:60+
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land.
Yellow Ogre
ST:40 HP:50 MHP:50 G:80
Yowie
ST:40 HP:40 MHP:40 G:70
Critical Hit: / Toll value for occupied territory randomly changes by 1/2 to 2.5x.

Special Air Creatures

Armed Princess
ST:40 HP:40 MHP:40 G:200+
Support: / Attacks First / Anti-Spell

Air Evo Cards

The Evo Card Primer has more detailed information on these creatures.

Puppy Dragon
ST:0-55 HP:5-45 ST+HP<=60 G:(varies)
(abilities vary)
Young Dragon
ST:0-65 HP:5-65 50<=ST+HP<=100 G:(varies)
(abilities vary)
Massive Dragon
ST:0-35 HP:60-80 70<=ST+HP<=90 G:(varies)
(abilities vary)
Assault Dragon
ST:60-80 HP:5-35 70<=ST+HP<=110 G:(varies)
(abilities vary)
Massive Dragon Super
ST:30-55 HP:70-80 110<=ST+HP<=135 G:(varies)
(abilities vary)
Assault Dragon Super
ST:70-80 HP:30-55 110<=ST+HP<=135 G:(varies)
(abilities vary)
Great Dragon
ST:40-75 HP:40-75 100<=ST+HP<=140 G:(varies)
(abilities vary)
Great Dragon Super
ST:60-80 HP:60-80 140<=ST+HP G:(varies)
(abilities vary)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Angel Cape Rare Armor
G:50
HP+40 / Immune to Destroy Item and Steal Item effects.
Angry Mask Rare
G:60
HP+30 / Battle End: Opponent's HP- (damage your creature received in battle).
Argent Key Rare Tool
G:70
Attacks First / ST+10 / Attack Bonus: Moves equipped creature to random vacant land if opponent was not destroyed.
Armet Normal Tool
G:45
ST-10 / HP+40
Aura Strike Rare Scroll
G:90
Scroll Attack: ST= (equipped creature's base ST).
Battering Ram Normal Weapon
G:40
ST+30 / Instant Death: 100% against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: "Paralysis" Single-Enchant.
Boomerang Strange Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.
Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opponent.
Burning Rod Rare Scroll
G:90
Scroll Attack: ST= (number of user's territories x10). / Scroll Critical Hit:
Catapult Normal Weapon
G:50
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chain Saw
G:50
ST+ (Length of user's chain in battle territory x20).
Chilling Blast Rare Scroll
G:90
Scroll Attack: ST= (number of User's territories x10). / Scroll Critical Hit:
Claw of Shade
G:90
ST+ (Number of creatures in play with same element as opponent x10).
Claymore
G:50
ST+50
Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Orb
G:50
In Battle: Transforms into a random elemental dragon.
Drill Lance
G:50
ST+20 / Penetrates
Eagle Rapier
G:40
Attacks First / ST+30
Eternal Mail Armor
G:40
HP+40 / Battle End: Recycles to Book.
Force Anklet
G:70
HP+ (Number of cards in user's hand x10).
Gelatinous Armor Strange Armor
G:50
HP+40 / Battle End: User gains (amount of damage received from Normal Attacks during battle x5)G.
Golden Goose Strange Tool
G:0
Upon Defeat: User gains (equipped creature's MHP x7)G.
Golden Hammer
G:50
ST+40 / Attack Bonus: Gain 200G if opponent was not destroyed.
Gremlin's Eye
G:80
Battle Start: Destroys the opponent's item unless its Rarity is .
Long Sword
G:10
ST+30
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:20
HP+30 / Neutralizes: Scroll Attacks
Magma Armor
G:70
HP+ (Number of user's territories x20).
Magma Flail Strange
G:70
ST+ (number of & creatures in play x5). / Critical Hit:
Magma Hammer
G:20
ST+20 / Critical Hit: When equipped creature is or .
Magma Shield Strange
G:70
Neutralizes: Normal Attacks when equipped creature is or .
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll Attacks.
Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.
Moon Scimitar
G:30
ST+30 / Attack Bonus: "Sleep" Single-Enchant.
Murasame
G:80
ST+20 / Disables opponent's Neutralizes and Reflects abilities.
Napalm Arrow Strange
G:50
ST+30 / HP+20 / MHP-40 to opponent if no damage was dealt to opponent during battle.
Necro Plasma Strange Scroll
G:70
Scroll Attack: ST=50 / In Battle: Transforms into Skeleton.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.
Neutral Cloak Strange Tool
G:50
HP+40 / In Battle: Equipped creature's element is .
Petrify Stone Tool
G:20
ST=0 / HP=80
Plate Mail Strange Armor
G:50
HP+50
Prismatic Wand Strange Weapon
G:70
ST & HP+40 if equipped creature's element is different from opponent's element.
Rag Doll Strange Tool
G:60
Neutralizes: Scroll Attacks / Neutralizes: Creatures with greater ST than equipped creature.
Reactive Armor Armor
G:50
Battle Start: Destroys opponent's weapon. / HP+30
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's Base ST=0.
Scale Armor Normal Armor
G:30
HP+40
Shadow Blaze Strange Scroll
G:70
Scroll Attack: ST=40 / Scroll Critical Hit: If the opponent has more than one copy of the enemy creature in play.
Silver Plow Strange Tool
G:30
ST+10 / HP+20 / Battle End: Raises the level of battle territory by 1.
Sling Normal Tool
G:30
Attacks First / ST+10 / HP+10
Soul Ray Strange
G:70
Scroll Attack: ST=30 / Battle End: Recycles to hand.
Spark Ball Scroll
G:60
Scroll Attack: ST=40
Spectre's Robe
G:60
ST & HP+ (random value between 10 and 70).
Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: Normal Attacks.
Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received from Normal Attacks.
Squid Mantle Armor
G:50
HP+40 / In Battle: Disables opponent's Attack Bonus.
Storm Armor
G:70
HP+ (Number of user's territories x20).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30
Storm Halberd Strange Weapon
G:70
ST+ (number of & creatures in play x5). / Critical Hit:
Storm Shield Strange
G:70
Neutralizes: Normal Attacks when equipped creature is or .
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or .
Sword of Pluck Weapon
G:40
ST+40 / Critical Hit: When equipped creature has a Rarity of .
Tearing Halo Strange Scroll
G:60
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Tombstone Strange
G:0
Immune to Destroy Item and Steal Item effects. / Upon Defeat: User draws cards until their hand contains 6 cards.
Tonfa Strange
G:30
Attacks Twice.
Topaz Amulet Rare Tool
G:50
Instant Death: 60% against and creatures. / Neutralizes:
Trident Weapon
G:50
ST+40 / HP+20
Turquoise Amulet Rare Tool
G:50
Instant Death: 60% against and creatures. / Neutralizes:
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opponent into same creature as equipped creature.
Vorpal Sword
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Warlock's Disk Rare Tool
G:110
In Battle: Disables all effects and abilities. (Activates first.)
Wonder Charm Strange Tool
G:70
Neutralizes: 80% of damage received from Normal Attacks.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Air Shift Normal Single-Target Flash
G:100
Changes target territory belonging to user into a land.
Alarm Rare
G:70
Removes Fatigued from all creatures owned by the user.
Assemble Cards Strange Single-Target Flash
G:70
Hidden / User gains 500G if their hand contains at least one creature of each element. () / If not, user draws 2 cards.
Asteroid Rare Single-Target Flash
G:100+Card
Lowers target territory's level by 1. / Synthesis: Asteroid (Changes effect to "Target territory's level becomes 1.")
Barrier Normal Single-Enchant
G:30
Adds "Anti-Spell" to target Cepter. (For 5 rounds, target Cepter cannot be chosen as the target of a spell.)
Binding Mist Strange Single-Enchant
G:40
Adds "Paralysis" to target creature. (Creatures cannot attack or use items and their abilities do not activate.)
Blackout Normal
G:40
Adds "Sleep" to target enemy Cepter. (For 2 rounds, target enemy Cepter cannot claim tolls.)
Blast Trap Strange Single-Enchant
G:30
Adds "Explosion Trap" to target creature. (Next time a Cepter stops here, they lose 40% of their Current Magic, and HP-20 to the creature on this territory.)
Bounty Hunt Strange Single-Enchant
G:50
Adds "Bounty" to target creature. (Can't be moved or exchanged by Territory Command. If killed with a weapon, the Cepter that killed it gets 300G.)
Blaze Splash Strange Instant
G:80
HP-30 to target or creature.
Bright World Global
G:70
Adds "No Conditions" to the world. (For 6 rounds, all conditions and all costs besides magic are ignored when placing a creature.)
Burning Hail
G:100
HP-20 to all and creatures.
Chaos Panic Strange Multi-Enchant
G:60
Adds "Reverse Movement" to all Cepters. (On the next turn, all Cepters will move backwards.)
Charging Step Normal Single-Enchant
G:20
Adds "Magic Steps" to target Cepter. (Makes dice roll 2-4 for two rounds and user gains 50G every time they roll the dice.)
Chariot Strange Instant
G:50
Moves user's target creature 2 spaces. / Recycles to Book.
Clairvoyance Strange Single-Target Flash
G:20
User obtains magic equal to 1/2 the value of all of the Spell Cards in target Cepter's hand. / User views the Hidden cards in target Cepter's hand.
Cluster Burst Strange
G:90
HP-20 to all creatures of the most numerous element in play. (Including .)
Dark World Global
G:70
Adds "Anti-Spell" to the world. (For 6 rounds, all creatures with an cannot be targeted by spells.)
Debility Strange Single-Target Flash
G:40+
ST=0 to target creature. / Synthesis: Spells (MHP-20 to target creature.) / User draws a card.
Disaster Rare
G:120+Card
HP-30 to all Fatigued creatures with MHP of 50 or more.
Discord Strange
G:80+
Transforms all of the most numerous kind of creature on the map into Goblins.
Disease Normal Single-Enchant
G:30
Adds "Ability -20" to target creature. (In battle, this creature is inflicted with ST & HP-20.) / User will draw 1 card.
Diselement Strange Single-Enchant
G:20+Card
Adds "Nullify Land Effect" to target creature (No land effect). / Synthesis: Creatures (Changes target to "all Fatigued creatures.") / User draws a card.
Dominant Growth Single-Enchant
G:50
Adds "Growth Command" to target creature. (MHP+20 when Terrain Change or Land Level Up are used on this creature's territory (max. 100).)
Drain Magic Strange Instant
G:80
User steals 30% of target enemy Cepter's Current Magic.
Dream Terrain Strange Single-Enchant
G:40
Adds "Shared Toll Fees" to user. (For 5 rounds, user gains 50% of tolls collected by other Cepters.)
Earth Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Elemental Wrath Normal
G:70
HP-20 to all creatures whose element doesn't match the land they're on.
Energy Field Strange Single-Enchant
G:60
Adds "Magic Barrier" Single-Enchant to target creature. (Gain the following abilities: "Neutralizes: Normal Attacks" and "Battle End: Opponent steals 100G.")
Erosion
G:40+Card
If target Cepter has 2 or more of the same card in their hand, those cards are destroyed. / Synthesis: Spells (Changes target to "all Cepters.")
Escape
G:20
Transports user to the nearest vacant land. (User cannot roll the dice this turn.)
Exchange Strange
G:60
Exchanges target creature with another creature from its owner's hand.
Exile Strange
G:100
Returns 1 creature with Single-Enchant and no summoning conditions to its owner's hand.
Fat Body
G:40
MHP+20 & ST-20 to target creature. (up to a max of 100 MHP).
Fear
G:100
Returns target Cepter's creature with the lowest MHP to their hand.
Fire Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Flatland Strange
G:100
Hidden / If user has five or more level 2 territories, raise each land's level by 1. / If not, Recycles to book.
Fluxion Single-Target Flash
G:100
Hidden / User steals 30% of target enemy Cepter's magic if user possesses less Current Magic than opponent.
Fly Strange Single-Target Flash
G:50
User uses 3 dice for their next roll.
Foresight Strange Instant
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Form Portal
G:140
Teleports user to the nearest gate. (User cannot roll the dice this turn.)
Freeze Cyclone
G:100
HP-20 to all and creatures.
Gift
G:100
User gains (User's rank x50)G. / User draws a number of cards equal to their rank from their book.
Goblin's Lair Instant
G:10+Card
Places Goblin on land occupied by user if it is currently vacant. / Recycles to Hand.
Greed Normal Single-Enchant
G:30
Adds "1.5x Toll" Single-Enchant to target creature. (This creature's toll fees are multiplied by 1.5.) / User draws 1 card.
Growth Body Normal Instant
G:20
MHP+10 to target creature (up to a max of 100).
Haste Strange Single-Enchant
G:70
Adds "Dice 6-8" Single-Enchant to target Cepter. (Target Cepter's next two dice rolls yield from 6 to 8.)
Holy Banishment Normal
G:90
Returns target creature to its Cepter's hand if the creature's element differs from the territory it inhabits.
Holy Word 1 Normal Single-Enchant
G:30
Adds "Dice 1" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 1.)
Holy Word 3 Normal Single-Enchant
G:10
Adds "Dice 3" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 3.)
Holy Word 6 Normal Single-Enchant
G:50
Adds "Dice 6" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 6.)
Holy Word 8 Strange Single-Enchant
G:80
Adds "Dice 8" Single-Enchant to target Cepter. (Target Cepter's next dice roll yields a 8.)
Home Ground
G:100
Hidden / If user has 4 or more placed creatures whose element doesn't match the land they're on, the lands will change to match the creatures. / If not, Recycles to book.
Hyperactive Strange Single-Enchant
G:40
Adds "Vigorous" Single-Enchant to target creature. (For 5 rounds, target creature gains the Vigorous ability.)
Immobilize Multi-Enchant
G:80
Adds "Immobilize" Single-Enchant to all creatures. (Cannot be moved by Territory Commands.)
Incineration Strange
G:10
User gains (number of creatures destroyed thus far x20)G, then the number is reset.
Influence Strange Instant
G:80
Changes target territory into its owner's most numerous land element.
Insect Swarm Rare Multi-Flash
G:120
HP-20 to all creatures that are not at maximum HP.
Joint World Global
G:50
Adds "Cross-Element Chains" Single-Enchant to world. (For 6 rounds, and territories chain together and and territories chain together.)
Land Drain
G:50
User steals (number of target's possessed territories x30)G from target enemy Cepter.
Land Transfer Strange
G:100
Releases target territory from user's control and reverts it to magic at 70% of its value.
Life Force Single-Enchant
G:50
Adds "Life Force" Single-Enchant to target Cepter. (Creature and Item Cards' cost becomes 0G. When this Cepter uses a spell, that spell is neutralized and this Single-Enchant vanishes.)
Life Stream Normal Multi-Flash
G:50
Fully recovers the HP of all creatures owned by the user.
Liquid Form
G:30
Adds "Random Ability Value" to target creature. (In battle, target creature's ST & HP= Random value between 10-70.) / User draws a card.
Long Line Strange
G:70
Hidden / If user owns 4 or more territories in a row, user gains 500G. / If not, user draws 2 cards.
Magic Bolt Normal Instant
G:50
HP-20 to target enemy creature.
Magical Leap
G:70
Transports user to any nearby territory of user's choice within 1 to 4 spaces. User cannot roll the dice this turn.
Magic Shelter Single-Enchant
G:70
Adds "Anti-Spell Wall" Single-Enchant to target creature. (Target creature cannot be targeted by spells and will be treated as if it has the Defensive ability.)
Magma Shift
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50)G.
Mass Growth Multi-Flash
G:30+Card
MHP+5 to all creatures (up to a max of 100). / Synthesis: Items (Changes target to "all creatures owned by the user.")
Mass Phantasm Normal Multi-Enchant
G:70
Adds "Nullified HP Effects" Single-Enchant to all creatures. (HP and MHP cannot be altered by spells.)
Merciful World Global
G:50
Adds "Mercy" Single-Enchant to world. (For 6 rounds, all Cepters cannot invade territories of Cepters ranked below them.)
Metal Form Rare Single-Enchant
G:70
Adds "Metallization" Single-Enchant to target creature. (Has "Neutralizes: Normal Attacks", but cannot use armor.)
Metamorphosis Strange Single-Target Flash
G:80+Card
User selects an item or Spell Card from target enemy Cepter's hand and changes all copies of the selected card in all Cepters' hands and books to Holy Word 6.
Miracle Call Strange Single-Target Flash
G:70
User draws 1 Evo Card from their book. / If an Evo Card can't be drawn, user draws 2 cards instead.
Mirror World Rare Global
G:70
Adds "Extinction" Single-Enchant to world. (For 6 rounds, at Battle Start, if either creature has multiple copies in play, that creature is destroyed.)
Misty World Rare Global
G:50
Adds "Anti-Spell" Single-Enchant to the world. (For 6 rounds, all Cepters cannot be targeted by spells.)
Natural World Rare Global
G:70
Adds "Abilities Disabled" Single-Enchant to the world. (For 6 rounds, Secret Art, Upon Defeat, and Battle End abilities do not activate.)
Obliteration Rare
G:80
All Cepters lose (number of Element Gems owned x70)G. / If there is no Gem Store, all Cepters lose 10% of their current magic.
Outrage Instant
G:100
Moves target creature to adjacent enemy territory.
Pacifism Normal Multi-Enchant
G:70
Adds "No Invasions" Single-Enchant to all Cepters. (For 2 rounds, you cannot invade.)
Peace Strange Single-Enchant
G:70
Adds "Peace" Single-Enchant to target creature. (Cannot be invaded, and toll becomes 0G.)
Penalize Rare Multi-Enchant
G:80
Adds "Paralysis" Single-Enchant to all Evo Cards. (Can't attack or use items, and abilities do not activate.)
Philosophy Instant
G:50
If user has a card with the Synthesis ability in hand, draw 3 cards / If not, user draws 2 cards.
Plague
G:100
Adds "Poison" Single-Enchant to all creatures. (At the end of a battle, the creature's base HP is reduced by half of its MHP.)
Poison Mind Normal
G:20
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy. / User draws a card.
Prophecy Instant
G:40
User draws 1 card of a specified type from their book.
Purify Normal
G:20
Removes all Single-Enchant effects from the map. User then gains (number of Single-Enchant removed x50)G.
Quicksand Rare Single-Enchant
G:100
Adds "Force Stop" Single-Enchant to target creature. (The next enemy Cepter who tries to pass this creature within 2 rounds must stop here.)
Quietude Strange Multi-Enchant
G:70
Adds "Mute" Single-Enchant to all Cepters (Spells cannot be used for one round.)
Quintessence
G:80
Changes a target territory with a level lower than 4 to .
Ray of Law Strange Multi-Flash
G:60
Destroys all cards with a value of 100G and up in all Cepters' hands.
Ray of Purge Rare Multi-Flash
G:50
Destroys all Single-Enchant spell cards in all Cepters' hands.
Redivision Strange Multi-Flash
G:100
Redistributes all Cepters' magic so that it is spread equally among them.
Reincarnation Rare Instant
G:70
User discards all cards from current hand and draws a number of cards equal to the number they discarded +1.
Release Normal Single-Enchant
G:50
Adds "Unlock Limits" Single-Enchant to user. (For 4 rounds, ignore item restrictions and land restrictions.)
Relief Normal Instant
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book
Remission
G:100
Target gate will be marked as passed. (Cannot be used on the final gate needed to complete a lap.)
Remote Switch
G:30
Changes the direction of all Path Switches. / Recycles to Book. / If no Path Switch is present, user draws a card.
Restore Normal
G:40
Removes Fatigued from target creature. / Fully recovers target creature's HP.
Revival Rare Instant
G:80
Target Cepter's book is reverted to the state it was in when the game began.
Senility Rare Single-Enchant
G:100
Adds "Last Breath" Single-Enchant to target creature. (This creature is destroyed at the end of battle.)
Sense of Wild Rare Instant
G:80
User draws a card. If the drawn card is a creature, it is summoned to a random vacant land.
Shatter Normal
G:30
User selects an Item or Spell Card from target enemy Cepter's hand and destroys it.
Shining Geyser Instant
G:100+Card
HP-30 to target enemy creature. / Synthesis: Instant Spells (Changes effect to "HP-40.")
Sigil of Drain Single-Enchant
G:20
Adds "Drain Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (20G): User steals 10% of target enemy Cepter's Current Magic.")
Sigil of Float Single-Enchant
G:40
Adds "Move Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): Adds "Dice 5" Single-Enchant to target Cepter.")
Sigil of Shrink Strange Single-Enchant
G:40
Adds "Shrink Spell" Single-Enchant to target creature with no Secret Art. (Grants "Secret Art (50G): MHP-10 to target creature.")
Sneak Hand Instant
G:100
Hidden / User steals a card from the hand of a target enemy Cepter with two or more Item Cards.
Solid World Global
G:70
Adds "Land Protection" Single-Enchant to the world. (For 6 rounds, lands cannot have their level lowered and their element cannot be changed by spells.)
Spartoi Normal Instant
G:30+Card
Places a Skeleton on a random vacant land.
Speed Penalty Normal
G:70
User steals (target's lap # - user's lap # x100)G from the enemy with the highest lap number. (If user has highest lap number, no G will be taken.)
Spirit Walk Normal Single-Enchant
G:20
Adds "Distant Movement" Single-Enchant to target creature. (Creature can move to any vacant land.)
Squeeze Normal Instant
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G.
Steal Gem Strange Instant
G:40
User steals one random element gem from target enemy Cepter. / If there is no Gem Store, user will steal 80G from target enemy Cepter.
Stone Blast Strange
G:80
HP-30 to target Earth or creature.
Storm Shift Strange
G:120
Changes target level 3 or lower territory into a land, or changes target level 3 or lower territory into a land.
Subsidence Instant
G:100+Card
Lowers level of target enemy Cepter's highest level territory by 1. / Synthesis: Subsidence (Changes target to "all Cepters.").
Sudden Impact
G:100
Hidden / Lowers level of target level 4 territory by 1.
Temptation Instant
G:70+Card
Use target creature's Secret Art.
Theft Rare
G:100
User chooses a spell card from target enemy Cepter's hand and steals it.
Thrust Blow Instant
G:70
Moves target creature to adjacent vacant territory.
Thunderclap Strange Instant
G:100
Hidden / HP-30 to target creature with summon conditions.
Tiny Army Instant
G:100
Hidden / If user has 5 or more creatures with MHP of 30 or under, those creatures receive MHP +10 and user gains 500G. / If not, Recycles to Book.
Turn to the Wall Rare Instant
G:80
Transforms target creature into a specific Defensive creature of the same element.
Tyranny Rare
G:100+
Adds "Paralysis" Single-Enchant to all creatures with MHP of 30 and under. (Creatures cannot attack or use items and their abilities do not activate.)
Uniformity Strange Single-Enchant
G:60
Gives "200 Toll" Single-Enchant to target Cepter. (For 3 rounds, the toll fee for all of a Cepter's territories become 200G.)
Vitality Normal Single-Enchant
G:30
Adds "Ability +20" Single-Enchant to target creature. (In battle, this creature is granted ST & HP+20.) / User draws a card.
Vortex Strange Single-Enchant
G:40
Adds "No Battle Abilities" Single-Enchant to target creature. (In battle, effects and abilities besides this one do not activate.) / User draws a card.
Waste World Strange Global
G:70
Adds "Raise Cost" Single-Enchant to the world. (For 6 rounds, cards of rarity Strange require 1.5xG to use, cards of rarity Rare and Extra require 2x G to use.)
Water Shift Normal Instant
G:100
Changes target territory belonging to user into a land.
Wind of Hope Normal Instant
G:40
User draws 2 cards from their book.

Thanks to: Koru, Lizardman, akwan_tarot, SBRJCT, SwapGo, NIS America and Omiya Soft

Last Updated on Friday, 15 September 2017 16:51

Card of the Moment

Gladiator Revolt
ST:40 HP:40 MHP:40
G:75
Item Limit:
Critical Hit:

Culdcept Revolt

culdcept_revolt_jpn.png

Buy Culdcept Revolt for the Nintendo 3DS from Amazon Marketplace!

The + Network

Culdcept Central - The world's largest fan site for the very best video game series you've never heard of!

The Positivity Guru - Humble ideas and inspiration to help you and those around you enjoy life to the fullest!

Wanna Know!! - A massive virtual classic video game museum showcasing thousands of games for USA gamers and retro enthusiasts!

Poll of the Moment

What part of Culdcept Revolt are you most excited about?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on Twitter! Follow us on Reddit! Chat with us on Discord!
Watch Culdcept videos on YouTube! Watch Culdcept videos on Twitch! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

New on the Forum


©2008-17 Culdcept Central.
Game imagery and content
©1997-2017 OmiyaSoft.

Go to top