This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct
errors. If you spot an error we've missed, please let us know!
If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet
here.
Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.
Neutral Creatures
Baldanders ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Flavor
A creature that can morph its body into that of any other living thing. Its true form is both confusing and hideous.
Advice
There's no way to know what this creature will transform into, so battles with it will be a test of your luck. Truly, it is a card of dreams.
Living Armor ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.Flavor
Living armor with great destructive power that is sealed away when it is being worn.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
Grants a large amount of HP if used as an item, but as a creature, it has an even larger amount of ST, making it good for invasions.
Living Glove ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a
different element from this creature x5).Flavor
A living glove that generates power in the presence of different elemental energies.
Explanation
Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.
Advice
If this card is used as a creature or equipped to a neutral creature, it will generate more ST & HP than it would if used by an elemental creature.
Ogre Lord ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a
or Ogre are
in play / In Battle: HP+20 if a
or Ogre
are in play.Flavor
The king of all Ogres. His power increases when he can boss around one of his subordinates. The eternal enemy of Cait Sith.
Explanation
Ogre = Red Ogre, Blue Ogre, Green Ogre, Yellow Ogre. Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.
Advice
If there's other ogres around, this creature performs very well. Of course, because of that, it's best used in an Ogre-based book.
Red Cap
ST:30 HP:30 MHP:30 G:30+
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20
to all Goblins.Flavor
A particularly violent member of the goblin tribe distinguished by its red hat. It improves morale in any Goblin squad to have a Red Cap.
Explanation
Goblin = / ST:20 / HP:30 Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.
Advice
The more Goblins you have out, the better this creature performs. You should use this creature once you've found a way to set up many Goblins.
Fire Creatures
Angry Mob
ST:20 HP:30 MHP:30 G:50+
In Battle: Quickly tap the A Button to increase ST. If ST is raised
above 100 in this way, it becomes 10.Flavor
An angry, disorganized rabble. They become stronger as they whip each other into a frenzy, but if they become too angry, they start to turn on each other.
Advice
It's difficult to obtain the highest amount of ST possible with this card's effect, but with a bit of practice, you can use it and save on item use.
Burning Titan ST:60 HP:60 MHP:60 G:90
Land Limit:
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.Flavor
A titan wreathed in flame. Its flames are so intense, they can burn away anything in its path. However, its own body will eventually succumb to the flames.
Advice
Has very high ability values and is useful for both offense and defense, but becomes weaker in battle once you've claimed enough territories.
Fire Drake
ST:30 HP:40 MHP:40
G:80
In Battle: ST+ (Number of creatures in play x5).Flavor
A dragon born of flames. It absorbs nearby sources of fire into its body and uses that power to destroy its enemies.
Advice
Its ST increases as the number of fire creatures on the map increase. It can become a top invader in a fire book.
General Guan ST:30 HP:40 MHP:40 G:65+
Item Limit:
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50
and up x5).Flavor
A brave and valiant god of war. The stronger the enemy army, the more powerful and steadfast he becomes.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Its ST increases as high HP creatures are placed. It may be difficult to place many high HP creatures, but if you do, this creature will be mighty.
Hive Worker ST:20 HP:20 MHP:20 G:30
Item Limit:
In Battle: ST & HP+ (number of Hive Workers in play x10).Flavor
Drones from an insect hive. Weak individually, but when large numbers of them are gathered, they behave like an army. None can stop their march.
Advice
The more of these creatures you place on the map, the higher their ST and HP will rise. Adding a Hive Queen to your book will help you get even more.
Lavakin ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).Flavor
A creature made fully of lava. When its body is molten, it uses its intense heat to attack fiercely, but as its body cools, it becomes hard as stone.
Advice
As the match goes on, its HP increases and its ST decreases. It may be best to have it invade early on, and then use it to defend after that.
Lone Beast ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user
owns territory adjacent to battle territory.Flavor
A hairy beast creature shunned by people for its terrifying looks. However, it actually has a very gentle personality and values friendship greatly.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
Its ST is added to its HP, so by increasing just its ST, it becomes both stronger and tougher.
Pyromancer ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. /
Battle End: ST=20, MHP=30 if the enemy landed an attack.
Flavor
A fire-wielding hero. Can summon giant fireballs to burn through anything, but when wounded, his power leaves him and his flames turn dim.
Explanation
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Changes made to the Base ST and MHP will last until the creature reverts to a card.
Advice
A creature that can make a Scroll Attack without a scroll. It's a natural foe of creatures with Neutralizes and Reflects.
Volcanic Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST
value if not equipped with an item.Flavor
A mighty volcanic dragon. It spews intense flames to incinerate its enemies. Its flames burn away any cover its target tries to hide behind.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Advice
A dragon with high cost, but undeniable power. If it is not given an item, it will perform a powerful Scroll Attack that ignores the enemy's land effect.
Special Fire Creatures
Armed Paladin ST:0 HP:50 MHP:50 G:200+
In Battle: ST= (number of
&
creatures in play x10). / Neutralizes: Scroll AttacksFlavor
A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.
Advice
A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.
Water Creatures
Amphibian Warrior ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is
or . / HP and MHP cannot be
altered by spells.Flavor
A warrior adept at fighting both in the sea and on the plains. It uses a mixture of water and air magic to create magic nullifying bubbles.
Advice
A creature best for battles on water and air element lands. It is also immune to spells that reduce its HP.
Deep-Sea Dragon ST:50 HP:50 MHP:50 G:80+
Land Limit:
Item Limit:
Attacks First / In Battle: Performs a Scroll Attack of its base ST
value if not equipped with an item.Flavor
A dragon of the deep sea that holds immense power. The intensely cold air it breathes out will freeze anything it touches.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature.
Penetrates the land effect.
Advice
A dragon with high cost, but undeniable power. If not equipped with an item, it can use a powerful Scroll Attack that bypasses its opponent's land effect.
Lilith ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).Flavor
A female vampire who wanders around lakes and drains her victims with her magic claws. Her power depends on the power of her sire.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
This creature's ST rises as you have more cards in your hand. With a full hand, it can be a strong invader.
Nessie ST:20 HP:40 MHP:40 G:45+
Item Limit:
In Battle: HP+ (level of battle territory x10) if battle territory
is .Flavor
A creature of legend said to inhabit old lakes. Some claim to have seen it, but none have ever caught it.
Advice
While on a water element territory, this creature's effect essentially doubles the land effect. The higher the land's level, the tougher this creature becomes.
Scylla ST:30 HP:40 MHP:40 G:60+
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds
"Sleep"
to enemy creature.Flavor
A demon from the deep ocean. Her poisonous claws make her enemies woozy and the thin layer of mucus that coats her body nullifies certain effects.
Explanation
Sleep = cannot take tolls.
Advice
This creature disables the opponent's Attack Bonus abilities. In addition, it will inflict the opponent with Sleep, making them unable to take tolls.
Sea Bonze ST:10 HP:40 MHP:40 G:40
Land Limit:
Item Limit:
Defensive / In Battle: Disables all effects and abilities.
(Activates first.)Flavor
An advance guard of the Sea Monk tribe's army. The fog wrapped around its body drains its enemies of their powers.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
A creature that negates many effects. It's at its best when under a strong land effect, so have it defend your high-level territories.
Undine ST:30 HP:30 MHP:30 G:55
Item Limit:
In Battle: HP=(number of user's
territories x20). / Neutralizes: Flavor
A spirit that effortlessly controls the power of water. It becomes stronger as it absorbs more water energy and any water attack against it will fail to hit its mark.
Explanation
Neutralizes = Does not receive damage from opponent during battle.
Advice
Its HP increases depending on the number of water territories you have. That plus its Neutralizes ability makes it a good defender.
Vigilante ST:20 HP:30 MHP:30 G:50+
In Battle: Quickly tap the A Button to increase HP. If HP is raised
above 100 in this way, it becomes 10.Flavor
A group of vigilantes sworn to protect their city. They become more powerful as their blood boils. However, if they get too hot-blooded, they pass out.
Advice
It's difficult to obtain the highest amount of HP possible with this card's effect, but with a bit of practice, you can use it and save on item use.
Wall of Ice ST:0 HP:40 MHP:40 G:25
Item Limit:
Defensive / In Battle: HP+20Flavor
A wall made of ice. Even after it's summoned, it stays frozen due to the frigid winds surrounding it. It will never melt naturally.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Advice
The temporary HP it gets during battle make it a great defender, but means it's more vulnerable to damaging spells than other walls.
Earth Creatures
Black Knight ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle:
Disables opponent's Attack Bonus.Flavor
Knight with an evil heart. Is ruthless to the weak. His armor is black as his heart and deflects his enemies' special techniques.
Explanation
Critical Hit = Deals 1.5 times more damage to the opponent.
Advice
His Critical Hit is useful for invasions. Instant Death does not affect him during battle, so you can entrust him with defending as well.
Branch Army ST:30 HP:30 MHP:30 G:80+
In Battle: ST+ (number of
creatures in play x5). / Secret Art (50G): Evolves into Mudman.Flavor
An army of wooden soldiers. Small, but numerous, once their bodies return to the land, they are reborn as a creature of earth.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Mudman = / ST:20 / HP:40
Advice
This creature gains ST as more earth creatures come into play. Once it's done invading, it can evolve into Mudman, which gains HP instead.
Cactus Wall ST:10 HP:50 MHP:50 G:50
Item Limit:
Defensive / In Battle: HP+50 if enemy creature is or . / Regenerates
Flavor
A giant cactus that stands as a wall. If you attack it with the power of water or air, it only hardens its body.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Regenerates = If not killed, HP returns to full after battle.
Advice
Against water and air creatures, it gains overwhelming HP. With such a large amount of HP, it can even withstand Scroll Attacks.
Coatlicue ST:30 HP:50 MHP:50 G:70+
In Battle: ST & HP+20 when user's book has more cards left than
enemy's book. / Secret Art (50G): Destroys top card in target's
book.Flavor
Earth goddess with the head of a snake. Although she has a scary appearance, she shows mercy to her followers. She blesses one's fate with better fortune.
Explanation
Secret Art = Used as a Spell in the Spell Phase.
Advice
A creature that can destroy cards in the enemy's book. If you decrease the number of cards in your opponent's book, it will become more powerful.
Gargoyle ST:30 HP:50 MHP:50 G:70+
Attacks First / In Battle: ST=50 when defending.
Flavor
A demon that has skin like stone. It pretends to be a stone statue and ambushes invaders.
Explanation
Attacks First = Attacks first in a battle, even when defending.
Advice
Has both Attacks First and an ability that makes it deal more damage when defending. This is a creature that specializes in repelling invaders.
Gigantherium ST:50 HP:60 MHP:60 G:70+
Item Limit:
In Battle: HP-20 if battle territory has an effect upon it.
Flavor
A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.
Advice
It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.
Mudman ST:20 HP:40 MHP:40 G:55
Land Limit:
Item Limit: In Battle:
HP+ (number of creatures in play x5).
Flavor
A monster man with a body made out of mud. The stronger the power of the earth grows, the bigger it gets.
Advice
Its HP increases depending on the number of earth element creatures occupying territory. A great addition to any earth-focused book.
Tiger Weta ST:30 HP:40 MHP:40 G:60
Item Limit:
In Battle: ST & HP+20 if user owns territory adjacent to battle
territory.Flavor
Giant cricket. It has limited power when it's alone, but they become a threat when in a group. Even a brawny warrior may have to travel another route.
Advice
Its condition is simple to satisfy and increases both its ST and HP. A solid creature for any role.
Air Creatures
Garuda ST:0 HP:40 MHP:40 G:40+
Land Limit:
In Battle: ST & HP= (Number of creatures in play x10).
Flavor
A messenger of the wind god. Its power is tied closely to that of the wind itself.
Advice
Its performance improves as the amount of air creatures in play increases. It's safe to say this creature will be the star of any air book.
Pulgasari ST:40 HP:40 MHP:40 G:90
Item Limit:
In Battle: ST+20 if equipped with an item. / Battle End: MHP+10 if
opponent equipped an item.Flavor
A demon beast that grows by eating metal. Whenever it sees an item, no matter whose it is, it will immediately eat it and grow even larger.
Explanation
Changes to MHP last until the creature reverts to a card.
Advice
Whether it's you or your opponent, the more items are used, the more this creature powers up.
Soul Collector ST:20 HP:30 MHP:30 G:30+
In Battle: ST+ (number of creatures destroyed thus far x5).
Flavor
A ghastly demon that collects wandering souls. It consumes the souls to increase its power to frightening levels.
Advice
The more creatures that have been destroyed, the stronger this creature gets. Best used late in a match or after a spell that attacks all creatures.
Spectre ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Flavor
An ethereal presence whose size and shape are constantly changing.
Advice
Because this card's ability values are completely random in battle, you'll have to trust your luck. Its randomness will scare your opponent.
Thunder Spawn ST:30 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+ (Number of user's
lands x10). / Can move to any enemy land with a mismatching element
creature on it.Flavor
A creature born of lightning. It can raid far- off lands in a flash. Its lighting powers increase when exposed to large amounts of water.
Advice
Its ST improves with the number of water lands you own, so make sure to bring some water creatures. Useful when invading far-off territories.
Tornado ST:20 HP:50 MHP:50 G:55
Item Limit:
Defensive / Attacks First / In Battle: ST+20, HP-10.Flavor
A tornado with a will of its own. Its winds spin even faster during battle, tearing its enemies apart.
Explanation
Defensive = Cannot invade or be moved with Move Creature.
Attacks First = Attacks first in a battle, even when defending.
Advice
This creature becomes stronger in battle and has Attacks First, making it very offense-oriented for a Defensive creature.
Last Updated on Thursday, 04 April 2024 11:21
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