Menu

Creatures - In Battle

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Neutral Neutral Creatures


Baldanders Normal Neutral
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Flavor

A creature that can morph its body into that of any other living thing. Its true form is both confusing and hideous.

Advice

There's no way to know what this creature will transform into, so battles with it will be a test of your luck. Truly, it is a card of dreams.


Living Armor Strange Neutral
ST:0 HP:40 MHP:40 G:70
Item Creature / In Battle: ST+50 if used as a creature.
Flavor

Living armor with great destructive power that is sealed away when it is being worn.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

Grants a large amount of HP if used as an item, but as a creature, it has an even larger amount of ST, making it good for invasions.


Living Glove Rare Neutral
ST:0 HP:30 MHP:30 G:70
Item Creature / In Battle: ST&HP=(Number of creatures in play with a different element from this creature x5).
Flavor

A living glove that generates power in the presence of different elemental energies.

Explanation

Item Creature = Can be used as an item during battle. Ability values & effects are added to the creature it's equipped to.

Advice

If this card is used as a creature or equipped to a neutral creature, it will generate more ST & HP than it would if used by an elemental creature.


Ogre Lord Strange Neutral
ST:40 HP:50 MHP:50 G:70
Scroll Critical Hit / In Battle: ST+20 if a Fire or Air Ogre are in play / In Battle: HP+20 if a Water or Earth Ogre are in play.
Flavor

The king of all Ogres. His power increases when he can boss around one of his subordinates. The eternal enemy of Cait Sith.

Explanation

Ogre = Red Ogre, Blue Ogre, Green Ogre, Yellow Ogre.
Scroll Critical Hit = Your Scroll Attacks deal 1.5 times more damage.

Advice

If there's other ogres around, this creature performs very well. Of course, because of that, it's best used in an Ogre-based book.


Red Cap Strange Neutral
ST:30 HP:30 MHP:30 G:30+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Flavor

A particularly violent member of the goblin tribe distinguished by its red hat. It improves morale in any Goblin squad to have a Red Cap.

Explanation

Goblin = Neutral / ST:20 / HP:30
Boost = In battle, raises ST and/or HP of each creature on the map that meets the conditions.

Advice

The more Goblins you have out, the better this creature performs. You should use this creature once you've found a way to set up many Goblins.


Fire Fire Creatures


Angry Mob Rare Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Quickly tap the A Button to increase ST. If ST is raised above 100 in this way, it becomes 10.
Flavor

An angry, disorganized rabble. They become stronger as they whip each other into a frenzy, but if they become too angry, they start to turn on each other.

Advice

It's difficult to obtain the highest amount of ST possible with this card's effect, but with a bit of practice, you can use it and save on item use.


Burning Titan Strange Fire
ST:60 HP:60 MHP:60 G:90
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor Cannot use Scrolls
In Battle: ST & HP-30 if user possesses 5 or more territories.
Flavor

A titan wreathed in flame. Its flames are so intense, they can burn away anything in its path. However, its own body will eventually succumb to the flames.

Advice

Has very high ability values and is useful for both offense and defense, but becomes weaker in battle once you've claimed enough territories.


Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (Number of Fire creatures in play x5).
Flavor

A dragon born of flames. It absorbs nearby sources of fire into its body and uses that power to destroy its enemies.

Advice

Its ST increases as the number of fire creatures on the map increase. It can become a top invader in a fire book.


General Guan Strange Fire
ST:30 HP:40 MHP:40 G:65+Fire
Item Limit: Cannot use Tools
Attacks First / In Battle: ST+ (Number of creatures with MHP of 50 and up x5).
Flavor

A brave and valiant god of war. The stronger the enemy army, the more powerful and steadfast he becomes.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Its ST increases as high HP creatures are placed. It may be difficult to place many high HP creatures, but if you do, this creature will be mighty.


Hive Worker Strange Fire
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use Scrolls
In Battle: ST & HP+ (number of Hive Workers in play x10).
Flavor

Drones from an insect hive. Weak individually, but when large numbers of them are gathered, they behave like an army. None can stop their march.

Advice

The more of these creatures you place on the map, the higher their ST and HP will rise. Adding a Hive Queen to your book will help you get even more.


Lavakin Strange Fire
ST:60 HP:30 MHP:30 G:70
In Battle: ST- (number of rounds), HP+ (number of rounds).
Flavor

A creature made fully of lava. When its body is molten, it uses its intense heat to attack fiercely, but as its body cools, it becomes hard as stone.

Advice

As the match goes on, its HP increases and its ST decreases. It may be best to have it invade early on, and then use it to defend after that.


Lone Beast Strange Fire
ST:20 HP:40 MHP:40 G:80
In Battle: HP+ (this creature's base ST). / Critical Hit: If user owns territory adjacent to battle territory.
Flavor

A hairy beast creature shunned by people for its terrifying looks. However, it actually has a very gentle personality and values friendship greatly.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

Its ST is added to its HP, so by increasing just its ST, it becomes both stronger and tougher.


Pyromancer Rare Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Performs a Scroll Attack of ST=30 if not given an item. / Battle End: ST=20, MHP=30 if the enemy landed an attack.
Flavor

A fire-wielding hero. Can summon giant fireballs to burn through anything, but when wounded, his power leaves him and his flames turn dim.

Explanation

Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.
Changes made to the Base ST and MHP will last until the creature reverts to a card.

Advice

A creature that can make a Scroll Attack without a scroll. It's a natural foe of creatures with Neutralizes and Reflects.


Volcanic Dragon Rare Fire
ST:50 HP:50 MHP:50 G:80+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Flavor

A mighty volcanic dragon. It spews intense flames to incinerate its enemies. Its flames burn away any cover its target tries to hide behind.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature. Penetrates the land effect.

Advice

A dragon with high cost, but undeniable power. If it is not given an item, it will perform a powerful Scroll Attack that ignores the enemy's land effect.


Fire Special Fire Creatures


Armed Paladin Extra Fire
ST:0 HP:50 MHP:50 G:200+FireFire
In Battle: ST= (number of Fire & Earth creatures in play x10). / Neutralizes: Scroll Attacks
Flavor

A Holy Knight wearing a sacred suit of armor with a strong resistance to magic. His armor is proof of his honor and the trust his liege has for him.

Explanation

Neutralizes = Does not receive damage from opponent during battle.
Cannot be added to your library of cards.

Advice

A powerful creature that grows stronger as more fire and earth creatures are placed. The evolution of a Knight-errant.


Water Water Creatures


Amphibian Warrior Strange Water
ST:40 HP:30 MHP:30 G:60
In Battle: ST+20 if battle territory is Water or Air. / HP and MHP cannot be altered by spells.
Flavor

A warrior adept at fighting both in the sea and on the plains. It uses a mixture of water and air magic to create magic nullifying bubbles.

Advice

A creature best for battles on water and air element lands. It is also immune to spells that reduce its HP.


Deep-Sea Dragon Rare Water
ST:50 HP:50 MHP:50 G:80+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use Armor
Attacks First / In Battle: Performs a Scroll Attack of its base ST value if not equipped with an item.
Flavor

A dragon of the deep sea that holds immense power. The intensely cold air it breathes out will freeze anything it touches.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Scroll Attack = Attack with a scroll instead of your creature.
Penetrates the land effect.

Advice

A dragon with high cost, but undeniable power. If not equipped with an item, it can use a powerful Scroll Attack that bypasses its opponent's land effect.


Lilith Strange Water
ST:0 HP:30 MHP:30 G:60
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Flavor

A female vampire who wanders around lakes and drains her victims with her magic claws. Her power depends on the power of her sire.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

This creature's ST rises as you have more cards in your hand. With a full hand, it can be a strong invader.


Nessie Strange Water
ST:20 HP:40 MHP:40 G:45+Water
Item Limit: Cannot use Armor
In Battle: HP+ (level of battle territory x10) if battle territory is Water.
Flavor

A creature of legend said to inhabit old lakes. Some claim to have seen it, but none have ever caught it.

Advice

While on a water element territory, this creature's effect essentially doubles the land effect. The higher the land's level, the tougher this creature becomes.


Scylla Rare Water
ST:30 HP:40 MHP:40 G:60+Water
In Battle: Disables opponent's Attack Bonus. / Battle End: Adds "Sleep" Enchant to enemy creature.
Flavor

A demon from the deep ocean. Her poisonous claws make her enemies woozy and the thin layer of mucus that coats her body nullifies certain effects.

Explanation

Sleep Enchant = cannot take tolls.

Advice

This creature disables the opponent's Attack Bonus abilities. In addition, it will inflict the opponent with Sleep, making them unable to take tolls.


Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Earth
Item Limit: Cannot use Weapons Cannot use Armor Cannot use Tools Cannot use Scrolls
Defensive / In Battle: Disables all effects and abilities. (Activates first.)
Flavor

An advance guard of the Sea Monk tribe's army. The fog wrapped around its body drains its enemies of their powers.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

A creature that negates many effects. It's at its best when under a strong land effect, so have it defend your high-level territories.


Undine Normal Water
ST:30 HP:30 MHP:30 G:55
Item Limit: Cannot use Armor
In Battle: HP=(number of user's Water territories x20). / Neutralizes: Water
Flavor

A spirit that effortlessly controls the power of water. It becomes stronger as it absorbs more water energy and any water attack against it will fail to hit its mark.

Explanation

Neutralizes = Does not receive damage from opponent during battle.

Advice

Its HP increases depending on the number of water territories you have. That plus its Neutralizes ability makes it a good defender.


Vigilante Rare Water
ST:20 HP:30 MHP:30 G:50+Water
In Battle: Quickly tap the A Button to increase HP. If HP is raised above 100 in this way, it becomes 10.
Flavor

A group of vigilantes sworn to protect their city. They become more powerful as their blood boils. However, if they get too hot-blooded, they pass out.

Advice

It's difficult to obtain the highest amount of HP possible with this card's effect, but with a bit of practice, you can use it and save on item use.


Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:25
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / In Battle: HP+20
Flavor

A wall made of ice. Even after it's summoned, it stays frozen due to the frigid winds surrounding it. It will never melt naturally.

Explanation

Defensive = Cannot invade or be moved with Move Creature.

Advice

The temporary HP it gets during battle make it a great defender, but means it's more vulnerable to damaging spells than other walls.


Earth Earth Creatures


Black Knight Rare Earth
ST:40 HP:40 MHP:40 G:90
Critical Hit: Creatures with ST of 30 and under / In Battle: Disables opponent's Attack Bonus.
Flavor

Knight with an evil heart. Is ruthless to the weak. His armor is black as his heart and deflects his enemies' special techniques.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

His Critical Hit is useful for invasions. Instant Death does not affect him during battle, so you can entrust him with defending as well.


Branch Army Strange Earth
ST:30 HP:30 MHP:30 G:80+Earth
In Battle: ST+ (number of Earth creatures in play x5). / Secret Art (50G): Evolves into Mudman.
Flavor

An army of wooden soldiers. Small, but numerous, once their bodies return to the land, they are reborn as a creature of earth.

Explanation

Secret Art = Used as a Spell in the Spell Phase.
Mudman = Earth / ST:20 / HP:40

Advice

This creature gains ST as more earth creatures come into play. Once it's done invading, it can evolve into Mudman, which gains HP instead.


Cactus Wall Strange Earth
ST:10 HP:50 MHP:50 G:50
Item Limit: Cannot use Scrolls
Defensive / In Battle: HP+50 if enemy creature is Water or Air. / Regenerates
Flavor

A giant cactus that stands as a wall. If you attack it with the power of water or air, it only hardens its body.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Regenerates = If not killed, HP returns to full after battle.

Advice

Against water and air creatures, it gains overwhelming HP. With such a large amount of HP, it can even withstand Scroll Attacks.


Coatlicue Strange Earth
ST:30 HP:50 MHP:50 G:70+Earth
In Battle: ST & HP+20 when user's book has more cards left than enemy's book. / Secret Art (50G): Destroys top card in target's book.
Flavor

Earth goddess with the head of a snake. Although she has a scary appearance, she shows mercy to her followers. She blesses one's fate with better fortune.

Explanation

Secret Art = Used as a Spell in the Spell Phase.

Advice

A creature that can destroy cards in the enemy's book. If you decrease the number of cards in your opponent's book, it will become more powerful.


Gargoyle Rare Earth
ST:30 HP:50 MHP:50 G:70+Earth
Attacks First / In Battle: ST=50 when defending.
Flavor

A demon that has skin like stone. It pretends to be a stone statue and ambushes invaders.

Explanation

Attacks First = Attacks first in a battle, even when defending.

Advice

Has both Attacks First and an ability that makes it deal more damage when defending. This is a creature that specializes in repelling invaders.


Gigantherium Normal Earth
ST:50 HP:60 MHP:60 G:70+Earth
Item Limit: Cannot use Scrolls
In Battle: HP-20 if battle territory has an Enchant effect upon it.
Flavor

A Fierce Mammalia. When it's enraged, it has a violent temper and tramples trees. It has low resistance to magic, so it weakens when there's magic placed on it.

Advice

It has high ability values, and is exceptional in offense and defense. However, once it's cursed, it drastically weakens.


Mudman Strange Earth
ST:20 HP:40 MHP:40 G:55
Land Limit: Cannot be placed on Air
Item Limit: Cannot use Armor
In Battle: HP+ (number of Earth creatures in play x5).
Flavor

A monster man with a body made out of mud. The stronger the power of the earth grows, the bigger it gets.

Advice

Its HP increases depending on the number of earth element creatures occupying territory. A great addition to any earth-focused book.


Tiger Weta Strange Earth
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use Scrolls
In Battle: ST & HP+20 if user owns territory adjacent to battle territory.
Flavor

Giant cricket. It has limited power when it's alone, but they become a threat when in a group. Even a brawny warrior may have to travel another route.

Advice

Its condition is simple to satisfy and increases both its ST and HP. A solid creature for any role.


Air Air Creatures


Garuda Rare Air
ST:0 HP:40 MHP:40 G:40+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (Number of Air creatures in play x10).
Flavor

A messenger of the wind god. Its power is tied closely to that of the wind itself.

Advice

Its performance improves as the amount of air creatures in play increases. It's safe to say this creature will be the star of any air book.


Pulgasari Strange Air
ST:40 HP:40 MHP:40 G:90
Item Limit: Cannot use Scrolls
In Battle: ST+20 if equipped with an item. / Battle End: MHP+10 if opponent equipped an item.
Flavor

A demon beast that grows by eating metal. Whenever it sees an item, no matter whose it is, it will immediately eat it and grow even larger.

Explanation

Changes to MHP last until the creature reverts to a card.

Advice

Whether it's you or your opponent, the more items are used, the more this creature powers up.


Soul Collector Strange Air
ST:20 HP:30 MHP:30 G:30+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Flavor

A ghastly demon that collects wandering souls. It consumes the souls to increase its power to frightening levels.

Advice

The more creatures that have been destroyed, the stronger this creature gets. Best used late in a match or after a spell that attacks all creatures.


Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Flavor

An ethereal presence whose size and shape are constantly changing.

Advice

Because this card's ability values are completely random in battle, you'll have to trust your luck. Its randomness will scare your opponent.


Thunder Spawn Rare Air
ST:30 HP:40 MHP:40 G:50+Air
Item Limit: Cannot use Scrolls
In Battle: ST+ (Number of user's Water lands x10). / Can move to any enemy land with a mismatching element creature on it.
Flavor

A creature born of lightning. It can raid far- off lands in a flash. Its lighting powers increase when exposed to large amounts of water.

Advice

Its ST improves with the number of water lands you own, so make sure to bring some water creatures. Useful when invading far-off territories.


Tornado Normal Air
ST:20 HP:50 MHP:50 G:55
Item Limit: Cannot use Armor Cannot use Scrolls
Defensive / Attacks First / In Battle: ST+20, HP-10.
Flavor

A tornado with a will of its own. Its winds spin even faster during battle, tearing its enemies apart.

Explanation

Defensive = Cannot invade or be moved with Move Creature.
Attacks First = Attacks first in a battle, even when defending.

Advice

This creature becomes stronger in battle and has Attacks First, making it very offense-oriented for a Defensive creature.


Last Updated on Thursday, 04 April 2024 11:21

Card of the Moment

Thrust Blow Revolt
G:70
Moves target creature to adjacent vacant territory.

Culdcept Revolt

culdcept_revolt_usa.png

Featured On...

Culdcept Central featured on Tokyo Game Life!

Poll of the Moment

What are you doing until the next Culdcept?
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
  • Votes: (0%)
Total Votes:
First Vote:
Last Vote:

Follow Us!

Like us on Facebook! Follow us on X! Follow us on Reddit!
Chat with us on Discord! Watch Culdcept videos on YouTube! Friend us on Xbox Live!

Please help support our site costs by donating via the PayPal button above. Thanks in advance!

$23.33 raised in 2024
2.8% of $828 goal


©2008-24 Culdcept Central.
Game imagery and content
©1997-2024 OmiyaSoft.

Go to top