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Creatures - Attack Bonus

This list draws its information directly from the English release of Culdcept Revolt. Some info has been updated to add clarity and/or to correct errors. If you spot an error we've missed, please let us know!

If you're looking for a sortable and filterable offline list, you can download Whooh05's spreadsheet here.

Click a card to view it full size. Click on Flavor, Explanation and Advice for a card to show or hide the extra text.

Neutral Neutral Creatures


Bandit Normal Neutral
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2)G from opponent.
Flavor

A bandit who wanders the roads attacking passing Cepters. Steals not only money, but magic as well.

Explanation

Support = In battle, this creature can use creatures in your hand as items.

Advice

If you use a powerful creature as support, you'll be able to steal a lot of magic with this creature.


Shadowgeist Rare Neutral
ST:40 HP:30 MHP:30 G:60
Attacks First / Vigorous / Attack Bonus: Opponent's ST=0.
Flavor

A shadow demon that strikes suddenly and steals the power of its victims before vanishing into the darkness.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Base ST = A creature's listed ST without item cards or abilities. Changes to the Base ST last until the creature reverts to a card.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

This creature's abilities let it disable its foe in invasions and defense. It can also constantly use Move Creature to roam the map & invade.


Fire Fire Creatures


Nebiros Strange Fire
ST:50 HP:40 MHP:40 G:70+Fire
Attack Bonus: User draws cards until their hand contains 5 cards. / Critical Hit: If opponent does not equip an item.
Flavor

The cunning general of the devil army. It's not only an excellent fighter in single combat, but also a cunning strategist. It proposes new tactics each time it fights.

Explanation

Critical Hit = Deals 1.5 times more damage to the opponent.

Advice

When this creature attacks, you can draw back up to 5 cards in your hand. This and its high ST let it overwhelm an opponent who is out of items.


Shocker Strange Fire
ST:10 HP:40 MHP:40 G:70
Attacks First / Vigorous / Attack Bonus: Adds Fatigued to target creature.
Flavor

A creature that thrives on fear. It will appear suddenly and reveal its horrifying face to its victims. Those who look directly at it will pass out from shock.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Vigorous = Is not Fatigued, even after using Secret Arts or Territory Commands.

Advice

Even if you can't defeat the enemy creature, you can inflict Fatigued on them. It won't affect the battle, but it can trip the opponent up.


Water Water Creatures


Amazon Normal Water
ST:40 HP:40 MHP:40 G:70
Attack Bonus: Steals (user's lap number x30)G from enemy Cepter if this creature is not equipped with an item.
Flavor

A member of an all-female tribe. Their battle prowess surpasses that of most men. They're excellent hunters known to even steal magic.

Advice

The more laps you've completed, the more magic it can steal. However, its ability values are somewhat limited if it's not using a weapon.


Earth Earth Creatures


Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use Scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Flavor

A giant chicken with a snake tail. Everything its beak touches is turned to stone.

Explanation

Wall of Stone = Earth / ST:0 / HP:60

Advice

Even if this creature can't defeat its enemy, it will turn them into something that can't fight back.


Air Air Creatures


Nike Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Item Limit: Cannot use Armor
Attacks First / Attack Bonus: "Paralysis" Enchant.
Flavor

The goddess of victory. Flying freely through the heavens, her very presence can make enemies lose the will to fight and surrender.

Explanation

Attacks First = Attacks first in a battle, even when defending.
Paralysis Enchant = Can't attack or use items, and abilities do not activate.

Advice

This creature's ability values aren't high, but its Attacks First ability and its ability to paralyze make it an excellent defender.


Scolopendra Rare Air
ST:30 HP:40 MHP:40 G:50+Card
Item Limit: Cannot use Scrolls
Synthesis: Water (Evolves into Deep-Sea Dragon). / Attack Bonus: Adds "Poison" Enchant.
Flavor

A large centipede with deadly poison and a mysterious power. When it obtains enough water energy, it molts and becomes a giant dragon.

Explanation

Synthesis = Activate this effect by discarding a specific kind of card.
Deep-Sea Dragon = Water / ST:50 / HP:50
Poison Enchant = At end of battle, HP decreases by 1/2 of MHP.

Advice

Even if it can't defeat its opponent with its attack, its poison may finish them off. Once it's become a dragon, it has a powerful scroll attack when unarmed.


Last Updated on Tuesday, 20 February 2024 12:18

Card of the Moment

Sigurd Revolt
ST:40 HP:40 MHP:40
G:80+
Instant Death: 60% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.

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