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Complete Card List

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Amber Mosquito Rare
ST:0 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop Rare
ST:30 HP:30 MHP:30 G:60
Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Astral Queen Extra
ST:30 HP:40 MHP:40 G:70+Card
Territory (60G): Adds Camouflage to all creatures. / In Battle: HP+ (number of creatures in play x5).
Baldanders Strange
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α Rare
ST:40 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β Rare
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Berserker Normal
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Confusion (to itself)
Borgess Strange
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Cleric Strange
ST:10 HP:30 MHP:30 G:55
Support / Instant Death: 80% against creatures.
Clockwork Owl Strange
ST:0 HP:20 MHP:20 G:10
Item Limit: Cannot use weapons Cannot use armor
Territory (30G): Target Cepter can choose movement direction next turn.
Colossus Rare
ST:70 HP:70 MHP:70 G:120
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Cray Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Cyclops Normal
ST:50 HP:50 MHP:50 G:60
Attacks Last
Dancing Doll Strange
ST:20 HP:20 MHP:20 G:30
Territory (70G): Lowers the value of all symbols by 20%.
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor
Reflects: All attacks (except scroll attacks)
Doppelganger Rare
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into same creature as opponent.
Ebony Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter Normal
ST:40 HP:40 MHP:40 G:40
Giant Rat Normal
ST:20 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls
Attacks First
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Gold Idol Rare
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Horned Chameleon Rare
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Receives land effect from lands of any element.
Iron Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight Extra
ST:0 HP:40 MHP:40 G:100
Item Limit: Cannot use scrolls
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray Rare
ST:10 HP:20 MHP:20 G:50+Card
Attack Bonus: Moves opposing creature to random vacant land.
Living Shield Strange
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Living Spear Rare
ST:20 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Living Sword Strange
ST:30 HP:1 MHP:1 G:30
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Item Creature
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Marble Idol Strange
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Migoal Rare
ST:40 HP:40 MHP:40 G:80+Card
Critical Hit: / Neutralizes:
Mystic Egg Rare
ST:0 HP:30 MHP:30 G:0
In Battle: Transforms into a different creature based on the item used.
Ninja Strange
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Samurai Rare
ST:50 HP:30 MHP:30 G:80
Instant Death: 60% vs. creatures with MHP of 30 and under.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Silver Idol Strange
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Item Limit: Cannot use scrolls
Regenerates.
Squonk Strange
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
Statue Normal
ST:0 HP:50 MHP:50 G:20
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:60
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Tetramorph Extra
ST:30 HP:50 MHP:50 G:80+Card
Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 20 damage to target enemy creature whose element differs from its territory.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Strange
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Penetrates / Support
Tyrannosaurus Normal
ST:50 HP:60 MHP:60 G:80+Card
Item Limit: Cannot use armor Cannot use scrolls
Werewolf Strange
ST:30 HP:30 MHP:30 G:30
Attack Bonus: Transform opposing creature into Wolf (60%)
Wolf Normal
ST:20 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
Wonder Wall Rare
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use weapons Cannot use armor
Defensive / Neutralizes:
Wraith Strange
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Is destroyed.
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20

Special Neutral Creatures

Bundlegear Extra
ST:60 HP:70 MHP:70 G:250
Item Limit: Cannot use scrolls
Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Ares Rare Fire
ST:50 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Boost: ST+20 to invading creatures.
Ba=Al Rare Fire
ST:50 HP:50 MHP:50 G:80+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Bard Strange Fire
ST:30 HP:30 MHP:30 G:30
Battle End: Moves to a random vacant land when the opposing creature could not be destroyed.
Barrow Wight Rare Fire
ST:20 HP:30 MHP:30 G:30+Fire+Card
Attack Bonus: Sleep
Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Catoblepas Strange Fire
ST:20 HP:50 MHP:50 G:80+Fire
In Battle: When not using an item, ST=(opposing creature's ST)
Chimera Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha Rare Fire
ST:10 HP:20 MHP:20 G:10
Territory (70G): Adds Land Protection to target territory.
Domovoi Rare Fire
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragon Rare Fire
ST:40 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
In Battle: ST+20, HP-20 when invading.
Dragonfly Normal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit: Cannot use scrolls
Attacks First
Efreet Normal Fire
ST:40 HP:60 MHP:60 G:60+Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses (damage received x1G) magic (excludes scroll attacks).
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons
Fanatic Rare Fire
ST:20 HP:20 MHP:20 G:25+Fire
Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.
Fire Giant Normal Fire
ST:50 HP:50 MHP:50 G:100+Fire
Critical Hit:
Flame Lord Rare Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: HP+10 to Fire creatures. / Battle End: User loses 100G magic.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Gladiator Rare Fire
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use armor Cannot use tools Cannot use scrolls
Critical Hit:
Golem Normal Fire
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hell Hound Normal Fire
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Kobold Normal Fire
ST:20 HP:30 MHP:30 G:20
Larvae Strange Fire
ST:30 HP:50 MHP:50 G:75+Card
In Battle: ST+20, HP+20 if user holds 3 more cards than the opposing Cepter
Lava Worm Strange Fire
ST:40 HP:50 MHP:50 G:90+Fire
Item Limit: Cannot use armor
Penetrates:
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Manticore Strange Fire
ST:0 HP:50 MHP:50 G:70+Fire
In Battle: ST & HP= (number of cards in user's hand x10).
Mephistopheles Strange Fire
ST:40 HP:30 MHP:30 G:50+Card
Attacking Cepter loses 200G if destroyed by spell or territory ability.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:70
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Peri Strange Fire
ST:30 HP:30 MHP:30 G:50+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Fire
ST:30 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Pyrallis Normal Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
Item Limit: Cannot use scrolls
In Battle: ST+(# of user's Fire territories x10). If user has Water territory, HP-20.
Pyro Drake Normal Fire
ST:30 HP:40 MHP:40 G:80
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
In Battle: ST+20, HP+20 if an item is not used.
Salamander Normal Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:55
Support / Territory (30G): Clears all Cepters of Enchantments.
Son Ascetic Rare Fire
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature)
Sorcerer Normal Fire
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon Strange Fire
ST:10 HP:30 MHP:30 G:15+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-30 to opponent's base HP.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).
Will o' the Wisp Normal Fire
ST:10 HP:50 MHP:50 G:60
Item Limit: Cannot use weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alga Sphere Strange Water
ST:10 HP:40 MHP:40 G:30
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory Ability (30G): MHP+10 (up to a maximum of 80).
Amazon Normal Water
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias Strange Water
ST:30 HP:50 MHP:50 G:70+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Banshee Rare Water
ST:20 HP:30 MHP:30 G:20+WaterWater
Item Limit: Cannot use weapons
Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80).
Book Worm Rare Water
ST:10 HP:20 MHP:20 G:10+Water
Item Limit: Cannot use scrolls
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Bunyip Strange Water
ST:50 HP:40 MHP:40 G:90
Item Limit: Cannot use armor
Neutralizes: Penetrates
Charon Rare Water
ST:20 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use armor
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Dagon Rare Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Drool Strange Water
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Fate Strange Water
ST:30 HP:40 MHP:40 G:60
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid Normal Water
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Battle End: MHP+10 (up to a maximum of 80).
Giant Amoeba Normal Water
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use armor Cannot use scrolls
Neutralizes:
Grendel Strange Water
ST:50 HP:50 MHP:50 G:110+Water
Critical Hit: Creatures with ST of 20 and under.
Grindylow Normal Water
ST:20 HP:40 MHP:40 G:60
Neutralizes: Attacks from creatures with ST of 30 or less.
Hyde Rare Water
ST:30 HP:30 MHP:30 G:50+Water
Land Limit: Cannot be placed on Fire
Territory (50G): Adds Paralysis to target creature.
Hydra Strange Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit: Cannot use armor
Regenerates: Except when on land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise Normal Water
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use scrolls
Attacks Last
Kraken Strange Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Neutralizes: / In Battle: If user has Fire territory, HP-20.
Leviathan Rare Water
ST:30 HP:60 MHP:60 G:120+WaterWater
Item Limit: Cannot use armor
Upon Victory: Battle territory becomes Water.
Lilith Normal Water
ST:0 HP:30 MHP:30 G:80
Item Limit: Cannot use armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Lung Rare Water
ST:0 HP:30 MHP:30 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Mad Clown Rare Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: HP+10 to user's creatures.
Marfolk Normal Water
ST:20 HP:30 MHP:30 G:20
Medusa Strange Water
ST:30 HP:30 MHP:30 G:50+Card
Attack Bonus: Transforms opponent into Statue.
Megarodon Normal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Mujina Strange Water
ST:0 HP:30 MHP:30 G:50+Water
In Battle: ST & HP= (number of opponent's cards in hand x10).
Nymph Rare Water
ST:10 HP:30 MHP:30 G:50+Water
Land Limit: Cannot be placed on FireCannot be placed on Air
Neutralizes: / Attack Bonus: If opposing creature has HP <= 30, it is added to user's hand (40%)
Pirate Normal Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Normal Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Battle End: Destroys a card at random from opponent Cepter's hand.
Sea Bonze Strange Water
ST:20 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Shell Creeper Normal Water
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use scrolls
Neutralizes: FireAir
Storm Giant Normal Water
ST:40 HP:60 MHP:60 G:110+Water
Critical Hit: Fire
Suiko Strange Water
ST:20 HP:30 MHP:30 G:0+Card
Land Limit: Cannot be placed on Fire
Battle End: Adds Vitality to defending creature.
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Vision Normal Water
ST:40 HP:50 MHP:50 G:80
In Battle: HP=30 / Neutralizes: Air
Vodyanoi Rare Water
ST:40 HP:40 MHP:40 G:70+Water+Card
Attacks First / Instant Death: 80% if on defense.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+30
Wizard Normal Water
ST:0 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Support / Scroll Critical Hit
Yeti Rare Water
ST:40 HP:40 MHP:40 G:80+Water
Item Limit: Cannot use scrolls
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Angostura Normal Earth
ST:20 HP:60 MHP:60 G:80
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Armadillo Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use scrolls
In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.
Barometz Strange Earth
ST:0 HP:30 MHP:30 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
Basilisk Rare Earth
ST:30 HP:40 MHP:40 G:50+EarthEarth
Item Limit: Cannot use armor
Instant Death: 50% / Battle End: Lowers level of battle territory by 1.
Blynx Normal Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Carbuncle Normal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
Cerberus Strange Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Coati Strange Earth
ST:30 HP:30 MHP:30 G:60
In Battle: ST+ (number of Earth creatures in play x5).
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf Strange Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit: Air
Dark Master Rare Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Boost: HP+10 to Earth creatures. / Battle End: User loses 100G magic.
Death Gaze Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks. / Upon Victory: Removes the opponent's creature from their book. (80% chance)
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Dwarf Normal Earth
ST:30 HP:50 MHP:50 G:70
Gargoyle Strange Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending.
Ghoul Strange Earth
ST:40 HP:30 MHP:30 G:50+Card
Attack Bonus: Paralysis / Upon Victory: Regenerates
Gigantherium Rare Earth
ST:50 HP:60 MHP:60 G:90+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an Enchantment upon it.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Green Mold Normal Earth
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Regenerates
Grimalkin Strange Earth
ST:20 HP:30 MHP:30 G:60+Earth
Support / Cannot be targeted by spells or territory abilities.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:50
Regenerates / Territory (20G): Recovers target creature's HP by 30.
Huge Spider Normal Earth
ST:30 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attack Bonus: Paralysis
Hunbaba Rare Earth
ST:50 HP:40 MHP:40 G:80+Earth+Card
Land Limit: Cannot be placed on Air
Attack Bonus: Poison / Boost: ST-10 to Air creatures.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:50
Defensive / Battle End: Raises level of battle territory by 1.
Mandrake Strange Earth
ST:10 HP:50 MHP:50 G:55+Earth
Land Limit: Cannot be placed on Air
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:65
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
In Battle: HP+ (number of Earth creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Odradek Rare Earth
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pan Normal Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Quake Beast Rare Earth
ST:50 HP:30 MHP:30 G:40+EarthEarth
Item Limit: Cannot use armor
Territory (60G): Lowers adjacent lands one level, then is destroyed.
Raksas Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Upon Victory: Opponent Cepter loses 30% of their most numerous symbol.
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (0G): Adds Poison to target creature.
T'ao T'ieh Rare Earth
ST:40 HP:40 MHP:40 G:70+Earth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+10 (up to a maximum of 80).
Tiger Beetle Normal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Trench Worm Strange Earth
ST:40 HP:50 MHP:50 G:90+Earth
Item Limit: Cannot use armor
Penetrates: Air
Troll Normal Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Vampire Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Wereboar Normal Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Woodfolk Normal Earth
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use weapons
Support

Special Earth Creatures

Carbunfly Extra Earth
ST:40 HP:40 MHP:40 G:100+FireFire
Item Limit: Cannot use scrolls
Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.
Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Archer Normal Air
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (30G): Deals 10 damage to target creature.
Beelzebub Rare Air
ST:70 HP:70 MHP:70 G:140+AirAir+Card
Land Limit: Cannot be placed on Earth
Boost: HP+10 to Air creatures. / Battle End: User loses 100G magic.
Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon Strange Air
ST:20 HP:30 MHP:30 G:40
In Battle: HP+20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Dhampir Rare Air
ST:40 HP:40 MHP:40 G:80+Air
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Elf Strange Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Giant Bat Normal Air
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Giant Rattler Normal Air
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Battle End: Adds Disease to defending creature if not equipped with an item.
Gouda Rare Air
ST:0 HP:40 MHP:40 G:60+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (number of Air creatures in play x10).
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Harpy Normal Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama Normal Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
Hornet Normal Air
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attack Bonus: Poison
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Igneous Fatui Rare Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: 80%
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun Rare Air
ST:20 HP:20 MHP:20 G:40+Air+Card
Battle Start: Gives opponent its own item and forces them to use it.
Leveler Strange Air
ST:40 HP:60 MHP:60 G:100+Air+Card
Item Limit: Cannot use scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Master Monk Normal Air
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST+30, HP-30 if not equipped with an item.
Mermecoleo Rare Air
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST+ (level of battle territory x20).
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Nue Rare Air
ST:40 HP:50 MHP:50 G:80+Air
Land Limit: Cannot be placed on Earth
Boost: ST-10 to invading creatures.
Paladin Rare Air
ST:50 HP:50 MHP:50 G:90+Air
Land Limit: Cannot be placed on Earth
Critical Hit: / Regenerates
Pegasus Normal Air
ST:30 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:0
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Normal Air
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attacks twice.
Quetzalcoatl Strange Air
ST:30 HP:50 MHP:50 G:80+Air
Item Limit: Cannot use armor
Boost: ST+10 to Attacks First creatures, Attacks First ability is removed.
Roadrunner Normal Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Moves 2 spaces.
Soul Collector Rare Air
ST:20 HP:30 MHP:30 G:60+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:80+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:50+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Opponent's ST=0.
Trample Weed Strange Air
ST:20 HP:60 MHP:60 G:30+Air
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Level of occupied land cannot be changed.
Virus Rare Air
ST:10 HP:10 MHP:10 G:0+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Boost: HP-10 to all creatures.
Wendigo Strange Air
ST:30 HP:50 MHP:50 G:70
Battle End: Adds Fog to defending creature if Wendigo is not equipped with an item.
Wind Imp Strange Air
ST:20 HP:20 MHP:20 G:10+Card
Territory (50G): Target enemy Cepter's G is reduced by 50%, then is destroyed.
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x20G) magic. / Scroll Critical Hit
Wyvern Strange Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Air Slasher Normal Weapon
G:10
ST+20 / Critical Hit: Air
Amber Ring Rare Tool
G:30
ST+20 / Penetrates: Air
Aura Blade Strange Weapon
G:40
ST+ (MHP value).
Bandit's Glove Normal Tool
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Battering Ram Strange Weapon
G:30
ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Bell of Chaos Strange Tool
G:50
Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.
Bell of Law Strange Tool
G:10
Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book
Black Orb Strange Tool
G:30
Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Boomerang Rare Weapon
G:40
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:90
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chameleon Armor Strange Armor
G:30
HP= (level of battle territory x20).
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.
Claw of the Ghoul Normal Tool
G:10
Attack Bonus: Paralysis
Claymore Rare Weapon
G:60
ST+50
Coin of Piety Strange Tool
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet Rare Tool
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow Rare Weapon
G:70
ST+30 / HP+20
Dagger of Mite Strange Weapon
G:40
ST+ (current standing x20).
Death Rare Scroll
G:80
Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).
Diamond Armor Rare Armor
G:60
Attacks Last / ST-30 / HP+60
Dragon Helm Extra Tool
G:70
Critical Hit: FireAir / Neutralizes: WaterEarth / Immune to Destroy Item and Steal Item effects.
Dynamite Strange Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.
Earth Amulet Strange Tool
G:30
ST+10 / Attacks First / Critical Hit: When equipped creature is Earth
Earth Shield Strange Armor
G:25
Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.
Emerald Ring Rare Tool
G:30
ST+20 / Penetrates: Earth
Fire Amulet Strange Tool
G:30
ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is Fire
Fire Bolt Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield Strange Armor
G:25
Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.
Flame Tongue Normal Weapon
G:10
ST+20 / Critical Hit: Water
Freeze Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life Strange Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive Strange Weapon
G:40
ST+20 / HP+20
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x10G)
Gremlin Amulet Normal Tool
G:70
Battle Start: Destroys opponent's item.
Heart Fibula Normal Tool
G:30
Upon Victory: ST+20 / MHP+20 (up to a maximum of 80).
Hell Blaze Strange Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.
Holy Grail Rare Tool
G:80
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Hourglass Strange Tool
G:10
Attacks First / Disables opponent creature's Attacks First ability.
Icicle Normal Weapon
G:10
ST+20 / Critical Hit: Fire
Iksear Extra Tool
G:50
HP+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
Knight Shield Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris Strange Weapon
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Lance of Odin Extra Weapon
G:80
ST+50 / HP+10
Leather Armor Normal Armor
G:0
HP+20
Long Sword Normal Weapon
G:10
ST+30
Luna Stone Rare Tool
G:50
Battle End: Swaps opponent's ST and HP values.
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:10
HP+20 / Neutralizes: Scroll attacks.
Magus's Mirror Strange Armor
G:40
HP+20 / Reflects: Scroll attacks.
Marker Flag Rare Tool
G:30
Battle End: Invading Cepter can use Territory commands or invade again.
Masamune Strange Weapon
G:50
ST+50 / HP-10
Morning Star Normal Weapon
G:40
ST+30 / HP+10
Mujina Mask Strange Tool
G:30
HP+ (number of opponent's cards in hand x10).
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet Strange Tool
G:10
Equipped creature becomes . / Battle End: Recycles to Book
Nuclear Fusion Rare Scroll
G:120
Scroll Attack: ST=50
Nunchaku Normal Weapon
G:0
ST+30 / HP-10
Offering Doll Normal Tool
G:0
Upon Victory: Symbol value of same element as equipped creature is increased 30%.
Petrify Stone Strange Tool
G:50
ST=0 / HP=80
Phoenix Amulet Normal Tool
G:20
Upon Defeat: Returns to user's hand.
Plate Mail Rare Armor
G:60
HP+50
Power Bracelet Rare Tool
G:30
STx2
Prismatic Wand Normal Weapon
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring Rare Tool
G:0
Transforms equipped creature into a random different creature.
Rainbow Piece Extra Tool
G:50
HP+40 / Neutralizes: Scroll attacks. / Battle End: Removes effect from battle territory.
Rat Hunter Rare Tool
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Ring of the Vampire Normal Tool
G:30
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Rock Biter Normal Weapon
G:10
ST+20 / Critical Hit: Earth
Ruby Ring Rare Tool
G:30
ST+20 / Penetrates: Fire
Sapphire Ring Rare Tool
G:30
ST+20 / Penetrates: Water
Scale Armor Normal Armor
G:30
HP+40
Shadow Armor Strange Armor
G:30
HP+ ((7- battle territory level) x10).
Silver Plow Rare Tool
G:100
Battle End: Raises level of battle territory by 1.
Sleep Normal Scroll
G:50
Scroll Attack: Adds Sleep to opponent.
Sling Normal Tool
G:40
Attacks First / ST+10 / HP+10
Smoke Torch Strange Tool
G:30
Neutralizes: Scroll attacks and Penetrates ability.
Spear Normal Weapon
G:20
ST+20 / HP+10
Spike Shield Strange Armor
G:60
Reflects: 1/2 of damage received (excluded scroll attacks).
Stink Bottle Strange Tool
G:20
Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book
Stone Hail Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Storm Causer Rare Weapon
G:60
ST+60 / HP-30
Sword of the Falcon Rare Weapon
G:30
Attacks First / ST+20
Talisman Extra Tool
G:100
Battle Start: Destroys opponent's item. / Neutralizes: All non-scroll attacks. / Battle End: Adds Land Protection to defending creature.
Tearing Halo Rare Scroll
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Terrair Extra Tool
G:50
ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
The Hand Rare Tool
G:80
Battle Start: Steals opponent's item and uses it.
Tower Shield Normal Armor
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trapezon Strange Tool
G:20
Transforms equipped creature into Ba=Al.
Trident Rare Weapon
G:70
ST+40 / HP+10
Venom Strange Tool
G:20
Battle End: Deals damage equal to 50% of opponent's base HP.
Vestment Strange Armor
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword Rare Weapon
G:40
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Water Amulet Strange Tool
G:30
ST+30 / Critical Hit: When equipped creature is Water
Water Shield Strange Armor
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
Wind Amulet Strange Tool
G:30
ST+10 / HP+10 / Critical Hit: When equipped creature is Air / Upon Victory: MHP+10 (up to a maximum of 80).
Wind Cutter Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Wind Shield Strange Armor
G:25
Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.
Winged Boots Normal Tool
G:10
Attacks First / Battle End: Recycles to Book

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Anti Element Strange Single-Enchant
G:60
Target creature cannot receive land effect.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Babble Strange Single-Enchant
G:30
Target Cepter cannot use Fortune Teller and Temple for 3 rounds.
Backward Normal Single-Enchant
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barricade Strange Single-Enchant
G:10
Toll value for target territory is increased 30% for 3 rounds.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Normal Single-Enchant
G:60
Target Cepter cannot move for 1 round.
Binding Mist Normal Single-Enchant
G:30
Adds Paralysis to target creature.
Bistair Extra Single-Target Flash
G:80
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element.
Catastrophe Rare Multi-Flash
G:300+Card
HP=1/2 to all creatures.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange Multi-Flash
G:90
All Cepters travel in the opposite direction next turn.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cramp Strange Multi-Flash
G:60
ST-20 to all creatures in target area.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Darkcraft Extra Multiple-Target Flash
G:70
The Cepter possessing the most symbols loses 30% of their most numerous symbol.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Demonic Trade Rare Multi-Flash
G:200+Card
Transforms all of the creatures in user's territories into Goblins. / User gains G= (# of Goblins in play x100G magic).
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Despair Strange Single-Enchant
G:70
Target enemy Cepter discards cards drawn for 2 rounds.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought Strange Single-Enchant
G:50
Level of target territory cannot be changed.
Dullness Normal Single-Enchant
G:30
No items or supporting creatures can be used during battle on the target territory.
Earth Shaker Rare Multi-Flash
G:300+Card
Level of all territories is lowered by 1.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Strange Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage Strange Multi-Flash
G:80
Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash Extra Multiple-Target Flash
G:100+Card
Destroys all creatures on level 1 territories.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of Enchantments.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:120
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
Clears all creatures of Enchantments in the target area.  / MHP+10 to affected creatures.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find Strange Single-Target Flash
G:40
User draws 1 card. / Adds Find to hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Rare Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt Rare Single-Enchant
G:70
The computer controls the target Cepter for 2 rounds.
Holy Word 0 Strange Single-Enchant
G:30
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 6.
Holy Word X Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 10.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Strange Multi-Flash
G:80
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.
Judgment Rare Single-Flash
G:100
The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap Rare Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force Rare Single-Enchant
G:70+Card
Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream Strange Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Lightcraft Extra Multiple-Target Flash
G:50
All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Locust Strange Single-Flash
G:80
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Fountain Normal Single-Enchant
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Rare Multi-Flash
G:30
MHP+5 to all creatures (up to a maximum of 80).
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Mesmerize Rare Single-Flash
G:100+Card
User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor Rare Single-Target Flash
G:200+Card
Target territory's level becomes 1.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe Strange Single-Enchant
G:20
User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap Rare Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Single-Enchant
G:40
MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Parasite Strange Single-Enchant
G:50
Target creature's owner loses 100G magic at the end of battle.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Phantasm Strange Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Plain Leap Rare Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Polymorph Extra Single-Target Flash
G:80+Card
Transforms target creature into a random different creature.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with Enchantments.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence Rare Single-Flash
G:60
Transforms target territory into a land.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law Strange Multi-Flash
G:80
Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.
Reincarnation Strange Single-Flash
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce Strange Multi-Flash
G:60
ST+10 to all creatures in target area (up to a maximum of 80).
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Ruin Rare Single-Target Flash
G:80
Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust Strange Single-Target Flash
G:80+Card
Destroys all item cards in the target enemy Cepter's hand.
Scourge Strange Multi-Flash
G:80
Decreases magic of all Cepters with Enchantments by 30%.
Sculpture Rare Multi-Flash
G:150+Card
Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear Single-Target Flash
G:50
User gains G= (# of user's Earth territories x100G) magic.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine Rare Single-Enchant
G:150
Raises the value of all symbols by 50% for 2 rounds.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Silence Strange Single-Enchant
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum Rare Single-Enchant
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink Rare Single-Target Flash
G:150
Transforms target territory into a Water land.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis Extra Single-Target Flash
G:80
User chooses 1 effect among 7 possible choices.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal Rare Single-Enchant
G:10
User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression Rare Single-Flash
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures.
Thorn Fetter Normal Single-Enchant
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall Strange Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval Rare Single-Flash
G:150
Transforms target territory into a Fire land.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Weathering Rare Single-Flash
G:150
Transforms target territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target territory into a Earth land.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wing Normal Single-Enchant
G:40
In battle, target creature ST+20 and Attacks First.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.
 

Last Updated on Monday, 05 December 2022 14:38

Card of the Moment

Vodyanoi PS2
ST:40 HP:40 MHP:40
G:70++
Attacks First / Instant Death: 80% if on defense.

Culdcept PS2/DC

culdcept_ps2_usa.jpg

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