Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.
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Neutral Creatures
Amber Mosquito ST:0 HP:40 MHP:40 G:10 Item Limit: In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop ST:30 HP:30 MHP:30 G:60 Territory (50G): Removes Enchantment effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Astral Queen ST:30 HP:40 MHP:40 G:70+ Territory (60G): Adds Camouflage to all creatures. / In Battle: HP+ (number of creatures in play x5).
Baldanders ST:0 HP:30 MHP:30 G:10 In Battle: Transforms into a random creature.
Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α ST:40 HP:20 MHP:20 G:60 Item Limit: Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β ST:20 HP:40 MHP:40 G:60 Item Limit: Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Doppelganger ST:0 HP:30 MHP:30 G:10+ In Battle: Transforms into same creature as opponent.
Ebony Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter ST:40 HP:40 MHP:40 G:40
Giant Rat ST:20 HP:10 MHP:10 G:0 Item Limit: Attacks First
Goblin ST:20 HP:30 MHP:30 G:0
Gold Idol ST:0 HP:20 MHP:20 G:70 Item Limit: Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem ST:0 HP:30 MHP:30 G:0 Item Limit: Defensive / Territory (0G): Gives its user 300G, then is destroyed
Granite Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Horned Chameleon ST:20 HP:30 MHP:30 G:40 Item Limit: Receives land effect from lands of any element.
Iron Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight ST:0 HP:40 MHP:40 G:100 Item Limit: In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray ST:10 HP:20 MHP:20 G:50+ Attack Bonus: Moves opposing creature to random vacant land.
Living Shield ST:0 HP:30 MHP:30 G:40 Item Limit: Item Creature
Living Spear ST:20 HP:20 MHP:20 G:50 Item Limit: Item Creature
Living Sword ST:30 HP:1 MHP:1 G:30 Item Limit: Item Creature
Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opponent's ST and HP values.
Marble Idol ST:0 HP:20 MHP:20 G:70 Item Limit: Defensive / Global Ability: Creatures of the same type as those already in play cannot be summoned.
Squonk ST:20 HP:30 MHP:30 G:0 Support / Upon Victory: Returns to user's hand.
Statue ST:0 HP:50 MHP:50 G:20 Item Limit: Defensive / Does not receive lap recovery.
Steam Gear ST:50 HP:50 MHP:50 G:60 Item Limit: Claims 1/2 the standard toll value.
Tetramorph ST:30 HP:50 MHP:50 G:80+ Defensive / Boost: HP-20 to invading creatures. / Territory (50G): Deals 20 damage to target enemy creature whose element differs from its territory.
Thief ST:20 HP:40 MHP:40 G:30 Battle Start: Steals opponent's item if using no items of your own.
Boggart ST:10 HP:30 MHP:30 G:40 Item Limit: Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Catoblepas ST:20 HP:50 MHP:50 G:80+ In Battle: When not using an item, ST=(opposing creature's ST)
Chimera ST:30 HP:50 MHP:50 G:80+ Item Limit: Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 80).
Conjurer ST:20 HP:30 MHP:30 G:40 Item Limit: Territory (80G): Summons Ba-al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha ST:10 HP:20 MHP:20 G:10 Territory (70G): Adds Land Protection to target territory.
Domovoi ST:20 HP:20 MHP:20 G:10 Territory (30G): Adds Phantasm to target territory.
Dragon ST:40 HP:60 MHP:60 G:90+ Land Limit: Item Limit: In Battle: ST+20, HP-20 when invading.
Dragonfly ST:30 HP:20 MHP:20 G:20 Item Limit: Attacks First
Efreet ST:40 HP:60 MHP:60 G:60+ Land Limit: Attacks Last / Scroll Critical Hit / Battle End: User loses (damage received x1G) magic (excludes scroll attacks).
Executor ST:70 HP:20 MHP:20 G:60+ Item Limit:
Fanatic ST:20 HP:20 MHP:20 G:25+ Territory (60): Decreases its own HP by 20, and does 20 damage to the target creature.
Fire Giant ST:50 HP:50 MHP:50 G:100+ Critical Hit:
Flame Lord ST:70 HP:70 MHP:70 G:140++ Land Limit: Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks).
Manes ST:30 HP:40 MHP:40 G:50 Land Limit: In Battle: HP+20 if battle territory has upon it.
Manticore ST:0 HP:50 MHP:50 G:70+ In Battle: ST & HP= (number of cards in user's hand x10).
Mephistopheles ST:40 HP:30 MHP:30 G:50+ Attacking Cepter loses 200G if destroyed by spell or territory ability.
Minotaur ST:40 HP:40 MHP:40 G:70
Old Willow ST:20 HP:40 MHP:40 G:40+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Peri ST:30 HP:30 MHP:30 G:50+ Cannot be targeted by spells or territory abilities. / In Battle: ST & HP+20 when user's book has 3 fewer remaining cards than opponent's book.
Phoenix ST:30 HP:30 MHP:30 G:40 Item Limit: Upon Defeat: Returns to user's hand.
Pillar of Flame ST:30 HP:50 MHP:50 G:30 Land Limit: Item Limit: Defensive
Pyrallis ST:30 HP:40 MHP:40 G:50 Land Limit: Item Limit: In Battle: ST+(# of user's territories x10). If user has territory, HP-20.
Pyro Drake ST:30 HP:40 MHP:40 G:80 Land Limit: Item Limit: In Battle: ST+20, HP+20 if an item is not used.
Salamander ST:40 HP:50 MHP:50 G:80+ Land Limit: Item Limit: HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad ST:20 HP:30 MHP:30 G:55 Support / Territory (30G): Clears all Cepters of Enchantments.
Son Ascetic ST:0 HP:30 MHP:30 G:60 Support (Uses abilities of the supporting creature)
Sorcerer ST:0 HP:30 MHP:30 G:40 Item Limit: Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Sulfurous Balloon ST:10 HP:30 MHP:30 G:15+ Item Limit: Upon Defeat: HP-30 to opponent's base HP.
Valkyria ST:30 HP:30 MHP:30 G:70+ Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 80).
Will o' the Wisp ST:10 HP:50 MHP:50 G:60 Item Limit: Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
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Water Creatures
Alga Sphere ST:10 HP:40 MHP:40 G:30 Item Limit: Defensive / Territory Ability (30G): MHP+10 (up to a maximum of 80).
Amazon ST:40 HP:40 MHP:40 G:80 Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias ST:30 HP:50 MHP:50 G:70+ Land Limit: In Battle: HP= (number of creatures destroyed thus far x5).
Banshee ST:20 HP:30 MHP:30 G:20+ Item Limit: Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth ST:60 HP:60 MHP:60 G:90+ Land Limit: Item Limit: Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding ST:20 HP:20 MHP:20 G:30 Item Limit: Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 80).
Book Worm ST:10 HP:20 MHP:20 G:10+ Item Limit: Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Coati ST:30 HP:30 MHP:30 G:60 In Battle: ST+ (number of creatures in play x5).
Cockatrice ST:30 HP:40 MHP:40 G:60+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf ST:40 HP:30 MHP:30 G:70+ Attacks First / Critical Hit:
Dark Master ST:60 HP:80 MHP:80 G:140++ Land Limit: Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Death Gaze ST:50 HP:30 MHP:30 G:70+ Land Limit: Neutralizes: Scroll attacks. / Upon Victory: Removes the opponent's creature from their book. (80% chance)
Dragon Zombie ST:40 HP:60 MHP:60 G:100 Land Limit: Item Limit:
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land within the area.
Dwarf ST:30 HP:50 MHP:50 G:70
Gargoyle ST:30 HP:50 MHP:50 G:90+ Attacks First / In Battle: ST=50 when defending.
Beelzebub ST:70 HP:70 MHP:70 G:140++ Land Limit: Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Centaur ST:30 HP:40 MHP:40 G:80 Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon ST:20 HP:30 MHP:30 G:40 In Battle: HP+20 if not equipped with an item. / Battle End: Adds Anti-Element to defending creature if not equipped with an item.
Cornfolk ST:30 HP:40 MHP:40 G:70 Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Battering Ram G:30 ST+20 / Attack Bonus: 100% Instant Death against Defensive creatures.
Battle Axe G:30 ST+40
Bell of Chaos G:50 Battle Start: Destroys all cards identical to opponent's item in all Cepters' books and hands. / Immune to Destroy Item and Steal Item effects.
Bell of Law G:10 Battle Start: Destroys the card with the highest cost in the opposing Cepter's hand. / Battle End: Recycles to Book
Black Orb G:30 Equipped creature ignores opponent creature's Neutralizes or Reflects ability.
Boomerang G:40 ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler G:30 Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult G:90 ST+30 / HP+30
Chain Mail G:10 HP+30
Chameleon Armor G:30 HP= (level of battle territory x20).
Changing Salve G:0 Swaps equipped creature's ST and HP values.
Claw of the Ghoul G:10 Attack Bonus: Paralysis
Claymore G:60 ST+50
Coin of Piety G:0 Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet G:100 ST=0 / Reflects: All non-scroll attacks.
Crossbow G:70 ST+30 / HP+20
Dagger of Mite G:40 ST+ (current standing x20).
Death G:80 Scroll Attack: Instant Death: 60% / Battle End: Equipped creature is destroyed (40%).
Diamond Armor G:60 Attacks Last / ST-30 / HP+60
Dragon Helm G:70 Critical Hit: / Neutralizes: / Immune to Destroy Item and Steal Item effects.
Dynamite G:50 ST+60 / Battle End: Equipped creature is destroyed.
Earth Amulet G:30 ST+10 / Attacks First / Critical Hit: When equipped creature is
Earth Shield G:25 Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Emerald Ring G:30 ST+20 / Penetrates:
Fire Amulet G:30 ST+20 / HP+10 / Regenerates / Critical Hit: When equipped creature is
Fire Bolt G:40 Scroll Attack: ST=30 / Scroll Critical Hit:
Fire Shield G:25 Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Dimension Door G:20 Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Disease G:40 In battle, ST & HP-20 to target creature.
Dispel Magic G:10 Removes Enchantment from target Cepter.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 User gains 50% of tolls collected by other Cepters until user reaches the castle.
Drought G:50 Level of target territory cannot be changed.
Dullness G:30 No items or supporting creatures can be used during battle on the target territory.
Earth Shaker G:300+ Level of all territories is lowered by 1.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse G:60 Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Elemental Rage G:80 Lowers HP of all creatures whose elements differ from the territories they inhabit by 1/2.
Energy Flash G:100+ Destroys all creatures on level 1 territories.
Erasure G:50 Clears all Cepters and creatures of Enchantments.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast G:120 Deals 30 damage to target enemy creature.
Exile G:100 Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Exorcism G:60 Clears all creatures of Enchantments in the target area. / MHP+10 to affected creatures.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:40 User draws 1 card. / Adds Find to hand.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:20 User rolls two dice this turn.
Fog G:50 Decreases target territory's toll value by 1/2.
Foresight G:40 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body G:20 MHP+10 to target creature.
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt G:70 The computer controls the target Cepter for 2 rounds.
Holy Word 0 G:30 Target Cepter's next die roll yields a 0.
Holy Word 1 G:20 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:10 Target Cepter's next die roll yields a 6.
Holy Word X G:30 Target Cepter's next die roll yields a 10.
Ice Storm G:80 Deals 20 damage to all creatures.
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Insect Swarm G:80 Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility G:60 User's territories cannot be targeted by spells or territory abilities (except those that dispel effects). Effect ends if user casts a spell.
Judgment G:100 The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection G:70 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:20 Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Life Force G:70+ Target Cepter can use creatures and items for 1/2 normal G cost but will be unable to use spells for 3 rounds.
Life Stream G:50 Fully recovers HP of all creatures owned by user.
Lightcraft G:50 All Cepters' books are reverted to the state they were in when the game began. / All Cepters discard all cards from current hand and draw 5 new cards.
Locust G:80 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Fountain G:20 The Cepter that stops first in target territory gains 400G magic.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:30 MHP+5 to all creatures (up to a maximum of 80).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Mesmerize G:100+ User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor G:200+ Target territory's level becomes 1.
Mind Seeker G:20 User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mine G:10 The Cepter that stops first in target territory loses 50% of their magic.
Mistletoe G:20 User gains 50G magic each time a Cepter rolls a 5-7 for 2 rounds.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:40 MHP+20 to target creature (up to a maximum of 80). / Adds Poison.
Pain G:20 Target enemy Cepter loses 100G magic.
Parasite G:50 Target creature's owner loses 100G magic at the end of battle.
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Polymorph G:80+ Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with Enchantments.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target territory into a land.
Raise Dead G:30 Returns last destroyed creature to hand. / Recycles to Book.
Ray of Law G:80 Destroys all cards of magic 100G and up from all Cepters' hands.
Regeneration G:40 In battle, HP+20 and Regenerates to target creature.
Reincarnation G:50 User discards all cards from current hand and draws an equal number of new cards from their book.
Reinforce G:60 ST+10 to all creatures in target area (up to a maximum of 80).
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse G:10 Removes Enchantment from target creature (territory).
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70+ Target Cepter's book is reverted to the state it was in when the game began.
Ruin G:80 Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust G:80+ Destroys all item cards in the target enemy Cepter's hand.
Scourge G:80 Decreases magic of all Cepters with Enchantments by 30%.
Sculpture G:150+ Transforms all creatures in target area with MHP of 30 and under into Statues.
Selenear G:50 User gains G= (# of user's territories x100G) magic.
Senility G:100 Target creature is destroyed at Battle End.
Shatter G:20 User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shine G:150 Raises the value of all symbols by 50% for 2 rounds.
Shrink G:30 MHP-10 to target enemy creature.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:150 Transforms target territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis G:80 User chooses 1 effect among 7 possible choices.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal G:10 User gains G= (# of destroyed creatures x50G) magic for 3 rounds.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120 Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression G:100 User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures.
Thorn Fetter G:50 Target creature cannot be moved normally. / Battle End: HP-20.
Thunder Storm G:80 Deals 20 damage to all creatures.
Torture G:50 Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turn to the Wall G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval G:150 Transforms target territory into a land.
Vitality G:40 In battle, ST & HP+20 to target creature.
Vortex G:40 No effects or abilities can be used during battle on the target territory.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:10 ST=0 to target creature.
Weathering G:150 Transforms target territory into a land.
Wild Growth G:150 Transforms target territory into a land.
Wind of Hope G:40 User draws 2 card from their book.
Wing G:40 In battle, target creature ST+20 and Attacks First.
Wizard Eye G:0 User views the top 6 cards in target Cepter's book. /Â Adds Wizard Eye to hand.
Word of Recall G:80+ Transports target Cepter straight to castle. User cannot roll the die this turn.
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Last Updated on Monday, 05 December 2022 14:38
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Vodyanoi PS2 ST:40 HP:40 MHP:40 G:70++ Attacks First / Instant Death: 80% if on defense.
Culdcept PS2/DC
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