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Spells - Rarity N

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Backward Normal Single-Enchant
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Normal Single-Enchant
G:60
Target Cepter cannot move for 1 round.
Binding Mist Normal Single-Enchant
G:30
Adds Paralysis to target creature.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Dullness Normal Single-Enchant
G:30
No items or supporting creatures can be used during battle on the target territory.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 6.
Holy Word X Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 10.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Fountain Normal Single-Enchant
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Thorn Fetter Normal Single-Enchant
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wing Normal Single-Enchant
G:40
In battle, target creature ST+20 and Attacks First.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.

Last Updated on Wednesday, 15 May 2013 08:48

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