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Creatures, Items, & Spells - Rarity N

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Berserker Normal
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Confusion (to itself)
Cyclops Normal
ST:50 HP:50 MHP:50 G:60
Attacks Last
Fighter Normal
ST:40 HP:40 MHP:40 G:40
Giant Rat Normal
ST:20 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls
Attacks First
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Item Limit: Cannot use scrolls
Regenerates.
Statue Normal
ST:0 HP:50 MHP:50 G:20
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Does not receive lap recovery.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Tyrannosaurus Normal
ST:50 HP:60 MHP:60 G:80+Card
Item Limit: Cannot use armor Cannot use scrolls
Wolf Normal
ST:20 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Dragonfly Normal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit: Cannot use scrolls
Attacks First
Efreet Normal Fire
ST:40 HP:60 MHP:60 G:60+Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses (damage received x1G) magic (excludes scroll attacks).
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons
Fire Giant Normal Fire
ST:50 HP:50 MHP:50 G:100+Fire
Critical Hit:
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Golem Normal Fire
ST:40 HP:50 MHP:50 G:60
Battle End: Base ST & Base HP-10
Hell Hound Normal Fire
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Kobold Normal Fire
ST:20 HP:30 MHP:30 G:20
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:70
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Fire
ST:30 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Pyrallis Normal Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
Item Limit: Cannot use scrolls
In Battle: ST+(# of user's Fire territories x10). If user has Water territory, HP-20.
Pyro Drake Normal Fire
ST:30 HP:40 MHP:40 G:80
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
In Battle: ST+20, HP+20 if an item is not used.
Salamander Normal Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sorcerer Normal Fire
ST:0 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Scroll Critical Hit / In Battle: Performs a scroll attack of ST=20 if not equipped with an item.
Will o' the Wisp Normal Fire
ST:10 HP:50 MHP:50 G:60
Item Limit: Cannot use weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Amazon Normal Water
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Fungonoid Normal Water
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Battle End: MHP+10 (up to a maximum of 80).
Giant Amoeba Normal Water
ST:30 HP:30 MHP:30 G:50
Item Limit: Cannot use armor Cannot use scrolls
Neutralizes:
Grindylow Normal Water
ST:20 HP:40 MHP:40 G:60
Neutralizes: Attacks from creatures with ST of 30 or less.
King Tortoise Normal Water
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use scrolls
Attacks Last
Lilith Normal Water
ST:0 HP:30 MHP:30 G:80
Item Limit: Cannot use armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Marfolk Normal Water
ST:20 HP:30 MHP:30 G:20
Megarodon Normal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Pirate Normal Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Normal Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Battle End: Destroys a card at random from opponent Cepter's hand.
Shell Creeper Normal Water
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use scrolls
Neutralizes: FireAir
Storm Giant Normal Water
ST:40 HP:60 MHP:60 G:110+Water
Critical Hit: Fire
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Vision Normal Water
ST:40 HP:50 MHP:50 G:80
In Battle: HP=30 / Neutralizes: Air
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+30
Wizard Normal Water
ST:0 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Support / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Angostura Normal Earth
ST:20 HP:60 MHP:60 G:80
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Armadillo Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use scrolls
In Battle: In an odd-numbered round, HP=60. In an even-numbered round, HP=30.
Blynx Normal Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Carbuncle Normal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
Dragon Zombie Normal Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Dwarf Normal Earth
ST:30 HP:50 MHP:50 G:70
Green Mold Normal Earth
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Regenerates
Huge Spider Normal Earth
ST:30 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attack Bonus: Paralysis
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x50G) magic.
Pan Normal Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (0G): Adds Poison to target creature.
Tiger Beetle Normal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Troll Normal Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:30
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Wereboar Normal Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Woodfolk Normal Earth
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use weapons
Support

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Archer Normal Air
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (30G): Deals 10 damage to target creature.
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Giant Bat Normal Air
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Giant Rattler Normal Air
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Battle End: Adds Disease to defending creature if not equipped with an item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:90
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Harpy Normal Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama Normal Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
Hornet Normal Air
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attack Bonus: Poison
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Master Monk Normal Air
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST+30, HP-30 if not equipped with an item.
Pegasus Normal Air
ST:30 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Attacks First / Cannot be targeted by spells or territory abilities / Neutralizes: Scroll attacks.
Pushpull Normal Air
ST:0 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Attacks twice.
Roadrunner Normal Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Moves 2 spaces.
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:50+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Opponent's ST=0.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Air Slasher Normal Weapon
G:10
ST+20 / Critical Hit: Air
Bandit's Glove Normal Tool
G:0
Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Battle Axe Normal Weapon
G:30
ST+40
Buckler Normal Armor
G:30
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:90
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.
Claw of the Ghoul Normal Tool
G:10
Attack Bonus: Paralysis
Fire Bolt Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Flame Tongue Normal Weapon
G:10
ST+20 / Critical Hit: Water
Freeze Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:70
ST=0 / Neutralizes: All non-scroll attacks.
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x10G)
Gremlin Amulet Normal Tool
G:70
Battle Start: Destroys opponent's item.
Heart Fibula Normal Tool
G:30
Upon Victory: ST+20 / MHP+20 (up to a maximum of 80).
Icicle Normal Weapon
G:10
ST+20 / Critical Hit: Fire
Knight Shield Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Leather Armor Normal Armor
G:0
HP+20
Long Sword Normal Weapon
G:10
ST+30
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:10
HP+20 / Neutralizes: Scroll attacks.
Morning Star Normal Weapon
G:40
ST+30 / HP+10
Nunchaku Normal Weapon
G:0
ST+30 / HP-10
Offering Doll Normal Tool
G:0
Upon Victory: Symbol value of same element as equipped creature is increased 30%.
Phoenix Amulet Normal Tool
G:20
Upon Defeat: Returns to user's hand.
Prismatic Wand Normal Weapon
G:80
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Ring of the Vampire Normal Tool
G:30
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Rock Biter Normal Weapon
G:10
ST+20 / Critical Hit: Earth
Scale Armor Normal Armor
G:30
HP+40
Sleep Normal Scroll
G:50
Scroll Attack: Adds Sleep to opponent.
Sling Normal Tool
G:40
Attacks First / ST+10 / HP+10
Spear Normal Weapon
G:20
ST+20 / HP+10
Stone Hail Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Tower Shield Normal Armor
G:40
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Wind Cutter Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit:
Winged Boots Normal Tool
G:10
Attacks First / Battle End: Recycles to Book

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Acid Rain Normal Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel Enchantments).
Aports Normal Multi-Flash
G:60
Moves all Cepters to user's location. User cannot roll the die this turn.
Backward Normal Single-Enchant
G:20
Target Cepter moves backward instead of forward upon rolling the die.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Normal Single-Enchant
G:60
Target Cepter cannot move for 1 round.
Binding Mist Normal Single-Enchant
G:30
Adds Paralysis to target creature.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Dream Terrain Normal Single-Enchant
G:40
User gains 50% of tolls collected by other Cepters until user reaches the castle.
Dullness Normal Single-Enchant
G:30
No items or supporting creatures can be used during battle on the target territory.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Fog Normal Single-Enchant
G:50
Decreases target territory's toll value by 1/2.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Holy Word 1 Normal Single-Enchant
G:20
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 6.
Holy Word X Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 10.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Fountain Normal Single-Enchant
G:20
The Cepter that stops first in target territory gains 400G magic.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Thorn Fetter Normal Single-Enchant
G:50
Target creature cannot be moved normally. / Battle End: HP-20.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wing Normal Single-Enchant
G:40
In battle, target creature ST+20 and Attacks First.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.

Last Updated on Thursday, 12 May 2016 14:09

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G:30
Neutralizes: Scroll attacks and Penetrates ability.

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culdcept_ii_ps2_jpn.jpg

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