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Spells - Single-Flash

Every card has been verified as 100% accurate, and each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Spell Spells

Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Bistair Extra Single-Target Flash
G:80
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chariot Normal Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Dispel Magic Normal Single-Flash
G:10
Removes Enchantment from target Cepter.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Strange Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains 200G magic.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:120
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment and no summoning conditions to owner's hand.
Find Strange Single-Target Flash
G:40
User draws 1 card. / Adds Find to hand.
Fly Normal Single-Target Flash
G:20
User rolls two dice this turn.
Foresight Normal Single-Flash
G:40
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Rare Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Adds Goblin's Lair to hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Judgment Rare Single-Flash
G:100
The target Cepter (67%) or user (33%) will lose 80% of their G.
Lake Leap Rare Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Transfer Strange Single-Flash
G:20
Releases target territory from user's control and reverts it to magic. / Recycles to Book.
Locust Strange Single-Flash
G:80
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mesmerize Rare Single-Flash
G:100+Card
User chooses a card from target enemy Cepter's hand and uses it (other than Mesmerize).
Meteor Rare Single-Target Flash
G:200+Card
Target territory's level becomes 1.
Mind Seeker Rare Single-Flash
G:20
User selects 1 of 6 cards in target enemy Cepter's book to destroy (without seeing it).
Mountain Leap Rare Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Pain Normal Single-Target Flash
G:20
Target enemy Cepter loses 100G magic.
Permission Strange Single-Flash
G:80
User gets clearance from all forts.
Plain Leap Rare Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Polymorph Extra Single-Target Flash
G:80+Card
Transforms target creature into a random different creature.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Quintessence Rare Single-Flash
G:60
Transforms target territory into a land.
Raise Dead Strange Single-Flash
G:30
Returns last destroyed creature to hand. / Recycles to Book.
Reincarnation Strange Single-Flash
G:50
User discards all cards from current hand and draws an equal number of new cards from their book.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:10
Removes Enchantment from target creature (territory).
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revival Normal Single-Flash
G:70+ Card
Target Cepter's book is reverted to the state it was in when the game began.
Ruin Rare Single-Target Flash
G:80
Destroys all spell cards in the target enemy Cepter's hand and the user's.
Rust Strange Single-Target Flash
G:80+Card
Destroys all item cards in the target enemy Cepter's hand.
Selenear Single-Target Flash
G:50
User gains G= (# of user's Earth territories x100G) magic.
Shatter Normal Single-Flash
G:20
User chooses a non-creature card from target enemy Cepter's hand and destroys it.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Sink Rare Single-Target Flash
G:150
Transforms target territory into a Water land.
Soltis Extra Single-Target Flash
G:80
User chooses 1 effect among 7 possible choices.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120
Lowers level of target enemy Cepter's highest-level territory by 1.
Suppression Rare Single-Flash
G:100
User selects one spell card from target Cepter's hand, then destroys all instances of this card in all Cepters' hands and books.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Turn to the Wall Strange Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Upheaval Rare Single-Flash
G:150
Transforms target territory into a Fire land.
Weakness Normal Single-Flash
G:10
ST=0 to target creature.
Weathering Rare Single-Flash
G:150
Transforms target territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target territory into a Earth land.
Wind of Hope Normal Single-Flash
G:40
User draws 2 card from their book.
Wizard Eye Normal Single-Flash
G:0
User views the top 6 cards in target Cepter's book. /  Adds Wizard Eye to hand.
Word of Recall Rare Single-Flash
G:80+Card
Transports target Cepter straight to castle. User cannot roll the die this turn.

Last Updated on Wednesday, 15 May 2013 08:48

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