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Creature-Enchant Combos

Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

Boggart Normal Fire
ST:10 HP:30 MHP:30 G:40
Item Limit: Cannot use armor
Claims double the standard toll value. Returns to user's hand if destroyed by spell or territory ability.
Gnome Strange Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"Greed stacks with Gnome and Boggart's abilities." - Zen
"A Boggart with Greed (which I affectionately call Bogreed) on a level 5, chain 5 land is 8448." - Whooh05
"Boggart or Gnome, Growth Body, and Greed. It's about an instant win if they pay the 5000-7000 level 5 toll. Watch out for Exile and creatures with critical hits with scrolls." - Jasoya

 
Cornfolk Normal Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

"Double the G Cornfolk can give and destroy it for a total of 400G." - Jasoya

 
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Regeneration Normal Single-Enchant
G:40
In battle, HP+20 and Regenerates to target creature.

"120ST to kill on a level 1 Fire land, helps thwart scroll attacks, heals all damage. Welcome to Happy Fun Toll Land!" - Andyman

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Killing this monster is an ordeal without removing the Vitality first." - Russel09

 
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 300G, then is destroyed
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.

"Its own ability destroys itself for 300G and Soul Hunt adds 150G to it." - Jasoya

 
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.

"Need something to slow down the enemy?  Kelpie with Peace on a level 1 land accomplishes this. This will keep your opponent from effectively taking Kelpie out while you prepare him to become the ultimate road block. Put this peaceful horse in front of a high-level territory and set your opponent up for disaster with a Holy Word 1." - Whooh05

 
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10
Vitality Normal Single-Enchant
G:40
In battle, ST & HP+20 to target creature.

"Take advantage of Manes' ability. You can have a 50/80 defender with Vitality or a 30/50 Gnome with Greed." - Russel09

 
Mermecoleo Rare Air
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"You can get a guaranteed toll from this combination, but be sure to replace it when it dies." - Jasoya

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"The only thing scarier than a Kelpie is a Greedy Kelpie." - Russel09

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Mine Normal Single-Enchant
G:10
The Cepter that stops first in target territory loses 50% of their magic.

"It's a Kelpie Mine... BOOM!" - Jasoya

 
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:40+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.

"So, you think you can take my creature without items OR special abilities? Be my guest. Throw in a couple of Mutations (before Vortex, of course) and Growth Bodies to help spread the love." - minstertruth

 
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Land Protection Normal Single-Enchant
G:70
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

"Grimalkin that laughs at Gremlin and his assorted items." - Russel09

 
Sea Bonze Strange Water
ST:20 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / In Battle: HP-10

"I'm a big fan of Sea Bonze with Greed. You get your 1.5 toll multiplier, but not the -10 HP in battle. Ditto with Mutation and Sea Bonze. You get the +20MHP, but not the Poison. Of course, you do open yourself up to Exile with both of those combos, but whatever..." - Dirk Dorkelson

 
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:80+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Disease Normal Single-Enchant
G:40
In battle, ST & HP-20 to target creature.

"This will kill most green creatures before the fight even begins. (Note: Item effects will factor in prior to Sphinx's negative boost effect.)" - Whooh05
"Wave goodbye to any Earth creature with <=30MHP..." - Andyman

 
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (0G): Adds Poison to target creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with Enchantment to owner's hand.

"The cheapest way to put an enchantment on a creature and then Exile it." - Jasoya

Last Updated on Friday, 07 June 2013 13:53

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