Amber Mosquito ST:0 HP:40 MHP:40 G:30 Item Limit: In Battle: Transforms into Giant Rat or Tyrannosaurus
Armed Gear ST:30 HP:40 MHP:40 G:70 Item Limit: Support / Penetrates: (same tribe as Supporting creature)
Baldanders ST:0 HP:30 MHP:30 G:10 In Battle: Transforms into random creature
Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals G=(damage done x2G) from opposing Cepter
Battle Gear α ST:40 HP:20 MHP:20 G:60 Item Limit: Support / Transforms into Bundle Gear when Battle Gear β is used as Support / Cannot be targeted by spells
Battle Gear β ST:20 HP:40 MHP:40 G:60 Item Limit: Support / Transforms into Bundle Gear when Battle Gear α is used as Support / Neutralizes: Scroll attacks
Berserker ST:40 HP:50 MHP:50 G:50 Attack Bonus: Receives 30% of damage done to opposing creature
Borgess ST:30 HP:30 MHP:30 G:50 Boost: All creatures' HP+20 in battle
Chameleon ST:20 HP:30 MHP:30 G:40 Item Limit: In Battle: Receives land bonus on every territory type
Doppelganger ST:0 HP:30 MHP:30 G:10+ In Battle: Transforms into opposing creature
Dracoaves [downloadable card] ST:40 HP:30 MHP:30 G:80+ Item Limit: Attacks First / In Battle: Makes a ST=40 scroll attack when not using an item / In Battle: HP+(current round #)
Dragonoid ST:30 HP:30 MHP:30 G:40 Support / Scroll Critical Hit
Ethereal Queen ST:30 HP:40 MHP:40 G:40 In Battle: HP=(total # of opposing Cepter's lands x10)
Bistair ST:80 HP:80 MHP:80 G:100+ Land Limit: Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G) from opposing Cepter
Blast Sphere ST:10 HP:50 MHP:50 G:90++ Land Limit: Item Limit: Battle End: If HP<10, destroys both creatures and surrounding territories
Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells / Neutralizes: Creatures with ST>=40
Camazotz ST:20 HP:40 MHP:40 G:50+ Item Limit: In Battle: ST+(opposing creature's ST) / Upon Victory: Opposing Cepter loses 30% of his most-owned symbol
Chimera ST:30 HP:50 MHP:50 G:80+ Item Limit: Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Dragon ST:40 HP:60 MHP:60 G:90+ Land Limit: Item Limit: In Battle: ST+20, HP-20 when invading
Dragonfly ST:30 HP:20 MHP:20 G:20 Item Limit: Attacks First
Efreet ST:40 HP:60 MHP:60 G:60+ Land Limit: Attacks Last / Scroll Critical Hit / Battle End: User loses G=(creature's remaining HP)
Elder Dragon ST:60 HP:80 MHP:80 G:140+ Land Limit: Item Limit: Boost: All creatures' ST & HP+10 in battle / Scroll Critical Hit
Fire Drake ST:30 HP:40 MHP:40 G:70 In Battle: ST+(# of creatures in play x5)
Fire Giant ST:50 HP:50 MHP:50 G:100+ Critical Hit:
Flame Lord ST:70 HP:70 MHP:70 G:140++ Land Limit: Boost: All creatures' HP+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Flame Weevil ST:10 HP:10 MHP:10 G:30 Item Limit: In Battle: ST & HP+(# of Flame Weevils in play x20)
Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of received damage (except scroll attacks)
Golem ST:40 HP:50 MHP:50 G:60 Battle End: ST-10
Hellhound ST:50 HP:40 MHP:40 G:80 1/2 damage vs. creatures
Homunculus ST:10 HP:20 MHP:20 G:30+ Defensive / Battle End: Evolves into Flame Lord
Juggernaut ST:30 HP:60 MHP:60 G:100 Land Limit: Critical Hit: Creatures with ST>=40 / Does not receive lap recovery
Kobold ST:20 HP:30 MHP:30 G:20
Manticore ST:0 HP:50 MHP:50 G:70 In Battle: ST & HP=(# of cards in user's hand x10)
Minotaur ST:40 HP:40 MHP:40 G:70
Old Willow ST:20 HP:40 MHP:40 G:50+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Phoenix ST:30 HP:30 MHP:30 G:40 Item Limit: Upon Defeat: Returns to user's hand.
Pillar of Flame ST:30 HP:50 MHP:50 G:30 Land Limit: Item Limit: Defensive
Pyromancer ST:30 HP:50 MHP:50 G:70 In Battle: Makes a ST=30 scroll attack when not using an item / Battle End: On successful hit by opposing creature: ST=20, MHP=30
Ice Salamander ST:40 HP:50 MHP:50 G:80+ Land Limit: Item Limit: HP increases for every point of damage received from creatures (excludes scroll attacks).
Kelpie ST:30 HP:30 MHP:30 G:70+ Item Limit: Stops all passing Cepters other than user when placed on a land.
King Tortoise ST:10 HP:50 MHP:50 G:45 Item Limit: Attacks Last
Kraken ST:50 HP:50 MHP:50 G:80+ Land Limit: Item Limit: Neutralizes: / In Battle: HP-20 (if user owns any lands)
Leviathan ST:40 HP:60 MHP:60 G:100+ Item Limit: Upon Victory: Changes land to
Lilith ST:0 HP:30 MHP:30 G:80 Item Limit: Attacks First / In Battle: ST=(# of cards in user's hand x10)
Lion's Mane ST:20 HP:50 MHP:50 G:50 Land Limit: Item Limit: Defensive / Instant Death: creatures with ST>=40 (100%)
Lizardman ST:30 HP:40 MHP:40 G:70 Attacks First
Lung ST:0 HP:40 MHP:40 G:50+ Land Limit: Item Limit: In Battle: ST & HP=(# of symbols owned by user)
Coati ST:30 HP:30 MHP:30 G:40+ In Battle: ST+(# of creatures in play x5)
Cockatrice ST:30 HP:40 MHP:40 G:60+ Item Limit: Attack Bonus: Transforms opposing creature into Wall of Stone
Dark Elf ST:40 HP:30 MHP:30 G:70+ Attacks First / Critical Hit:
Dark Master ST:60 HP:80 MHP:80 G:140++ Land Limit: Boost: All creatures' ST+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Death Gaze ST:50 HP:30 MHP:30 G:70+ Land Limit: Neutralizes: Scroll attacks / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand (80%)
Dee & Dum ST:20 HP:40 MHP:40 G:40 Land Limit: Neutralizes: All (When ten-digit of damage received is odd) (except scroll attacks)
Dragon Zombie ST:40 HP:60 MHP:60 G:100 Land Limit: Item Limit:
Druid ST:0 HP:30 MHP:30 G:45 Item Limit: Support / Scroll Critical Hit
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land in the area
Dwarf ST:30 HP:50 MHP:50 G:70
Gargoyle ST:30 HP:50 MHP:50 G:90+ Attacks First / In Battle: ST=50 when defending
Troll ST:40 HP:40 MHP:40 G:70 Land Limit: Regenerates
Vampire ST:40 HP:40 MHP:40 G:80+ Land Limit: Item Limit: Attacks First / Attack Bonus: HP+(damage done to opposing creature)
Wall of Stone ST:0 HP:60 MHP:60 G:30 Land Limit: Item Limit: Defensive
Wereboar ST:20 HP:40 MHP:40 G:80 In Battle: ST+30
Woodfolk ST:30 HP:30 MHP:30 G:60 Item Limit: Support
Jump to: ~ ~ ~ ~ ~ ~
Air Creatures
Beelzebub ST:70 HP:70 MHP:70 G:140++ Land Limit: Boost: All creatures' ST+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Dullahan ST:0 HP:50 MHP:50 G:80++ In Battle: ST=(# of user's territories x20)
Eidolon ST:30 HP:40 MHP:40 G:40
Elf ST:40 HP:30 MHP:30 G:70+ Attacks First / Critical Hit:
Genie ST:40 HP:60 MHP:60 G:100+ Land Limit: Item Limit: Neutralizes: All (except scroll attacks) / HP & MHP cannot be changed by spells / Automatically destroyed after 3 battles
Ghost ST:30 HP:40 MHP:40 G:30 Upon Victory: HP-10
Giant Bat ST:20 HP:30 MHP:30 G:20 Item Limit:
Gilded Raptor ST:40 HP:30 MHP:30 G:70 Item Limit: Attack Bonus: User draws a card if an item was equipped on Gilded Raptor / Upon Defeat: User gains 100G
Death Cloud G:80 Deals 20 damage to all creatures.
Dimension Door G:20 Transports target Cepter to a random space on the map (user cannot use die this round).
Discord G:100+ Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Dispel Magic G:10 Clears all Cepters of Enchantments.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Drought G:30 Level of target territory cannot be changed.
Earth Shaker G:200+ All lands occupied by a creature with MHP>= 40 lose one level.
Elemental Wrath G:100 Lowers HP of all creatures whose elements differ from the territories they inhabit by 20.
Evil Blast G:120 Deals 30 damage to target enemy creature.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:30 User rolls 2 dice for movement this round.
Fog G:30 Decreases target territory's toll value by 1/2.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Growth Body G:20 MHP+10 to target creature (up to a maximum of 100).
Haste G:50 Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt G:40 For 1 round, a random Cepter becomes AI-controlled.
Holy Blight G:70 Deals 20 damage to all creatures.
Holy Word 0 G:50 Target Cepter's next die roll yields a 0.
Holy Word 1 G:30 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:30 Target Cepter's next die roll yields a 6.
Holy Word X G:60 Target Cepter's next die roll yields a 10.
Ice Storm G:80 Deals 20 damage to all creatures.
Insect Swarm G:120 Deals 20 damage to all creatures in target area that have already taken damage.
Judgment G:80 Target enemy Cepter or caster (2:1 chance) loses 60% of G.
Jump G:10 Transports user to nearest land user owns. User cannot roll the die this turn.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:50 Releases target territory from user's control and reverts it to magic.
Life Force G:70 Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream G:50 Fully recovers HP of all creatures on user's lands.
Locust G:100 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Die G:30 Locks target Cepter's die roll to 5-6 for 2 rounds.
Manna G:0 User gains (lap number x50G) magic.
Meteor G:200+ Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mind Blast G:40 For 3 rounds, target Cepter loses (number of spell cards in hand x30G) magic.
Mind Seeker G:20 User sees 6 cards from target Cepter's book and chooses 1 to steal.
Mine G:10 The first Cepter to stop on the territory enchanted by this effect loses 40% of G.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:60 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Omnipotent G:100 User chooses 1 effect among 7 possible choices.
Permission G:80 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mist G:40 Adds Poison to target creature / MHP-10 to target creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Raise Dead G:30 Returns last destroyed creature to hand.
Reform G:80+ User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation G:70 User discards all cards from current hand and draws an equal number of new cards from their book.
Remove Curse G:10 Removes Enchantments from all creatures (territories) in the target area.
Revival G:70 Target Cepter's book is reverted to the state it was in when the game began.
Shatter G:30 User chooses a non-creature card from target Cepter's hand and destroys it.
Silence G:70 Prevents target enemy Cepter from using creature cards for 2 rounds.
Sink G:150 Transforms target level<=3 territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Snatch G:50 User steals a random card from target enemy Cepter's hand.
Solitude G:10 For 6 rounds, target Cepter's creatures receive no assist nor boost effects.
Soul Steal G:10 For 4 rounds, user receives 50G for each creature destroyed.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Swap Spell G:140 User exchanges hands with target enemy Cepter.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Tempest G:200+ Deals 20 damage to all creatures with ST<=40.
Theosophy [downloadable card] G:100 Adds Land Protection to all occupied territories lower than level 3.
Thunderstorm G:80 Deals 20 damage to all creatures.
Time Bomb G:20 Explodes 3 rounds after being added to target territory, Cepters within 1 square lose 50% of G.
Turnover G:70 ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Unsummon G:150+ Returns target creature on level<=3 territory to owner's hand.
Upheaval G:150 Transforms target level<=3 territory into a land.
Waste G:70 Target Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:10 ST=0 to target creature.
Weaponsmith G:30 Transforms a card in target Cepter's hand into a random Weapon card.
Weathering G:150 Transforms target level<=3 territory into a land.
Wild Growth G:150 Transforms target level<=3 territory into a land.
Wind of Hope G:40 User draws 2 cards from their book.
Wizard's Eye G:20 User sees the next 6 cards of target Cepter's book and gains G=(cost of card with highest G cost).
Word of Recall G:70 Transports user straight to castle. User cannot roll the die this turn.
Last Updated on Wednesday, 18 December 2013 15:28
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Lance of Odin DS G:80 ST+50 / HP+10
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