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Complete Card List

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

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Neutral Neutral Creatures

Amber Mosquito Strange Plant Neutral
ST:0 HP:40 MHP:40 G:30
Item Limit:
In Battle: Transforms into Giant Rat or Tyrannosaurus
Armed Gear Rare Undead Neutral
ST:30 HP:40 MHP:40 G:70
Item Limit:
Support / Penetrates: (same tribe as Supporting creature)
Baldanders Strange Humanoid Neutral
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into random creature
Bandit Normal Humanoid Neutral
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals G=(damage done x2G) from opposing Cepter
Battle Gear α Rare Undead Neutral
ST:40 HP:20 MHP:20 G:60
Item Limit:
Support / Transforms into Bundle Gear when Battle Gear β is used as Support / Cannot be targeted by spells
Battle Gear β Rare Undead Neutral
ST:20 HP:40 MHP:40 G:60
Item Limit:
Support / Transforms into Bundle Gear when Battle Gear α is used as Support / Neutralizes: Scroll attacks
Berserker Normal Humanoid Neutral
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Receives 30% of damage done to opposing creature
Borgess Rare Humanoid Neutral
ST:30 HP:30 MHP:30 G:50
Boost: All Neutral creatures' HP+20 in battle
Chameleon Strange Animal Neutral
ST:20 HP:30 MHP:30 G:40
Item Limit:
In Battle: Receives land bonus on every territory type
Chupacabra Rare Neutral
ST:20 HP:40 MHP:40 G:40+Card
Item Limit:
Penetrates: / Attack Bonus: HP+(damage done to opposing creature)
Cleric Strange Humanoid Neutral
ST:10 HP:30 MHP:30 G:50
Support / Instant Death: Undead (70%)
Cyclops Normal Humanoid Neutral
ST:50 HP:50 MHP:50 G:60
Attacks Last
Decoy Strange Undead Neutral
ST:0 HP:10 MHP:10 G:40+
Item Limit:
Reflects: All (except scroll attacks)
Doppelganger Rare Humanoid Neutral
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into opposing creature
Dracoaves Neutral [downloadable card]
ST:40 HP:30 MHP:30 G:80+
Item Limit:
Attacks First / In Battle: Makes a ST=40 scroll attack when not using an item / In Battle: HP+(current round #)
Dragonoid Dragon Neutral
ST:30 HP:30 MHP:30 G:40
Support / Scroll Critical Hit
Ethereal Queen Rare Humanoid Neutral
ST:30 HP:40 MHP:40 G:40
In Battle: HP=(total # of opposing Cepter's lands x10)
Fighter Normal Humanoid Neutral
ST:40 HP:40 MHP:40 G:40
Giant Crawler Normal Animal Neutral
ST:30 HP:40 MHP:40 G:30
Item Limit:
Instant Death: Plant (100%)
Giant Rat Normal Animal Neutral
ST:20 HP:10 MHP:10 G:0
Item Limit:
Attacks First
Giant Snake Normal Animal Neutral
ST:30 HP:20 MHP:20 G:5
Item Limit:
Attack Bonus: Poison
Giant Spider Normal Animal Neutral
ST:10 HP:30 MHP:30 G:10
Item Limit:
Attack Bonus: Paralysis (Humanoid Animal )
Goblin Normal Humanoid Neutral
ST:20 HP:30 MHP:30 G:0
Hedgehog Strange Animal Neutral
ST:10 HP:30 MHP:30 G:40
Item Limit:
Reflects 1/2 damage received back to attacker (except scroll attacks)
Hobgoblin Normal Humanoid Neutral
ST:30 HP:40 MHP:40 G:30
Critical Hit: Humanoid
Hoodlum Normal Humanoid Neutral
ST:40 HP:40 MHP:40 G:20
In Battle: Does 1/2 damage if enemy creature's ST>=40
Little Gray Rare Humanoid Neutral
ST:10 HP:30 MHP:30 G:50+
Attack Bonus: Transports opponent to random empty land (50%)
Lunatic Hare Rare Animal Neutral
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opposing creature's ST and HP values
Migoal Rare Humanoid Neutral
ST:40 HP:40 MHP:40 G:80+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Mystic Egg Rare Animal Neutral
ST:0 HP:30 MHP:30 G:0
In Battle: Transforms into another creature according to item used
Ninja Humanoid Neutral
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Samurai Humanoid Neutral
ST:50 HP:30 MHP:30 G:80
Instant Death: Humanoid (70%)
Shade Strange Undead Neutral
ST:40 HP:20 MHP:20 G:60
Attacks First / Attack Bonus: Opposing creature's base ST=0
Skeleton Undead Neutral
ST:30 HP:40 MHP:40 G:30
Regenerates
Steam Gear Strange Undead Neutral
ST:50 HP:50 MHP:50 G:80
Item Limit:
Receives 1/2 normal toll
Thief Normal Humanoid Neutral
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item and uses it if using no item of its own
Tyrannosaurus Strange Dragon Neutral
ST:50 HP:60 MHP:60 G:80+Card
Item Limit:
Unseen Stalker Strange Humanoid Neutral
ST:20 HP:20 MHP:20 G:60
Item Limit:
Neutralizes: All (except scroll attacks)
Werewolf Strange Humanoid Neutral
ST:30 HP:30 MHP:30 G:30+Card
Attack Bonus: Transforms opposing creature into Wolf (100%)
Wolf Normal Animal Neutral
ST:20 HP:40 MHP:40 G:10
Item Limit:
Wraith Undead Neutral
ST:10 HP:30 MHP:30 G:40+Card
Item Limit:
Instant Death: All (60%) / Battle End: Is destroyed
Zombie Normal Undead Neutral
ST:20 HP:50 MHP:50 G:20
Item Limit:
Battle End: HP-20

Neutral Special Neutral Creatures

Bundle Gear Extra Undead Neutral
ST:70 HP:70 MHP:70 G:250
Neutralizes: Scroll attacks / Cannot be targeted by spells

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Acheron Strange Undead Fire
ST:10 HP:60 MHP:60 G:70
Land Limit: Cannot be placed on Water
Defensive / Battle End: Destroys 1 random card in opposing Cepter's hand
Ashura Humanoid Fire
ST:50 HP:50 MHP:50 G:80
Defensive / Battle End: Adds effect Backward to opposing Cepter
Ba-Al Strange Undead Fire
ST:50 HP:50 MHP:50 G:60+Fire+Card
Attacks First / Battle End: Destroys 1 random card in user's hand
Barrow Wight Undead Fire
ST:20 HP:30 MHP:30 G:40+Card
Attack Bonus: Sleep
Bistair Extra Undead Fire
ST:80 HP:80 MHP:80 G:100+FireFireFire
Land Limit: Cannot be placed on Water
Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G) from opposing Cepter
Blast Sphere Rare Undead Fire
ST:10 HP:50 MHP:50 G:90+Fire+
Land Limit: Cannot be placed on Water
Item Limit:
Battle End: If HP<10, destroys both creatures and surrounding territories
Cait Sith Strange Animal Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells / Neutralizes: Creatures with ST>=40
Camazotz Undead
ST:20 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+(opposing creature's ST) / Upon Victory: Opposing Cepter loses 30% of his most-owned symbol
Chimera Strange Animal Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit:
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Dragon Dragon Fire
ST:40 HP:60 MHP:60 G:90+FireFire
Land Limit:
Item Limit:
In Battle: ST+20, HP-20 when invading
Dragonfly Normal Animal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit:
Attacks First
Drain Roper Normal Plant Fire
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Attack Bonus: HP+(damage done to opposing creature)
Efreet Strange Undead Fire
ST:40 HP:60 MHP:60 G:60+Fire
Land Limit: Cannot be placed on Water
Attacks Last / Scroll Critical Hit / Battle End: User loses G=(creature's remaining HP)
Elder Dragon Rare Dragon Fire
ST:60 HP:80 MHP:80 G:140+FireFire
Land Limit: Cannot be placed on Water
Item Limit:
Boost: All Dragon creatures' ST & HP+10 in battle / Scroll Critical Hit
Fire Drake Strange Dragon Fire
ST:30 HP:40 MHP:40 G:70
In Battle: ST+(# of Fire creatures in play x5)
Fire Giant Normal Humanoid Fire
ST:50 HP:50 MHP:50 G:100+Fire
Critical Hit: Water
Flame Lord Rare Undead Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: All Fire creatures' HP+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Flame Weevil Normal Animal Fire
ST:10 HP:10 MHP:10 G:30
Item Limit:
In Battle: ST & HP+(# of Flame Weevils in play x20)
Gas Cloud Normal Undead Fire
ST:30 HP:30 MHP:30 G:70
Item Limit:
Neutralizes: 1/2 of received damage (except scroll attacks)
Golem Normal Undead Fire
ST:40 HP:50 MHP:50 G:60
Battle End: ST-10
Hellhound Normal Animal Fire
ST:50 HP:40 MHP:40 G:80
1/2 damage vs. Water creatures
Homunculus Humanoid Fire
ST:10 HP:20 MHP:20 G:30+Fire
Defensive / Battle End: Evolves into Flame Lord
Juggernaut Strange Undead Fire
ST:30 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Water
Critical Hit: Creatures with ST>=40 / Does not receive lap recovery
Kobold Normal Humanoid Fire
ST:20 HP:30 MHP:30 G:20
Manticore Strange Animal Fire
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP=(# of cards in user's hand x10)
Minotaur Normal Humanoid Fire
ST:40 HP:40 MHP:40 G:70
Old Willow Rare Plant Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit:
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Phoenix Normal Animal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit:
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Undead Fire
ST:30 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Water
Item Limit:
Defensive
Pyromancer Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Makes a ST=30 scroll attack when not using an item / Battle End: On successful hit by opposing creature: ST=20, MHP=30
Radon Rare Dragon Fire
ST:40 HP:40 MHP:40 G:60+Fire
Land Limit: Cannot be placed on Water
Item Limit:
Instant Death: FireAir (60%)
Salamander Normal Dragon Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit:
Item Limit:
HP increases for every point of damage received from Fire creatures (excludes scroll attacks).
Son Ascetic Rare Humanoid Fire
ST:0 HP:30 MHP:30 G:60
Support / Uses abilities of supporting creature
Sorcerer Normal Humanoid Fire
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Valkyria Strange Humanoid Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 100)
Will o' the Wisp Strange Undead Fire
ST:10 HP:50 MHP:50 G:60
Item Limit:
Attacks Last / Attack Bonus: Steals G=(remaining HP x2G) from opposing Cepter

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Anubias Strange Plant Water
ST:30 HP:50 MHP:50 G:60+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Behemoth Strange Dragon Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit:
Attacks Last / Battle End: Destroys 1 random card in user's hand
Bloody Pudding Strange Undead Water
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+(supporting creature's HP) (up to a maximum of 100)
Charybdis Rare Undead Water
ST:0 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit:
In Battle: ST=(level of battle territory x20)
Crustacea Strange Animal Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit:
Penetrates: Water
Dagon Rare Undead Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: All Water creatures' HP+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Deadly Fungus Strange Plant Water
ST:20 HP:50 MHP:50 G:50
Item Limit:
Defensive / Regenerates / Battle End: MHP+10 (up to a maximum of 100)
Deep Spawn Rare Plant Water
ST:10 HP:50 MHP:50 G:60
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: Adds effect Bind to opposing Cepter
Geophage Strange Animal Water
ST:30 HP:50 MHP:50 G:60+
Item Limit:
Instant Death: (60%)
Giant Amoeba Normal Animal Water
ST:30 HP:30 MHP:30 G:60
Item Limit:
Neutralizes: FireEarth
Giant Eel Normal Animal Water
ST:30 HP:50 MHP:50 G:80
Item Limit:
Neutralizes: Earth
Hydra Strange Dragon Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit:
Regenerates (except on Fire land)
Ice Salamander Normal Dragon Water
ST:40 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit:
HP increases for every point of damage received from Water creatures (excludes scroll attacks).
Kelpie Rare Animal Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit:
Stops all passing Cepters other than user when placed on a Water land.
King Tortoise Normal Animal Water
ST:10 HP:50 MHP:50 G:45
Item Limit:
Attacks Last
Kraken Strange Animal Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit:
Neutralizes: Neutral / In Battle: HP-20 (if user owns any Fire lands)
Leviathan Rare Dragon Water
ST:40 HP:60 MHP:60 G:100+WaterWater
Item Limit:
Upon Victory: Changes land to Water
Lilith Strange Undead Water
ST:0 HP:30 MHP:30 G:80
Item Limit:
Attacks First / In Battle: ST=(# of cards in user's hand x10)
Lion's Mane Rare Animal Water
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit:
Defensive / Instant Death: creatures with ST>=40 (100%)
Lizardman Normal Humanoid Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Lung Rare Dragon Water
ST:0 HP:40 MHP:40 G:50+WaterWater
Land Limit:
Item Limit:
In Battle: ST & HP=(# of Water symbols owned by user)
Mad Clown Rare Humanoid Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: User's creatures' HP+10 in battle
Medusa Strange Humanoid Water
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opposing creature into Wall of Stone
Megalodon Normal Animal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit:
Merfolk Normal Humanoid Water
ST:20 HP:30 MHP:30 G:20
Mujina Normal Animal Water
ST:0 HP:30 MHP:30 G:50
In Battle: ST & HP=(# of cards in opposing Cepter's hand x10)
Mycoron Strange Plant Water
ST:10 HP:30 MHP:30 G:30
Item Limit:
Regenerates / Battle End: On successful enemy attack, adds a Mycoron to a random vacant land
Nessie Rare Dragon Water
ST:20 HP:40 MHP:40 G:50+Water
Item Limit:
In Battle: If battle territory is Water, HP+(level of battle territory x10)
Nymph Rare Humanoid Water
ST:10 HP:30 MHP:30 G:75+Water
Land Limit: Cannot be placed on Air
Neutralizes: Fire / Attack Bonus: Charm (Humanoid) (60%)
Pirate Normal Humanoid Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Strange Animal Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Fire
Item Limit:
Battle End: Destroys 1 random card in opposing Cepter's hand
Sea Monk Strange Humanoid Water
ST:30 HP:40 MHP:40 G:75
Land Limit: Cannot be placed on Fire
Neutralizes: Humanoid / Scroll Critical Hit / Attack Bonus: Paralysis (Humanoid)
Storm Giant Normal Humanoid Water
ST:40 HP:60 MHP:60 G:110+Water
Critical Hit: Fire
Undine Normal Undead Water
ST:30 HP:30 MHP:30 G:60
Item Limit:
Neutralizes: Water / In Battle: HP=(user's Water territories x20)
Wall of Ice Normal Undead Water
ST:0 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / In Battle: HP+20
Wizard Normal Humanoid Water
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Armadillo Strange Animal Earth
ST:20 HP:60 MHP:60 G:40
Item Limit:
In Battle: HP-30 during even-numbered rounds
Barong Strange Animal Earth
ST:20 HP:50 MHP:50 G:60+Earth
Level of occupied land cannot be changed. (except by Territory commands) / Upon Defeat: Returns to owner's hand
Basilisk Rare Dragon Earth
ST:30 HP:40 MHP:40 G:50+EarthEarth
Item Limit:
Instant Death: Humanoid Animal Dragon (60%) / Battle End: Lowers level of battle territory by 1.
Carbuncle Normal Animal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks
Cerberus Animal Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit:
Attacks Twice
Coati Animal Earth
ST:30 HP:30 MHP:30 G:40+
In Battle: ST+(# of Animal creatures in play x5)
Cockatrice Strange Animal Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit:
Attack Bonus: Transforms opposing creature into Wall of Stone
Dark Elf Strange Humanoid Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit:
Dark Master Rare Undead Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Boost: All Earth creatures' ST+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Death Gaze Rare Undead Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand (80%)
Dee & Dum Humanoid Earth
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Water
Neutralizes: All (When ten-digit of damage received is odd) (except scroll attacks)
Dragon Zombie Strange Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit:
Druid Normal Humanoid Earth
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Dryad Normal Humanoid Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land in the area
Dwarf Normal Humanoid Earth
ST:30 HP:50 MHP:50 G:70
Gargoyle Strange Undead Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending
Ghoul Strange Undead Earth
ST:40 HP:30 MHP:30 G:50+Card
Attack Bonus: Paralysis / Upon Victory: Regenerates
Giant Slug Normal Animal Earth
ST:30 HP:50 MHP:50 G:70
Item Limit:
Attacks Last / Critical Hit: Plant
Gnome Strange Humanoid Earth
ST:20 HP:40 MHP:40 G:60
Receives 1.5x toll
Green Mold Normal Plant Earth
ST:10 HP:50 MHP:50 G:45
Item Limit:
Defensive / Regenerates
Mandrake Rare Plant Earth
ST:10 HP:50 MHP:50 G:55+Earth
Land Limit: Cannot be placed on Air
Item Limit:
Battle End: If HP<20, both creatures are destroyed
Mantrap Normal Plant Earth
ST:20 HP:60 MHP:60 G:80
Item Limit:
Defensive / Instant Death: Humanoid (100%)
Mummy Normal Undead Earth
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains G=(user's lap number x50G)
Ooze Strange Undead Earth
ST:10 HP:40 MHP:40 G:65
Item Limit:
In Battle: HP+(# of creatures in play x5)
Ormec Head Rare Undead Earth
ST:0 HP:30 MHP:30 G:50+
Item Limit:
Defensive / Neutralizes: All (except scroll attacks) / Battle End: MHP-10
Pan Humanoid Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Sandman Strange Humanoid Earth
ST:30 HP:30 MHP:30 G:70+
Cannot be targeted by spells / HP & MHP cannot be changed by spells
Selenear Extra Undead Earth
ST:80 HP:80 MHP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Receives 1.5x toll
T'ao T'ieh Rare Animal Earth
ST:40 HP:40 MHP:40 G:70+Earth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+10 (up to a maximum of 100)
Tiger Beetle Normal Animal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit:
Toxic Flower Plant Earth
ST:30 HP:40 MHP:40 G:60
Item Limit:
Defensive / Attacks First / Attack Bonus: Poison
Troll Normal Humanoid Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Vampire Rare Undead Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Item Limit:
Attacks First / Attack Bonus: HP+(damage done to opposing creature)
Wall of Stone Normal Undead Earth
ST:0 HP:60 MHP:60 G:30
Land Limit: Cannot be placed on Air
Item Limit:
Defensive
Wereboar Humanoid Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30
Woodfolk Normal Plant Earth
ST:30 HP:30 MHP:30 G:60
Item Limit:
Support

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Beelzebub Rare Undead Air
ST:70 HP:70 MHP:70 G:140+AirAir+Card
Land Limit: Cannot be placed on Earth
Boost: All Air creatures' ST+10 in battle / Scroll Critical Hit / Battle End: User loses 100G
Dullahan Strange Undead Air
ST:0 HP:50 MHP:50 G:80+Air+Card
In Battle: ST=(# of user's Air territories x20)
Eidolon Normal Humanoid Air
ST:30 HP:40 MHP:40 G:40
Elf Strange Humanoid Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Genie Rare Undead Air
ST:40 HP:60 MHP:60 G:100+AirAir
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: All (except scroll attacks) / HP & MHP cannot be changed by spells / Automatically destroyed after 3 battles
Ghost Normal Undead Air
ST:30 HP:40 MHP:40 G:30
Upon Victory: HP-10
Giant Bat Normal Animal Air
ST:20 HP:30 MHP:30 G:20
Item Limit:
Gilded Raptor Air
ST:40 HP:30 MHP:30 G:70
Item Limit:
Attack Bonus: User draws a card if an item was equipped on Gilded Raptor / Upon Defeat: User gains 100G
Gremlin Humanoid Air
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Griffon Normal Animal Air
ST:50 HP:50 MHP:50 G:100
Land Limit: Cannot be placed on Earth
Item Limit:
Harpy Normal Humanoid Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Hornet Normal Animal Air
ST:40 HP:30 MHP:30 G:60
Item Limit:
Attack Bonus: Poison
Hurricane Normal Undead Air
ST:20 HP:50 MHP:50 G:50
Land Limit: Cannot be placed on Earth
Item Limit:
Defensive / Attacks First
Igneous Fatui Rare Undead Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: Humanoid Animal Dragon (80%)
Knight Normal Humanoid Air
ST:50 HP:40 MHP:40 G:80
Critical Hit: Dragon
Kung-Fu Monk Strange Humanoid Air
ST:0 HP:50 MHP:50 G:80
Attacks First / In Battle: ST=(70-HP)
Leveller Strange Animal Air
ST:40 HP:60 MHP:60 G:100+Air+
Item Limit:
Battle End: Lowers level of battle territory by 1 unless it's an land.
Mage Normal Humanoid Air
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Mothman Humanoid Air
ST:20 HP:30 MHP:30 G:20+Air
Land Limit: Cannot be placed on Earth
Attacks First / In Battle: ST+(Neutral creatures in play x10)
Myrmecoleo Rare Animal Air
ST:20 HP:30 MHP:30 G:60+
Land Limit:
Item Limit:
Attacks Last / Upon Defeat: Transforms into Dragonfly
Nightmare Undead Air
ST:30 HP:30 MHP:30 G:50+
Penetrates
Nue Rare Animal Air
ST:40 HP:50 MHP:50 G:80+Air
Land Limit: Cannot be placed on Earth
Boost: Invading creatures' ST-10 in battle
Paladin Rare Humanoid Air
ST:50 HP:50 MHP:50 G:90+Air
Land Limit: Cannot be placed on Earth
Regenerates / Instant Death: (100%)
Pegasus Normal Animal Air
ST:30 HP:20 MHP:20 G:40+Air
Item Limit:
Neutralizes: Scroll attacks / Attacks First / Cannot be targeted by spells
Powder Eater Rare Plant Air
ST:1 HP:1 MHP:1 G:10
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Strange Animal Air
ST:0 HP:40 MHP:40 G:70
Item Limit:
Attacks Twice
Roadrunner Animal Air
ST:20 HP:30 MHP:30 G:60
Item Limit:
Attacks First / Moves 2 spaces
Sabre Claw Strange Humanoid Air
ST:40 HP:20 MHP:20 G:70
Item Limit:
In Battle: ST+30 when invading
Simurgh Strange Animal Air
ST:40 HP:30 MHP:30 G:70
Item Limit:
In Battle: HP=(# of user's Air territories x20)
Siren Rare Humanoid Air
ST:30 HP:30 MHP:30 G:80+Air
Attacks First / Support / Neutralizes: Humanoid
Spectre Strange Undead Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sprite Normal Humanoid Air
ST:20 HP:20 MHP:20 G:10
Land Limit:
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:50+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Opposing creature's base ST=0
Thunder Beak Strange Dragon Air
ST:50 HP:20 MHP:20 G:60+Air
Land Limit: Cannot be placed on Earth
Item Limit:
Attacks First / Attack Bonus: Paralysis ( )
Virus Rare Undead Air
ST:10 HP:10 MHP:10 G:0+Air
Land Limit: Cannot be placed on Earth
Item Limit:
Boost: All creatures' HP-10 in battle
Wyvern Strange Dragon Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit:
Attacks First / Can move to any vacant Air land in the area

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Items

Air Slasher Weapon
G:25
ST+30 / Critical Hit: Air
Angel Cape Tool
G:70
HP+40 / Immune to Destroy Item and Steal Item effects.
Arcanum Tool [downloadable card]
G:100
Scroll attack with ST=(creature's base ST) / HP+(# of opposing Cepter's lands x5) / Immune to Destroy Item and Steal Item effects.
Armet Strange Tool
G:40
ST-10 / HP+40
Battle Axe Strange Weapon
G:30
ST+40
Bell of Law Strange Tool
G:10
ST+10 / Attack Bonus: Destroys opposing Cepter's card in hand with highest G cost
Blood Spoil Normal Scroll
G:60
Scroll Attack: ST=30 / Attack Bonus: Poison
Boomerang Strange Tool
G:50
Attacks First / ST+10 / HP+20
Buckler Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:70
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Changing Salve Normal Tool
G:0
In Battle: Swaps creature's ST and HP values.
Charm Rare Scroll
G:120
Scroll Attack: steal opposing creature if it has MHP<=30
Claymore Rare Weapon
G:60
ST+50
Coin of Piety Strange Tool
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Amulet Tool
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow Weapon
G:50
ST+30 / HP+20
Deadly Thorn Scroll
G:60
Scroll Attack: 100% Instant Death against Defensive creatures.
Dragon Shield Armor
G:10
Neutralizes: Dragon / Neutralizes: Attacks from creatures with MHP of 50 and over.
Dragon Slayer Normal Weapon
G:20
ST+30 / Critical Hit: Dragon
Dynamite Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.
Earth Shield Strange Armor
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Elven Cloak Tool
G:30
HP+30 / In Battle: Equipped creature becomes Plant.
Evil Eyeball Rare Tool
G:40
Instant Death: (100%)
Firebolt Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield Strange Armor
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Flame Tongue Weapon
G:25
ST+30 / Critical Hit: Water
Flame Whip Normal Weapon
G:30
ST+30 / Critical Hit: Animal
Freeze Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:80
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Ghoul's Claw Normal Tool
G:10
Attack Bonus: Paralysis
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G=(MHP x7G).
Gremlin Amulet Tool
G:100
Battle Start: Destroys opponent's item.
Hand Bomb Tool
G:40
Acts as Scroll Attack: ST=20 / Immune to Destroy Item and Steal Item effects.
Handcuffs Tool
G:10
ST=0 / HP+20 / Reflects: Scroll attacks.
Heavy Halberd Normal Weapon
G:30
Attacks Last / ST+50
Hell Blaze Rare Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: creatures with ST of 20 and under.
Holy Grail Tool
G:100
Neutralizes: Neutralizes: All non-scroll attacks. / Battle End: User pays (amount of neutralized damage x3G) magic.
Holy Shield Armor
G:10
Neutralizes: Undead
Holy Symbol Rare Tool
G:40
Instant Death: Undead (100%)
Icicle Normal Weapon
G:25
ST+30 / Critical Hit: Fire
Iksear Extra Tool
G:100
Attacks First / Neutralizes: FireAir / ST+30 / HP+40
Lance of Odin Rare Weapon
G:80
ST+50 / HP+10
Leather Armor Normal Armor
G:0
HP+20
Lightning Bolt Scroll
G:70
Scroll Attack: Instant Death: Humanoid Animal (70%)
Long Sword Normal Weapon
G:10
ST+30
Mace Normal Weapon
G:0
ST+20
Magic Belt Normal Tool
G:30
ST+40 / Battle End: ST-20
Magic Shield Normal Armor
G:30
HP+30 / Neutralizes: Scroll attacks
Maneater Weapon
G:30
ST+30 / Critical Hit: Humanoid
Masamune Weapon
G:40
ST+50 / HP-10
Morning Star Strange Weapon
G:40
ST+30 / HP+10
Mujina Mask Tool
G:30
HP+(# of cards in opposing Cepter's hand x10)
Necro Scarab Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Amulet Tool
G:10
Equipped creature becomes Neutral. / Critical Hit:
Nuclear Fusion Rare Scroll
G:120
Scroll Attack: ST=50
Nunchaku Normal Weapon
G:0
ST+30 / HP-10
Offering Doll Normal Tool
G:0
Battle End: Increases symbol value of same element as using creature by 30%
Petrify Stone Strange Tool
G:50
ST=0 / HP=80
Phoenix Amulet Normal Tool
G:0
Upon Defeat: Equipped creature returns to user's hand.
Plate Mail Rare Armor
G:60
HP+50
Polestar Rare Tool
G:60
Neutralizes: All non-scroll attacks. / Battle End: Using creature's HP=1
Pot of Souls Strange Tool
G:30
Regenerates / Battle End: MHP+20 (up to a maximum of 100)
Protean Ring Rare Tool
G:0
Transforms equipped creature into a random different creature.
Queen's Torch Rare Tool
G:50
HP increases for every point of damage received from Humanoid Animal creatures (excludes scroll attacks).
Ring of Vampire Tool
G:30
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Ripper Knife Strange Weapon
G:10
ST+40 / Attack Bonus: Equipped creature receives 30% of damage dealt to opponent.
Rock Biter Normal Weapon
G:25
ST+30 / Critical Hit: Earth
Sallet Normal Tool
G:20
ST-10 / HP+30
Scale Armor Strange Armor
G:30
HP+40
Silver Plow Rare Tool
G:100
HP+10 / Battle End: Raises level of battle territory by 1.
Sleep Normal Scroll
G:20
Scroll Attack: Adds Sleep to opponent.
Sling Normal Tool
G:40
Attacks First / ST+10 / HP+10
Sonic Drum Rare Tool
G:20
ST+40 / HP-20
Soul Blast Rare Scroll
G:40
Scroll Attack: ST=30 / Steals G=(User's lap number x40G) from opposing Cepter
Spear Normal Weapon
G:20
ST+20 / HP+10
Stone Hail Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Air
Succubus Ring Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Sword of Falcon Weapon
G:30
Attacks First / ST+20
Terrair Extra Tool
G:100
Attacks First / Critical Hit: WaterEarth / ST+40 / HP+30
The Hand Rare Tool
G:110
Battle Start: Steals opponent's item and uses it.
Tiger Robe Armor
G:40
If opposing creature uses an item, equipped creature's ST+40, HP+40
Tower Shield Strange Armor
G:50
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Tribal Mail
G:40
ST+(# of creatures in play of same tribe as opposing creature x5) / HP+(# of creatures in play of same tribe as equipped creature x5)
Vampire Killer Normal Weapon
G:25
ST+30 / Critical Hit: Undead
Water Shield Strange Armor
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Wind Cutter Normal Scroll
G:40
Scroll Attack: ST=30 / Scroll Critical Hit: Earth
Wind Shield Strange Armor
G:25
Neutralizes: / Neutralizes all non-scroll attack damage when equipped by a creature.
Winged Boots Normal Tool
G:10
Attacks First / Immune to Destroy Item and Steal Item effects.
Worm Sword Normal Weapon
G:20
ST+30 / Critical Hit: Plant

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Acid Rain Strange
G:70
Deals 30 damage to all Defensive creatures.
Anti-Element Strange
G:50
Target creature cannot receive land effect.
Aports Rare
G:80
Moves all other Cepters to user's location (user cannot use die this round).
Armorsmith Strange
G:30
Transforms a card in target Cepter's hand into a random Armor card.
Babble Strange
G:20
For 6 rounds, target Cepter cannot use shops and temples.
Backward Strange
G:40
Target Cepter moves backward instead of forward upon rolling the die.
Balance Normal
G:20
Each Cepter gains G=(ranking x lap number x30G).
Barricade Strange
G:10
For 3 rounds, the tolls of user's lands are increased by 30%.
Barrier Normal
G:30
For 5 rounds, target Cepter cannot be targeted by spells (except for spells which remove effects).
Bind Rare
G:60+
Target Cepter skips 1 round and gains 150G.
Binding Mist Strange
G:50
Adds Paralysis to target creature.
Camouflage Strange
G:30
Target creature receives land effect from lands of any element.
Catastrophe Rare
G:300+
Deals HP-(50% of MHP) damage to all creatures.
Changeling Rare
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange
G:40
Adds Backward to all Cepters.
Chariot Strange
G:50
Moves target creature belonging to user 2 spaces.
Charity Strange
G:50
User draws as many cards as user's current rank.
Corruption Rare
G:90
Target Cepter loses (number of symbols owned x10G) magic.
Cure Normal
G:0
Fully recovers target creature's HP.
Death Cloud Strange
G:80
Deals 20 damage to all Air creatures.
Dimension Door Normal
G:20
Transports target Cepter to a random space on the map (user cannot use die this round).
Discord Rare
G:100+
Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Dispel Magic Normal
G:10
Clears all Cepters of Enchantments.
Drain Magic Strange
G:80
User steals 30% of target enemy Cepter's magic.
Drought Strange
G:30
Level of target territory cannot be changed.
Earth Shaker Rare
G:200+
All lands occupied by a creature with MHP>= 40 lose one level.
Elemental Wrath Rare
G:100
Lowers HP of all creatures whose elements differ from the territories they inhabit by 20.
Evil Blast Rare
G:120
Deals 30 damage to target enemy creature.
Fire Explosion Strange
G:80
Deals 20 damage to all creatures.
Fly Strange
G:30
User rolls 2 dice for movement this round.
Fog Normal
G:30
Decreases target territory's toll value by 1/2.
Forest Leap Normal
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Grace Normal
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Growth Body Normal
G:20
MHP+10 to target creature (up to a maximum of 100).
Haste Normal
G:50
Locks target Cepter's die roll to 6-8 for 2 rounds.
Haunt Rare
G:40
For 1 round, a random Cepter becomes AI-controlled.
Holy Blight Strange
G:70
Deals 20 damage to all creatures.
Holy Word 0 Strange
G:50
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal
G:30
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal
G:30
Target Cepter's next die roll yields a 6.
Holy Word X Strange
G:60
Target Cepter's next die roll yields a 10.
Ice Storm Strange
G:80
Deals 20 damage to all creatures.
Insect Swarm Rare
G:120
Deals 20 damage to all creatures in target area that have already taken damage.
Judgment Rare
G:80
Target enemy Cepter or caster (2:1 chance) loses 60% of G.
Jump Normal
G:10
Transports user to nearest land user owns. User cannot roll the die this turn.
Lake Leap Normal
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Protection Normal
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange
G:50
Releases target territory from user's control and reverts it to magic.
Life Force Rare
G:70
Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream Strange
G:50
Fully recovers HP of all creatures on user's lands.
Locust Strange
G:100
Lowers target territory's level by 1.
Magic Bolt Normal
G:50
Deals 20 damage to target enemy creature.
Magic Die Normal
G:30
Locks target Cepter's die roll to 5-6 for 2 rounds.
Manna Normal
G:0
User gains (lap number x50G) magic.
Meteor Rare
G:200+
Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mind Blast Strange
G:40
For 3 rounds, target Cepter loses (number of spell cards in hand x30G) magic.
Mind Seeker Strange
G:20
User sees 6 cards from target Cepter's book and chooses 1 to steal.
Mine Strange
G:10
The first Cepter to stop on the territory enchanted by this effect loses 40% of G.
Mountain Leap
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange
G:60
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Omnipotent Extra
G:100
User chooses 1 effect among 7 possible choices.
Permission Normal
G:80
User gets clearance from all forts.
Phantasm Normal
G:30
Target creature's HP and MHP cannot be altered by spells.
Plain Leap
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Poison Mist Normal
G:40
Adds Poison to target creature / MHP-10 to target creature.
Pressure Normal
G:70
Lowers the value of all symbols by 30%.
Raise Dead Strange
G:30
Returns last destroyed creature to hand.
Reform Rare
G:80+
User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation Strange
G:70
User discards all cards from current hand and draws an equal number of new cards from their book.
Remove Curse Normal
G:10
Removes Enchantments from all creatures (territories) in the target area.
Revival Normal
G:70
Target Cepter's book is reverted to the state it was in when the game began.
Shatter Normal
G:30
User chooses a non-creature card from target Cepter's hand and destroys it.
Silence Strange
G:70
Prevents target enemy Cepter from using creature cards for 2 rounds.
Sink Rare
G:150
Transforms target level<=3 territory into a Water land.
Slow Normal
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Snatch
G:50
User steals a random card from target enemy Cepter's hand.
Solitude Strange
G:10
For 6 rounds, target Cepter's creatures receive no assist nor boost effects.
Soul Steal
G:10
For 4 rounds, user receives 50G for each creature destroyed.
Squeeze Strange
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Swap Spell
G:140
User exchanges hands with target enemy Cepter.
Telekinesis Rare
G:100
Moves target creature 1 space.
Teleport Normal
G:10
Transports user to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Tempest Rare
G:200+
Deals 20 damage to all creatures with ST<=40.
Theosophy Strange [downloadable card]
G:100
Adds Land Protection to all occupied territories lower than level 3.
Thunderstorm Strange
G:80
Deals 20 damage to all creatures.
Time Bomb Strange
G:20
Explodes 3 rounds after being added to target territory, Cepters within 1 square lose 50% of G.
Turnover Strange
G:70
ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Unsummon Rare
G:150+
Returns target creature on level<=3 territory to owner's hand.
Upheaval Rare
G:150
Transforms target level<=3 territory into a Fire land.
Waste Strange
G:70
Target Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal
G:10
ST=0 to target creature.
Weaponsmith
G:30
Transforms a card in target Cepter's hand into a random Weapon card.
Weathering Rare
G:150
Transforms target level<=3 territory into a Air land.
Wild Growth Rare
G:150
Transforms target level<=3 territory into a Earth land.
Wind of Hope Strange
G:40
User draws 2 cards from their book.
Wizard's Eye Normal
G:20
User sees the next 6 cards of target Cepter's book and gains G=(cost of card with highest G cost).
Word of Recall Strange
G:70
Transports user straight to castle. User cannot roll the die this turn.

Last Updated on Wednesday, 18 December 2013 20:28

Card of the Moment

Land Protection DS
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).

Culdcept DS

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