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Creatures - Humanoid

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

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Neutral Neutral Creatures

Baldanders Strange Humanoid Neutral
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into random creature
Bandit Normal Humanoid Neutral
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals G=(damage done x2G) from opposing Cepter
Berserker Normal Humanoid Neutral
ST:40 HP:50 MHP:50 G:50
Attack Bonus: Receives 30% of damage done to opposing creature
Borgess Rare Humanoid Neutral
ST:30 HP:30 MHP:30 G:50
Boost: All Neutral creatures' HP+20 in battle
Cleric Strange Humanoid Neutral
ST:10 HP:30 MHP:30 G:50
Support / Instant Death: Undead (70%)
Cyclops Normal Humanoid Neutral
ST:50 HP:50 MHP:50 G:60
Attacks Last
Doppelganger Rare Humanoid Neutral
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into opposing creature
Ethereal Queen Rare Humanoid Neutral
ST:30 HP:40 MHP:40 G:40
In Battle: HP=(total # of opposing Cepter's lands x10)
Fighter Normal Humanoid Neutral
ST:40 HP:40 MHP:40 G:40
Goblin Normal Humanoid Neutral
ST:20 HP:30 MHP:30 G:0
Hobgoblin Normal Humanoid Neutral
ST:30 HP:40 MHP:40 G:30
Critical Hit: Humanoid
Hoodlum Normal Humanoid Neutral
ST:40 HP:40 MHP:40 G:20
In Battle: Does 1/2 damage if enemy creature's ST>=40
Little Gray Rare Humanoid Neutral
ST:10 HP:30 MHP:30 G:50+
Attack Bonus: Transports opponent to random empty land (50%)
Migoal Rare Humanoid Neutral
ST:40 HP:40 MHP:40 G:80+Card
Critical Hit: WaterEarth / Neutralizes: FireAir
Ninja Humanoid Neutral
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Samurai Humanoid Neutral
ST:50 HP:30 MHP:30 G:80
Instant Death: Humanoid (70%)
Thief Normal Humanoid Neutral
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item and uses it if using no item of its own
Unseen Stalker Strange Humanoid Neutral
ST:20 HP:20 MHP:20 G:60
Item Limit:
Neutralizes: All (except scroll attacks)
Werewolf Strange Humanoid Neutral
ST:30 HP:30 MHP:30 G:30+Card
Attack Bonus: Transforms opposing creature into Wolf (100%)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Fire Fire Creatures

Ashura Humanoid Fire
ST:50 HP:50 MHP:50 G:80
Defensive / Battle End: Adds effect Backward to opposing Cepter
Fire Giant Normal Humanoid Fire
ST:50 HP:50 MHP:50 G:100+Fire
Critical Hit: Water
Homunculus Humanoid Fire
ST:10 HP:20 MHP:20 G:30+Fire
Defensive / Battle End: Evolves into Flame Lord
Kobold Normal Humanoid Fire
ST:20 HP:30 MHP:30 G:20
Minotaur Normal Humanoid Fire
ST:40 HP:40 MHP:40 G:70
Pyromancer Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Makes a ST=30 scroll attack when not using an item / Battle End: On successful hit by opposing creature: ST=20, MHP=30
Son Ascetic Rare Humanoid Fire
ST:0 HP:30 MHP:30 G:60
Support / Uses abilities of supporting creature
Sorcerer Normal Humanoid Fire
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Valkyria Strange Humanoid Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 100)

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Water Water Creatures

Lizardman Normal Humanoid Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Mad Clown Rare Humanoid Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: User's creatures' HP+10 in battle
Medusa Strange Humanoid Water
ST:30 HP:30 MHP:30 G:50+
Attack Bonus: Transforms opposing creature into Wall of Stone
Merfolk Normal Humanoid Water
ST:20 HP:30 MHP:30 G:20
Nymph Rare Humanoid Water
ST:10 HP:30 MHP:30 G:75+Water
Land Limit: Cannot be placed on Air
Neutralizes: Fire / Attack Bonus: Charm (Humanoid) (60%)
Pirate Normal Humanoid Water
ST:10 HP:30 MHP:30 G:45
Support
Sea Monk Strange Humanoid Water
ST:30 HP:40 MHP:40 G:75
Land Limit: Cannot be placed on Fire
Neutralizes: Humanoid / Scroll Critical Hit / Attack Bonus: Paralysis (Humanoid)
Storm Giant Normal Humanoid Water
ST:40 HP:60 MHP:60 G:110+Water
Critical Hit: Fire
Wizard Normal Humanoid Water
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Earth Earth Creatures

Dark Elf Strange Humanoid Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit:
Dee & Dum Humanoid Earth
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on Water
Neutralizes: All (When ten-digit of damage received is odd) (except scroll attacks)
Druid Normal Humanoid Earth
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Dryad Normal Humanoid Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land in the area
Dwarf Normal Humanoid Earth
ST:30 HP:50 MHP:50 G:70
Gnome Strange Humanoid Earth
ST:20 HP:40 MHP:40 G:60
Receives 1.5x toll
Pan Humanoid Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Sandman Strange Humanoid Earth
ST:30 HP:30 MHP:30 G:70+
Cannot be targeted by spells / HP & MHP cannot be changed by spells
Troll Normal Humanoid Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Wereboar Humanoid Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Air Air Creatures

Eidolon Normal Humanoid Air
ST:30 HP:40 MHP:40 G:40
Elf Strange Humanoid Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Gremlin Humanoid Air
ST:20 HP:30 MHP:30 G:70
Item Limit:
Battle Start: Destroys opponent's item.
Harpy Normal Humanoid Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Knight Normal Humanoid Air
ST:50 HP:40 MHP:40 G:80
Critical Hit: Dragon
Kung-Fu Monk Strange Humanoid Air
ST:0 HP:50 MHP:50 G:80
Attacks First / In Battle: ST=(70-HP)
Mage Normal Humanoid Air
ST:0 HP:30 MHP:30 G:45
Item Limit:
Support / Scroll Critical Hit
Mothman Humanoid Air
ST:20 HP:30 MHP:30 G:20+Air
Land Limit: Cannot be placed on Earth
Attacks First / In Battle: ST+(Neutral creatures in play x10)
Paladin Rare Humanoid Air
ST:50 HP:50 MHP:50 G:90+Air
Land Limit: Cannot be placed on Earth
Regenerates / Instant Death: (100%)
Sabre Claw Strange Humanoid Air
ST:40 HP:20 MHP:20 G:70
Item Limit:
In Battle: ST+30 when invading
Siren Rare Humanoid Air
ST:30 HP:30 MHP:30 G:80+Air
Attacks First / Support / Neutralizes: Humanoid
Sprite Normal Humanoid Air
ST:20 HP:20 MHP:20 G:10
Land Limit:
Neutralizes: Attacks from creatures with MHP of 40 and up.

Last Updated on Wednesday, 18 December 2013 15:50

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