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Creature-Enchant Combos

Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

Dryad Normal Humanoid Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land in the area
Land Protection Normal
G:80
Target territory cannot be targeted by spells (except spells which remove effects)

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Old Willow Rare Plant Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit:
Defensive / If placed on Fire land, makes opposing Cepters stop
Kelpie Rare Animal Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit:
If placed on Water land, makes opposing Cepters stop
Mine Strange
G:10
The first Cepter to stop on the territory enchanted by this effect loses 40% of G

"It's a Kelpie Mine... BOOM!" - Jasoya

Last Updated on Wednesday, 10 July 2013 15:30

Card of the Moment

Winged Boots DS
G:10
Attacks First / Immune to Destroy Item and Steal Item effects.

Culdcept DS

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