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Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Cepter-Enchant Combos, as you might have guessed, involve casting an enchantment on yourself, your ally, or an opposing Cepter in combination with a creature's ability, spell effect, or whatever to achieve a more beneficial or more destructive result.

Gnome Strange Humanoid Earth
ST:20 HP:40 MHP:40 G:60
Receives 1.5x toll
Selenear Extra Undead Earth
ST:80 HP:80 MHP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Receives 1.5x toll
Barricade Strange
G:10
For 3 rounds, the tolls of user's lands are increased by 30%

"As if a toll-and-a-half wasn't painful enough... " - Andyman

 
Old Willow Rare Plant Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit:
Defensive / If placed on Fire land, makes opposing Cepters stop
Kelpie Rare Animal Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit:
If placed on Water land, makes opposing Cepters stop
Backward Strange
G:40
Target Cepter moves backwards next turn

"Didn't exhaust them on the first big toll? Drag 'em back for another one!" - Andyman

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Creature-Enchant Combos are just what they sound like: An enchantment on a creature that results in more than the sum of its parts, or results in an unusual effect.

Dryad Normal Humanoid Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land in the area
Land Protection Normal
G:80
Target territory cannot be targeted by spells (except spells which remove effects)

"Find a green land, become Grimalkin, await your next victim." - Russel09

 
Old Willow Rare Plant Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit:
Defensive / If placed on Fire land, makes opposing Cepters stop
Kelpie Rare Animal Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit:
If placed on Water land, makes opposing Cepters stop
Mine Strange
G:10
The first Cepter to stop on the territory enchanted by this effect loses 40% of G

"It's a Kelpie Mine... BOOM!" - Jasoya

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

In-Battle Combos are the simplest of all the combos in Culdcept DS, and often the most effective. Creature + Item = mayhem.

 

 

(all Attacks First creatures)

Ghoul's Claw Normal Tool
G:10
Attack Bonus: "Paralysis"

"Bummed that Nike isn't in Culdcept DS? Not any more!" - Andyman

 
Bandit Normal Humanoid Neutral
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals G=(damage done x2G) from opposing Cepter
Bistair Extra Undead Fire
ST:80 HP:80 MHP:80 G:100+FireFireFire
Land Limit: Cannot be placed on Water
Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Selenear Extra Undead Earth
ST:80 HP:80 MHP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Receives 1.5x toll

"240G minimum theft for only 120G, and you'll walk right through most Attacks First defenders." - Andyman

 
Bloody Pudding Strange Undead Water
ST:20 HP:20 MHP:20 G:30
Item Limit:
Support / Battle Start: MHP+(supporting creature's HP) (up to a maximum of 100)
Bistair Extra Undead Fire
ST:80 HP:80 MHP:80 G:100+FireFireFire
Land Limit: Cannot be placed on Water
Attacks First / Attack Bonus: Steals G=(# of opposing Cepter's laps x20G)
Elder Dragon Rare Dragon Fire
ST:60 HP:80 MHP:80 G:140+FireFire
Land Limit: Cannot be placed on Water
Item Limit:
Boost: All Dragon creatures' ST & HP+10 / Scroll Critical Hit
Dagon Rare Undead Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: All Water creatures' HP+10 / Battle End: User loses 100G
Dark Master Rare Undead Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Boost: All Earth creatures' ST+10 / Battle End: User loses 100G
Selenear Extra Undead Earth
ST:80 HP:80 MHP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Receives 1.5x toll

"Jell-O Instant Maxed-Out Pudding!" - Andyman

 
Cait Sith Strange Animal Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells / Neutralizes: Creatures with ST>=40
Buckler Normal Armor
G:40
Neutralizes: ST<=30

"I am invincible!!! (except for scrolls)" - Whooh05

 
Death Gaze Rare Undead Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks / Instant Death: All (80%) /  Removes all cards of opposing creature from opposing Cepter's deck after destroying it
Earth Shield Strange Armor
G:25
Neutralizes: / Neutralizes: All (when used by a creature) (except scroll attacks)

"Your opponent better pray to Culdra that he neutralizes your attack or somehow falls into the 20% survival chance (if he even has more than 50HP in battle)... hmm, yeah... good luck with that!" - Andyman

 
Decoy Strange Undead Neutral
ST:0 HP:10 MHP:10 G:40+
Item Limit:
Reflects: All (except scroll attacks)
Unseen Stalker Strange Humanoid Neutral
ST:20 HP:20 MHP:20 G:60
Item Limit:
Neutralizes: All (except scroll attacks)
Ormec Head Rare Undead Earth
ST:0 HP:30 MHP:30 G:50+
Defensive / Neutralizes: All (except scroll attacks) / Battle End: MHP-10
Genie Rare Undead Air
ST:40 HP:60 MHP:60 G:100+AirAir
Land Limit: Cannot be placed on Earth
Item Limit:
Neutralizes: All (except scroll attacks) / HP & MHP cannot be changed by spells / Automatically destroyed after 3 battles
Handcuffs Tool
G:10
ST=0 / HP+20 / Reflects: Scroll attacks
Petrify Stone Strange Tool
G:50
ST=0 / HP=80

"I am invincible! Wait... hey... put that Gremlin Amulet away..." - Andyman

 
Fire Drake Strange Dragon Fire
ST:30 HP:40 MHP:40 G:70
In Battle: ST+(# of Fire creatures in play x5)
Mothman Humanoid Air
ST:20 HP:30 MHP:30 G:20+Air
Land Limit: Cannot be placed on Earth
Attacks First / In Battle: ST+(Neutral creatures in play x10)
Gremlin Amulet Tool
G:100
Battle Start: Destroys opposing creature's item or supporting creature

"The two strongest attackers in the game, and their victims can't even arm themselves..." - Andyman

 
Igneous Fatui Rare Undead Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: Humanoid Animal Dragon (80%)
   

(any Attacks First item)

"Marshmallow Fluff of death." - Andyman

 
Igneous Fatui Rare Undead Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: Humanoid Animal Dragon (80%)
Wind Shield Strange Armor
G:25
Neutralizes: / Neutralizes: All (when used by a creature) (except scroll attacks)

"Let's ramp things up with a little first attack action. This pretty much forces them to use a defensive item or die." - Whooh05

 
Mummy Normal Undead Earth
ST:20 HP:50 MHP:50 G:40
Item Limit:
Defensive / Upon Defeat: User gains G=(user's lap number x50G)
Gilded Raptor Air
ST:40 HP:30 MHP:30 G:70
Item Limit:
Attack Bonus: If using an item, draw 1 card / Upon Defeat: User gains 100G
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G=(MHP x7G)

"Kill me, please." - Andyman

 
Son Ascetic Rare Humanoid Fire
ST:0 HP:30 MHP:30 G:60
Support / Uses abilities of supporting creature
Homunculus Humanoid Fire
ST:10 HP:20 MHP:20 G:30+Fire
Defensive / Battle End: Evolves into Flame Lord

"Pop goes the Flame Lord!" - Andyman

 
Sprite Normal Humanoid Air
ST:20 HP:20 MHP:20 G:10
Land Limit:
Neutralizes: Creatures with MHP>= 40
Gem of Life Tool
G:20
Battle End: If HP=20 or less, using creature and opposing creature are destroyed

"Great way to take out a beefy land holder." - Whooh05

 
Wraith Undead Neutral
ST:10 HP:30 MHP:30 G:40+Card
Item Limit:
Instant Death: All (60%) / Battle End: Is destroyed
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G=(MHP x7G)

"Best-case scenario, you get 210G and they're dead... worst-case scenario, you get 210G to offset the toll. Win-win!" - Andyman

 
Wraith Undead Neutral
ST:10 HP:30 MHP:30 G:40+Card
Item Limit:
Instant Death: All (60%) / Battle End: Is destroyed
Necro Scarab Tool
G:60
Upon Defeat: Using creature transforms into Zombie

"Kill them, then put a Zombie on the newly empty land!" - Andyman

 
Zombie Normal Undead Neutral
ST:20 HP:50 MHP:50 G:20
Item Limit:
Battle End: HP-20
Necro Scarab Tool
G:60
Upon Defeat: Using creature transforms into Zombie

"Oh man, you killed me... guess I'll just have to break out my... backup Zombie!" - Andyman

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Map Combos are accomplished by placing two or more creatures on the map that have boosts or global effects that complement each other or result in an unusual effect.

Dagon Rare Undead Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Boost: All Water creatures' HP+10 / Battle End: User loses 100G
Mad Clown Rare Humanoid Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: User's creatures' HP+10

"Sea Borgess!" - Andyman

 
Elder Dragon Rare Dragon Fire
ST:60 HP:80 MHP:80 G:140+FireFire
Land Limit: Cannot be placed on Water
Item Limit:
Boost: All Dragon creatures' ST & HP+10 / Scroll Critical Hit
Flame Lord Rare Undead Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Boost: All Fire creatures' HP+10 / Battle End: User loses 100G

"+10ST/+20HP to all Fire+Dragon creatures... Dragon, Elder Dragon, Fire Drake, Radon, and Salamander... all of which are pretty scary before this combo!" - Andyman

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Multi-Step Combos are a whole lot simpler to understand than they are to execute successfully - but when you do pull them off, they can be devastating. They require at least two steps, but sometimes as many as five or six.

 

(any mass-damage spell or Territory Ability)
Insect Swarm Rare
G:120
All wounded creatures in target area HP-20

"Need to wipe the board out? (Warning: This will not make you any friends... Enjoy!)" - Whooh05

 
Catastrophe Rare
G:300+
All creatures' HP-(50% of MHP)
Catastrophe Rare
G:300+
All creatures' HP-(50% of MHP)

"No matter how high and mighty the creatures are out on the field, everything dies with this combo." - Jasoya
"Sandman: 'Hey Genie! Where'd everybody go?'" - Andyman

Jump To: Cepter-Enchant ~ Creature-Enchant ~ In-Battle ~ Map ~ Multi-Step ~ Setup

Setup Combos generally involve casting a spell on a creature or Cepter to set up that Cepter for a nasty surprise (or a nice benefit) very soon.

 

 

(mass damage spells)

Soul Steal
G:10
For 4 rounds, user receives 50G for each creature destroyed

"Feast For One, to go, please... hold the Phantasm. Muahahahaha!" - Andyman

 
Binding Mist Strange
G:50
Adds "Paralysis" to target creature
Chariot Strange
G:50
Move target creature belonging to user 2 squares
Telekinesis Rare
G:100
Move target creature 1 square

"Unless the creature in the crosshairs of this wicked combo can't be targeted, it's probably dead meat." - Andyman

 
Evil Blast Rare
G:120
Target enemy creature's HP-30
Unsummon Rare
G:150+
Returns target creature on level<=3 land to owner's hand
Dryad Normal Humanoid Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land in the area
Wyvern Strange Dragon Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit:
Attacks First / Can move to any vacant Air land in the area

"I'll take that land, thanks!" - Andyman

 
Gnome Strange Humanoid Earth
ST:20 HP:40 MHP:40 G:60
Receives 1.5x toll
Selenear Extra Undead Earth
ST:80 HP:80 MHP:80 G:100+EarthEarthEarth
Land Limit: Cannot be placed on Air
Attacks First / Receives 1.5x toll
Holy Word 0 Strange
G:50
Target Cepter moves 0 spaces this round

"How to lose 6000G in two turns..." - Whooh05

 
Pressure Normal
G:70
All symbols' values decreased by 30%
Lung Rare Dragon Water
ST:0 HP:40 MHP:40 G:50+WaterWater
Land Limit:
Item Limit:
In Battle: ST & HP=(# of Water symbols owned by user)

"Not willing to spend the big bucks to make Lung a contender? Drop the stock market with Pressure and buy, buy, buy! This has the added benefit of hitting those symbol users where it hurts." - Whooh05

 
Silence Strange
G:70
Target Cepter cannot summon creatures for 2 rounds
Old Willow Rare Plant Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit:
Defensive / If placed on Fire land, makes opposing Cepters stop
Kelpie Rare Animal Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit:
If placed on Water land, makes opposing Cepters stop

"Ensures that your opponent cannot attack when Old Willow or Kelpie flags it down." - Russel09

 
Weakness Normal
G:10
Target creature's ST=0
Lunatic Hare Rare Animal Neutral
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opposing creature's ST and HP values

"Drain their ST to 0 and kill them at the end of combat." - Whooh05

Last Updated on Wednesday, 10 July 2013 15:24

Card of the Moment

Genie DS
ST:40 HP:60 MHP:60
G:100+
Land Limit:
Item Limit:
Neutralizes: All (except scroll attacks) / HP & MHP cannot be changed by spells / Automatically destroyed after 3 battles

Culdcept DS

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