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Spells - All

Every card has been verified with the Culdcept Wiki and the Culdcept Complete CardBook for accuracy. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Spell Spells

Acid Rain Strange Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Aether Flash Rare Multi-Enchant [downloadable]
G:50
For 6 rounds, the summoning cost for all creatures is 90G and their summoning conditions are ignored.
Anti-Element Strange Single-Enchant
G:50
Target creature cannot receive land effect. / User draws a card.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel effects).
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Backward Normal Single-Enchant
G:40
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Rare Single-Enchant
G:60+Card
Target Cepter cannot move for 1 round. / Target Cepter receives 150G.
Binding Mist Strange Single-Enchant
G:40
Adds Paralysis to target creature.
Bistair Extra Single-Target Flash
G:100
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Blacksmith
G:50
Transforms a card in target Cepter's hand into a random Armor or Weapon card.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element. / Recycles to Book.
Catastrophe Rare Multi-Flash
G:300+Card
Deals damage= (50% of MHP) to all creatures.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange Multi-Enchant
G:40
All Cepters travel in the opposite direction next turn.
Chariot Strange Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Charity Strange
G:50
User draws as many cards as user's current rank.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP. / User draws a card.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Discord Rare
G:100+
Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Disease Normal Single-Enchant
G:30
In battle, ST & HP-20 to target creature. / User draws a card.
Dispel Magic Normal Single-Flash
G:20
Removes effect from target Cepter. / Recycles to Book.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Normal Single-Enchant
G:40
For 5 rounds, User gains 50% of tolls collected by other Cepters.
Drought Normal Single-Enchant
G:30
Level of target territory cannot be changed. / User draws a card.
Earth Shaker Rare Multi-Flash
G:200+Card
Level of all territories occupied by creatures with MHP of 40 and up is lowered by 1.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Rare Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains (number of symbols Target Cepter lost x10G) magic.
Elemental Wrath Rare Multi-Flash
G:70
Deals 20 damage to all creatures whose elements differ from the territories they occupy.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of effects.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:100
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with effect and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
All creatures in the target area with Single-Enchant effects gain MHP+10 (up to a maximum of 100) and lose their Single-Enchant effects.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find Strange Single-Target Flash
G:20
User draws 1 card. / Recycles to Hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Fly Strange Single-Target Flash
G:50
User rolls two dice this turn.
Fog Normal Single-Enchant
G:30
Decreases target territory's toll value by 1/2. / User draws a card.
Foresight Normal Single-Flash
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Normal Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / User draws a card.
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:60
Locks target Cepter's die roll to 5-7 for 2 rounds.
Holy Word 0 Strange Single-Enchant
G:50
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 6.
Holy Word 8 Strange Single-Enchant
G:50
Target Cepter's next die roll yields an 8.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Rare Multi-Flash
G:120
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects) for 6 rounds.
Lake Leap Normal Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Drain
G:50
User steals (number of target's possessed territories x30G) magic from target enemy Cepter.
Land Protection Normal Single-Enchant
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange Single-Flash
G:100
Releases target territory from user's control and reverts it to magic.
Life Force Rare Single-Enchant
G:70
Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream Normal Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Locust Strange Single-Flash
G:100
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Booster Rare Single-Enchant
G:60
The level of a territory belonging to the user can be raised for 1/2 the normal cost this turn.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Rare Multi-Flash
G:50
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Meteor Rare Single-Target Flash
G:200+Card
Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mountain Leap Normal Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Single-Enchant
G:60
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Normal Single-Flash
G:100
User gets clearance from all forts.
Phantasm Normal Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Pilgrim Single-Flash
G:50
User can use the temple this turn. If the map has no temple, user draws a card.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Plain Leap Normal Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Poison Mind
G:10
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy.
Polymorph Extra Single-Target Flash
G:80
Transforms target creature into a random different creature.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with effects.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence Strange Single-Flash
G:60
Transforms target level <=4 territory into a land.
Ray of Law Strange Multi-Flash
G:60
Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle. / ST=0
Reform Rare
G:80+
User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation Rare Single-Flash
G:70
User discards all cards from current hand and draws an equal number of new cards from their book plus one additional card.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:20
Removes effect from target creature (territory). / Recycles to Book.
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Revival Normal Single-Flash
G:70
Target Cepter's book is reverted to the state it was in when the game began.
Scourge Strange Multi-Flash
G:80+Card
Decreases magic of all Cepters with effects by 40%.
Selenear Single-Target Flash
G:100
User gains G= (# of user's Earth territories x100G) magic.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Shatter Normal
G:30
User chooses a non-creature card from target Cepter's hand and destroys it.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Silence Strange Single-Enchant
G:60
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum Rare Single-Enchant
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink Rare Single-Target Flash
G:150
Transforms target level <=3 territory into a Water land.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis Extra Single-Target Flash
G:100
User gains 200G. / User gains a further 1000G if he has a level 3 or higher land with a matching creature on it.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal Strange Single-Enchant
G:10
User gains G= (# of destroyed creatures x50G) magic for 4 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120+Card
Lowers level of target enemy Cepter's highest-level territory by 1.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures with ST of 40 or under.
Theft Rare
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Thorn Fetter Normal Single-Enchant
G:20
Target creature cannot be moved normally. / Battle End: MHP-20.
Thunderstorm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turnover Strange
G:70
ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Turn to the Wall Rare Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Tyranny Rare
G:100+
Adds Paralysis to all creatures with MHP of 30 and under.
Uniformity Strange Single-Enchant
G:60
For 3 rounds, the toll of each territory belonging to the user will be 200G.
Upheaval Rare Single-Flash
G:150
Transforms target level <=3 territory into a Fire land.
Vitality Normal Single-Enchant
G:30
In battle, ST & HP+20 to target creature. / User draws a card.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal Single-Flash
G:20
ST=0 to target creature. / User draws a card.
Weathering Rare Single-Flash
G:150
Transforms target level <=3 territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target level <=3 territory into a Earth land.
Wind of Hope Strange Single-Flash
G:40
User draws 2 card from their book.
Word of Recall Strange Single-Flash
G:90
Transports user straight to castle. User cannot roll the die this turn.

Thanks to: imagineer, Jasoya, Lizardman, PzKwIVG, shaowebb, Whooh05, wiki.culdcept.net

Last Updated on Thursday, 11 July 2013 15:46

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