Every card has been verified with the Culdcept Wiki and the Culdcept Complete CardBook for accuracy. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.
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Neutral Creatures
Amber Mosquito ST:0 HP:40 MHP:40 G:30 Item Limit: In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop ST:30 HP:30 MHP:30 G:60 Territory (30G): Removes effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Baldanders ST:0 HP:30 MHP:30 G:10 In Battle: Transforms into a random creature.
Bandit ST:20 HP:20 MHP:20 G:20 Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α ST:40 HP:20 MHP:20 G:60 Item Limit: Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β ST:20 HP:40 MHP:40 G:60 Item Limit: Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Borgess ST:30 HP:30 MHP:30 G:50 Boost: HP+20 to creatures.
Brass Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Bronze Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All creatures cannot use the Support ability.
Clay Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Cleric ST:10 HP:30 MHP:30 G:50 Support / Instant Death: 100% against creatures.
Clockwork Owl ST:0 HP:30 MHP:30 G:10 Item Limit: Territory (30G): Target Cepter can choose movement direction next turn.
Colossus ST:70 HP:70 MHP:70 G:120 Item Limit: Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Cyclops ST:50 HP:50 MHP:50 G:60 Attacks Last
Dancing Doll ST:20 HP:20 MHP:20 G:10 Territory (70G): Lowers the value of all symbols by 20%.
Doppelganger ST:0 HP:30 MHP:30 G:10+ In Battle: Transforms into same creature as opponent.
Dragonoid ST:30 HP:30 MHP:30 G:40 Support / Scroll Critical Hit
Ebony Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter ST:40 HP:40 MHP:40 G:40
Giant Rat ST:20 HP:10 MHP:10 G:0 Item Limit: Attacks First
Goblin ST:20 HP:30 MHP:30 G:0
Gold Idol ST:0 HP:20 MHP:20 G:70 Item Limit: Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem ST:0 HP:30 MHP:30 G:0 Item Limit: Defensive / Territory (0G): Gives its user 200G, then is destroyed.
Granite Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Great Fossil ST:0 HP:30 MHP:30 G:40+ Item Limit: Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Horned Chameleon ST:20 HP:30 MHP:30 G:40 Item Limit: Receives land effect from lands of any element.
Iron Idol ST:0 HP:20 MHP:20 G:40 Item Limit: Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol ST:0 HP:20 MHP:20 G:60 Item Limit: Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight ST:0 HP:40 MHP:40 G:80 In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray ST:10 HP:30 MHP:30 G:50+ Attack Bonus: Moves opposing creature to random vacant land. (50%)
Living Shield ST:0 HP:30 MHP:30 G:40 Item Creature
Living Spear ST:20 HP:20 MHP:20 G:50 Item Creature
Living Sword ST:30 HP:1 MHP:1 G:30 Item Creature
Lunatic Hare ST:20 HP:30 MHP:30 G:20 Battle End: Swaps opponent's ST and HP values.
Metal Bug ST:20 HP:40 MHP:40 G:40 Item Limit: Territory (80G): Destroys target creature, then is destroyed itself.
Mystic [downloadable] ST:40 HP:30 MHP:30 G:60+ Territory (30G): Target creature's MHP+10 / Instant Death: 70% vs. creatures with MHP of 60 or higher.
Ninja ST:40 HP:40 MHP:40 G:80 Attacks First / Scroll Critical Hit
Red Cap ST:30 HP:30 MHP:30 G:50+ In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Samurai ST:50 HP:30 MHP:30 G:80 Instant Death: 70% vs. creatures with ST of 40 or higher.
Sanctum Guard ST:40 HP:40 MHP:40 G:70 Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shadefolk ST:10 HP:40 MHP:40 G:60 In Battle: ST= (number of creatures in play of the same element as the opposing creature x10) / Revenge: Creature's user steals 30% of the opposing Cepter's magic.
Silver Idol ST:0 HP:20 MHP:20 G:50 Item Limit: Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton ST:30 HP:40 MHP:40 G:30 Regenerates
Squonk ST:20 HP:30 MHP:30 G:0 Support / Upon Victory: Returns to user's hand.
Statue ST:0 HP:50 MHP:50 G:20 Item Limit: Defensive / Does not receive lap recovery.
Steam Gear ST:50 HP:50 MHP:50 G:80 Item Limit: Claims 1/2 the standard toll value.
Thief ST:20 HP:40 MHP:40 G:30 Battle Start: Steals opponent's item if using no items of your own.
Boggart ST:10 HP:30 MHP:30 G:30 Item Limit: Claims double the standard toll value. / Returns to user's hand if destroyed by spell or territory ability.
Burning Titan ST:60 HP:60 MHP:60 G:90 Item Limit: In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith ST:20 HP:30 MHP:30 G:60 Land Limit: Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Camazotz ST:20 HP:40 MHP:40 G:50+ Item Limit: In Battle: ST+ (opposing creature's ST) / Upon Victory: Opposing Cepter loses 30% of his most-owned symbol
Catoblepas ST:30 HP:50 MHP:50 G:80+ Item Limit: Attack Bonus: Poison / Revenge: Lowers level of battle territory by 1.
Chimera ST:30 HP:50 MHP:50 G:80+ Item Limit: Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Conjurer ST:20 HP:30 MHP:30 G:40 Item Limit: Territory (80G): Summons Ba-Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha ST:10 HP:20 MHP:20 G:10 Territory (80G): Adds Land Protection to target territory.
Domovoi ST:20 HP:20 MHP:20 G:10 Territory (30G): Adds Phantasm to target territory.
Dragon ST:40 HP:60 MHP:60 G:100+ Land Limit: Item Limit: Attacks First / In Battle: ST+20, HP-20 when invading.
Dragonfly ST:30 HP:20 MHP:20 G:20 Item Limit: Attacks First
Executor ST:70 HP:20 MHP:20 G:60+ Item Limit:
Fanatic ST:20 HP:20 MHP:20 G:25+ Territory (50G): Decreases its own HP by 10, and does 20 damage to the target creature.
Fire Drake ST:30 HP:40 MHP:40 G:80 In Battle: ST+ (# of creatures in play x5)
Fire Giant ST:50 HP:50 MHP:50 G:95+ Critical Hit:
Flame Lord ST:70 HP:70 MHP:70 G:140++ Land Limit: Scroll Critical Hit / Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Gas Cloud ST:30 HP:30 MHP:30 G:70 Item Limit: Neutralizes: 1/2 of damage received (excludes scroll attacks).
General Guan ST:30 HP:40 MHP:40 G:90+ Item Limit: Attacks First / In Battle: ST+ (# of MHP>=50 creatures in play x5).
Manes ST:30 HP:40 MHP:40 G:50 Land Limit: In Battle: HP+20 if battle territory has upon it.
Manticore ST:0 HP:50 MHP:50 G:70 In Battle: ST & HP= (number of cards in user's hand x10).
Mattocktail ST:30 HP:40 MHP:40 G:70+ Attacks First / Upon Victory: Raises level of battle territory by 1.
Minotaur ST:40 HP:40 MHP:40 G:70
Old Willow ST:20 HP:40 MHP:40 G:50+ Item Limit: Defensive / Stops all passing Cepters other than user when placed on a land.
Peri ST:30 HP:30 MHP:30 G:40+ Cannot be targeted by spells or territory abilities. / In Battle: ST & HP= (# of cards remaining in user's book +10).
Phoenix ST:30 HP:30 MHP:30 G:40 Item Limit: Upon Defeat: Returns to user's hand.
Pillar of Flame ST:30 HP:50 MHP:50 G:30 Item Limit: Defensive
Pyromancer ST:30 HP:50 MHP:50 G:70 In Battle: Makes a ST=30 scroll attack when not using an item. / Battle End: On successful hit by opposing creature: ST=20, MHP=30.
Salamander ST:40 HP:50 MHP:50 G:80+ Land Limit: Item Limit: HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad ST:20 HP:30 MHP:30 G:30 Support / Territory (30G): Clears all Cepters of effects.
Son Ascetic ST:0 HP:30 MHP:30 G:60 Support (Uses abilities of the supporting creature).
Sulfurous Balloon ST:10 HP:40 MHP:40 G:30+ Item Limit: Upon Defeat: HP-40 to opponent's base HP.
Valkyria ST:30 HP:30 MHP:30 G:70+ Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 100).
Will o' The Wisp ST:10 HP:50 MHP:50 G:60 Item Limit: Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.
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Water Creatures
Alga Sphere ST:10 HP:40 MHP:40 G:30 Item Limit: Defensive / Territory (60G): MHP+20 (up to a maximum of 100).
Amazon ST:40 HP:40 MHP:40 G:80 Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias ST:30 HP:50 MHP:50 G:60+ Land Limit: In Battle: HP= (number of creatures destroyed thus far x5).
Apsaras ST:20 HP:40 MHP:40 G:70+ Item Limit: Neutralizes: All non-scroll attacks when defending a territory that is level 3 or higher.
Aspidochelone ST:30 HP:30 MHP:30 G:80+ Land Limit: Item Limit: In Battle: ST & HP+ (round number).
Banshee ST:20 HP:40 MHP:40 G:40+ Item Limit: Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth ST:60 HP:60 MHP:60 G:90+ Land Limit: Item Limit: Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding ST:20 HP:20 MHP:20 G:30 Item Limit: Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Book Worm ST:10 HP:20 MHP:20 G:30 Item Limit: Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Charon ST:20 HP:30 MHP:30 G:40+ Item Limit: Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Dagon ST:60 HP:80 MHP:80 G:140++ Land Limit: Scroll Critical Hit / Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Drool ST:0 HP:30 MHP:30 G:50 Item Limit: Penetrates / In Battle: ST= (number of user's territories x10).
Fate ST:10 HP:40 MHP:40 G:40 Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid ST:30 HP:40 MHP:40 G:60 Item Limit: Regenerates / Battle End: MHP+10 (up to a maximum of 100).
Coati ST:30 HP:30 MHP:30 G:40+ In Battle: ST+ (number of creatures in play x5).
Cockatrice ST:30 HP:40 MHP:40 G:60+ Item Limit: Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf ST:40 HP:30 MHP:30 G:70+ Attacks First / Critical Hit:
Dark Master ST:60 HP:80 MHP:80 G:140++ Land Limit: Scroll Critical Hit / Boost: ST+10 to creatures. / Battle End: User loses 100G magic.
Death Gaze ST:50 HP:30 MHP:30 G:70+ Land Limit: Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Double-Dealer ST:10 HP:40 MHP:40 G:40 Regenerates / Battle End: Changes the value of all symbols randomly from -20% to +20%. / Upon Defeat: Lowers the value of all symbols by 30%.
Dragon Zombie ST:40 HP:60 MHP:60 G:100 Land Limit: Item Limit:
Dryad ST:20 HP:30 MHP:30 G:60 Land Limit: Item Limit: Support / Can move to any vacant land within the area.
Dwarf ST:30 HP:50 MHP:50 G:70
Gargoyle ST:30 HP:50 MHP:50 G:90+ Attacks First / In Battle: ST=50 when defending.
Ghoul ST:40 HP:30 MHP:30 G:30+ Attack Bonus: Paralysis / Upon Victory: MHP+10 (up to a maximum of 100).
Gigantherium ST:50 HP:60 MHP:60 G:90+ Item Limit: In Battle: HP-20 if battle territory has an effect upon it.
Gnome ST:20 HP:40 MHP:40 G:60 Toll value for occupied territory becomes 1.5x.
Gooba Queen ST:10 HP:40 MHP:40 G:30+ Item Limit: Territory (20G): Summons Gooba to vacant land of user's choice.
Garuda ST:0 HP:40 MHP:40 G:60+ Land Limit: In Battle: ST & HP= (number of creatures in play x10).
Giant Bat ST:20 HP:30 MHP:30 G:20 Item Limit:
Gilded Raptor ST:40 HP:30 MHP:30 G:70 Item Limit: Attack Bonus: User draws a card if an item was equipped on Gilded Raptor / Upon Defeat: User gains 100G
Cure G:10 Fully recovers target creature's HP. / User draws a card.
Death Cloud G:80 Deals 20 damage to all creatures.
Desert Storm G:80 Prevents changing of levels in any territories in the target area for 2 rounds.
Dimension Door G:20 Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Discord G:100+ Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Disease G:30 In battle, ST & HP-20 to target creature. / User draws a card.
Dispel Magic G:20 Removes effect from target Cepter. / Recycles to Book.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 For 5 rounds, User gains 50% of tolls collected by other Cepters.
Drought G:30 Level of target territory cannot be changed. / User draws a card.
Earth Shaker G:200+ Level of all territories occupied by creatures with MHP of 40 and up is lowered by 1.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse G:60 Target Cepter loses 20 of most numerous symbol. / Target Cepter gains (number of symbols Target Cepter lost x10G) magic.
Elemental Wrath G:70 Deals 20 damage to all creatures whose elements differ from the territories they occupy.
Erasure G:50 Clears all Cepters and creatures of effects.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast G:100 Deals 30 damage to target enemy creature.
Exile G:100 Returns 1 creature with effect and no summoning conditions to owner's hand.
Exorcism G:60 All creatures in the target area with effects gain MHP+10 (up to a maximum of 100) and lose their effects.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:20 User draws 1 card. / Recycles to Hand.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:50 User rolls two dice this turn.
Fog G:30 Decreases target territory's toll value by 1/2. / User draws a card.
Foresight G:30 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / User draws a card.
Growth Body G:20 MHP+10 to target creature.
Haste G:60 Locks target Cepter's die roll to 5-7 for 2 rounds.
Holy Word 0 G:50 Target Cepter's next die roll yields a 0.
Holy Word 1 G:30 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:30 Target Cepter's next die roll yields a 6.
Holy Word 8 G:50 Target Cepter's next die roll yields an 8.
Ice Storm G:80 Deals 20 damage to all creatures.
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Insect Swarm G:120 Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility G:60 User's territories cannot be targeted by spells or territory abilities (except those that dispel effects) for 6 rounds.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain G:50 User steals (number of target's possessed territories x30G) magic from target enemy Cepter.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:100 Releases target territory from user's control and reverts it to magic.
Life Force G:70 Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream G:50 Fully recovers HP of all creatures owned by user.
Locust G:100 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Booster G:60 The level of a territory belonging to the user can be raised for 1/2 the normal cost this turn.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:50 MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Meteor G:200+ Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:60 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:100 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Pilgrim G:50 User can use the temple this turn. If the map has no temple, user draws a card.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind G:10 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy.
Polymorph G:80 Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with effects.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target level <=4 territory into a land.
Ray of Law G:60 Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection G:80 Target creature reflects all non-scroll attack damage during battle. / ST=0
Reform G:80+ User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation G:70 User discards all cards from current hand and draws an equal number of new cards from their book plus one additional card.
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse G:20 Removes effect from target creature (territory). / Recycles to Book.
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70 Target Cepter's book is reverted to the state it was in when the game began.
Scourge G:80+ Decreases magic of all Cepters with effects by 40%.
Selenear G:100 User gains G= (# of user's territories x100G) magic.
Senility G:100 Target creature is destroyed at Battle End.
Shatter G:30 User chooses a non-creature card from target Cepter's hand and destroys it.
Shrink G:30 MHP-10 to target enemy creature.
Silence G:60 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:150 Transforms target level <=3 territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis G:100 User gains 200G. / User gains a further 1000G if he has a level 3 or higher land with a matching creature on it.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal G:10 User gains G= (# of destroyed creatures x50G) magic for 4 rounds.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120+ Lowers level of target enemy Cepter's highest-level territory by 1.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures with ST of 40 or under.
Theft G:80 User chooses a spell card from target enemy Cepter's hand and steals it.
Thorn Fetter G:20 Target creature cannot be moved normally. / Battle End: MHP-20.
Thunderstorm G:80 Deals 20 damage to all creatures.
Torture G:50 Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turnover G:70 ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Turn to the Wall G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Tyranny G:100+ Adds Paralysis to all creatures with MHP of 30 and under.
Uniformity G:60 For 3 rounds, the toll of each territory belonging to the user will be 200G.
Upheaval G:150 Transforms target level <=3 territory into a land.
Vitality G:30 In battle, ST & HP+20 to target creature. / User draws a card.
Vortex G:40 No effects or abilities can be used during battle on the target territory.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:20 ST=0 to target creature. / User draws a card.
Weathering G:150 Transforms target level <=3 territory into a land.
Wild Growth G:150 Transforms target level <=3 territory into a land.
Wind of Hope G:40 User draws 2 card from their book.
Word of Recall G:90 Transports user straight to castle. User cannot roll the die this turn.