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Creatures - All

Every card has been verified with the Culdcept Wiki and the Culdcept Complete CardBook for accuracy. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

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Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Neutral Neutral Creatures

Amber Mosquito Strange
ST:0 HP:40 MHP:40 G:30
Item Limit: Cannot use scrolls
In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop Rare
ST:30 HP:30 MHP:30 G:60
Territory (30G): Removes effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Baldanders Normal
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α Strange
ST:40 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β Strange
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Borgess Rare
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Bronze Idol Normal
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use the Support ability.
Clay Idol Normal
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Cleric Strange
ST:10 HP:30 MHP:30 G:50
Support / Instant Death: 100% against creatures.
Clockwork Owl Normal
ST:0 HP:30 MHP:30 G:10
Item Limit: Cannot use weapons Cannot use armor
Territory (30G): Target Cepter can choose movement direction next turn.
Colossus Rare
ST:70 HP:70 MHP:70 G:120
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Cyclops Normal
ST:50 HP:50 MHP:50 G:60
Attacks Last
Dancing Doll Strange
ST:20 HP:20 MHP:20 G:10
Territory (70G): Lowers the value of all symbols by 20%.
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Reflects: All attacks (except scroll attacks).
Doppelganger Strange
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into same creature as opponent.
Dragonoid Neutral
ST:30 HP:30 MHP:30 G:40
Support / Scroll Critical Hit
Ebony Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter Normal
ST:40 HP:40 MHP:40 G:40
Giant Rat Normal
ST:20 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls
Attacks First
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Gold Idol Rare
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 200G, then is destroyed.
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Great Fossil
ST:0 HP:30 MHP:30 G:40+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Horned Chameleon Normal
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Receives land effect from lands of any element.
Iron Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol Normal
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol Normal
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight Extra
ST:0 HP:40 MHP:40 G:80
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray Rare
ST:10 HP:30 MHP:30 G:50+Card
Attack Bonus: Moves opposing creature to random vacant land. (50%)
Living Shield Normal
ST:0 HP:30 MHP:30 G:40
Item Creature
Living Spear Rare
ST:20 HP:20 MHP:20 G:50
Item Creature
Living Sword Strange
ST:30 HP:1 MHP:1 G:30
Item Creature
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Metal Bug Rare
ST:20 HP:40 MHP:40 G:40
Item Limit: Cannot use scrolls
Territory (80G): Destroys target creature, then is destroyed itself.
Migoal Rare
ST:40 HP:40 MHP:40 G:60+Card
Critical Hit: / Neutralizes:
Mystic Rare [downloadable]
ST:40 HP:30 MHP:30 G:60+Card
Territory (30G): Target creature's MHP+10 / Instant Death: 70% vs. creatures with MHP of 60 or higher.
Ninja Strange
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Red Cap
ST:30 HP:30 MHP:30 G:50+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Samurai Rare
ST:50 HP:30 MHP:30 G:80
Instant Death: 70% vs. creatures with ST of 40 or higher.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shadefolk Rare
ST:10 HP:40 MHP:40 G:60
In Battle: ST= (number of creatures in play of the same element as the opposing creature x10) / Revenge: Creature's user steals 30% of the opposing Cepter's magic.
Silver Idol Normal
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Regenerates
Squonk Strange
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
Statue Normal
ST:0 HP:50 MHP:50 G:20
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:80
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Strange
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Penetrates / Support
Tyrannosaurus Strange
ST:50 HP:60 MHP:60 G:80+Card
Item Limit: Cannot use armor Cannot use scrolls
Werewolf Strange
ST:30 HP:30 MHP:30 G:30+Card
Attack Bonus: Transform opposing creature into Wolf.
Wolf Normal
ST:20 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
Wonder Wall Rare
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use weapons Cannot use armor
Defensive / Neutralizes:
Wraith Rare
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 60% / Battle End: Is destroyed.
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20

Special Neutral Creatures

Bundlegear Extra
ST:70 HP:70 MHP:70 G:250
Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Fire Fire Creatures

Ares Rare Fire
ST:50 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Boost: ST+20 to invading creatures.
Avenger
ST:30 HP:30 MHP:30 G:80
In Battle: ST & HP+ (current standing x10).
Ba-Al Fire
ST:50 HP:50 MHP:50 G:60+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Bard Strange Fire
ST:30 HP:30 MHP:30 G:40
Scroll Critical Hit / Moves to a random vacant land when the opposing creature could not be destroyed.
Barrow Wight Fire
ST:20 HP:30 MHP:30 G:40+Card
Attack Bonus: Sleep
Boggart Normal Fire
ST:10 HP:30 MHP:30 G:30
Item Limit: Cannot use armor
Claims double the standard toll value. / Returns to user's hand if destroyed by spell or territory ability.
Burning Titan
ST:60 HP:60 MHP:60 G:90
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Camazotz
ST:20 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+ (opposing creature's ST) / Upon Victory: Opposing Cepter loses 30% of his most-owned symbol
Catoblepas Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attack Bonus: Poison / Revenge: Lowers level of battle territory by 1.
Chimera Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha Rare Fire
ST:10 HP:20 MHP:20 G:10
Territory (80G): Adds Land Protection to target territory.
Domovoi Fire
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragon Rare Fire
ST:40 HP:60 MHP:60 G:100+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
Attacks First / In Battle: ST+20, HP-20 when invading.
Dragonfly Normal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit: Cannot use scrolls
Attacks First
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons
Fanatic Rare Fire
ST:20 HP:20 MHP:20 G:25+Fire
Territory (50G): Decreases its own HP by 10, and does 20 damage to the target creature.
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (# of Fire creatures in play x5)
Fire Giant Normal Fire
ST:50 HP:50 MHP:50 G:95+Fire
Critical Hit:
Flame Lord Rare Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Scroll Critical Hit / Boost: HP+10 to Fire creatures. / Battle End: User loses 100G magic.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
General Guan Rare Fire
ST:30 HP:40 MHP:40 G:90+Fire
Item Limit: Cannot use tools
Attacks First / In Battle: ST+ (# of MHP>=50 creatures in play x5).
Gladiator Rare Fire
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use armor Cannot use tools Cannot use scrolls
Critical Hit:
Golem Normal Fire
ST:40 HP:50 MHP:50 G:70
Battle End: ST-10
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:20
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound Normal Fire
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Ixtol Rare Fire
ST:50 HP:20 MHP:20 G:80+Fire
Item Limit: Cannot use tools Cannot use scrolls
Revenge: Destroys opponent. / Upon Victory: ST+10 (up to a maximum of 100).
Kobold Normal Fire
ST:20 HP:30 MHP:30 G:20
Larvae Strange Fire
ST:30 HP:50 MHP:50 G:60+Card
In Battle: ST+20, HP+20 if user holds 3 more cards than the opposing Cepter.
Lava Wurm Strange Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use armor
Penetrates:
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Manticore Normal Fire
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Mattocktail Strange Fire
ST:30 HP:40 MHP:40 G:70+Fire
Attacks First / Upon Victory: Raises level of battle territory by 1.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:70
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Peri Strange Fire
ST:30 HP:30 MHP:30 G:40+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP= (# of cards remaining in user's book +10).
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Fire
ST:30 HP:50 MHP:50 G:30
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Pyromancer Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Makes a ST=30 scroll attack when not using an item. / Battle End: On successful hit by opposing creature: ST=20, MHP=30.
Salamander Normal Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:30
Support / Territory (30G): Clears all Cepters of effects.
Son Ascetic Rare Fire
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature).
Sulfurous Balloon Strange Fire
ST:10 HP:40 MHP:40 G:30+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-40 to opponent's base HP.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 100).
Will o' The Wisp Normal Fire
ST:10 HP:50 MHP:50 G:60
Item Limit: Cannot use weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Water Water Creatures

Alga Sphere Strange Water
ST:10 HP:40 MHP:40 G:30
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (60G): MHP+20 (up to a maximum of 100).
Amazon Normal Water
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias Strange Water
ST:30 HP:50 MHP:50 G:60+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Apsaras Rare Water
ST:20 HP:40 MHP:40 G:70+Water
Item Limit:
Neutralizes: All non-scroll attacks when defending a territory that is level 3 or higher.
Aspidochelone
ST:30 HP:30 MHP:30 G:80+Water
Land Limit:
Item Limit:
In Battle: ST & HP+ (round number).
Banshee Rare Water
ST:20 HP:40 MHP:40 G:40+WaterWater
Item Limit: Cannot use weapons
Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Book Worm Strange Water
ST:10 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Charon Rare Water
ST:20 HP:30 MHP:30 G:40+Water
Item Limit: Cannot use armor
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Dagon Rare Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Scroll Critical Hit / Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Drool Strange Water
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Fate Strange Water
ST:10 HP:40 MHP:40 G:40
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid Normal Water
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Regenerates / Battle End: MHP+10 (up to a maximum of 100).
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Giant Amoeba Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Neutralizes:
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:80
Item Limit:
Neutralizes: Earth
Grendel Strange Water
ST:50 HP:50 MHP:50 G:100+Water
Critical Hit: Creatures with ST of 20 and under.
Hyde Rare Water
ST:30 HP:30 MHP:30 G:30+Water
Land Limit: Cannot be placed on Fire
Territory (50G): Adds Paralysis to target creature.
Hydra Strange Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit: Cannot use armor
Regenerates: Except when on land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise Normal Water
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use scrolls
Attacks Last
Kraken Strange Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Neutralizes: / In Battle: If user has Fire territory, HP-20.
Leviathan Rare Water
ST:40 HP:60 MHP:60 G:100+WaterWater
Item Limit: Cannot use armor
Upon Victory: Battle territory becomes Water.
Lilith Strange Water
ST:0 HP:30 MHP:30 G:80
Item Limit: Cannot use armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Lung Rare Water
ST:0 HP:40 MHP:40 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Mad Clown Rare Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: HP+10 to user's creatures.
Medusa Strange Water
ST:30 HP:30 MHP:30 G:50+Card
Attack Bonus: Transforms opponent into Statue.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Merfolk Normal Water
ST:20 HP:30 MHP:30 G:20
Mujina Normal Water
ST:0 HP:30 MHP:30 G:50
In Battle: ST & HP= (number of opponent's cards in hand x10).
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:30
Item Limit:
Regenerates / Battle End: On successful enemy attack, adds a Mycoron to a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:50+Water
Item Limit:
In Battle: If battle territory is Water, HP+ (level of battle territory x10).
Pirate Normal Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Strange Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Rustcrawler Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item if using no items of your own.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Shell Creeper Normal Water
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Neutralizes: FireWaterAir
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use armor
Battle Start: If HP has been reduced, is destroyed. / Regenerates
Storm Giant Normal Water
ST:40 HP:60 MHP:60 G:95+Water
Critical Hit: Fire
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Vodyanoi Rare Water
ST:40 HP:40 MHP:40 G:70+Water+Card
Attacks First / Instant Death: 80% if on defense.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:50
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+20
Wizard Normal Water
ST:0 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Support / Scroll Critical Hit
Yeti Rare Water
ST:40 HP:40 MHP:40 G:80+Water
Item Limit: Cannot use scrolls
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Earth Earth Creatures

Angostura Normal Earth
ST:20 HP:60 MHP:60 G:80
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Barometz Strange Earth
ST:0 HP:30 MHP:30 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
Barong Strange Earth
ST:20 HP:50 MHP:50 G:80+Earth
Level of occupied land cannot be changed. (except by Territory commands) / Upon Defeat: Returns to owner's hand.
Basilisk Rare Earth
ST:30 HP:40 MHP:40 G:50+EarthEarth
Item Limit: Cannot use armor
Instant Death: 40% / Battle End: Lowers level of battle territory by 1.
Blynx Normal Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Carbuncle Normal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
Cerberus Rare Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Coati Rare Earth
ST:30 HP:30 MHP:30 G:40+Earth
In Battle: ST+ (number of Earth creatures in play x5).
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf Normal Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit: Air
Dark Master Rare Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Scroll Critical Hit / Boost: ST+10 to Earth creatures. / Battle End: User loses 100G magic.
Death Gaze Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Double-Dealer Strange Earth
ST:10 HP:40 MHP:40 G:40
Regenerates / Battle End: Changes the value of all symbols randomly from -20% to +20%. / Upon Defeat: Lowers the value of all symbols by 30%.
Dragon Zombie Strange Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Dwarf Normal Earth
ST:30 HP:50 MHP:50 G:70
Gargoyle Strange Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending.
Ghoul Strange Earth
ST:40 HP:30 MHP:30 G:30+Card
Attack Bonus: Paralysis / Upon Victory: MHP+10 (up to a maximum of 100).
Gigantherium Strange Earth
ST:50 HP:60 MHP:60 G:90+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an effect upon it.
Gnome Normal Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Green Mold Normal Earth
ST:10 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Regenerates
Grimalkin Strange Earth
ST:20 HP:30 MHP:30 G:60+Earth
Support / Cannot be targeted by spells or territory abilities.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:40
Regenerates / Territory (10G): Recovers target creature's HP by 30.
Humbaba Rare Earth
ST:50 HP:40 MHP:40 G:60+Earth+Card
Land Limit: Cannot be placed on Air
Attack Bonus: Poison / Boost: ST-10 to Air creatures.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Support / Transforms into Humbaba if destroyed by a spell or territory ability.
Kodama Strange Earth
ST:20 HP:30 MHP:30 G:40
Support / Revenge: MHP-30 to opposing creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40+Earth
Defensive / Battle End: Raises level of battle territory by 1.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:65
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
In Battle: HP+ (number of Earth creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x40G) magic.
Necromancer
ST:20 HP:40 MHP:40 G:60
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek Rare Earth
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pan Normal Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Raksas Rare Earth
ST:50 HP:30 MHP:30 G:80
Revenge: Opponent Cepter loses 30% of their most numerous symbol.
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Sakuya
ST:20 HP:30 MHP:30 G:60+
Land Limit:
Support / Territory (120G): Transforms target level <=3 territory in user's possession to a land.
Sandman Strange Earth
ST:30 HP:30 MHP:30 G:50+
Cannot be targeted by spells or territory abilities. / HP & MHP cannot be altered by spells or territory abilities.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (10G): Adds Poison to target creature.
T'ao T'ieh Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+20 (up to a maximum of 100).
Tiger Beetle Normal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Trench Wurm Strange Earth
ST:40 HP:50 MHP:50 G:70+Earth
Item Limit: Cannot use armor
Penetrates: Air
Troll Normal Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Vampire Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:30
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Wereboar Strange Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Woodfolk Normal Earth
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use weapons
Support

Special Earth Creatures

Carbunfly Extra Earth
ST:40 HP:40 MHP:40 G:100+FireFire
Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.
Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air

Air Air Creatures

Archer Normal Air
ST:10 HP:40 MHP:40 G:40
Item Limit: Cannot use weapons
Territory (20G): Deals 10 damage to target creature.
Beelzebub Rare Air
ST:70 HP:70 MHP:70 G:140+AirAir+Card
Land Limit: Cannot be placed on Earth
Scroll Critical Hit / Boost: ST+10 to Air creatures. / Battle End: User loses 100G magic.
Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon Normal Air
ST:20 HP:20 MHP:20 G:40
In Battle: HP+20 if not equipped with an item. / Attack Bonus: Anti-Element
Cornfolk Strange Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Dhampir Rare Air
ST:40 HP:40 MHP:40 G:80+Air
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Elf Normal Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Gan=ji Strange Air
ST:30 HP:40 MHP:40 G:70+Air
Battle End: Adds Senility to opponent. / Neutralizes: Scroll attacks.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:60+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (number of Air creatures in play x10).
Giant Bat Normal Air
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Gilded Raptor Air
ST:40 HP:30 MHP:30 G:70
Item Limit:
Attack Bonus: User draws a card if an item was equipped on Gilded Raptor / Upon Defeat: User gains 100G
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:100
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Harpy Normal Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
Hornet Normal Air
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attack Bonus: Poison
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Igneous Fatui Rare Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: 70%
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun Strange Air
ST:20 HP:20 MHP:20 G:40+Air
Battle Start: Gives opponent its own item and forces them to use it.
Leveller Strange Air
ST:40 HP:60 MHP:60 G:100+Air
Item Limit: Cannot use scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Master Monk Normal Air
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST+30, HP-30 if not equipped with an item.
Mothman Strange
ST:30 HP:30 MHP:30 G:60+Air
Land Limit: Cannot be placed on Fire
Attacks First / In Battle: ST+ (number of creatures in play x5).
Myrmecoleo Rare Air
ST:20 HP:30 MHP:30 G:50+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST= (level of battle territory x20).
Nightmare Rare Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Nue Strange Air
ST:40 HP:50 MHP:50 G:80+Air
Land Limit: Cannot be placed on Earth
Boost: ST-10 to invading creatures.
Ouroboros Rare Air
ST:20 HP:20 MHP:20 G:60+Air+Card
Item Limit: Cannot use scrolls
Upon Defeat: Resurrects when user has 4 territories or less.
Paladin Rare Air
ST:50 HP:50 MHP:50 G:90+Air
Instant Death: (100%) / Regenerates
Pegasus Normal Air
ST:30 HP:20 MHP:20 G:50
Item Limit: Cannot use scrolls
Attacks First / Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:10
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Strange Air
ST:0 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Attacks twice.
Quetzalcoatl Strange Air
ST:30 HP:50 MHP:50 G:60+Air
Boost: ST+10 to Attacks First creatures.
Roadrunner Normal Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Can move 1-2 spaces.
Sleipnir
ST:30 HP:40 MHP:40 G:70
Item Limit:
Territory (60G): Moves target creature belonging to user 1-2 spaces.
Soul Collector Rare Air
ST:20 HP:30 MHP:30 G:60+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:60+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:40+Card
Attack Bonus: Opponent's ST=0.
Tengu Rare
ST:20 HP:40 MHP:40 G:70+Air
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Wendigo Normal Air
ST:30 HP:50 MHP:50 G:70
Attack Bonus: Fog
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Scroll Critical Hit / Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x30G) magic.
Wyvern Strange Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.
Yowie Strange Air
ST:40 HP:40 MHP:40 G:80
Critical Hit: / Receives 1/2 to 2.5x the normal toll.

Thanks to: imagineer, Jasoya, Lizardman, PzKwIVG, shaowebb, Whooh05, wiki.culdcept.net

Last Updated on Thursday, 11 July 2013 11:39

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