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Handicap Levels and Bonuses

Here are the ten Handicap Levels and and the bonuses that the player and AI opponents receive. Handicap basically gives the AI a boost in the match.

Handicap Level Player Bonus AI Bonus
0 (no handicap) no bonus no bonus
1 +50% Gp +50% toll bonus
2 +100% Gp +25% lap bonus
3 +150% Gp 3 Statue
4 +200% Gp +50% tolls, 2 Halfling (level 2)
5 +250% Gp +25% lap, +25% tolls, 1 Phlogiston, 1 Aqualing, 1 Squirrine, 1 Blitz Raven (matching element)
6 +300% Gp +25% lap, +50% tolls, 3 Great Fossil
7 +350% Gp +50% lap, +50% tolls, One Ogre of each element (matching element)
8 +400% Gp +50% lap, +75% tolls, 2 Shieldmaiden (level 2), 2 Pixie (matching element)
9 +450% Gp +75% lap, +100% tolls, 2 Echinoderm (level 2), 2 Great Nimbus (matching element)
10 +500% Gp +100% lap, +100% tolls, Hell Pyron, Rahab, Brontides (level 2), Lord of Bane (level 2) (matching element)

Last Updated on Wednesday, 01 November 2017 14:47

Achievements Guide

This list is in the process of being updated to display the Achievement information from the English-language game. The Achievements with green numbers have been updated. If you would like to contribute, please let us know!

# Name Comments Condition(s) PP
1 Play Free Match Play Free Match online. - 40
2 Win Free Match Win in Free Match online. Victory 80
3 Cleared all the Quests Clear all the quests. - 60
4 Cleared all the Substages Clear all the Substages. - 60
5 Cleared a Challenge Quest Clear one Challenge Quest. - 80
6 Achieved 100 Victories Win 100 matches against a story character. Solo - Victory - No Alliance 60
7 Your Baby Reached 10 Have your Evo Card reach age 10. - 20
8 Your Baby's Learning Fast Play over 50 matches using a book with an Evo Card. - 60
9 Card Shopaholic Purchase 100 card packs or more. - 40
10 Parts Shopaholic Purchase 100 parts packs or more. - 40
11 Cards Galore Obtain 1000 cards or more. - 80
12 Collector Obtain all types of cards. - 40
13 Collector Obtain all types of cards. - 40
14 Collector Obtain all types of cards. - 40
15 Collector Obtain all types of cards. - 40
16 Collector Obtain all types of cards. - 40
17 Creature Collector Obtain all types of Creature Cards. - 40
18 Spell Collector Obtain all types of Spell Cards. - 40
19 Item Collector Obtain all types of Item Cards. - 40
20 Card Collector Obtain all types of cards. - 80
21 Tab's On Me Win in a two-against-two alliance match without your ally paying any toll fees. Solo - Victory 100
22 Underdog Victory Win after depleting your magic. Solo - Victory - No Alliance 120
23 Waste Not, Want Not Win without discarding cards. Solo - Victory - No Alliance 80
24 Steal The Win Win after the enemy has achieved their magic goal. Solo - Victory - No Alliance 80
25 Stingy Traveler Win without paying any toll fees. Solo - Victory - No Alliance 100
26 This Land is My Land Win without losing your territory. Solo - Victory - No Alliance 80
27 Double-teamed Win an alliance match of one-against-two. Solo - Victory - No Alliance 60
28 1v3 Alliance Victory Win a 1v3 alliance battle Solo - Victory - No Alliance 100
29 Victory Against a Handicap 10 Opponent Win against an enemy that has handicap 10 Solo - Victory - No Alliance 80
30 All Story Character Alliance Victory Win alliance matches with every story character at least once Solo - Victory 60
31 Master Win using a book with only element creatures (over 20 creatures in the book). Solo - Victory - No Alliance 60
32 No Creature Victory Win using a book without creatures Solo - Victory - No Alliance 60
33 No Spell Victory Win using a book without spells Solo - Victory - No Alliance 40
34 No Item Victory Win using a book without items and collecting a toll of at least G1000 Solo - Victory - No Alliance 40
35 Victory with Lady Luck Win using the random book Lady Luck Solo - Victory - No Alliance 40
36 4 Person Random Victory Win a 4 person (non-alliance) battle where everyone uses random books Solo - Victory - No Alliance 40
37 Virtual Book Victory Win using a non-random virtual book Solo - Victory - No Alliance 40
38 No Duplicate Card Victory Win using a book with no duplicate cards Solo - Victory - No Alliance 20
39 Evo Card Victory Win using a book with more than one Evo Card. Solo - Victory - No Alliance 20
40 Normal Victory Win using a book with only rarity Normal cards, after achieving a total magic of over 10000 Gs. Solo - Victory - No Alliance 20
41 Victory Win using a book with only rarity cards, after achieving a total magic of over 10000 Gs. Solo - Victory - No Alliance 20
42 Victory Win using a book with only rarity cards, after achieving a total magic of over 10000 Gs. Solo - Victory - No Alliance 20
43 One With the Elements Win after leveling a land of each element ( ) to level 5. Solo - Victory - No Alliance 80
44 Turbo Chain Win after creating a chain of five level 5 territories. Solo - Victory - No Alliance 80
45 I Only Need 15 Rounds Achieve the Magic Goal by the 15th round. Solo - Victory - No Alliance 60
46 4 Way Race Victory Win a 4 person (non-alliance) battle where everyone has attained the magic goal Solo - Victory - No Alliance 120
47 No Territory Victory Win without owning any territories Solo - Victory - No Alliance 120
48 World Win after making all territories element. Solo - Victory - No Alliance 100
49 World Win after making all territories element. Solo - Victory - No Alliance 100
50 World Win after making all territories element. Solo - Victory - No Alliance 100
51 World Win after making all territories element. Solo - Victory - No Alliance 100
52 All Level 1 Victory Win a battle where every land is level 1 Solo - Victory - No Alliance 100
53 G100 Defeat Lose a battle with total magic at most G100 Solo - No Alliance 40
54 Overflowing Magic Win with over 90000 Gs of total magic. Solo - Victory - No Alliance 60
55 Exile Cause your enemy to have no territories when you win the match. Solo - Victory - No Alliance 100
56 All Chained Up Win after making 10 chains with your own territory. Solo - Victory - No Alliance 80
57 Rolling in Gems Win with over 40 Element Gems. Solo - Victory - No Alliance 60
58 Evo Explosion Win with 4 Evo creatures placed on the map. Solo - Victory - No Alliance 80
59 Speedster Win by making more than 3 laps than the other Cepters. Solo - Victory - No Alliance 40
60 Synthesis Triggered 10 Times Trigger synthesis effects at least 10 times Solo - No Alliance 40
61 Secrets Cast 10 Times Cast 10 or more secret spells Solo - No Alliance 40
62 Creatures Moved 20 Times Move creatures 20 or more times via the territory command Solo - No Alliance 60
63 Conqueror Take enemy territory more than 10 times. Solo - No Alliance 60
64 Successfully Defend Against Invasion 10 times Successfully defend against 10 or more invasion attempts Solo - No Alliance 60
65 Marathon Runner Receive 10 or more lap bonuses. Solo - No Alliance 40
66 Creature on Every Land Have a creature placed on every available land Solo - No Alliance 100
67 Same Creature on Every Land Have the same creature placed on every available land Solo - No Alliance 120
68 Snake Eyes Roll two 1s on the dice twice in a row without using spells. Solo - No Alliance 60
69 Storm the Castle Take a level 5 enemy territory. Solo - No Alliance 40
70 Elemental Attunement Have more than 4 of the same element of cards in your hand. Solo - No Alliance 40
71 Mass Destruction Destroy more than 10 creatures at the same time. Solo - No Alliance 80
72 Have ST >= 200 in Battle Set a creature's ST to 200 or more in battle Solo - No Alliance 60
73 Have HP >= 200 in Battle Set a creature's HP to 200 or more in battle Solo - No Alliance 60
74 Magic Trap Activated Steal magic more than 3 times using a magic trap. Solo - No Alliance 40
75 Big Score Take 3000 G or more in a single toll fee. Solo - No Alliance 80
76 Robbed Blind Lose 3000 G or more in a single toll fee. Solo - No Alliance 80
77 Highwayman Take toll fee more than 20 times. Solo - No Alliance 80
78 Pay 20 Tolls Pay a toll 20 or more times Solo - No Alliance 60
79 Bankrupter Make your enemy go bankrupt. Solo - No Alliance 40
80 Bankruptee Be bankrupted by your enemy. Solo - No Alliance 40

Last Updated on Wednesday, 08 November 2017 12:42

Culdcept Revolt - Prepare for Battle!

Culdcept Revolt title screen
Is it a board game? Is it a card game? Answer: YES, and the best you've ever played.

A bit about the Culdcept series

First things first: To help you understand the awesomeness that is Culdcept Revolt, first you need a basic understanding of Culdcept as a whole. Sometimes described as Magic: The Gathering meets Monopoly, the long-running Culdcept game series is vastly better than the sum of its parts. It's a lofty claim, and one that I make with confidence. (Of course, I might be just a little biased, seeing as how I founded the world's largest Culdcept fan community site!)

So, how is Culdcept better than Magic? Well, there's no endless cycle of the game digging deep into your wallet, for one. Every card is unlockable simply by playing the game... and you don't even need to win to make progress! This has the added effect of leveling the playing field - you can't buy your way to victory. Every Culdcept game also has exceptional balance, for another. You won't find any overpowered cards here. Everything has a counter and can be dealt with via adequate preparation and strategy. It's a remarkable gameplay achievement.

As for Monopoly, picture this: You land on your opponent's Boardwalk, and he has a hotel on it. Game over, right? Wrong! You have the opportunity to invade and take it for yourself, thereby avoiding the toll and adding it to your growing empire. In addition, you're not limited to one vanilla board - every Culdcept game features dozens of maps, and each map adds a unique twist to the gameplay. Even better, you're not stuck with a preset toll for each land you own - there's no low-rent Baltic Avenue here, unless you deliberately choose not to chain and level what you own.

Mashed together, these two genres - collectable card game + classic board game - form an utterly unique and unbelievably addictive gaming experience. As you might expect in a game featuring nearly 500 cards and several dozen maps, the learning curve can be pretty steep (you do have help, and I'll get to that in a bit), but Culdcept just becomes more and more addicting and ridiculously fun as you begin to realize just how deep this rabbit hole goes.

Last Updated on Tuesday, 26 September 2017 12:04

Read more: Culdcept Revolt - Prepare for Battle!

Special Lands and Element Gems

To see every special land included in Culdcept Revolt along with a brief description, follow this link. Some of those descriptions are sufficient to understand how the special land works. Below I'll expand upon some of those descriptions.

Path Switch: Path Switches have two possible states. When a Cepter lands on a Path Switch they can choose to toggle its state. Whatever choice the Cepter makes affects all Path Switches on the map. If not interacted with, all Path Switches will auto-toggle at the beginning of the 5th round after the last round they were interacted with. You are given notice when this will happen: the lights on the switches turn yellow two rounds before they will toggle, and red the round before.

Example: On the second turn of Round 2, someone lands on a switch and leaves it alone. If no one else lands on a Path Switch, the lights will turn yellow at the beginning of Round 4, red at the beginning of Round 5, and toggle to their other state at the beginning, i.e., before the first turn of Round 6.
 

Last Updated on Monday, 25 September 2017 16:49

Read more: Special Lands and Element Gems

Kelpie Eater (w/video!) (NBY, 12/12/26)

This is my take on Powder Eater, mixing blue for the power of Kelpie and Poseidon.

1 Brass Idol
3 Gelatinous Wall
1 Kelpie
2 Poseidon
1 Rahab
4 Powder Eater

4 Aura Blade
3 Counter Amulet
2 Gaseous Form
3 Storm Armor

2 Anti Magic
2 Chariot
4 Fat Body
2 Find
2 Holy Word 0
2 Land Protection
4 Mutation
2 Relief
2 Spirit Walk
2 Telegnosis
2 Wind of Hope

Powder Eater is a ST=1 HP/MHP=1 creature. On the surface, it's weak, but it has a nifty ability - when you move it, it makes a copy. Why make a 1/1 copy? You wouldn't. Use cards like Fat Body (ST-20 MHP+20), Mutation (MHP +20, gives creature Poison) to pump them up! There are many ways to run PE books, and this is how mine works.

Last Updated on Monday, 11 September 2017 14:33

Read more: Kelpie Eater (w/video!) (NBY, 12/12/26)
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