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We have the complete card lists for every game in the Culdcept series, including virtually every list breakdown you could want (Doublecast spells, for example).
Leagues and Tournaments
Match wits with great players, improve your skills, earn your place in the Hall of Champions, win prizes, and have tons of fun.
The Culdcept community is home to the friendliest group of players you'll find anywhere online, and our Forum is crammed full of great stuff from them.
Sights and Sounds
The Culdcept series has outstanding artwork, animations and music... probably much more than you realize! See it all in our Media section.
You name a part of Culdcept, we probably have a guide for it. Dozens of guides, helping players from Beginner to Advanced and all skill levels in between.
Our ridiculously fun chat room is open 24 hours a day, 7 days a week. The more people in the chat, the more fun it becomes. And we don't just chat about Culdcept!
Looking for something a little more organized than casual play? Our six ladders have you covered. They're also THE place to play Blind and Chaos matches.
When our great players aren't playing each other, they're creating new awesome decks by the hundreds and sharing them with the community.
You're not always near your game system when inspiration strikes. Our online deck builders have your back. Whip up your new masterpiece and save a link to it for later use!
Double your fun (and triple it, and quadruple it...) with the incredible combos the Culdcept community has invented. They will blow your mind and enhance your decks.
Created on Monday, 01 December 2014 20:25
All of us here at Culdcept Central wish you and yours a very happy holiday season! May your stockings be filled to the brim with G cards!
(and we also hope Santa brings all of us in the West a new Culdcept game soon!)
Last Updated on Monday, 01 December 2014 20:25
Created on Sunday, 29 June 2014 13:46
In late June 2008, I started Culdcept Central as a convenient place online to put the card list and some card combos for Culdcept Saga. That was all I intended it to be originally, but with culdceptsaga.com in limbo, the community needed a new home, so with the help of you great folks, I began to expand Central to fill the need.
Six years later, Culdcept Central has grown into the largest Culdcept website on the planet. Virtually anything you might want to know about any of the games in the series, you can find it here, and it's all thanks to you all - and a special thanks to our site moderators past and present; you guys are the best! I might put most of the stuff in place here, but you all have contributed a huge pile of it, and there wouldn't be any point in doing this without you.
So, THANK YOU for being awesome. It's been a pleasure doing this, and I'm looking forward to continuing Culdcept Central for a very long time to come. With any luck, we'll see a new Culdcept game arrive in the West sometime soon, but even if we don't, it's onward and upward from here for the community.
Thanks again, and keep aiming for the castle!
Last Updated on Sunday, 29 June 2014 13:46
Created on Wednesday, 25 June 2014 00:06
I managed to get my hands on a mint copy of Culdcept Saga (NTSC/USA) for the Xbox 360, an increasingly difficult task at time goes by. Grab it quick before somebody beats you to it!
Last Updated on Wednesday, 25 June 2014 00:06
Created on Friday, 18 April 2014 19:41
Seeing as how Culdcept Saga is a card game, the #1 thing you can do to improve your chances in the game is to draw more cards than the other player(s). Makes sense, no? Having cards - or not having them - affects everything you do, from using an essential item in battle to being prevented from invading in the first place. You gotta have cards to win a card game. Otherwise, you're just walking around the map, doing very little and looking kinda silly.
And yet, many players just kick back and let the game feed them one card per turn. Maybe it's a habit leftover from other card games or maybe it's just an oversight. I'm not sure, but I'm gonna help you take control of your game, because you can in Culdcept and you really should.
Drawing more than one card per turn is known as deck compression - or more informally, as lube. The idea is to "grease" your deck, to have what you need, when you need it. Drawing only one card per turn in Culdcept just plain isn't enough and here's an example of why you really, really want to lube your deck:
At some point in a game, you have Fat Body, Manna, Woodfolk and Weretiger in your hand. You cast Fat Body on one of your high-level lands, hit up Manna for some quick G (because Fat Body is Doublecast), then roll onto an opponent's land and invade with Woodfolk using Weretiger as a supporting creature. You win the battle - congratulations! But, you now have no cards in hand. On your opponent's next turn, he uses Chariot to take away the high-level land you just Fat Bodied the creature on, because you have nothing to defend it with, and he knows this.
If you had Wind of Hope in your hand instead of Manna, you could have drawn two more cards and probably kept your high-level land. Also, he might not have chosen to invade at all, and you'd have three cards in hand next turn instead of just one.
Which brings me to the other half of my point. When you're only drawing one card per turn and using at least two during most turns, that means you typically have one or two useful turns to one utterly useless turn (and possibly defenseless too). Why do nothing for a big chunk of the game? Draw more cards and do more!
Of course, lube ain't free (well, except Tombstone, but you gotta die to use that!). This means it's a good idea to include more G-producing cards than you might normally. Drawing a whole bunch of cards doesn't matter if you can't afford to use them! This is why Gift is so popular. It's a lube card and G card all in one. Spiffy!
Culdcept Saga has four Creature cards, just one Item card and ten Spell cards you can use to draw (or steal) more cards. That doesn't sound like much in a game with nearly 500 cards, but these 15 cards might be the most important ones in the game. Here's what each one does and a reason or two why you'd want to include it in a deck.
Last Updated on Saturday, 19 April 2014 19:57Read more: Drawing More Cards (aka The Lube Guide)
Created on Thursday, 13 March 2014 17:58
If you've been jonesin' for some new strategy card game action, you'll be happy to learn that HearthStone: Heroes of Warcraft is now out of beta! It's free to play and very well-crafted indeed. You can check it out here.
Last Updated on Thursday, 13 March 2014 17:58
Anyone remember Desert/Jungle Strike back in the 16-bit days? Project Root might jog your memory.
As yet more remasters get announced, we draw the line.
We've been inundated with requests (about 4 people) for Gremlins 2 on the NES. Rich & Gav weren't sure if it counts as a Christmas...
Win a $60 gamestop gcard! Advanced Warfare's Exo Zombies with a celebrity lineup & Rockstar's support for Last-Gen GTA V. Plus, Halo 5 Video Series...
Can depression make a good topic for a video game? Disorder tries to answer that with a "yes."
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