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We have the complete card lists for every game in the Culdcept series, including virtually every list breakdown you could want (Doublecast spells, for example).
Leagues and Tournaments
Match wits with great players, improve your skills, earn your place in the Hall of Champions, win prizes, and have tons of fun.
The Culdcept community is home to the friendliest group of players you'll find anywhere online, and our Forum is crammed full of great stuff from them.
Sights and Sounds
The Culdcept series has outstanding artwork, animations and music... probably much more than you realize! See it all in our Media section.
You name a part of Culdcept, we probably have a guide for it. Dozens of guides, helping players from Beginner to Advanced and all skill levels in between.
Our ridiculously fun chat room is open 24 hours a day, 7 days a week. The more people in the chat, the more fun it becomes. And we don't just chat about Culdcept!
Looking for something a little more organized than casual play? Our six ladders have you covered. They're also THE place to play Blind and Chaos matches.
When our great players aren't playing each other, they're creating new awesome decks by the hundreds and sharing them with the community.
You're not always near your game system when inspiration strikes. Our online deck builders have your back. Whip up your new masterpiece and save a link to it for later use!
Double your fun (and triple it, and quadruple it...) with the incredible combos the Culdcept community has invented. They will blow your mind and enhance your decks.
Created on Friday, 18 April 2014 19:41
Seeing as how Culdcept Saga is a card game, the #1 thing you can do to improve your chances in the game is to draw more cards than the other player(s). Makes sense, no? Having cards - or not having them - affects everything you do, from using an essential item in battle to being prevented from invading in the first place. You gotta have cards to win a card game. Otherwise, you're just walking around the map, doing very little and looking kinda silly.
And yet, many players just kick back and let the game feed them one card per turn. Maybe it's a habit leftover from other card games or maybe it's just an oversight. I'm not sure, but I'm gonna help you take control of your game, because you can in Culdcept and you really should.
Drawing more than one card per turn is known as deck compression - or more informally, as lube. The idea is to "grease" your deck, to have what you need, when you need it. Drawing only one card per turn in Culdcept just plain isn't enough and here's an example of why you really, really want to lube your deck:
At some point in a game, you have Fat Body, Manna, Woodfolk and Weretiger in your hand. You cast Fat Body on one of your high-level lands, hit up Manna for some quick G (because Fat Body is Doublecast), then roll onto an opponent's land and invade with Woodfolk using Weretiger as a supporting creature. You win the battle - congratulations! But, you now have no cards in hand. On your opponent's next turn, he uses Chariot to take away the high-level land you just Fat Bodied the creature on, because you have nothing to defend it with, and he knows this.
If you had Wind of Hope in your hand instead of Manna, you could have drawn two more cards and probably kept your high-level land. Also, he might not have chosen to invade at all, and you'd have three cards in hand next turn instead of just one.
Which brings me to the other half of my point. When you're only drawing one card per turn and using at least two during most turns, that means you typically have one or two useful turns to one utterly useless turn (and possibly defenseless too). Why do nothing for a big chunk of the game? Draw more cards and do more!
Of course, lube ain't free (well, except Tombstone, but you gotta die to use that!). This means it's a good idea to include more G-producing cards than you might normally. Drawing a whole bunch of cards doesn't matter if you can't afford to use them! This is why Gift is so popular. It's a lube card and G card all in one. Spiffy!
Culdcept Saga has four Creature cards, just one Item card and ten Spell cards you can use to draw (or steal) more cards. That doesn't sound like much in a game with nearly 500 cards, but these 15 cards might be the most important ones in the game. Here's what each one does and a reason or two why you'd want to include it in a deck.
Last Updated on Saturday, 19 April 2014 19:57Read more: Drawing More Cards (aka The Lube Guide)
Created on Thursday, 13 March 2014 17:58
If you've been jonesin' for some new strategy card game action, you'll be happy to learn that HearthStone: Heroes of Warcraft is now out of beta! It's free to play and very well-crafted indeed. You can check it out here.
Last Updated on Thursday, 13 March 2014 17:58
Created on Wednesday, 26 February 2014 13:56
Our good friend mwmdragon has a very cool browser-based games site called Console Clone, with over 1,000 games and counting! In and of itself, that's pretty awesome, but what makes it really awesome is the fact that you can play Culdcept DS - translated to English even! - right there on the site, no download needed! How cool is that?
Last Updated on Wednesday, 26 February 2014 13:56
Created on Tuesday, 18 February 2014 19:43
Test, Test, Test
So, it's Saturday morning. You have nothing to do for a few hours and decide it's time to build that deck you've wanted to build for awhile. You know, the one that's going to revolutionize the online community, maybe the one you need to finally beat Ticomun on Alcyon III, or the one that uses some unusual cards you've wanted to experiment with. That deck. Whatever your reasons are for building a deck in Culdcept, the effort behind it can be a grueling and frustrating experience, especially when the deck you took so long to come up with just isn't working the way you wanted it to.
Hopefully, the following tips will help you in developing the absolute best deck you can. I won't tell you that this guide is the be-all, end-all of deck building - because it isn't. I just want to share some techniques that have worked for me in the past and may help you in the future.
Last Updated on Friday, 18 April 2014 19:44Read more: Deck Building
Created on Tuesday, 04 February 2014 21:59
Basically, Chaos play involves a randomly-selected set of match parameters - one match you might play to 4000G on all Neutral land using only Territory Ability creatures, another might be to 10,000G using decks with 57 different cards. Almost anything is possible!
Jump on over to our forum and get in on the fun!
Last Updated on Tuesday, 04 February 2014 21:59
Justin and Brian get involved in town intrigues, and discuss why Tamriel basically looks exactly the same 1000 years later, in Skyrim.
Nintendo's latest does a great job of showing you the ropes, and the challenges and multiplayer keep you coming back.
Nintendo has announced a new Wii U bundle for Europe, along with a Yoshi-themed Wii Remote Plus.
Turtle Rock's Aaron "Ayesee" Chambers and Chris Ashton walk you through Evolve's intense gameplay.
Exciting new details on how the expansion is structured, how players will earn new cards and more.
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