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Culdcept Revolt delayed to October 3rd

Culdcept Revolt has been delayed to October 3rd, 2017

Well, at least it's still coming, and it's now set for a great holiday launch. More time to work on decks and strategy! Feel free to vent in the chatroom...

Last Updated on Thursday, 29 June 2017 11:41

What is Culdcept?

Culdcept (カルドセプト Karudoseputo) is a turn-based strategy video game. It has drawn comparisons to other modern strategy titles, and also shares features with non-video games Monopoly and Magic: The Gathering. In Culdcept, the player takes on the role of a Cepter. Cepters are beings that have the ability to use magical cards to summon creatures, cast spells, and perform various other feats of wizardry. As players advance through the game, they earn additional cards that they can use to create customized "books" (decks of 50 cards) with which to better defeat their foes. Although the game is relatively intricate, it slowly nurtures the player through basic game concepts. By acting as an arbiter and automatically enforcing the rules, game complexity is kept to manageable levels. After enough sessions, players should be able to figure out various strategies and be able to effectively practice deck optimization techniques. - Culdcept series overview from Wikipedia

Each game in the series has a unique story, and they're all pretty silly (in a good way). The basic gameplay is the same throughout the series. One huge strength of the Culdcept series is its exceptional balance - every card has a number of counters. Having played all of the games at length, I can say that I consider not a single card to be overpowered. It's remarkable.

Here's a summary:

Culdcept (Saturn) Culdcept Expansion (PS1) Culdcept Expansion Plus (PS1) Culdcept DS
Culdcept (Saturn, 1997) / Culdcept Expansion [Plus] (PS1, 1999, 2000) / Culdcept DS (2008)

The series originated on the Saturn. The PS1 versions feature some card revisions and some more maps. DS is an enhanced version with some extra cards, better game balance, online play and some great downloadable content. All were released only in Japan, though DS did get a great English fan translation.

Last Updated on Friday, 14 July 2017 13:45

Read more: What is Culdcept?

Advanced Guide to Culdcept Revolt

Where the Beginner's Guide outlined the basics of Revolt and the Intermediate Guide broke down the nuances of combat and troublesome creatures, our Advanced Guide will go even deeper into several concepts. These are some tricks of the trade that can take awhile to grasp, but once you have them down, you should be prepared for just about anything this game has to throw at you.

Some of the items to be covered here include: Book synergy, book building, map selection, board politics and the Meta aspect of Culdcept Revolt.


Jump to: Synergy ~ Trimming ~ Drawing ~ Diversion ~ Map ~ Self ~ Targeting ~ Meta ~ Think ~ Cards ~ Toes

Gooba QueenBOOK SYNERGY

"Synergy is the creation of a whole that is greater than the sum of its parts." - Organizational Behavior (2008)

Take the above quote and apply it to your Culdcept cards and you have Book Synergy. This involves everything from card ratios to complementing abilities to average casting costs. Mastering the synergy of your book will give you a flexible and capable book that can handle nearly any situation as it arises. Your end goal should be pulling the right card at the right time. If it's not THE card you were wanting, will it at least help you in some other way?

Last Updated on Friday, 14 July 2017 13:42

Read more: Advanced Guide to Culdcept Revolt

Intermediate Guide to Culdcept Revolt

Note: If you're new to the game (or just want to brush up on the fundamentals), you'll want to start with the Beginner's Guide.

Have you been having problems efficiently invading or defending territories? Are creatures that are immune to spells and effects making life difficult? Do you wish you could just ban Kelpie and Old Willow from the game?

These are things every Revolt player asks themselves at one point or another when something new, interesting and/or challenging presents itself. The simple strategies of Revolt's AI can't hold a flame to your battle-worn books. So, you venture online and proceed to get thrown around like a rag doll. You feel like a canoe trying to cross the ocean in the middle of a hurricane. Your once invincible book is torn apart and the Gods of Culdcept laugh in your face.

Don't fret. This guide is here to help you improve your game and go toe to toe with the online community. We'll be discussing a handy methodology for invading territories, the importance of Paralysis, how to bluff and what Breed Cards are. Note: The Breed Card section will be available after the game arrives in the West.

Last Updated on Friday, 14 July 2017 13:42

Read more: Intermediate Guide to Culdcept Revolt

Beginner's Guide to Culdcept Revolt

Twenty years ago, Culdcept was released on the Sega Saturn and established a new genre in gaming. Never before had a game been released with quite the same charm. Culdcept combined strategic elements from the most involved card games with the tried-and-true fundamentals of a board game and wrapped it up in a neat digital package.

It has been called one of the most in-depth games ever made and rightfully so. Visually stunning artwork, creatures, spells, weapons and armor have delighted fans for literally decades. There is so much to this game that one can easily get overwhelmed; therefore, we're here to help you ease into the world of Culdcept and its latest release, Culdcept Revolt, for the Nintendo 3DS.

One final word before we begin: Culdcept Revolt is unlike any other version currently released. The changes are subtle but significant. So, whether you're a veteran or a newcomer, there will be something new and interesting for you to experience.


Jump to: Premise ~ The Board ~ The Shop ~ Abilities ~ Books ~ Battle Phase ~ Element Gems ~ Tips and Tricks

MannaPREMISE:

So, what is Culdcept Revolt? It is a game where two to four players walk around a board, collecting magic (G) from various sources. Each player builds a book of spells, creatures and items to play against their opponents. Players collect magic either through claiming territories, tolls, spells, gates or lap bonuses. They spend magic use the cards in their deck, by casting spells, summoning creatures to claim territory or equip items in combat. Players collect tolls from other players when they land on claimed territory. That player has the option to either invade with their own creature in an attempt to claim the territory themselves or pay the toll to the owner. The first person to pass a gate with the goal amount of magic (TG), either on-hand or through in game investments, wins the game.

Last Updated on Monday, 14 August 2017 14:10

Read more: Beginner's Guide to Culdcept Revolt
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Card of the Moment

Mimicry 360
G:50
Target creature receives land effect from lands of any element. / Doublecast

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