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We have the complete card lists for every game in the Culdcept series, including virtually every list breakdown you could want (Doublecast spells, for example).
Leagues and Tournaments
Match wits with great players, improve your skills, earn your place in the Hall of Champions, win prizes, and have tons of fun.
The Culdcept community is home to the friendliest group of players you'll find anywhere online, and our Forum is crammed full of great stuff from them.
Sights and Sounds
The Culdcept series has outstanding artwork, animations and music... probably much more than you realize! See it all in our Media section.
You name a part of Culdcept, we probably have a guide for it. Dozens of guides, helping players from Beginner to Advanced and all skill levels in between.
Our ridiculously fun chat room is open 24 hours a day, 7 days a week. The more people in the chat, the more fun it becomes. And we don't just chat about Culdcept!
Looking for something a little more organized than casual play? Our six ladders have you covered. They're also THE place to play Blind and Chaos matches.
When our great players aren't playing each other, they're creating new awesome decks by the hundreds and sharing them with the community.
You're not always near your game system when inspiration strikes. Our online deck builders have your back. Whip up your new masterpiece and save a link to it for later use!
Double your fun (and triple it, and quadruple it...) with the incredible combos the Culdcept community has invented. They will blow your mind and enhance your decks.
Created on Thursday, 28 November 2013 16:54
At this time of year, it's great to reflect on and appreciate all the good things in life. Family, friends, a roof over your head, food on the table, a steady job, the International Space Station not falling on your house...
I also give thanks for all you great folks in this happy little community of ours. It's a wonderful thing that we're still going strong over 5 years later. You all rock, and you make this place awesome. Thank you, and here's to many more great years (and Culdcept games!) to come. Cheers!
Happy Thanksgiving, everyone! Enjoy the holiday!
Last Updated on Thursday, 28 November 2013 16:56
Created on Monday, 18 November 2013 19:37
Derceto7's Interchange Tourney is well underway and is really fun. Somehow, we have 6 very different and equally viable decks! Willben20 and I had a very close-fought match on Stairway to the Gods over the weekend. I'm looking forward to my other matches... best of luck to everyone else in the tourney! :-D
Last Updated on Monday, 18 November 2013 19:37
Created on Sunday, 20 October 2013 16:01
To start off Culdcept Central's "Wacky Culdcept Achievements" fun, I thought I'd try and do six of them in one match. It took awhile (almost 2.5 hours!), but I managed to nail all six. I played against Borival (the Fire-based Story mode character with elephant feet - he was kind enough to use his The Fire deck) and set the G goal to 50,000 to give myself plenty of time to complete the achievements. However, I actually had to avoid the castle in the late stages of the match to prevent myself from winning the game before completing achievement #2 and #28!
Here are the six achievements I completed:
1. Antzilla: Kill a Volcanic Dragon with an unarmed Hive Worker.
2. Q*Bert: Turn every land the same color on Stairway to the Gods without using morph/multi/neutral land settings.
14. Jack Attack: Steal 400G via a Jack-o'-Lantern attack.
16. Taxed to Death: Drain a Simulacrum-enchanted opponent of 1000G or more.
17. Happy Thanksgiving!: Gain 1000G or more using Feast, but without using Goblins or Powder Eaters.
28. The Towering Inferno: Make a Coaloid 500/500 in battle with no items.
You can see the rest of the wacky achievements we've come up with so far here. You're more than welcome to contribute some of your own wacky achievements, and we'd love to see videos of your attempts too. Thanks for watching!
Last Updated on Sunday, 20 October 2013 16:01
Created on Wednesday, 02 October 2013 18:58
ST:40 HP:30 MHP:30 G:90+
Attacks First / Enchanted: Phantasm / Territory (100G): Evolves into Armed Princess.
ST:40 HP:40 MHP:40 G:250+
Attacks First / Support / HP & MHP cannot be damaged by spells or territory abilities.
At first glance, these two cards seem like they're not worth the G cost, and that's the reason I'm spotlighting them. They're actually quite a bit better than you might realize.
Let's start with Sword Princess. Absurd card art aside, she's well worth including in an Air deck, especially one with an Attacks First focus. 90G plus an Air land prerequisite might sound a bit spendy, but when you consider that she has no limits at all and you get a great enchantment included, she's actually pretty reasonable. Her enchantment also means that her low-ish 30MHP isn't vulnerable to Venomous Boil or mass damage. In addition, thanks to her Air prereq, she can't be Exiled like Trap Spider or Mirage can.
Item-wise, the sky is the limit, and she can use many items better than most creatures can. Living Claw = 50/50 Nike, able to hold any color land with ease. Storm Spear = 90ST minimum (more with neighbor help!), able to kill most creatures in one hit. Spectre's Robe = potential 110/100, and you'll probably kill them before taking any damage at all! Boomerang = 60/40 improved Centaur on steroids.
Spell-wise, you probably don't want to overwrite her Phantasm unless you're planning to evolve her into Armed Princess, but she's very powerful with Hustle (more on that in a minute). She's especially good with Brave Song in effect, and Hunter's Song will pay you for the time and G spent on the transition to Armed Princess.
Armed Princess is an Extra-rarity card you just don't see very often. I suppose this is due mostly to people not using Sword Princess much, but she's a real game-changer. She is a "special" creature, meaning that she can only exist during a match after evolving from Sword Princess. You can't include her as a card in your deck.
Fortunately, despite her E card status, there is no limit to how many Armed Princesses you can have on the map at any given time. With some creative deck design, you can speed up your draws (Reincarnation is great for this), and once you have one Armed Princess evolved, Conspiracy will zero the summoning cost of other Sword Princesses.
But wait, she gets better! Note the unique ability text on her card, specifically the HP & MHP part. It says she cannot be damaged, not altered, like Odradek does. In other words, you can raise her HP and MHP, but not lower it... and this creates a unique opportunity (one that Julius27 exploits nicely in his Diana deck). Spells like Fat Body and Mutation work great with Armed Princess, and set her up perfectly to be cloned with Quicksilver's TA - just make sure you remove Phantasm first! You can put a whole bunch of Armed Princesses on the map fairly quickly and without much expense doing this. Fun!
Armed Princess is also the only Air creature in Culdcept Saga with the Support ability. This is very powerful, especially since Mutitan and Trample Weed are two of the best ST+MHP values in the game. Good luck killing a Mutated, Hustled, high-level Armed Princess with her 50/60 tub-of-lard bodyguard lending assistance. She'll kill you first and laugh as she takes your G.
Some effective combos with the Princesses:
Cast Chariot or Telekinesis on Sword Princess (preferably to kill something while you have Hunter's Song on), shaking off Phantasm in the process. Walk past Sword Princess that same turn, evolve into Armed Princess. Next turn, Fat Body + Land Protection.
Either Princess + Rat Hunter. In their hands, the pipe is great on offense or defense. Set their toughest land holders up for destruction, or totally ruin their non-Attacks First invasion. Even better if you have Centaur in the deck to use it too!
Relief Sword Princess near you (preferably to an Air land), evolve into Armed Princess. Next turn, cast Hustle on her, then walk past Gogma and use his TA to level her up cheaply.
So yeah, these two are pretty far from the crap pile. Hehe. Have fun adding them to your arsenal! :-)
Last Updated on Wednesday, 02 October 2013 19:01
Created on Wednesday, 25 September 2013 13:39
This isn't really card game-related, but hey, you can get collector cards for pledging, so that counts, right? :-D
The Mutant League games on Sega Genesis were unbelievably fun, and finally, at long last, their creator has seen fit to raise the series from the dead (see what I did there?) and it's well on its way to reaching its Kickstarter goal. We've helped it along, and you can too! Whether you pledge a small amount or a crapton, you get cool stuff when it's released.
It's also featured in this month's Game Informer magazine, so you can check out the project that way. Great, great stuff... what's not to love about a game where you can shove an opposing player onto a land mine and watch with glee as his appendages litter the field? It'll even have a parody of John Gruden in it! He looks a bit like Chucky from Child's Play in the concept sketch above. How cool is that?
Last Updated on Wednesday, 25 September 2013 13:41
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